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EVE is PVE

Author
stoicfaux
#21 - 2014-01-03 15:53:30 UTC
Hrm, there may be merit to the OP.

From the CSM 8 minutes:
Affinity: "Novices that follow the 'traditional path' tend to churn out of the game. Those that follow the PvE/Builder path retain at a higher rate. Players who go from Novice to Aggressor (pure PvP) tend to filter out of the game."

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Seven Koskanaiken
Shadow Legions.
Insidious.
#22 - 2014-01-03 15:55:26 UTC  |  Edited by: Seven Koskanaiken
Meyr wrote:
Seven Koskanaiken wrote:
Meyr wrote:
THAT, ladies and gentlemen, is the ultimate sandbox. Stop your moronic, short-sighted, and stupidly egotistical sneering at those evil, lazy, cowardly, and dirty mission-runners - who do you think just bought that X-Type X-Large Shield Booster from you? Some idiot looking to pad your killboard in the next fleet fight? Of course not.

Some people want to 'pew-pew!' Nothing wrong with that. Others just want to build things. Great - someone has to make new stuff to replace the losses, or supply new doctrines.

Others just want to have the shiniest, most ISK-per-module 'blinged-out' "ain't no rat gonna kill this" mission-running ship. It's a goal - just like that top-end Bougatti you'll never even come close to pushing to its limits..


Yes they buy the DED module, but once they buy it they no longer need any more, unless they derp completely taking some tractor flipping bait. They are not a repeat customer.

On the other hand 0.0 players are repeat customers to missioners, because their implants and sister launchers and stuff get blown up frequently.

The trade is not both ways, it ends up being one directional.


I understand the viewpoint, I just think maybe you've stopped one step short - how do 0.0 residents PAY for those implants and launchers?

Personally, I mission & manufacture in hisec, along with ratting & exploration in nullsec. I know of no nullsec resident that doesn't either PLEX or PVE.

PLEX, by the way, for the person a few posts previous, has a market value set by what those who PVE will pay for it in return for continued play/training time, not by people who 'pew-pew' - those people SELL them to pay for new PVP ships. Unless you're an idiot, no one pays for game time by buying PLEX.


Ofc all trade doesn't cease, but remains in an unbalanced state. Not the fault of missioners since they are just playing the game, the blame is with CCP for making a broken economy and CSMs who ride on the issue to get elected knowing full well they won't/can't change anything.
Lucas Kell
Solitude Trading
S.N.O.T.
#23 - 2014-01-03 15:57:01 UTC
Domanique Altares wrote:
Lucas Kell wrote:
Not agreeing with the op (except for people can do what they want, PVE or PVP, it doesn't matter, that's why sandbox games are cool), but what PVP activities are profitable?


Killing other players can be profitable. A PVP fit is a PVP fit. They use the same mods I do. If I exchange a few thousand in ammo, nanite paste and repairs for tens of thousands in loot drops that I can reuse... That's profit.

If they drop an expensive deadspace mod that I can sell and use the subsequent gains to pay for my PVP, that's profit.

Some people spend time killing others and do not drop loot at station often enough. When those people die, they become a loot pinata. That's profit.

PVP is on the whole a losing or breakeven proposition for most people. But there can be profit involved. If you're good enough (and I'm certainly not) it can end up paying for itself, or even spitting a little isk back out.
So where did you, or your enemy get your ship from? Did another PVP player give it to you?

:D

And yes, I'm just being picky for the sake of it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Meyr
Di-Tron Heavy Industries
OnlyFleets.
#24 - 2014-01-03 15:57:04 UTC  |  Edited by: Meyr
KnowUsByTheDead wrote:
Meyr wrote:
Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.

That stated, what else do you term as 'PVP paying for itself?'


Aside from ganking...which is PvP, as it most often takes place between two or more players interacting, the actual definition of player vs. player. I will be nice and make a second example of PvP paying for itself.

FW. And I am not talking about warp-stabbed, cloaky FW either. I am talking about "orbiting a button, or sitting on the beacon, mashing d-scan, defending your plex FW," is very much PvP that pays for itself.

Since the OP is so absolutely sure that his definition is "the definitive definition of EO," but is merely the same reductionist view that I have seen lobbed around here more than once...let's break this down for you.

If you truly believe that this is a PVE game, as you so eloquently put it, I would love to see how long you would last playing if you, the OP, were playing this game alone. Completely alone. Like Skyrim, or something like that.

There would be no point to manufacture, as no one would be there to need or want your stuff.

No point in fighting NPC's, as loot, isk, etc...would all be pointless. No need for 'em in a PvE game.

In fact, I am tired enough, that I do not need to go any further, because you already get the point.

EvE is the most PvP intensive game, that, quite frankly, most of us have ever played, as every single aspect of the game must be fought for, defended, etc.

So if you could kindly crawl back under the rock from whence you came, we'd all appreciate it.

Roll


Saying that PVE without PVP is pointless ignores the entirety of MMO gaming. Yes, there will always be dueling, but every one of them has been based upon PVE.

Absolutely, EVE is PVP to the Nth-degree. I've stated that I'm part of it (mostly a line pilot, an 'F1-grunt,' if you will, but it's fun). Occasionally, I go solo roaming to remind myself just how bad I am at, and to learn a bit (one day, my Trusty Arbitrator (tm) will get that Rascally Hurricane!).

That said, it's all paid for or provided by PVE.
Batelle
Federal Navy Academy
#25 - 2014-01-03 16:10:13 UTC
Meyr wrote:


Saying that PVE without PVP is pointless ignores the entirety of MMO gaming. Yes, there will always be dueling, but every one of them has been based upon PVE.



stop making terrible incorrect generalizations. I've not even played that many MMO's, but PVE content was always entirely optional in guild wars, as an example.

Quote:

That said, it's all paid for or provided by PVE.


On the macro level, yes, on the individual level, not necessarily. But you keep repeating this as if people were claiming pve didn't exist. What's the point here?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Domanique Altares
Rifterlings
#26 - 2014-01-03 16:10:54 UTC
Lucas Kell wrote:
Did another PVP player give it to you?

:D

And yes, I'm just being picky for the sake of it.


No. Most likely it was a disadvantageous transaction in which I traded them a couple hundred rounds of Fusion or Phased Plasma S for it.

The currency is irrelevant. Using that mod in exchange for the paltry amount of ammo i spent to get it contributes to my bottom line; selling higher priced mods that I don't use is profit.

Would you argue that station trading is not true profit because I purchase mods at one price from someone else, and then resell them at another?
Inxentas Ultramar
Ultramar Independent Contracting
#27 - 2014-01-03 16:10:59 UTC  |  Edited by: Inxentas Ultramar
Meyr wrote:
Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.

That stated, what else do you term as 'PVP paying for itself?'


Real piracy, conquest of POCOs and moons. Eve is a game where PVE supports PVP, granted, as there are industrial processes that make using them desirable in the first place. Simple truth however is that all this PVE serves to generate PVP, and PVP can be used to secure yourself a nice little space to PVE.

Ratting is PVE? Tell that to the guy that ratted Clone Tags in my favourite system. Mining is PVE? Then you won't need that hardener... PVP is intertwined with everything and there is no escape. Ganking is legit PVP in my eyes, if I wish to wage an economic war against an entity that refuses to leave hisec I have a choice between wardeccing or ganking. Up-front or sneaky-surprise, it's a gameplay choice.

Sure, the guy grinding away all day has every right to enjoy his game the way he wants too. It's just as legit as my moronic, short-sighted, and stupidly egotistical sneering at those evil, lazy, cowardly, and dirty mission-runners that sell X-Types. I don't mind that they run missions. I mind that the majority does nothing else, and does not stand for anything but themselves.

My true gripe isn't with PVE, it's with the absolutely horrible mentality that a lot of mission runners have. I find it hard to not be condescending about someone that only plays for their own gain, and cries when he can't grind his ISK to play for free this month. I'm an annual subscriber, so these people just tick me off with their egoistic whining and autistic expectations.
Domanique Altares
Rifterlings
#28 - 2014-01-03 16:15:44 UTC
Domanique Altares wrote:
Lucas Kell wrote:
Did another PVP player give it to you?

:D

And yes, I'm just being picky for the sake of it.


No. Most likely it was a disadvantageous transaction in which I traded them a couple hundred rounds of Fusion or Phased Plasma S for it.

The currency is irrelevant. Using that mod in exchange for the paltry amount of ammo I spent to get it contributes to my bottom line; selling higher priced mods that I don't use is profit.

Would you argue that station trading is not true profit because I purchase mods at one price from someone else, and then resell them at another?

Pandora Barzane
Royal Amarr Institute
Amarr Empire
#29 - 2014-01-03 16:23:44 UTC
love the rage of all the angry leet peeveepee-ers. everybody knows the goons are the king of PVE.

Iria Ahrens
Space Perverts and Forum Pirates
#30 - 2014-01-03 17:01:34 UTC
6/10
not too shabby.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Lucas Kell
Solitude Trading
S.N.O.T.
#31 - 2014-01-03 17:07:50 UTC
Domanique Altares wrote:
Lucas Kell wrote:
Did another PVP player give it to you?

:D

And yes, I'm just being picky for the sake of it.


No. Most likely it was a disadvantageous transaction in which I traded them a couple hundred rounds of Fusion or Phased Plasma S for it.

The currency is irrelevant. Using that mod in exchange for the paltry amount of ammo i spent to get it contributes to my bottom line; selling higher priced mods that I don't use is profit.

Would you argue that station trading is not true profit because I purchase mods at one price from someone else, and then resell them at another?
uh no, but I'd claim that it's PVE.

The point I was making which I think you missed was that all PVP requires PVE since that's where everything comes from. Unless you PVP in a rookie ship collecting only what you can from killing other players, you require PVE.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

MeBiatch
GRR GOONS
#32 - 2014-01-03 17:11:31 UTC
what if there were new pvp missions that would give players competing objectives but for the same mission...

take the damsel...

player A. has to save the damsel

player B. has to make sure she stays put.

basically you are looking at fancy arena missions that will force the players to fight but the rewards would be worth the risk.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Meyr
Di-Tron Heavy Industries
OnlyFleets.
#33 - 2014-01-03 17:11:39 UTC
Inxentas Ultramar wrote:
Meyr wrote:
Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.

That stated, what else do you term as 'PVP paying for itself?'


Real piracy, conquest of POCOs and moons. Eve is a game where PVE supports PVP, granted, as there are industrial processes that make using them desirable in the first place. Simple truth however is that all this PVE serves to generate PVP, and PVP can be used to secure yourself a nice little space to PVE.

Ratting is PVE? Tell that to the guy that ratted Clone Tags in my favourite system. Mining is PVE? Then you won't need that hardener... PVP is intertwined with everything and there is no escape. Ganking is legit PVP in my eyes, if I wish to wage an economic war against an entity that refuses to leave hisec I have a choice between wardeccing or ganking. Up-front or sneaky-surprise, it's a gameplay choice.

Sure, the guy grinding away all day has every right to enjoy his game the way he wants too. It's just as legit as my moronic, short-sighted, and stupidly egotistical sneering at those evil, lazy, cowardly, and dirty mission-runners that sell X-Types. I don't mind that they run missions. I mind that the majority does nothing else, and does not stand for anything but themselves.

My true gripe isn't with PVE, it's with the absolutely horrible mentality that a lot of mission runners have. I find it hard to not be condescending about someone that only plays for their own gain, and cries when he can't grind his ISK to play for free this month. I'm an annual subscriber, so these people just tick me off with their egoistic whining and autistic expectations.


I haven't seen 'real piracy' in a while (howdy, Tuskers & friends! Been a while!) unless you count those asshats in Decon relying upon the storyline agent next door sending them a steady stream of noobs. I'm not saying it doesn't exist, just that I haven't seen it - most of the time, I travel lowsec just like hisec, with no issues, and rat for tags when I feel like it - I just don't do it next door to hisec - most pirates don't venture deep into lowsec unless they're doing PVE stuff, too, it seems.

Perhaps a bit of definition might be in order:

PVP - two or more players engaging in a contest wherein everyone has the opportunity DURING THE FIGHT to destroy their opponent. This includes dueling, war decs, low sec piracy, nullsec fights (hey, ten-on-one, the solo guy can still take a few with him!), fleet fights, etc., even catching a mission-runner in a mission boat where they shouldn't be - everyone here has a chance.

Ganking - a contest wherein the VICTIM has no opportunity to engage their attacker. Hostilities are initiated solely at the discretion of the attacker, and the defender has no recourse, apart from being able to absorb enough damage that Concord will kill their opponent before they, themselves, are destroyed.

There's nothing wrong with being a good thief (see: Guiding Hand Social Club), but don't pretend that ganking is PVP. It is PK (Player Killer). It's nothing like a group of Stealth Bombers ambushing my ship - I can still fight back, and maybe get a kill before they destroy me.

As for the 'entitled' attitude of mission-runners, I understand both sides of that coin. I mission run for ISK. I've also scouted war targets who were mission running. That said, until they alter missions to where a PVP-capable ship can successfully run missions, mission-runners are going to continue to complain that they are at a significant disadvantage.

EVE is essentially a cooperative game. However, solo playstyle is still viable. Maybe people find it relaxing to target red crosses and fire, imagining them to be the cause of their stresses. I could have gone down the path taken by many small industrial corporations, one account, one two-person industry corp with a solo trader for buying & selling.

Are the industrialists any less self-centered than the mission-runner? I don't think so - they're just two different paths towards a common goal - ISK. It's just easier to find the mission-runner. Their assets are on public display. The assets of a tiny industrialist are in the blueprints, and maybe a faction tower, unseen and unnoticed by almost everyone.

Food for thought.
Lucas Kell
Solitude Trading
S.N.O.T.
#34 - 2014-01-03 17:16:23 UTC
MeBiatch wrote:
what if there were new pvp missions that would give players competing objectives but for the same mission...

take the damsel...

player A. has to save the damsel

player B. has to make sure she stays put.

basically you are looking at fancy arena missions that will force the players to fight but the rewards would be worth the risk.
Player A get's blobbed.
Player A comes on forum screaming that the missions are stupid.

Basically the same thing that happens with FW.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Logical 101
PowerCow Farm
#35 - 2014-01-03 17:22:31 UTC  |  Edited by: Logical 101
Meyr wrote:
That stated, what else do you term as 'PVP paying for itself?'

Ransoms.

You can make a great living in a small pirate gang hitting low sec mission targets and fleecing them for their ships and pods. If done correctly, a really juicy target can yield many hundreds of millions.

And it's not a pipe dream. Pirate crews have been doing this since the bad old days.

8/10 for the thread. At least it's a good foundation for discussion.
Beta Maoye
#36 - 2014-01-03 17:34:58 UTC
The magic of EVE is to maintain a balance between PVP and PVE.

Ships and buildings in EVE do not wear off. If no destruction in PVP or PVE, construction is not needed. Ravaging in PVP activities substantially increases the demand for the products/services provided in PVE. PVP activities boost income to PVE activities such as mining, manufacturing and exploring.

On the other hand, without the enonomic benefits/drawbacks created by a rich game environment and economy for PVE, PVP will be meaningless. No one will be interested to fight for an empty space.
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#37 - 2014-01-03 17:44:47 UTC
Beta Maoye wrote:
The magic of EVE is to maintain a balance between PVP and PVE.

Ships and buildings in EVE do not wear off. If no destruction in PVP or PVE, construction is not needed. Ravaging in PVP activities substantially increases the demand for the products/services provided in PVE. PVP activities boost income to PVE activities such as mining, manufacturing and exploring.

On the other hand, without the enonomic benefits/drawbacks created by a rich game environment and economy for PVE, PVP will be meaningless. No one will be interested to fight for an empty space.


Those currently battling over the Drone Regions might beg to differ with you, but your point is well taken.Big smile

Yes, we need both sides of EVE. I simply have become disgusted with the oft-repeated line of "EVE is PVP, or you're 'Doing It Wrong!(tm)". The 'my way, or wrong' attitude is intolerant of those who aren't dedicated to bashing other players.
Logical 101
PowerCow Farm
#38 - 2014-01-03 17:52:42 UTC
Beta Maoye wrote:
No one will be interested to fight for an empty space.

I beg to differ, but only to play devil's advocate.

If the only benefit of PvPing in 0.0 was having the name of your alliance in the top left of everyone's interface when they entered system, people would fight and die over it.

Gamers take up arms for no cause at all and with such minimal prompting.
Bel Tika
Sebiestor Tribe
Minmatar Republic
#39 - 2014-01-03 17:57:00 UTC
eve is what u want it to be
Beta Maoye
#40 - 2014-01-03 18:10:19 UTC
Logical 101 wrote:

I beg to differ, but only to play devil's advocate.

If the only benefit of PvPing in 0.0 was having the name of your alliance in the top left of everyone's interface when they entered system, people would fight and die over it.

Gamers take up arms for no cause at all and with such minimal prompting.



I don't think so. Even if they did, enthusiasm will die out fast without tangible benefits. I wonder how many people will fight for their alliance if no ship replacement program is provided because the space they fight for is empty.