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Sp CCP, how is that Marauder as a PvP ship concept working out?

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Author
Tebizla
#21 - 2014-01-03 15:22:36 UTC
Quote:


You need to know the back story..

You can go to the features and ideas forum and see how he pitched a massive hissy fit when the DEVs he listed basically said than part of the reasoning behind the marauder changes was usefulness in pvp (ie ccp moved away from the idea that Marauders were "PVE focuses ships" and towards having marauders fit in better in the grand scheme of EVE in general).

In other words , Dinsdale was mad than the developers of a pvp focused game would balance a ship class in a pvp focused game around the concept of pvp. He ranted and raved about how this was a 'nerf' to PVE, high sec, incursion runners, the armor incursion community and it was nothing more than yet another null sec cartel conspiracy to screw him over personally.

So yes, even though he doesn't explicitly mention PVE here, he is a PVE pilot and he's mad at CCP for pvping his pve-boat. Problem is , as I explained, that what CCP has done for marauders turned out to be great for PVE pilots, as proved by Dinsdale himself flying one every single night in Lanngisi.


Ah I see. I merely responded to the current subject. I did not bother to look up what he previously had said in regards to these ships. My mistake!

Obviously not a forum / spy / market alt ...

Jenn aSide
Soul Machines
The Initiative.
#22 - 2014-01-03 15:25:39 UTC
Tebizla wrote:
Quote:


You need to know the back story..

You can go to the features and ideas forum and see how he pitched a massive hissy fit when the DEVs he listed basically said than part of the reasoning behind the marauder changes was usefulness in pvp (ie ccp moved away from the idea that Marauders were "PVE focuses ships" and towards having marauders fit in better in the grand scheme of EVE in general).

In other words , Dinsdale was mad than the developers of a pvp focused game would balance a ship class in a pvp focused game around the concept of pvp. He ranted and raved about how this was a 'nerf' to PVE, high sec, incursion runners, the armor incursion community and it was nothing more than yet another null sec cartel conspiracy to screw him over personally.

So yes, even though he doesn't explicitly mention PVE here, he is a PVE pilot and he's mad at CCP for pvping his pve-boat. Problem is , as I explained, that what CCP has done for marauders turned out to be great for PVE pilots, as proved by Dinsdale himself flying one every single night in Lanngisi.


Ah I see. I merely responded to the current subject. I did not bother to look up what he previously had said in regards to these ships. My mistake!


No problem, it's just that the OP has a chip on his shoulder when it comes to certain things and spends a lot of time unfairly flaming CCP (while he continues to give them money for access to the game like everyone else), which gets on my damn nerves lol.
CCP Fozzie
C C P
C C P Alliance
#23 - 2014-01-03 15:39:22 UTC
I'm back at the office today and doing some metrics research to get myself up to date on what trends emerged while I was on vacation, so I'll go ahead and share a few tidbits about this exact question.

If you compare the 6 weeks after Rubicon to the 12 weeks before Rubicon (running the numbers comparing to the 6 or 18 weeks before Rubicon give pretty much exactly the same results since Marauder use was very stable before Rubicon):

Both total PVP damage dealt by Marauders and the number of unique characters getting on a killmail with a Marauder per day are up by about 180% (almost 3x the old rates). Over the same time period the number of Marauders exploding has increased by about 160%.

Usage in PVE appears to have increased over that same period by closer to 60%.

It's still early, but I'm quite happy with these numbers and they fit within the (admittedly wide) range we expected at this point.
All Marauder activity is up across the board, with the majority still being PVE as one would expect with such an expensive ship. The increases on a percentage basis have been much higher for PVP activity since the changes have opened up PVP opportunities that are dramatically more desirable than the class enjoyed before Rubicon. PVE with Marauders is great, but it was also pretty great before so the increases are more modest.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Angelica Dreamstar
Aliastra
Gallente Federation
#24 - 2014-01-03 15:40:25 UTC
Jenn aSide wrote:
Tebizla wrote:
Quote:


You need to know the back story..

You can go to the features and ideas forum and see how he pitched a massive hissy fit when the DEVs he listed basically said than part of the reasoning behind the marauder changes was usefulness in pvp (ie ccp moved away from the idea that Marauders were "PVE focuses ships" and towards having marauders fit in better in the grand scheme of EVE in general).

In other words , Dinsdale was mad than the developers of a pvp focused game would balance a ship class in a pvp focused game around the concept of pvp. He ranted and raved about how this was a 'nerf' to PVE, high sec, incursion runners, the armor incursion community and it was nothing more than yet another null sec cartel conspiracy to screw him over personally.

So yes, even though he doesn't explicitly mention PVE here, he is a PVE pilot and he's mad at CCP for pvping his pve-boat. Problem is , as I explained, that what CCP has done for marauders turned out to be great for PVE pilots, as proved by Dinsdale himself flying one every single night in Lanngisi.


Ah I see. I merely responded to the current subject. I did not bother to look up what he previously had said in regards to these ships. My mistake!


No problem, it's just that the OP has a chip on his shoulder when it comes to certain things and spends a lot of time unfairly flaming CCP (while he continues to give them money for access to the game like everyone else), which gets on my damn nerves lol.

Men, honey. Use the knowledge about their weaknesses to your advantage. ;)

Him being mad that CCP touched his ... t2 battleship ... (it's probably a shuttle ;) ... is just hilarious. xD

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Dave Stark
#25 - 2014-01-03 15:42:44 UTC
CCP Fozzie wrote:
Over the same time period the number of Marauders exploding has increased by about 160%.


how many of them were actually actively pvping rather than just being ganked because they're dumb carebears running missions in high population areas in loot pinatas?
Mini Vordul
Hotel Krabifornia
#26 - 2014-01-03 15:44:24 UTC
CCP Fozzie wrote:

Both total PVP damage dealt by Marauders and the number of unique characters getting on a killmail with a Marauder per day are up by about 180% (almost 3x the old rates). Over the same time period the number of Marauders exploding has increased by about 160%.

Usage in PVE appears to have increased over that same period by closer to 60%.


How about some actual numbers.

As a wiser man than myself once said... "10% of nothing is still nothing"
baltec1
Bat Country
Pandemic Horde
#27 - 2014-01-03 15:53:47 UTC
Dinsdale Pirannha wrote:
I have not seen or heard of many fleet doctrines including Marauders.
So CCP , can you show me some km's of players using Marauders as a PvP weapon?
And no, 12 Catalysts killing a Vargur does not count.

Looks to me that Yitterbum/Fozzie/Rise's vision for the Marauder, is, as predicted, an utter failure.


Why would anyone use them in large numbers in fleets?

Jenn aSide
Soul Machines
The Initiative.
#28 - 2014-01-03 15:54:32 UTC
CCP Fozzie wrote:

All Marauder activity is up across the board.


Sorry, I'm not well versed on the rules of forum snarkyness, is this where I type " /thread " or should I wait a few hours?

Twisted

j/k, thanks for the info as well as crushing Dinsdale's belief that the DEVs have it out for him and thus never reply to his requests for information Big smile
Dinsdale Pirannha
Pirannha Corp
#29 - 2014-01-03 15:57:00 UTC
baltec1 wrote:
Dinsdale Pirannha wrote:
I have not seen or heard of many fleet doctrines including Marauders.
So CCP , can you show me some km's of players using Marauders as a PvP weapon?
And no, 12 Catalysts killing a Vargur does not count.

Looks to me that Yitterbum/Fozzie/Rise's vision for the Marauder, is, as predicted, an utter failure.


Why would anyone use them in large numbers in fleets?



Funny, I remember someone stating in the dev blog about how they were buying 3 for PvP alone.
Go away, little troll.
Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#30 - 2014-01-03 15:59:46 UTC
Marauders are the #1 ship class for dunking gatecamps.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Angelica Dreamstar
Aliastra
Gallente Federation
#31 - 2014-01-03 16:00:05 UTC
Wow this guy is such a freaking weakling, why isn't he blown to smithereens already?

Be a man. Admit your defeat. The dev has spoken and proves you wrong.

You are such a failure as a man, it's incredible!

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

mynnna
State War Academy
Caldari State
#32 - 2014-01-03 16:02:50 UTC
Angelica Dreamstar wrote:
Wow this guy is such a freaking weakling, why isn't he blown to smithereens already?

Be a man. Admit your defeat. The dev has spoken and proves you wrong.

You are such a failure as a man, it's incredible!


He's got a nice billion isk bounty on him for anyone who wants a bonus for ganking him. Cool

Member of the Goonswarm Economic Warfare Cabal

baltec1
Bat Country
Pandemic Horde
#33 - 2014-01-03 16:02:51 UTC
Dinsdale Pirannha wrote:
baltec1 wrote:
Dinsdale Pirannha wrote:
I have not seen or heard of many fleet doctrines including Marauders.
So CCP , can you show me some km's of players using Marauders as a PvP weapon?
And no, 12 Catalysts killing a Vargur does not count.

Looks to me that Yitterbum/Fozzie/Rise's vision for the Marauder, is, as predicted, an utter failure.


Why would anyone use them in large numbers in fleets?



Funny, I remember someone stating in the dev blog about how they were buying 3 for PvP alone.
Go away, little troll.


I am. All of my megathron activities are on hold while I adapt to the latest changes.
But dont expect these ships to be used in large fleets, thats not what they are aimed at.
Jenn aSide
Soul Machines
The Initiative.
#34 - 2014-01-03 16:04:22 UTC
Angelica Dreamstar wrote:
Wow this guy is such a freaking weakling, why isn't he blown to smithereens already?

Be a man. Admit your defeat. The dev has spoken and proves you wrong.

You are such a failure as a man, it's incredible!


There is a mentality that as long as you don't admit defeat you can never be defeated lol.

The facts don't matter with this guy. if a null sec alliance created a marauder based fleet doctrine tomorrow (pallycats, Bastioncats, cats are very popular for some reason) he'd simply claim that they were doing it to spite him and why did it take this long for this to happen so obviously he was right all along lol.

Dave Stark
#35 - 2014-01-03 16:05:37 UTC
Jenn aSide wrote:
cats are very popular for some reason

this is the internet...
Arduemont
Rotten Legion
#36 - 2014-01-03 16:06:49 UTC
stoicfaux wrote:
Batelle wrote:
who cares?

This guy cares: https://forums.eveonline.com/default.aspx?g=posts&t=309542&find=unread

Granted, he inadvertently undocked in a PvE fit, made some tactical errors and what-not, but the inability of the Torpedo Golem to do any kind of meaningful damage to a double painted Tornado was frustrating.

OTOH, maybe that's not the greatest example.



That guy has nothing on this guy.

http://eve.battleclinic.com/killboard/killmail.php?id=21407949

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Angelica Dreamstar
Aliastra
Gallente Federation
#37 - 2014-01-03 16:07:09 UTC
mynnna wrote:
Angelica Dreamstar wrote:
Wow this guy is such a freaking weakling, why isn't he blown to smithereens already?

Be a man. Admit your defeat. The dev has spoken and proves you wrong.

You are such a failure as a man, it's incredible!


He's got a nice billion isk bounty on him for anyone who wants a bonus for ganking him. Cool
Ooohhh good Lady from the CSM, did you do this? :D

Veeerrrryyyyy nice! :D

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

mynnna
State War Academy
Caldari State
#38 - 2014-01-03 16:08:15 UTC
Angelica Dreamstar wrote:
mynnna wrote:
Angelica Dreamstar wrote:
Wow this guy is such a freaking weakling, why isn't he blown to smithereens already?

Be a man. Admit your defeat. The dev has spoken and proves you wrong.

You are such a failure as a man, it's incredible!


He's got a nice billion isk bounty on him for anyone who wants a bonus for ganking him. Cool
Ooohhh good Lady from the CSM, did you do this? :D

Veeerrrryyyyy nice! :D


Cool

Member of the Goonswarm Economic Warfare Cabal

CCP Fozzie
C C P
C C P Alliance
#39 - 2014-01-03 16:16:22 UTC
In the 6 weeks immediately after Rubicon marauders dealt 159,640,990 (after resists are applied) points of damage in PVP, placing each of the four Marauders firmly in the middle of the pack when compared to faction and pirate battleships (their closest peers).

We wanted to ensure that the ship had viable uses appropriate to its cost and stature in both PVE and PVP (where it was mostly lacking in PVP before Rubicon). This has been a smashing success so far.

Also since I know you'd be interested Disndale, 12% more highsec Incursion dungeons have been completed per day since Rubicon compared to the 12 weeks before Rubicon so we managed to do it all while making highsec Incursions more popular, not less.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Pinky Hops
Caldari Provisions
Caldari State
#40 - 2014-01-03 16:20:47 UTC
@Fozzie:

have these numbers/percentages been normalized to the amount of people playing the game?

i assume there have been new/returning players resubbing for the expansion.

and also more activity in the game in general, as expansions are exciting times. basically without some form of normalization it's hard to see those numbers as meaning anything