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Covert Cyno in HighSec

Author
Samillian
Angry Mustellid
#21 - 2013-11-18 13:20:53 UTC
Rammix wrote:
Good idea. Making covert cynos lit in highsec visible through the whole system (like normal cynos) - would help too.


"Covert" for a reason, picky I know but I can't help myself.

As to your proposal, I can't support it. I like it in theory but all I can see happening is a never ending stream of cloaky haulers being cyno'd across New Eden delivering small but high value cargos in complete safety.

On top of that there are few enough incentives for HiSec residents to leave EvE's shallow end as it is and allowing access to the nicer toys would just remove one more no matter how minor it may seem.

NBSI shall be the whole of the Law

Rammix
TheMurk
#22 - 2013-11-18 13:50:39 UTC  |  Edited by: Rammix
Samillian wrote:
Rammix wrote:
Good idea. Making covert cynos lit in highsec visible through the whole system (like normal cynos) - would help too.

"Covert" for a reason, picky I know but I can't help myself.

Then we need a new module - "a not so covert cyno". Lol Just joking. Cool

Samillian wrote:
never ending stream of cloaky haulers being cyno'd across New Eden delivering small but high value cargos in complete safety.

They're safe already, without cynos. You can't scan their cargo, they can cloak almost instantly after gatejumps.
All what they would gain with covcynos in highsec - is a potentially higher speed of travel. Though, don't forget that such travel needs a blackops and at the very least a couple of covert cyno alts. Add the routine: bridge the hauler to the cyno, black ops follows it, refills the capacitor for the next jump, repeat; also, black ops needs fuel for bridging and jumping. I.e. such travel needs a lot of routine to be done.

Samillian wrote:

On top of that there are few enough incentives for HiSec residents to leave EvE's shallow end as it is and allowing access to the nicer toys would just remove one more no matter how minor it may seem.

It doesn't mean that highsec pvp doesn't need more diversity and unpredictability.

Speaking globally, making carebears suffer everywhere including highsec should encourage them to move to lowsec, nullsec and wormholes. Highsec is too safe at the moment.
BTW I'd love to be able to kill targets in stations (I mean in WIS), according to the crimewatch mechanics.

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Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Batelle
Federal Navy Academy
#23 - 2013-11-18 16:09:43 UTC
Rammix wrote:

Fair? What?? I thought in eve everybody forget this word after the first pvp experience.
There is no such thing as fair chase or fair fight, except set-up competitions like tournaments.


don't get your panties in a bunch. CCP's job is to create good gameplay above all else. Hisec has rules, and CCP has seen fit to consider what makes good gameplay when adjusting war mechanics. Also, Fair chase doesn't mean fair fight.
Quote:
I don't like this part of your sentence. The thing is that highsec carebears must be easy targets. "Not-so-easy" ones tend to live in more dangerous places. Or if they live in highsec they're able to fight back (or hire those who are able) instead of hiding and corp-jumping.

Don't be prejudiced. Plenty of savvy people live in hisec. Wardecs are thrown out so casually that there isn't always a reason to corp hop or log-off forever just because you get one. Watch lists, killboard histories, all of them can give information to avoid being an easy target without avoiding the game. Such as, you got wardecced by people that run multiple concurrent wardecs and 98% of their kills are in niarja/uedama, Jita or Amarr.

Or are you saying that hisec carebears aren't already easy enough? If you're sick of flying 15 jumps to break up a mining op, only to be empty handed because you were spotted two jumps out, then too bad and better luck next time. Don't ask for a means to engage from multiple systems away using a neutral (pre-retribution, you could do this to catch people that had both scouts and watched local by having the neutral join corp in space. It was OP, and it was nerfed. The only way to do this now is with a suicide tackle).

Quote:
If you're wardecced you know about it. Not a problem to hire some mercs, put a cloaky cov.cyno alt close to you and wait for enemy hotdrop - to counter-hotdrop mercs upon them.

Mercs? This is a joke right? wardeccers are usually thrilled to get more targets for their money. If the attackers have any history of using blops drops in hisec, it will just force people to drop corp rather than tough it out and just watch local. I know a few mercs might do it for free to get some blops kills, but they won't do it just to kill a few bombers and a recon, which they might not even get.

Quote:
No, it has a lot.
1, covert cyno is not a "big-boy toy", it's a small or medium gang "toy".

At this moment I haven't seen any reasonable objection to this idea. Only few carebears afraid of being killed and too lazy to do anything except killing rats.
If you're afraid of wardecs and want to just spend all your time ratting - go to wormholes, they're empty. Or hire people to help you fight back - the whole new mercenary thing was introduced just for you.


Lol my objections are not reasonable because I object and therefore am a lazy carebear. Listen up, hisec is the one place where you have stations to dock in everywhere and also won't get blobbed by a random gang 3 times your size. Fly real ships. If you need covert cynos to get kills in hisec, or are otherwise using covert ships to fight war-targets (as the aggressor), then you're pretty much a terrible scrub.

Also, aside from receiving wardecs while in null, all of my wardec experience is entirely from the side of the guys declaring war and hunting the miners and the missioners. Shadowing targets with neutral alts, locator agents, probing them down in missions, killing hulks, catching orcas. So much of it relied on avoiding spooking the target, or being one system ahead of them without showing in local, or getting a warp-in prior to entering system. If I could just use my neutral to light a covert cyno, then killing anyone, anywhere, would just be way too damn easy. A wardec is already a very powerful deterrent against PVE, it doesn't need to be made an absolute deterrent by adding in neutral covert cynos.

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Hopelesshobo
Hoboland
#24 - 2013-11-18 21:25:01 UTC
Rammix wrote:

Cov cyno can't be lit inside an anomaly with acceleration gates.


Not all missions and deadspace pockets have acceleration gates.

Rammix wrote:

If they make cov cyno in highsec "shine" through the whole system like normal cynos do - anybody will be able to warp to that falcon.


Yes, anyone could warp to that falcon. However that falcon's cyno lasts 12 seconds due to the falcon's bonus. Which makes it so unless something is already on grid with him, about the only thing that can warp to the falcon in time to lock it and point it will be interceptors, which will be jammed out as soon as the falcon locks it. Which will allow the falcon to warp off and cloak up for the duration of any suspect timer he could receive.

Lowering the average to make you look better since 2012.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#25 - 2013-11-18 21:42:09 UTC

Covert cyno's in highsec allow for super safe movement of small goods in and out of nullsec/lowsec via covert bridging.

Bridging mechanics also dramatically alter engagement dynamics, creating a means to teleport large numbers of unscoutable ships directly into the combat zone.

At the end of the day, I don't see a good reason to bring covert cynos to highsec.



p.s. If you see a covert cyno is lit on grid, you can right click on the cyno and bookmark it... and then warp to it at your leisure.

Dring Dingle
Viziam
Amarr Empire
#26 - 2013-11-19 12:33:19 UTC
Rammix wrote:
This:
Omnathious Deninard wrote:

That can be fixed by giving the person who lit the covert cyno a suspect timer.

or this:
Rammix wrote:
Making covert cynos lit in highsec visible through the whole system (like normal cynos) - would help too.

or this:
FlinchingNinja Kishunuba wrote:
Have high sec corps who are at war restricted to using covert ops cynos from corp/alliance only. Simples ;)
or a combination of all three.

But I personally would remove the 3rd point. Because local as an intel source must be severely nerfed. Carebears instead of being damn lazy should learn to use d-scan. With d-scan you can see if someone is trying to probe you down.


lol. no. that third point is really the only way that it would work.... A NEUTRAL dropping a cyno?! you must be kidding. or are you only interested in attacking targets you know you can beat.... LOL that would be so ridiculously over powered.

You want to drop cynos on people? come out to nulsec.

Mara Rinn
Cosmic Goo Convertor
#27 - 2013-11-19 12:38:08 UTC  |  Edited by: Mara Rinn
Dokura Chrome wrote:
Follow simple rules. Hire merceneries. Fly safe. 0\


How will mercenaries protect me from suicide ganks or neutral covert hot drops?

Sorry, all you folks hungering for easier hi sec kills will just have to keep camping stations for your T3-on-T1-hauler kills.
Rammix
TheMurk
#28 - 2013-11-19 18:48:14 UTC
Batelle wrote:
Don't be prejudiced. Plenty of savvy people live in hisec. Wardecs are thrown out so casually that there isn't always a reason to corp hop or log-off forever just because you get one. Watch lists, killboard histories, all of them can give information to avoid being an easy target without avoiding the game. Such as, you got wardecced by people that run multiple concurrent wardecs and 98% of their kills are in niarja/uedama, Jita or Amarr.

Or are you saying that hisec carebears aren't already easy enough? If you're sick of flying 15 jumps to break up a mining op, only to be empty handed because you were spotted two jumps out, then too bad and better luck next time. Don't ask for a means to engage from multiple systems away using a neutral (pre-retribution, you could do this to catch people that had both scouts and watched local by having the neutral join corp in space. It was OP, and it was nerfed. The only way to do this now is with a suicide tackle).
...
Mercs? This is a joke right? wardeccers are usually thrilled to get more targets for their money. If the attackers have any history of using blops drops in hisec, it will just force people to drop corp rather than tough it out and just watch local. I know a few mercs might do it for free to get some blops kills, but they won't do it just to kill a few bombers and a recon, which they might not even get.

Local local local local local...
Use D-scan. I've stated this don't know how many times: nobody can get near you on a mission without scanning you down. I'm not a miner, but if remember it right, there are also asteroids on many mission anomalies - so miners don't have to always shiver of fear on belts.


Batelle wrote:

...
Lol my objections are not reasonable because I object and therefore am a lazy carebear. Listen up, hisec is the one place where you have stations to dock in everywhere and also won't get blobbed by a random gang 3 times your size. Fly real ships. If you need covert cynos to get kills in hisec, or are otherwise using covert ships to fight war-targets (as the aggressor), then you're pretty much a terrible scrub.

I consider covcynos - primarily - a nice tool for fights between pvp corps. Hunting carebears is secondary.

Batelle wrote:
Also, aside from receiving wardecs while in null, all of my wardec experience is entirely from the side of the guys declaring war and hunting the miners and the missioners. Shadowing targets with neutral alts, locator agents, probing them down in missions, killing hulks, catching orcas. So much of it relied on avoiding spooking the target, or being one system ahead of them without showing in local, or getting a warp-in prior to entering system. If I could just use my neutral to light a covert cyno, then killing anyone, anywhere, would just be way too damn easy. A wardec is already a very powerful deterrent against PVE, it doesn't need to be made an absolute deterrent by adding in neutral covert cynos.

I've already said this too: the problems of many carebears - lazyness and ignorance. But there are still many carebears of the other type - who know how to detect enemies without local and make hunter's efforts go wasted.


Hopelesshobo wrote:

Not all missions and deadspace pockets have acceleration gates.
...
Yes, anyone could warp to that falcon. However that falcon's cyno lasts 12 seconds due to the falcon's bonus. Which makes it so unless something is already on grid with him, about the only thing that can warp to the falcon in time to lock it and point it will be interceptors, which will be jammed out as soon as the falcon locks it. Which will allow the falcon to warp off and cloak up for the duration of any suspect timer he could receive.

MOST missions do have acceleration gates.
Anyway, I've already repeated countless times that a hunter has to probe you down. If you don't use d-scan - it's just you screw up while being at war (and knowing that).

Some day in the relatively near future local will get nerfed its use as a source of intel, or maybe even lose it completely. Any carebear currently living in the known space should learn to use d-scan and be ready to survive without local. It's not difficult, I assure you (I say that as a semi-carebear who's lived 1.5 years in wormholes of 3-5 classes).

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Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Rammix
TheMurk
#29 - 2013-11-19 18:51:03 UTC  |  Edited by: Rammix
Gizznitt Malikite wrote:

Covert cyno's in highsec allow for super safe movement of small goods in and out of nullsec/lowsec via covert bridging.

Bridging mechanics also dramatically alter engagement dynamics, creating a means to teleport large numbers of unscoutable ships directly into the combat zone.

At the end of the day, I don't see a good reason to bring covert cynos to highsec.



p.s. If you see a covert cyno is lit on grid, you can right click on the cyno and bookmark it... and then warp to it at your leisure.


Bridging adds routine to the process and consumes fuel. Also, you need a blackops pilot plus at least 2 covert cyno alts.
Covert movement of goods is already pretty safe even without bridging: you just use covert haulers in the empire space and covert int-nullified T3-s in nullsec.

Dring Dingle wrote:
You want to drop cynos on people? come out to nulsec.


Offtopic: in null people love to drop capitals even on frig-size gangs of 10 people. Nullsec and its problems is worth a huge several hundred page threadnaught by itself. But here - it's an offtopic.

Mara Rinn wrote:
Dokura Chrome wrote:
Follow simple rules. Hire merceneries. Fly safe. 0\


How will mercenaries protect me from suicide ganks or neutral covert hot drops?

Sorry, all you folks hungering for easier hi sec kills will just have to keep camping stations for your T3-on-T1-hauler kills.

If you're a valid target for suicide gank - you failed it. If you're in the same time a valid and an easy target - you failed it twice.
And btw covert ships are a bad choice for suicide ganking: they have relatively high price and low damage, while ships for suicide ganks must have the lowest possible price with the highest damage.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Kirkwood Ross
Golden Profession
#30 - 2013-11-20 05:30:25 UTC
Covert cyno fuel requirements in hi-sec should add a new consumable that must be purchased for 60m isk from concord. Sounds great!
culo duro
Center for Advanced Studies
Gallente Federation
#31 - 2013-11-20 11:45:08 UTC
The carebears are saying no, because they want it to be fair play during a wardec and that covert cynos would be op.
Wardeccers are saying it'll be awesome because it'll add another combat aspect to high sec.

As already said, covert cynos would fit perfectly into hs warfare, why?
Because it'll be the exact same thing as ls/null, you can only shoot at your wts, unless you want to suicide gank(let's face it, that would be expensive).

The majority of people that don't want to fight already just don't play during the period, which results in:
- them being told not to play during the wd.
- them simply just being docked all day.
- they leave corp

The thing people seem to forget is that you can, unlike null/ls you know when you're in a danger zone, when you're wardecced.
There's already tool in hs to not be at war, if you don't want to be a wartarget you can simply just leave corp, or not play during the duration of the war, then return once said war is over.
We've got over 150 wars, and have seen people just leave corp and similar.

The only reasons i can find not to:
- is because of neutral logi (But they're going suspect anyway, and blown as logi after the engagement)
- is because of neutrals liting the cyno (however that's already used massively in 0.0 and low sec)

Cynos are way more efficient than covert cynos in terms of escalations because covert ships tend to do less damage than non-covert ships.

As i see it, it would add a huge purpose to covert cynos, simply because you'd only be able to do them in hs, and it'd open them up to corps/alliances that aren't big enough to venture into ls/null to actually do these drops, or people that just want to try and do it.

As this is very split between two groups, the carebears and the 'elite hs pvpers that only do station games' it's never going to be something we'll agree on.

However it would give covert cynos are bigger purpose, and it would be an addition to the game, since this mechanic could only be used against you during a war, so you'd know when it's possible. (unless ofc it's being used for haulers)

If it's used for haulers though to lit cynos , you'd easily required people to have more accounts subbed to get around, so yay more iskies for CCP!

I've starting blogging http://www.epvpc.blogspot.comĀ 

He dares
School of Applied Knowledge
Caldari State
#32 - 2013-11-20 15:03:46 UTC
+1 should give a suspect flag for lighting though.
Altrue
Exploration Frontier inc
Tactical-Retreat
#33 - 2014-01-02 00:47:51 UTC
+1 Superbump.

Why ?

Because.

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Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#34 - 2014-01-02 07:39:37 UTC
Nevyn Auscent
Broke Sauce
#35 - 2014-01-02 08:05:47 UTC
This is such an abusable mechanic, stop getting blinkered into looking at 'Oh look at all the carebears we can gank' and look at what the Low/Null alliances can do with it....
You know that Blops gang roaming your space. They just jumped back into high sec, and you don't have a wardec on them so they are now 100% safe.
As was mentioned, any high value goods, Cyno straight into the trade hubs now. No option of playing whack a mole & hoping to get lucky on blockade runners coming from low at gates.
And I'm not a blops pilot,... goodness knows what an experienced one could use this for.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#36 - 2014-01-02 09:17:12 UTC
Abusable? This idea literally screams foaming in your face "ABUSE!! EXPLOIT!! ****!! And I don't need to fear any consequences!!"

Wholly terrible idea. Roll

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My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lucas Kell
Solitude Trading
S.N.O.T.
#37 - 2014-01-02 10:18:00 UTC  |  Edited by: Lucas Kell
Rammix wrote:
It. Must. Be.

Arguments for that:
1) It's logical. Cynojammers don't prevent covert cynos from being lit.
While certainly true, I imagine the empires would not appreciate their use, and thus if they could be used, anyone lighting one or arriving by one would be instantly concorded.

And the biggest issue would be that people could instantly jump from a to b with high value goods in covert haulers or bombers. No longer would you need to haul your high value blueprints (for example) from purchase location to your offices, you could simply jump them there though low population systems, bypassing all gates.

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Karma Codolle
Chimera Research and Development
#38 - 2014-01-03 19:14:37 UTC
No this is a terrible idea for hisec.

Atleast in null or lowsec, you can safely assume every nuet is out to get you and you can kill them initially without a game mechanic preventing you from taking preventive action to protect yourself/

In hisec you're lumped together with systems filled with people you can't shoot and there's npc corps which can't even be wardecced.

Leaving nuetral covert cyno alts the ultimate in protection, giving unprecedented power to the agressing corp.

The only thing i can see this being used for is harassing non pvp groups and not significantly adding to "pvp in hisec"

not only that but think of the loss in ganking!

all those cloaky haulers skipping past choke points safely with valuable loot =(

one could technically travel across the enitery of hisec without ever touching a gate

Which for those players that like to haul shiny modules to sell this would be a godsend.
Konkel
Percussive Diplomacy
Sedition.
#39 - 2014-01-03 19:43:25 UTC
Hopelesshobo wrote:
-1

The main reason is that neutral bumpers/logis are already deeply seeded into highsec PVP, we don't need to add neutral covert cynos to that as well.


neutral logi and covert cynos still do happen in low sec and 00 what would be the difference in hisec.

just give the cyno pilot a suspect and shootable by anybody in the same manner that the new deployables are.
Rammix
TheMurk
#40 - 2014-01-04 20:44:44 UTC  |  Edited by: Rammix
Lucas Kell wrote:
Rammix wrote:
It. Must. Be.

Arguments for that:
1) It's logical. Cynojammers don't prevent covert cynos from being lit.
While certainly true, I imagine the empires would not appreciate their use, and thus if they could be used, anyone lighting one or arriving by one would be instantly concorded.

And the biggest issue would be that people could instantly jump from a to b with high value goods in covert haulers or bombers. No longer would you need to haul your high value blueprints (for example) from purchase location to your offices, you could simply jump them there though low population systems, bypassing all gates.

You totallly don't get what are empires and what is concord. Concord is NOT an empire police and has nothing to do with 'comfort' of empires.

You keep forgetting that a covert hauler is not a self-sufficient hyperspace traveller. Each jump needs a cyno and can't be done without a blackops ship. Either you have >5 covert cyno characters + blackops character + transport ship pilot, and jump relatively quickly; or you have minimum 3 characters but move your cyno character step by step. It's not like a fast "jump-jump-jump-dock". Seems you speak here about a thing you have very little experience or knowledge about.

Karma Codolle wrote:
Leaving nuetral covert cyno alts the ultimate in protection, giving unprecedented power to the agressing corp.

The only thing i can see this being used for is harassing non pvp groups and not significantly adding to "pvp in hisec"

Again this stupid objection, I have answered to it several times already.
There is an obvious and effective way to prevent "silent" attacks through neutrals: USE DSCAN, damnit. Nobody can find you in an anomaly without combat probes which are pretty visible on dscan. And nobody can lite a covcyno inside a dedspace anomaly (i.e. beyound the acceleration gates).

p.s.
If you're at war then you know that there can be enemies planning something against you. It's just a simple precaution to make undocking spots in your systems. And scouting gates during wartime is an obligatory thing, always.

Karma Codolle wrote:

all those cloaky haulers skipping past choke points safely with valuable loot =(

one could technically travel across the enitery of hisec without ever touching a gate

Which for those players that like to haul shiny modules to sell this would be a godsend.

Nonsense. Transport ships are covert, they travel safely in highsec without any cynos. Most of suicide gank victims are extremely expensively fitted mission ships and T1 haulers, and freighters.
Covert transport ship pilots don't need a cyno for safe travel.


From you words I assume that you have never used a covert cyno, especially you never did it as a blackops pilot. Because experienced people who know well the mechanics and obstacles of such travel wouldn't write such nonsense as you two do.

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Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread