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Why should someone fly Amarr?

Author
Cardano Firesnake
Fire Bullet Inc
#1 - 2014-01-04 07:01:23 UTC  |  Edited by: Cardano Firesnake
With only a Microwarp drive on and his lasers on, an Omen have 1 minute of capacitor autonomy.
All Amarrs ship must have capacitor modules. In PVP you will use a Capacitor booster, in PVE arechargers and relays.
Other ship don't need that. So Amarr ship are probably the more difficult ships to fit...

In passive tank they are so slow that you will never choose your fight. You will not be able to catch, or to maintain point on your target (even in active tank it is quite hard.) And you will never be able to desengage if you are catched so even if you have a better tank you will finally die to the multiple hostiles.

Guardians and Augorors should be the best of the logistics as they are the only way for an Amarr fleet to take advantage on a faster fleet that will choose the range of the fight. But they are not. They are just more dificcult to fly and to fit than an Oneiros or Exequror.

Of course, the drone Amarr ships with neutralizer and turret disruption bonuses are good. They are quite hard to skill and to use but they are excellent. Because they can cut the propulsion of their target and finally catch it, because they will be able to cut off the hostile scrambler...

But why flying an Omen, Maller, a Harbinger, a Zealot, an Apocalypse, an Abaddon (oh poor Abaddon) a Retribution, a Heretic, a Punisher instead another same class Minmatar, Galente or Caldary ship?

A better capacitor regeneration, really better, could change something. To be able to use your lasers, and your MWD and being stable... To be able to have a neutralizer to and an Afterburner on... To be able to use your lasers and your armor repairer at the same time... Yes it would change something...

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

FT Diomedes
The Graduates
#2 - 2014-01-04 07:07:15 UTC
Well, quite apart from the Archon, which is superb, Amarr have quality ships of all shapes and sizes. Crusader, Heretic, Navy Slicer, Omen Navy Issue, Oracle, Prophecy, Curse, Zealot, Paladin… all quite capable ships that can hold their own against other competitors.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Mr Doctor
Therapy.
The Initiative.
#3 - 2014-01-04 07:10:39 UTC
If you dont like them fly something else but Amarr ships are brilliant.
Jack C Hughes
State War Academy
Caldari State
#4 - 2014-01-04 07:13:29 UTC  |  Edited by: Jack C Hughes
Pulse with Scorch has the best range of all close range turrets (or all close range weapon maybe?)
Beam has the best tracking and DPS of all the long range turrets.

The Amarr ships were the best fleet ships before Odyssey, until Ishtar and Domi bonus change......
They are still strong though, with good low-mid slot number which means both firepower and armour tank.

The only thing I hate is the cancellation of cap bonus on Amarr battle ships.
The lasers should not be bonused like that......
They should have a 25% damage bonus imbeded in their turrets and huge cap comsumption to prevent any ship that does not have a cap bonus for turrets.
That is what they are supposed to be: great when you have enough cap that could support your turrets, and useless when you run out of cap.
Cardano Firesnake
Fire Bullet Inc
#5 - 2014-01-04 07:17:15 UTC  |  Edited by: Cardano Firesnake
Zealots were good now they are largely worse than an Ishtar a Cerberus or a Deimos.... Oracle Pulse are good but what the advantage face to a Tornado or a Naga?
Heretics are so slow and so difficult to fit that you will always choose another interdictor instead...
Guardians and Auggorors have not enough advantages face to Exequror and Oneiros that are easier to fit and to use (not sure for the tank though).

And of course I fly The other races ship. Nearly always in fact. That is not the point. The question is Why Amarr?

The Slicer, Omen Navy are quite good, The Armageddon Navy too. But I don't talk about the navy versions of Amarr ships, that should be compared to navy versions of the other races. Perharps the fact they are more capacitor stable is the reason...

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Jack C Hughes
State War Academy
Caldari State
#6 - 2014-01-04 07:37:00 UTC
Cardano Firesnake wrote:
Zealots were good now they are largely worse than an Ishtar a Cerberus or a Deimos.... Oracle Pulse are good but what the advantage face to a Tornado or a Naga?
Heretics are so slow and so difficult to fit that you will always choose another interdictor instead...
Guardians and Auggorors have not enough advantages face to Exequror and Oneiros that are easier to fit and to use (not sure for the tank though).

And of course I fly The other races ship. Nearly always in fact. That is not the point. The question is Why Amarr?

The Slicer, Omen Navy are quite good, The Armageddon Navy too. But I don't talk about the navy versions of Amarr ships, that should be compared to navy versions of the other races. Perharps the fact they are more capacitor stable is the reason...


What I have to say is, there is no reason to expect a race to be the best in all kinds of ships.
Think again, if Amarr is the best choice in all classes of ship, what is that called?
That is Overpowered.

At least, Amarr is not the worst compared to other race ships in most of the classes, no matter for HAC, for Battleship or maybe anything else except the interdictor. And they are the best in some classes like fleet command ship (Damnation) and Carrier (Archon).
That is good enough
Nevyn Auscent
Broke Sauce
#7 - 2014-01-04 08:28:42 UTC
One does not fly Amarr for the power of the ships.

One flies Amarr for the glory of the Faith, and the Golden Light.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#8 - 2014-01-04 08:29:27 UTC
Cardano Firesnake wrote:
Zealots were good now they are largely worse than an Ishtar a Cerberus or a Deimos.... Oracle Pulse are good but what the advantage face to a Tornado or a Naga?
Heretics are so slow and so difficult to fit that you will always choose another interdictor instead...
Guardians and Auggorors have not enough advantages face to Exequror and Oneiros that are easier to fit and to use (not sure for the tank though).

Zealots are exactly the same as before, the other HACs stopped sucking. And Zealots have always only been very good in fleets.
Oracle can both track and kill things rapidly. Nagas can't do either of those and the Tornado has to pick one in most situations.
Heretics finally stopped sucking.
You're waving the 'I have no idea what I'm saying' flag about this point.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#9 - 2014-01-04 08:59:43 UTC
Amarr ships in general are tough to use in small gang or solo situations but the resistance bonuses often found on Amarrian hulls make the scale incredibly well when paired with armor links and logistics/triage.

Amarr rarely have 4 mids, this is due to the fact that shield tanking largely becomes viable at 4 mids and Amarr often have sufficient lows that if shield tanking were more viable on them they could use the lows for mobility and damage and lasers will naturally handle the damage projection leading to Amarr kiting fits being too strong. Unfortunately this means you can't fit a prop mod, point, web and cap injector either. With lasers being vulnerable to ships getting under their tracking (pulses track the worst of short range guns) which often makes solo or small gang pvp in Amarr ships somewhat dubious even if not impossible and the problem is further compounded if you don't fit a web.

When you get into fleets of Zealots for example ships might get under your tracking but this doesn't matter much as other Zealots can hit the ship that is holding a tight orbit on you which also compensates for a lack of a drones bay to some extent. Add to that the fact that Zealots get a huge boost to explosive and kinetic damage on their armor meaning the base resistances are very high even without a direct resistance bonus and their damage projection is amazing which is why fleets of them are so effective when paired up with bonuses and guardians. Also there is the Archon, the best carrier in the game, especially for triage; the reason: armor resistance bonus.

Reality has an almost infinite capacity to resist oversimplification.

Nevyn Auscent
Broke Sauce
#10 - 2014-01-04 09:03:39 UTC
Also, consider Cap booster for PvE and just don't be 100% stable with everything running if you have to be. Most more experienced mission runners will run with limited cap stability based on how hard they expect to have to run everything. And Cap Booster makes it a lot easier on slots even if you do burn through charges, since you should easily be making enough to cover them.
100% stability is the lazy way.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#11 - 2014-01-04 09:07:03 UTC
If you are looking for what to do with solo Amarr ships an Omen can work. The best idea is to go for a kiting armor fit and it will involve a small cap injector loaded with navy 400s in your third mid. You will have to manage it well to get the most out of the ship but it's surprisingly fast and projects damage quite well.

The same goes for a NOmen which has the extra range from its optimal bonus and is even faster. To use Amarr on small scale you will just have to cap inject, that being said I will often cap inject Thoraxes as well.

Reality has an almost infinite capacity to resist oversimplification.

Motorbit
Moira.
#12 - 2014-01-04 10:30:19 UTC  |  Edited by: Motorbit
k, im pretty bad at this, but this is what i think:

many amarr hulls are great, lasers are great. lasers on armarr hulls suck.

the slowest ships have to use the weapons with the longest range and the worst tracking. stupid concept.

edit: yeah, there are exeptions and these are great. but then, these mostly are the rather expensive navy hulls.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#13 - 2014-01-04 10:34:24 UTC
http://www.youtube.com/watch?v=YtdmlHcyV9I


this video will show a Navy Omen being used exceptionally
Felsusguy
Panopticon Engineering
#14 - 2014-01-04 11:44:44 UTC
Motorbit wrote:
the slowest ships have to use the weapons with the longest range and the worst tracking. stupid concept.

1. Then why are turret size classes the way they are? Bigger = longer range, worse tracking.
2. Last I checked, Pulse Lasers have great damage application while still maintaining good DPS.
3. Beam Lasers have the best damage and tracking of all the long-range turrets.

The Caldari put business before pleasure. The Gallente put business in pleasure.

I am disposable
Republic University
Minmatar Republic
#15 - 2014-01-04 14:22:10 UTC
As only an outside observer and EFT warrior when it comes to Amarr, my gut feeling is that lasers need a bit of a buff in terms of cap usage. I could be wrong, but presently they do seem a bit too cap hungry to be honest.
Ralph King-Griffin
New Eden Tech Support
#16 - 2014-01-04 15:53:01 UTC
I am disposable wrote:
As only an outside observer and EFT warrior when it comes to Amarr, my gut feeling is that lasers need a bit of a buff in terms of cap usage. I could be wrong, but presently they do seem a bit too cap hungry to be honest.

Roll
Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2014-01-04 16:35:40 UTC
A thorax with only it's blasters and an MWD has all of twenty four seconds more cap, and much, much less range. (25+5 vs 6.3+8.4 using Scorch and Null respectively, since those are both t2 long range ammunition). The Thorax also has one less low for tank/magstabs. It's also slower than the longer ranged Omen. Why would anyone fly Gallente?



Not every ship needs to be identical.
Dr0000 Maulerant
Union Nanide and Tooling
#18 - 2014-01-04 16:56:01 UTC
Redeemer. 'nuff said.


Oh, also wiping out anomalies from a completely safe distance with tachyons. Literally the least sp intensive ISK possible.

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

Drake Doe
88Th Tax Haven
#19 - 2014-01-04 18:00:30 UTC
The tormentor and executioner are great, cheap laser hulls, and so is the omen. However, nothing about the maller is suited for solo.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Felsusguy
Panopticon Engineering
#20 - 2014-01-04 18:22:31 UTC
Though I have to admit. Conflagration is a terrible crystal.

The Caldari put business before pleasure. The Gallente put business in pleasure.

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