These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next page
 

T2 Destroyer Command ships

First post
Author
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#1 - 2014-01-03 09:20:10 UTC
These warp speed changes are great. The side effect of this is small gangs of fast roaming ships don't want to bring along a slow warping BC sized Command ship or a T3 cruiser to give fleet boosts. The solution we need is a smaller faster warping ship that can bring along fleet boosting links.

I want these ships to be able to use 1 link comfortably and 2 links with some fitting sacrifices. They will have more tank than an interdictor typically would as they are more likely to be primaried. Max of 2 links. Just as effective as a command ship would be for fleet bonuses on these links. It would be a very nice addition to small fast roaming fleets.



Here is a mock up of the stats one would see (Don't actually nitpick the stats and go "There is too much fitting" or whatever. It's a mock up. CCP can make everything balance well.):

Shamshir (Copied off of the Sabre stats) --

Minmatar Destroyer Bonuses:
5% bonus to Rocket and Light Missile Damage per level
4% bonus to resistances per level

[insert destroyer sized command ship class name here] Bonuses:
5% bonus to Rocket and Light Missile rate of fire per level
10% reduction in Microwarpdrive signature radius penalty per level
3% bonus to the strength of Siege Warfare and Skirmish Warfare links per level

Role bonus:
Can use 2 Warfare Link modules simultaneously.
[??]% reduction in the powergrid need of Fleet Assistance Modules
[??]% reduction in the CPU need of Fleet Assistance Modules

Slot layout: 8H, 4M, 2L; 1 turrets, 7 launchers
Fittings: 58 PWG, 230 CPU
Defense (shields / armor / hull) : 750 / 650 / 625
Base shield resistances (EM/Therm/Kin/Exp): 50 / 40 / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 80 / 51.25 / 25 / 10
Capacitor (amount / recharge rate / cap/s) : 600 / 300s / 2
Mobility (max velocity / agility / mass / align time): 320 / 3.7 / 1285000 / 6.59s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 550 / 7
Sensor strength: 11 Ladar
Signature radius: 70


Thoughts?
Nevyn Auscent
Broke Sauce
#2 - 2014-01-03 09:28:03 UTC  |  Edited by: Nevyn Auscent
Or just Nano/Warp speed rig a command ship?

Edit
Just checked, a CS with 2 warp speed rigs goes 4.3 au. Close enough to the 4.5 AU of the destroyers.
You can get a strategic cruiser up to 5.4 au. Well faster than the Destroyers. Or 4.7 with just 2 rigs.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#3 - 2014-01-03 09:44:54 UTC
Nevyn Auscent wrote:
Or just Nano/Warp speed rig a command ship?

Edit
Just checked, a CS with 2 warp speed rigs goes 4.3 au. Close enough to the 4.5 AU of the destroyers.
You can get a strategic cruiser up to 5.4 au. Well faster than the Destroyers. Or 4.7 with just 2 rigs.

That solution won't last when CCP decides to force links on grid. The idea is that these ships could survive combat. A CS with warp speed rigs and cloaky nullifed T3 with warp speed rigs really can't do that. The CS won't be able to jump in, escape a bubble and a gang on a gate, warp off and get links up at a safe. The nullified cloaky T3 can, but the boosts aren't as powerful.

These ships can survive some combat, bring quicker warping boosts without bringing a CS or a T3, would preferably be a cheaper alternative to a CS or a T3, and would also preferably take less time to train in to. Those last two points are super beneficial to smaller, less wealthy, and less SP heavy fleets.
Nevyn Auscent
Broke Sauce
#4 - 2014-01-03 09:53:18 UTC  |  Edited by: Nevyn Auscent
Uh.... I'm sorry. If a warp rigged CS can't survive, neither will one of these destroyers. If it can survive better than said CS, then there is an issue and you aren't trying to make a cheap weak variant but an ubber ship. (Also note you are giving them the same strength boosts as a CS)
It also won't take significantly less time to train to, since you will need the same leadership skills as a CS will.
The only time saving is Dest V being cheaper than BC V slightly. But that's not significant.

I've just mucked around, I have a 2 link, 700 dps, Absolution with nearly 40k EHP, 1431 m/s & an 8 second align time (Edit: With MWD on, MWD off align is actually 5.3)
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#5 - 2014-01-03 10:13:23 UTC  |  Edited by: Aliventi
Nevyn Auscent wrote:
Uh.... I'm sorry. If a warp rigged CS can't survive, neither will one of these destroyers. If it can survive better than said CS, then there is an issue and you aren't trying to make a cheap weak variant but an ubber ship. (Also note you are giving them the same strength boosts as a CS)
It also won't take significantly less time to train to, since you will need the same leadership skills as a CS will.
The only time saving is Dest V being cheaper than BC V slightly. But that's not significant.

I've just mucked around, I have a 2 link, 700 dps, Absolution with nearly 40k EHP, 1431 m/s & an 8 second align time.

8 sec align time is slower than the sub 5.5 or 6 seconds you will see with most destroyers and frigates. 1400m/s is slower than even an ABing destroyer, let alone an MWD destroyer or an AB/MWD frigate.(Correction: I was looking at a 10mn AB destroyer fit. Derp.) The 4.3 AU/second warp speed is still slower than any frigate, T2 frigate, Interdictor, or destroyer. It is simply slower and will drag down a fast fleet. It may not seem like much but 10+ jumps and it adds up very quickly. After 10 jumps "Fleet stop on your out gate. Let's wait around for a minute or two for the CS to get here. Not like we wanted to roam 50+ jumps anything." It is simply too slow.

As far as survivability you are ignoring the smaller signature, fast speed, and reasonable tank these ships provide. You and I both know these ships will make a jump back more often than a Warp Speed Rigged CS. Not only that they will take less damage from ships as smaller sig and faster speed both work in their favor when it comes to tracking formulas. In the hands of a good pilot it will live far longer than a fail fit Command Ship.

No one said this ship had to have the same skill requirements (all the links to V to fly) as a CS. Maybe it only needs them to 1. Maybe 3. Who knows. They are supposed to have the same strength bonus as a CS. They are essentially a smaller version of one. It would be pointless to make them a weaker booster than a CS. The way it is weaker is it can't use as many links simultaneously.
Nevyn Auscent
Broke Sauce
#6 - 2014-01-03 10:26:25 UTC
Uh, since when does an ABing Destroyer go 1400m/s.
Sorry, but now you are just talking rubbish to try and defend something that is indefensible.

I'm looking at a destroyer and with AB on it goes about 700.
With a MWD it's up around 1600/1700.

It's 4.3 vs 4.5. And this is on the COMMAND SHIP. You know, the slow variant. The T3 goes faster than destroyers & frigates do,
The same for on grid speed, the T3 will be significantly faster than the CS. I just can't run the figures as EVE HQ doesn't have the subsystems currently.

You also fail on the skills needed because a CS does NOT need the link skills all to V, only the basic leadership skills, so you obviously haven't even bothered to consider alternatives & are simply looking for an 'I win' button for your perfect ship design.

Now stop making facts up when they are so easy to disprove, and stop trying to defend your idea simply because you want a super tanky destroyer.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#7 - 2014-01-03 10:36:09 UTC
Nevyn Auscent wrote:
Uh, since when does an ABing Destroyer go 1400m/s.
Sorry, but now you are just talking rubbish to try and defend something that is indefensible.

I'm looking at a destroyer and with AB on it goes about 700.
With a MWD it's up around 1600/1700.

It's 4.3 vs 4.5. And this is on the COMMAND SHIP. You know, the slow variant. The T3 goes faster than destroyers & frigates do,
The same for on grid speed, the T3 will be significantly faster than the CS. I just can't run the figures as EVE HQ doesn't have the subsystems currently.

You also fail on the skills needed because a CS does NOT need the link skills all to V, only the basic leadership skills, so you obviously haven't even bothered to consider alternatives & are simply looking for an 'I win' button for your perfect ship design.

Now stop making facts up when they are so easy to disprove, and stop trying to defend your idea simply because you want a super tanky destroyer.

Oh my bad. I was looking at a 10mn AB fit. You are right. 1mn ABing Destroyer is much slower.

A T3 still doesn't give as good of fleet boosts as a Command ship. For min/max fleets that extra few % makes a huge difference.

As I have already show a CS is too slow. The only ship it is reasonably close to warp speed with a destroyer. You wouldn't bring a CS along to a frigate, AF roam, Interceptor, or an interdictor roam. It is far slower at warping than all of those ships.

Get your facts straight. You need all 4 types of links trained to V to train the command ship skill. Proof

Such a shame you think I am making up facts. Everything, aside from the mistake about the AB speed of a destroyer, has been completely factual. I don't want a super tanky destroyer. If I wanted that I would fly a Heretic. I want an actual Destroyer sized command ship that can provide fleet boosts to faster warping fleets. Nothing more. Nothing less.
Arthur Aihaken
CODE.d
#8 - 2014-01-03 10:43:48 UTC
This again? T3s already fulfill a "lite" role. So 0/10, no.

I am currently away, traveling through time and will be returning last week.

Nevyn Auscent
Broke Sauce
#9 - 2014-01-03 11:00:06 UTC
Aliventi wrote:


Get your facts straight. You need all 4 types of links trained to V to train the command ship skill. Proof

And even linking the wiki you are STILL WRONG.
The only skill there relating to links is Warfare Link Specialist IV.
The others are all the basic leadership skills which function simply by being in a squad leader position in any ship & the only thing they have to do with links is that they are requirements for the link skills.

So, still, no. The ships are fine to do what you want with. You were talking about a destroyer roam, you are now trying to move the goalposts now that I have shown that even the command ships are good enough for what you want. Next you will be wanting them to keep up with a warp rigged interceptor.
CCP Fozzie
C C P
C C P Alliance
#10 - 2014-01-03 11:11:36 UTC
This has been something I've wanted to do for a long time, but I think it's going to need to wait to be released with the next big iteration of warfare link mechanic changes as those will change the mechanic fairly drastically.

So don't expect it right away, but I would really like to see them someday.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Nevyn Auscent
Broke Sauce
#11 - 2014-01-03 11:15:54 UTC
CCP Fozzie wrote:
This has been something I've wanted to do for a long time, but I think it's going to need to wait to be released with the next big iteration of warfare link mechanic changes as those will change the mechanic fairly drastically.

So don't expect it right away, but I would really like to see them someday.

What is the need for this Fozzie. We've just demonstrated that a T3 cruiser set up for speed is easily able to keep up with a Frigate/Destroyer fleet?
Though I guess that depends on the changes. Do we have a time line on the link changes and an idea what is going on? Given how long it takes to train perfect links, this should be advertised a long way ahead at least what the plans are.
Caleb Seremshur
Commando Guri
Guristas Pirates
#12 - 2014-01-03 11:20:19 UTC
What next? Battleshipa with fleet bonuses? I guess if carriers can fit them why not though a carrier is supposed to be the focal point of a fleet
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#13 - 2014-01-03 11:21:23 UTC
[Tengu, Frig Gang Links]

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Ballistic Control System II
Co-Processor II

Experimental 10MN Microwarpdrive I
Command Processor I
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II

Skirmish Warfare Link - Evasive Maneuvers II
Skirmish Warfare Link - Rapid Deployment II
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile

Medium Hyperspatial Velocity Optimizer I
Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender II

Tengu Defensive - Warfare Processor
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Gravitational Capacitor
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Capacitor Regeneration Matrix

Just randomly threw this together so it's not optimal, but it fulfills all your criteria. 3.74 align time, slow for a frig, but definitely competitive with destroyers, 1610m/s which is destroyer level speed, 5.85au/s which is faster than most frigs bar interceptors/covops, 60k EHP so it doesn't have a massive tank but it's good enough considering it's speed. All this and you can use 2 links of your choice and put out 300dps.
Caleb Seremshur
Commando Guri
Guristas Pirates
#14 - 2014-01-03 11:33:38 UTC
Yes I get the feeling it was intended to work something like
T3 links for cruiser/dessy/frig groups.
CS links for bc and cruiser gang
carrier links for cap and battleship groups.

as the conflict escalates up ship catagories you swap in to the next size up links boat. This is where destroyer links become contentious - do we actually need a links destroyer or could this be handled through a recon rebalance.?
Lors Dornick
Kallisti Industries
#15 - 2014-01-03 12:20:05 UTC
Nevyn Auscent wrote:

Though I guess that depends on the changes.

How about no off grid combat links? Twisted

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Nevyn Auscent
Broke Sauce
#16 - 2014-01-03 13:01:55 UTC
Lors Dornick wrote:
Nevyn Auscent wrote:

Though I guess that depends on the changes.

How about no off grid combat links? Twisted

Well yes, but how will on grid links work.
What will be done to stop you getting alpha'ed off the field instantly.
What changes are being done to how you give boosts, do you give them in an area, the entire grid, do you need to be in a command position or not.
These are very important things.
James Amril-Kesh
Viziam
Amarr Empire
#17 - 2014-01-03 13:29:50 UTC
Lors Dornick wrote:
Nevyn Auscent wrote:

Though I guess that depends on the changes.

How about no off grid combat links? Twisted

There's not really a good reason to remove those, and plenty of reasons not to.

Enjoying the rain today? ;)

Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#18 - 2014-01-03 13:54:03 UTC
Nevyn Auscent wrote:
What is the need for this Fozzie. We've just demonstrated that a T3 cruiser set up for speed is easily able to keep up with a Frigate/Destroyer fleet? ...
IMO you should just make a tech 3 destroyer hull, with a subsystem for links
Vesan Terakol
Trollgrin Sadface
Dark Taboo
#19 - 2014-01-03 13:57:09 UTC
This sounds like an interesting concept, but it shouldn't have a bonus to the strength of the links, just be able to fit them.
Mr Doctor
Therapy.
Brave Collective
#20 - 2014-01-03 15:02:48 UTC
Nevyn Auscent wrote:
CCP Fozzie wrote:
This has been something I've wanted to do for a long time, but I think it's going to need to wait to be released with the next big iteration of warfare link mechanic changes as those will change the mechanic fairly drastically.

So don't expect it right away, but I would really like to see them someday.

What is the need for this Fozzie. We've just demonstrated that a T3 cruiser set up for speed is easily able to keep up with a Frigate/Destroyer fleet?
Though I guess that depends on the changes. Do we have a time line on the link changes and an idea what is going on? Given how long it takes to train perfect links, this should be advertised a long way ahead at least what the plans are.

When links go on grid (as we kind of assume they will) it provides a viable booster for a dessy frigate gang without risking a 200-500mill hull which is probably at least twice the entire fleet. It makes complete sense.

I like the idea of fleets having a dedicated few ships to hunt and catch on grid links too.

Oh and it should be based off the stats/bonuses for the Talwar and get a 50% velocity bonus and not two damage bonuses because this is not a ship that will live for more than 20 seconds in close combat. It should be kiting out back somewhere. Same for the other races, grab their new destroyers and bolt on link fitting though reduce or remove the drone damage bonus (algos/dragoon) and replace the neut bonus on the dragoon hull with +2 turret hard points and cap reduction on its guns, remove a launcher from Corax/Talwar variant - boost resists across the board a tad and vola!
123Next page