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Where do I go after the NPC corporation?

Author
NightCrawler 85
Phoibe Enterprises
#1 - 2014-01-03 09:50:45 UTC  |  Edited by: NightCrawler 85
Hello everyone.

Every day, new people find their way to EVE Online. Some of them will stay, some of them will go, and every day you can find that lonely and confused new player either on the forums, in your local rookie system, help channel or your NPC corp chat.

One thing most of these new players have in common is that they will eventually think about leaving that "cozy" NPC starter corp. This is an important step in a player's life because it turns their primarily single-player experience into one that accounts for other players in the game.

*Please note that this thread is intended for new players that have no real experience with the game yet. The following information will already be "common knowledge" for an older player and is purely to help new players understand the benefits/disadvantages of their possible choices.*

Your options.
Create your own "one man" corporation.
Create a corporation and become a full time CEO.
Join an already existing corporation.
Joining a corporation in Faction Warfare.
Become a professional corp thief.

All of these have both benefits and disadvantages, and I will try to (hopefully with help of others) cover all in here.

Create your own one man corporation.

Benefits.
No drama.
No taxes. You can set the tax rate to zero if you like.
No second job attempting to be a CEO.
No need to worry about spies, awoxers or theft. After all, you own all assets.
Less people people bother to war dec a one man corporation, especially if you lay low and don't draw attention to yourself.
Set up high sec POSes and POCOs. (Note that this is an advanced topic but it is still an advantage.)
What you accomplish is because you did it, no one else can claim they did it for you, or helped you accomplish it.

Disadvantages.
It can be very lonely, but this can be countered by random public channels.
Will be harder to obtain acess to things like lowsec or 0.0.
Have to rely on public fleets (or friends from other corporations) for things such as mining/mission fleets, pvp roams or incursions.
You have fewer people you can ask for assistance if needed.
You might end up finding your self having long arguments with your own alts just to amuse yourself
Less chances to get exposed to different play styles, which might leave you feeling bored without anything "new" to do (Thanks goes to Sid Crash)
POSes and POCOs will most likely draw unwanted attention, and you run the risk of a war dec from people who want to take them down. (thanks goes to DeMichael Crimson)
NightCrawler 85
Phoibe Enterprises
#2 - 2014-01-03 09:50:53 UTC  |  Edited by: NightCrawler 85
Create a corporation with the intent of becoming a full time CEO.

Benefits.
A sense of community.
A challenge trying to run a full scale corporation in EVE.
Easier to set goals and have like minded people that can help you archive said goals.
When things go well you can feel a sense of pride that you are the reason it happened,
The game becomes "more" then follow orders and press F1.
The corp will truly feel like its "yours".
People will look up to you (unless your a really bad CEO of course!)
Joining alliances and getting allies will be easier.
Full control of all corp assets Twisted
Your corporation's reputation and your personal reputation become intertwined. Note that this can be a disadvantage as well.
You can create a Reverse Safari corporation (recruit people with the intent of awoxing them) (thanks goes to "anonymous").

Disadvantages.
Drama, don't be fooled, in any group there will be drama.
War decs are much more likely to happen, especially if/when you advertise your self as a new corporation.
When things go bad it's your job to fix it.
Your corp members are your responsibilty, it's your job to keep them safe.
Awoxers and thieves are something that will happen, and it will feel bad when it does.
If things fall apart you might have trouble joining a different corporation, not wanting to let go of what you had.
Its difficult to adjust to not being in a leadership position once you have done it.
Your amount of free time will go down, a lot.
People expect that you have a magic wand that can fix everything.
Members will leave, sometimes just one at a time, sometimes half the active players. It's your job to keep morale up.
You have to take on roles that you have no interest in (recruiting being a prime example).
You will get enemies, and the more members you have, the more your list of enemies grow. Either because you recruited someone who is universally hated, or because someone got pissed and rage quit the corporation, because your members happened to win a fight, and in some cases just because your members are at the wrong place at the wrong time
You have to wonder who is being friendly because they are kissing your ass, and who is being friendly because they respect you as their CEO and fellow player?
Without the knowledge and experience, decisions will be more difficult, and are more likely to fail and put both the corporation and its members in harms way.
Have to spend time (and often money) to set up ways to gain proper communication between you, your directors, and corp members (examples would be things like forums and voice communication).
What you want to do is second priority, since your corp members become your first priority.
You have to be able to delegate responsibilities and make sure people do what they are supposed to (thanks goes to Petrus Blackshell)
There are expenses involved with running a corporation, and especially for younger players the ISK needed to support projects or other expenses can be difficult to obtain.
NightCrawler 85
Phoibe Enterprises
#3 - 2014-01-03 09:51:39 UTC  |  Edited by: NightCrawler 85
Join an already existing corporation.

Benefits.
Ability to gain knowledge from "vets" and other players who has been around for a longer period of time.
Easier to join a fleet and find things to do.
Presence of experienced players who knows how to deal with things like war decs and fleet operations.
Ideally the corp will already have a good idea on what they are doing and how to do it.
If there is a problem you can forward the problem to someone in the leadership.
Stories and memories created with both current and former corp members stays with you, good or bad.
If no one else is online at a certain time you can pretend its your own corp Lol (thanks goes to Larry Lowblow)

Disadvantages.
Chances are slimmer that you will get a leadership position since there are many older players "ahead" of you, but not impossible.
War decs.
Chances are you are joining a "bad" corporation that does not function as well as it should/was advertised.
Feeling a bit left out as the "noob" in the corporation.
Have to follow orders and adjust to how things are run.
There will be people you dont like.
Friends will come and go, and you might feel torn between the people who leave, and those who stay.
You might get awoxed by your new corp members.
You might find that the older corp members do not respect you, or your opinion (thanks goes to Petrus Blackshell)
Depending on the corporation the taxes can be high.
Depending on the corporation there might be CTA's and other online time requirements you have to follow.

Joining a corporation in Faction Warfare

Benefits
Plenty of targets. If you want to PVP, this is a good way to get it.
The FW loyalty points can provide a nice steady income to support your PVP habbits.
Can accept missions that non FW players cant.
Chances are higher that you will find role players in faction warfare.
Nice variation of small and large sized fleets.
Your actions will change the map.


Disadvantages
Consider your self constantly in war. The opposing FW corporations can shoot you anywhere.
The faction navy will shoot at you if you enter their space.
All objectives are located in low sec, which means you might run into non FW members who will do their best to disturb your mission.
FW missions has a huge impact on your standings, and you might have difficulties getting on the opposing factions good side if you choose to leave FW.
Can be difficult getting items from the market (unless you have logistics to cover this, alts and friends).
If you want to "carebear" this is more or less not possible, so for high sec mining/missions you would probably want an alt.
New players might have trouble getting into a FW community because spies are frequently used and paranoia is high.
You will run into a good amount of farmers who has alts in every faction to optimize ISK income. (thanks goes to Thanatos Marathon)
Your sec status is very likely to go down due to fighting off neutrals who enters FW space looking for targets. (thanks goes to Thanatos Marathon)
NightCrawler 85
Phoibe Enterprises
#4 - 2014-01-03 09:58:23 UTC  |  Edited by: NightCrawler 85
Becoming an official corp thief

Benefits
It can be a pretty lucrative profession once you know what your doing.
The excitement once you know your going to pull it off.
You might get your own headlines.
Your victims "tears" are transfered into a nice bounty you can show off.
Social groups. Even the "bad guys" have friends, and you can gain a close network of fellow thief's, scammers, awoxers and similar you can share your stories with.
People will know your name, some will fear you, some will hate you, some will love you, and thus legends get started.
Pick the right target, and its fairly easy to gain access to their assets (thanks goes to Hells Pleasure).


Disadvantages
Time consuming, expect to spend weeks or sometimes even months planning and preparing for a heist.
Ruined reputation (unless you use alts).
Everyone will try to kill you (thanks goes to "anonymous").
Requires extensive knowledge about game mechanics and social skills (thanks goes to "anonymous").
Can be a very lonely experience until you find a social group you can interact with on a regular basis (thanks goes to "anonymous").
A lot of trial and error, most professionals wont give away their trade secrets (thanks goes to "anonymous").
Even if you have good advice to give, some people will reject any advice from you out of spite for your profession.
J'Poll
School of Applied Knowledge
Caldari State
#5 - 2014-01-03 10:24:31 UTC
bookmarked.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Protector Ironfist
Ironfist Corporation
Ironfist Alliance
#6 - 2014-01-03 10:41:00 UTC  |  Edited by: Protector Ironfist
-EDIT-

oooh shiny!
Sid Crash
#7 - 2014-01-03 13:43:40 UTC
I'd probably add that if you make your own lonely corp you're less likely to be exposed to different play styles or goals, making the game quite possibly very boring.
Cara Forelli
State War Academy
Caldari State
#8 - 2014-01-03 14:27:43 UTC
So this is what you've been doing. Shocked

Good (wo)man.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

NightCrawler 85
Phoibe Enterprises
#9 - 2014-01-03 14:38:30 UTC
Cara Forelli wrote:
So this is what you've been doing. Shocked

Good (wo)man.

Actually i have been on vacation, but thank you, hope it will help some people Big smile
J'Poll
School of Applied Knowledge
Caldari State
#10 - 2014-01-03 14:54:57 UTC
Sid Crash wrote:
I'd probably add that if you make your own lonely corp you're less likely to be exposed to different play styles or goals, making the game quite possibly very boring.


True and false...

It really depends on how you play when you are solo

There is plenty of "solo" activity, as in you don't need a lot of members in your corp to do it.
There are public incursion fleets, there are public PvP roams.

Just because you don't have actual members doesn't mean you have to play alone.

As Nightcrawler listed, the added benefit of it, you don't have annoying corp member nor do you have improper leadership to deal with.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Eram Fidard
Doomheim
#11 - 2014-01-03 17:28:05 UTC  |  Edited by: Eram Fidard
While it's cool you're presenting all these as options with pros/cons, I have to take a stand against any new player attempting to run a corporation.

It's practically common-place in hi-sec to see corps run by people who have not a clue what they are doing. In fact, it actually makes it incredibly difficult for a new player to find a decent corp, because the vast majority are utter ****. The worst part is, the player might be so new, he will not know the difference.

Do not come to this game expecting that you can just start your space-guild up like you did in WoW, you will regret it.

If, on the other hand, you take the time to inform yourself, and come up with a solid plan on how you would run a corp, you should go into it with both eyes open, and not be surprised when **** hits the fan. **** and fans are magnetically attracted in eve.

So, long story short: Not everyone is cut out to be a CEO. This probably means you, so don't do it!

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

NightCrawler 85
Phoibe Enterprises
#12 - 2014-01-03 17:39:21 UTC
Eram Fidard wrote:
While it's cool you're presenting all these as options with pros/cons, I have to take a stand against any new player attempting to run a corporation.

It's practically common-place in hi-sec to see corps run by people who have not a clue what they are doing. In fact, it actually makes it incredibly difficult for a new player to find a decent corp, because the vast majority are utter ****. The worst part is, the player might be so new, he will not know the difference.

Do not come to this game expecting that you can just start your space-guild up like you did in WoW, you will regret it.

If, on the other hand, you take the time to inform yourself, and come up with a solid plan on how you would run a corp, you should go into it with both eyes open, and not be surprised when **** hits the fan. **** and fans are magnetically attracted in eve.

So, long story short: Not everyone is cut out to be a CEO. This probably means you, so don't do it!


Like you i also dont approve of new players trying to create a corporation without the experience and knowledge needed.
However, new players will do it regardless of how many vets tell them its a bad idea, and while some succeed most fail and will continue to do so.
My hopes with this "guide", lacking a better word for it, will help those new players realize exactly what their decision entails, and maybe encourage them to take the time to do more research, think about it twice, read the linked CEO guide, talk to people in the CEO channel and not just jump into it blindly.
Maybe if some of the new players choose to do one of these things, it can help that person and their corporation to actually survive and not end on the list of "just another noob corp that will fold within 2 months".
Charlie Firpol
Brutor Tribe
Minmatar Republic
#13 - 2014-01-09 13:19:18 UTC
Please, when you´re just started playing eve do NOT create a corporation, neither for you alone, nor with the plan becoming a proper one.

Please, when you´re just started playing eve do NOT just join a random highsec corp. You will get wardecced, the other people in the corp will give you bad advices, make you bitter, or not help at all.

Please, when you´re just started playing eve, DO join one of the many well known and respected newbie friendly corporations out there. Examples are Brave Newbies Inc and EVE University.

The Butcher of Black Rise - eve-radio.com

Jia Cato
Drone Matriarch
#14 - 2014-01-09 13:47:16 UTC
I like this thread. It's not an easy thing to leave the newbie NPC corps for some people. My first corp adventure sure was short and facepalm worthy, all I can say to other upcoming capsuleers, if you are not going to join some of the well known "newbie corporations" - figure out the general idea of what you want, and then do some research. Just dont join the first corporation that asks you in because you feel you are in a hurry to join a corporation Roll
Petrus Blackshell
Rifterlings
#15 - 2014-01-09 16:19:40 UTC

Good stuff here, and I wish I'd known some of that before starting Rifterlings. That's probably why it took three attempts to get it off the ground, even with 1-2 years of Eve experience under my belt.

Running a corp is hard. Of course, the exact difficulty depends on what you do, but no matter what it's an ordeal.

NightCrawler 85 wrote:
What you want to do is second priority, since your corp members become your first priority.

Not to say that my corp members don't matter, but if you end up at this point you're probably running the corp wrong. I ended up here and almost quitting because I had no idea how to delegate. I have since made efforts to have more people taking care of smaller bits of stuff that needs doing, and this way everyone has time to do what they want in addition to helping the corp grow.

"Delegation" might be a thing you want to include somehow.


There's a lot to be said for finding a good / well run corp. You will know it by the lack of most (and hopefully all) of the following problems:
NightCrawler 85 wrote:

War decs.
Chances are you are joining a "bad" corporation that does not function as well as it should/was advertised.
Feeling a bit left out as the "noob" in the corporation.
Have to follow orders and adjust to how things are run.
There will be people you dont like.
You might get awoxed by your new corp members.


I should add, as advice for your first corporation: don't take **** from people just because you're new. Being new does not mean you do not deserve courtesy, respect, a minute of people's time, or a say in how things work. This is a game after all, and the point of joining a corp is to find people to have fun with. If the corp is not making it fun for you, leave them and find another.


Anyway, good guide! +1

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

NightCrawler 85
Phoibe Enterprises
#16 - 2014-01-09 16:38:46 UTC
Petrus Blackshell

Thank you for the additions! They are now included in the OP Big smile
DeMichael Crimson
Republic University
Minmatar Republic
#17 - 2014-01-09 23:13:22 UTC
NightCrawler 85 wrote:

Create your own one man corporation.

Benefits.
Set up high sec POSes and POCOs. (Note that this is an advanced topic but it is still an advantage.)
What you accomplish is because you did it, no one else can claim they did it for you, or helped you accomplish it.


You forgot to include the main disadvantage for that is other Corps will go out of their way to WarDec and attack those structures, especially since the corp owning it only has 1 or 2 members. It's an easy target and quite hard for the owner to defend. This happens all the time and even if the structures are placed in a remote location, eventually they will be attacked. This also causes a lot of drama and stress for the owner, not to mention the loss of time and ISK that was invested setting those structures up.

After that most players eventually stop playing the game. I've seen it happen a lot of times.


DMC
NightCrawler 85
Phoibe Enterprises
#18 - 2014-01-09 23:21:00 UTC
DMC
I'm not at a computer at the moment but I will include that as soon as I can (later today most likely) Smile
Sabriz Adoudel
Move along there is nothing here
#19 - 2014-01-10 00:39:41 UTC
I recommend newbies spend a month in Brave Newbies, then (optionally) a month AWOXing, then decide whether they want to make their own real corp, make their own solo corp, or join an existing one.

Or there is a fourth option - never being loyal to a corp at all, and seeing player corps as either tools for specific jobs, or targets to steal from/extort. Psychotic Monk is probably the most famous such player, with a corp history so long it literally causes lag when you load it and a killboard so filthy (from killing his corpmates) that a pig wouldn't crap in it.

This playstyle sees social connections revolve around in-game channels (that you can access regardless of your corp) rather than the corporation chat box. Monk is loyal to people in his channel (I'd lend him 2b in a heartbeat and expect it would be repaid in full with interest) while ruthlessly disloyal to anyone outside it.



After all, do I really look like someone that blitzes missions?

I support the New Order and CODE. alliance. www.minerbumping.com

NightCrawler 85
Phoibe Enterprises
#20 - 2014-01-10 12:24:48 UTC
Sabriz Adoudel wrote:

Or there is a fourth option - never being loyal to a corp at all, and seeing player corps as either tools for specific jobs, or targets to steal from/extort.


This option will be included soon, but since its a subject i dont have much knowledge about give me some time (hopefully within the end of the day) and the new section is completed and added.
I will admit tho, pretty interesting reading this stuff, learning a lot reading guides and similar at the moment Lol
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