These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

Why not ?

Author
Clem Fandango
Doomheim
#21 - 2014-01-03 13:44:36 UTC
Anatoly Vsevolod wrote:
Why we don't have a module for missiles that increases their range in this game. Turret users have some, so why not for missiles users too . Both missiles and guns have rigs that increases the range of the weapons , but only turret users have modules for range increase. I think it is time for a change !
So go ahead and vomit ! Do you agree or do not agree ?


In what situations can you see this missile range module being useful?
Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#22 - 2014-01-03 13:56:35 UTC
please just discontinue this "let's make eve more WoW" thread.

WoW had diversity in tanking (my main role there). I had a warrior, a dk and a druid I tanked with and they all had different play styles and limitations. All of sudden Cataclysm came and made all tanks equal. And they've become the same.

If you change missiles into turrets you will a) eliminate diversity (outside of different graphics for damage effects) b) make TDs OP.

I have 4,5 m SP caldari toon. I'm using missiles and missiles only, so cannot compare to guns, but if it wasn't for talwars, breachers and sh** I would put a TD on every single fit. Even now you can occasionaly see a brawler with a TD. Imagine what would happen if those applied to missiles too.

Missiles have rigs that give them +10 % range (velocity and flight time). Work around with this.

But please - never ever touch the e war balance.

"NUTS!!!" - general McAuliffe

chaosgrimm
Synth Tech
#23 - 2014-01-03 18:45:22 UTC
Then I would like a mod that prevents turrets from missing and a mod that switches my dmg profile to 100% of a certain type every 10 seconds.

Nerf rock, paper is balanced. -scissors

Also, you have rig options and bastion module
Previous page12