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Crime & Punishment

 
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High sec pirates and mission runners, be aware of this tactic.

First post First post
Author
Nerf Burger
Doomheim
#121 - 2014-01-02 21:25:09 UTC  |  Edited by: Nerf Burger
Jenn aSide wrote:
Carnaby Wakefield wrote:

Your big on this risk versus reward thingy, so your rational is the bigger the reward the bigger the risk. However that does not apply to eve as you can sit in a station and play the market and make billions, whats your solution for that or do you have one?


No solution needed, the station trader is risking isk.

Quote:

Also by your own post..low sec cosmos mission..you could at least have shot the looter without repercussions, the mission that's been discussed is a 0.5 system.


So you don't magically lose sec status for shooting people in low sec anymore? You can do the same in high sec when someone goes suspect.

my rationale isn't just risk/reward, it's good sense, stealing is as much a part of EVE as warping, with out it and the risk of it, we wouldn't have EVE. EVE is supposed to be harsh. I accept that harshness and understand it's not just good for the game, it's good for my game experience. Thwarting someone else's attempt to screw me over is fun.


What you continually ignore is the balance. When you can steal or blow up peoples mission items in the safety of high sec, the outcome will never be harsh for the pirate, it can only harsh for the mission runner. Do you still not see how this is imbalanced?

You see? You can only see this from one perspective, and the imbalance is hypocritically ignored. Now get back to your basement.
Logical 101
PowerCow Farm
#122 - 2014-01-02 21:31:00 UTC
Nerf Burger wrote:
What you continually ignore is the balance. When you can do it in high sec, the outcome will never be harsh for the pirate, it can only harsh for the mission runner. Do you still not see how this is imbalanced?

You see, like a simpleton, you can only see this from one perspective, and the imbalance is ignored.

And like a simpleton, you can't seem to process that there is no balance.

This game is what we make of it, not what CCP holds our hands through.

High sec is not secure. It never was.
Malcanis
Vanishing Point.
The Initiative.
#123 - 2014-01-02 21:34:13 UTC
Pontianak Sythaeryn wrote:
Malcanis wrote:
No it's spectacularly sensible, and full credit for CCP on not compromising on this core principle.

What would be spectacularly dumb would be "fixing" this feature and treating mission runners as some kind of special chosen-kind who may not be touched or interfered with, unlike every other profession in EVE.


So... if the pirate can pretty much screw over the mission runner without any risk, why is the reward in ransoming and tears so great? I only see risk for the mission runner. Doesn't the scenarios laid above conflict with the greater risk, greater reward thing CCP likes? I mean, from my point of view the pirate gets to have a grand ol time with pretty much very little risk, and the mission runner gets kinda hosed for a LOT of risk.

With that said, I've not done any of the cosmos missions, so maybe there is something I'm just missing.


A magnificent example of arguing from ignorance

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Nerf Burger
Doomheim
#124 - 2014-01-02 21:35:03 UTC  |  Edited by: Nerf Burger
Malcanis wrote:
Pontianak Sythaeryn wrote:
Malcanis wrote:
No it's spectacularly sensible, and full credit for CCP on not compromising on this core principle.

What would be spectacularly dumb would be "fixing" this feature and treating mission runners as some kind of special chosen-kind who may not be touched or interfered with, unlike every other profession in EVE.


So... if the pirate can pretty much screw over the mission runner without any risk, why is the reward in ransoming and tears so great? I only see risk for the mission runner. Doesn't the scenarios laid above conflict with the greater risk, greater reward thing CCP likes? I mean, from my point of view the pirate gets to have a grand ol time with pretty much very little risk, and the mission runner gets kinda hosed for a LOT of risk.

With that said, I've not done any of the cosmos missions, so maybe there is something I'm just missing.


A magnificent example of arguing from ignorance


A shining example of a CSM. Care to explain how he is wrong?
Logical 101
PowerCow Farm
#125 - 2014-01-02 21:37:00 UTC  |  Edited by: Logical 101
Nerf Burger wrote:
A shining example of a CSM

He really is, isn't he?

He went out and did something in this game beyond dying and crying about it.
Nerf Burger
Doomheim
#126 - 2014-01-02 21:40:35 UTC  |  Edited by: Nerf Burger
Logical 101 wrote:
Nerf Burger wrote:
A shining example of a CSM

He really is, isn't he?

We went out and did something in this game beyond dying and crying about it.


And you are crying about perceived crying. What does that make you?. BTW, nobody died. You get it wrong a lot, don't you? Try coming up with a decent argument or GTFO this discussion before you embarrass yourself further, kid.
Logical 101
PowerCow Farm
#127 - 2014-01-02 21:56:53 UTC  |  Edited by: Logical 101
Nerf Burger wrote:
And you are crying about perceived crying. What does that make you?. BTW, nobody died. You get it wrong a lot, don't you? Try coming up with a decent argument or GTFO this discussion before you embarrass yourself further, kid.

Again, try not to be so obviously mad.

All you have demonstrated is an inability to grasp the basic concept that what makes EVE the great game that it was and has become is the endless angle shooting available to its players.

Your mission got ransomed I believe? Your item got snagged? You got tossed?

So grow some balls and try again, only this time take what you learned and try to apply it in order to boost your chances of succeeding in the future. Piracy, whether null sec, low sec or high sec, is a fundamental component of this game. Players drive the action. Players screw one another over. Players find ways to exploit your infinite gullibility.

Again, your inability to wake up and smell these lovely roses is why you fail. And it is why you are here, butthurt that your safety and success have been compromised by someone who knows how to twist you up.
Jenn aSide
Worthless Carebears
The Initiative.
#128 - 2014-01-02 22:02:50 UTC
Carnaby Wakefield wrote:


I like that "the station trader is risking isk" from your other posts you claim the mission runner is risk free


This is a lie. Link the post where I said "risk free".

Quote:
Seems to me you just have a chip on your shoulder about people making Isk from anything in high sec. Not just going by posts in this thread, i've seen some of your posts in other threads.


Then you aren't paying attention. I run high sec incursions with several communities, missions for several npc corps (SOE, trust partners, Republic fleet and others) and have done all race's COSMOS missions. I have and continue to benifit from high sec combat pve isk making.

However, I am also honest enough to recognize an imbalance when I see one, even when it benifits me, and high sec is way too good for combat PVE isk because it has automated protection.

For example: https://forums.eveonline.com/default.aspx?g=posts&t=309467&find=unread

Infinity Ziona wrote:


At the time of writing I keep 10 accounts paid by running combat sites once or twice a day. If you play a few hours per day, as an independent explorer, you could easily make 10 to 20 billion per month. In short it is extremely profitable and makes mission running, mining and other similar Isk making activities look awful in comparison.


If you read the rest of his guide you'll find out that the above mentioned income requires multiple toons planning, preperation, skills, activities like scanning out wormholes to get home and comes with the risk of dying or getting plexes stolen etc etc.

While on the otherhand there is high sec.

Take for example a 'shiney' fleet in an incursion, you can join this fleet in a simple tech 2 logi ship (no need even for combat drones) and it's the FC is competent and the ships shiney enough you can do 4 HQ sites per hour for 31, mil isk per site and 7k lp per site that sells for at least 1000 isk/lp (so isk and LP at standard conversion for 4 HQ sites = 154 mil isk per hour).

2 hours of that over a month gets you a little more than 9 bil. 9 bil a month in high sec for an indiviudal pilot, protected by concord AND a squad of your fellow logistic ships while you personally use only one toon (as opposed to the minimum 2 needed for Ziona's plan).

And you don't even need an incursion fleet. Sister's of EVE missions (don'e solo with a good maruader, pirate BS or navy faction ship like the fleet typhoon) will make you close to 150 mil an hour as well if you know what you are doing. Like how all i do is mission in osmon and sell siste'rs core probes, no need to travel, Osmon is i the same region as Jita).

9 bil a month doing lvl4 sisters missions with one toon/ship, no need to watch local (if you don't pimp your ship), no watcing d-scan or intel channels, no war decs if you are in an npc corp (NPC corps take bounties, not LP lol), very little risk, no logistical headache because jita is nearby, not random number generator hating on you like is done in null exploration.

In other words, utterly and truly unbalanced.

Which is why I'm doing the sister's missions in high sec in Osmon and Lanngisi (Lanngisi is fun because I get to Watch Dinsdale Pirahna undock his paladin over and over again doing the missions that are somehow not all that profitable compared to null sec lol). Point is that many high sec folks just aren't honest enough to admit the imbalance.
Jenn aSide
Worthless Carebears
The Initiative.
#129 - 2014-01-02 22:07:35 UTC
Nerf Burger wrote:
Jenn aSide wrote:
Carnaby Wakefield wrote:

Your big on this risk versus reward thingy, so your rational is the bigger the reward the bigger the risk. However that does not apply to eve as you can sit in a station and play the market and make billions, whats your solution for that or do you have one?


No solution needed, the station trader is risking isk.

Quote:

Also by your own post..low sec cosmos mission..you could at least have shot the looter without repercussions, the mission that's been discussed is a 0.5 system.


So you don't magically lose sec status for shooting people in low sec anymore? You can do the same in high sec when someone goes suspect.

my rationale isn't just risk/reward, it's good sense, stealing is as much a part of EVE as warping, with out it and the risk of it, we wouldn't have EVE. EVE is supposed to be harsh. I accept that harshness and understand it's not just good for the game, it's good for my game experience. Thwarting someone else's attempt to screw me over is fun.


What you continually ignore is the balance. When you can steal or blow up peoples mission items in the safety of high sec, the outcome will never be harsh for the pirate, it can only harsh for the mission runner. Do you still not see how this is imbalanced?

You see? You can only see this from one perspective, and the imbalance is hypocritically ignored. Now get back to your basement.


It's not imbalanced, you could have fought back, planned better, brought friends. YOU are supposed to supply the risk to the pirate just like he's supplyinh it to you. You failed to do this, and rather than man up and take responsiblity for you failure, you run to the forums asking CCP to change things (after a petiton campaign so silly CCP told you "don't call us, we'll call you" lol).

You accues others of being basement dwellers. While sorry, I'm not the one pitiful enough to get outsmarted and lose in a video game then post about it. That's you sir. Put the ramen noodles and hotpockets down, go out side and try to meet a female, after you do that you might even be better at EVE. Twisted
Logical 101
PowerCow Farm
#130 - 2014-01-02 22:13:32 UTC  |  Edited by: Logical 101
Jenn aSide wrote:
brought friends

People who spend all day running missions and are surprised when people ruin their fun with their cruel exploits and general meanness don't have friends in EVE, otherwise those friends would have figuratively slapped them upside the head, scolded them for their lack of foresight, and demanded to know a) why they weren't invited, and b) why all the tears.
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#131 - 2014-01-02 22:21:04 UTC  |  Edited by: Carmen Electra
Speaking as someone who is very much benefiting from hi-sec missions ATM, I have to laugh a little at the BUFFS that hi-sec mission running has received in the last year or so.

Remember before MJD, how some L4s actually presented some danger? If NOTHING else, it acts as a get-out-of-jail-free card in case of a scram. In reality though, MJD has also engendered a new love of sentry-LOL-boats.

Now with the new Marauders, I've been able to sell both of my loot-pinata Machariels for T2-fit Vargurs that makes the Machariel look like a real slouch when it comes to mission-running efficiency.

Jenn, you're right that a single L4-runner can make close to 150m/hr (granted, it takes some practice to get this good). Have you considered dual-boxing this way and pulling in something north of 200m/hr? Blink My eve-friends still don't understand how I can go welp a Bhaal one afternoon on a solo roam in low-sec because of bordedom.
Malcanis
Vanishing Point.
The Initiative.
#132 - 2014-01-02 22:24:01 UTC
Nerf Burger wrote:
Malcanis wrote:
Pontianak Sythaeryn wrote:
Malcanis wrote:
No it's spectacularly sensible, and full credit for CCP on not compromising on this core principle.

What would be spectacularly dumb would be "fixing" this feature and treating mission runners as some kind of special chosen-kind who may not be touched or interfered with, unlike every other profession in EVE.


So... if the pirate can pretty much screw over the mission runner without any risk, why is the reward in ransoming and tears so great? I only see risk for the mission runner. Doesn't the scenarios laid above conflict with the greater risk, greater reward thing CCP likes? I mean, from my point of view the pirate gets to have a grand ol time with pretty much very little risk, and the mission runner gets kinda hosed for a LOT of risk.

With that said, I've not done any of the cosmos missions, so maybe there is something I'm just missing.


A magnificent example of arguing from ignorance


A shining example of a CSM. Care to explain how he is wrong?


Well the last line of his post pretty much does the job for me. I don't know what else you want? I've bolded the relevant part for your convenience, maybe you skimmed over it the first time?

Anyway, hope that helped.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Nerf Burger
Doomheim
#133 - 2014-01-02 22:24:30 UTC  |  Edited by: Nerf Burger
Jenn aSide wrote:

It's not imbalanced, you could have fought back, planned better, brought friends.


All he has to risk is a shuttle or slasher, you pea brain. And friends aren't going to give you victory since it can be down to the fastest person to loot the item warp off and therefore whoever has the fastest connection has the best chance, that is if they dont just decide to blow it up to spite you. And why should one sociopathic loser be able to cause you that much trouble in high sec anyway?

Don't you have a single decent argument?
Jenn aSide
Worthless Carebears
The Initiative.
#134 - 2014-01-02 22:28:24 UTC
Carmen Electra wrote:
Speaking as someone who is very much benefiting from hi-sec missions ATM, I have to laugh a little at the BUFFS that hi-sec mission running has received in the last year or so.

Remember before MJD, how some L4s actually presented some danger? If NOTHING else, it acts as a get-out-of-jail-free card in case of a scram. In reality though, MJD has also ushered in a new era of sentry-LOL-boats.

Now with the new Marauders, I've been able to sell both of my loot-pinata Machariels for T2-fit marauders that makes the Machariel look like a real slouch when it comes to mission-running efficiency.


I'm still using the mach, more out of pride than anything else, it's fairly cheap fit. it's weird, 800mm guns, 3 mid slot + Damage control and 1 rig for tank, dual prop (mwd and mjd) high dps. The mjd is as you saythe get out of jail free card andit speed tanks so well some times I don't need the shield booster lol.

But I have used the mjd sniper fits, hell not just the domi, but also fleet phoon and armageddon as semi afk boats with FoF crusie missiles lol.. Missions are a pure joke now.

Quote:

Jenn, you're right that a single L4-runner can make close to 150m/hr (granted, it takes some practice to get this good). Have you considered dual-boxing this way and pulling in something north of 200m/hr? Blink My eve-friends still don't understand how I can go welp a Bhaal one afternoon on a solo roam in low-sec because of bordedom.


I have dual boxed mach + fof tengu, mach + support domi, dual remote rep domis, and 2 fof tengus when super lazy. It's crazy isk, and I make good isk in regular non-SOe missions (100mn RF ABs 4 the win lol). I end up only doing null pve out of shear boredom and don't even screw with low sec lvl 5s anymore.
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#135 - 2014-01-02 22:29:22 UTC
Nerf Burger wrote:
Jenn aSide wrote:

It's not imbalanced, you could have fought back, planned better, brought friends.


all he has to risk is a shuttle or slasher, you pea brain. And friends aren't going to give you victory since it can be down to the fastest person to loot the item and therefore whoever has the fastest connection has the best chance. And why should one sociopathic loser be able to cause you that much trouble in high sec anyway? Get a clue.


Nerf, I kind of agree with you that these pirates ruining your day aren't really putting anything on the line. That said, I find your OP a little ironic juxtaposed with your signature.

At any rate, always remember that this is the GD forum. Threads like this one get eaten alive every time. RIP
Jenn aSide
Worthless Carebears
The Initiative.
#136 - 2014-01-02 22:32:36 UTC
Nerf Burger wrote:
Jenn aSide wrote:

It's not imbalanced, you could have fought back, planned better, brought friends.


All he has to risk is a shuttle or slasher, you pea brain. And friends aren't going to give you victory since it can be down to the fastest person to loot the item warp off and therefore whoever has the fastest connection has the best chance. And why should one sociopathic loser be able to cause you that much trouble in high sec anyway?


Because it's EVE. "I don't like that" is not a balance issue, it's a personal issue.

Quote:

Don't you clowns have a single decent argument?


Thing about that is, we don't need one. YOU are the one making a claim about something, it's on you to prove the need for change.

Those of us with more experience in PVE than you understand that what you complain about is not an issue, it's a challenge to be overcome. That you can't overcome the challenge says a lot about you as a player. I figured it out (4 times, i've finished the chain and got the Michi implant 4 times on 4 toons now), why can't you?

Rhetorical question, we know the answer, it's easier to ask ccp to play the game for you than to play the game yourself.
Pinky Hops
Caldari Provisions
Caldari State
#137 - 2014-01-02 22:33:47 UTC  |  Edited by: Pinky Hops
Nerf Burger wrote:
Jenn aSide wrote:

It's not imbalanced, you could have fought back, planned better, brought friends.


All he has to risk is a shuttle or slasher, you pea brain. And friends aren't going to give you victory since it can be down to the fastest person to loot the item warp off and therefore whoever has the fastest connection has the best chance. And why should one sociopathic loser be able to cause you that much trouble in high sec anyway?

Don't you clowns have a single decent argument?


Well I do have a bit of sympathy for the COSMOS situation because they are not repeatable missions....

You are exaggerating. Whoever has the mission definitely has the advantage. They have to follow you in and stalk you. You get to make the first move.

Again, I do think the situation is a bit harsh, but people doing level 3/4 COSMOS missions are not newbies. They should know better than to casually run through a COSMOS like it's a joy ride -- certainly not when it contains storyline items that are 100% essential.
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#138 - 2014-01-02 22:34:04 UTC
Jenn aSide wrote:
I have dual boxed mach + fof tengu, mach + support domi, dual remote rep domis, and 2 fof tengus when super lazy. It's crazy isk, and I make good isk in regular non-SOe missions (100mn RF ABs 4 the win lol). I end up only doing null pve out of shear boredom and don't even screw with low sec lvl 5s anymore.


Same here. I did do one lvl 5 just to see if I could do it, but that was it. Problem is that you get like 900 isk/LP for all the lvl 5 LP. I also will take my toons up to Deklein and run a few Pith's Penal Complexes in goon space when I'm super bored and need some adrenaline, but at the end of the day, nothing beats high-sec L4 grinding for isk v0v
Herzog Wolfhammer
Sigma Special Tactics Group
#139 - 2014-01-02 22:34:15 UTC
In the days of Yor an industrial had an even worse tank such that killing them was easier. So tank potential was improved such that the answer to the "problem" was it's now up to those who fly them, given the extra defensive potential, to equip properly. Now when one just has to be an obsessive min-maxer and fails to tank his indy it's certifiable that it was indeed the victims fault. You see the solution was already offered up.

The question was "what chance has an industrial?". An answer arrived in the form of industrials having better tanking potential. Now the question is being asked "What chance has a mission runner?".

Since there was no prescription for industrials along the lines of "have it ringed with remote rep domis or GTFO", I would like to see if there's a better way for mission runners.

Or why even have missions?

If no comparable solution is offered, yet missions are not removed from the game, then perhaps they exists only to give certain players some meta-jollies?

The problem with suicide ganking of industrials was grounded in ships not equipped for combat being attacked. So their defenses from combat were improved.

With missions, the module loadout needed for them differs from that of PVP. Hence we have a similar issue. "what chance has a mission runner"? The usual pablum of replies ensues, as expected. Nothing is solved. People get to feel better about themselves for a few moments.

So, should missions be reconfigured to being do-able in PVP configurations?


Were it up to me, a mission such as what the OP brings up would have a PVP element in it such that people would be more enticed to steal the Wei. I would put in opportunities to trade them for LP with pirate factions or up standings similar to the providing of pirate tags to up security status. That is, make this a two-way street so everybody can enjoy these conveniences. Under this circumstance, it would be known ahead of time how much is really at stake.

And for such a thing, there would be howls of protest. Why? Because past proposals to give players more insight to potential outcomes, like a combat sim mode for ships to test fittings for example, were frowned upon. There are a lot of "Pirates" (or griefers - those who admit it it) who depend solely on their victim simply not knowing better. If the mission description for "damsel" and other such missions requiring an item returned to an agent had a warning about this sort of thing, the same people would be complaining in these very forums. Yet if a cop wanted to arrest them for something they didn't know about doing, having someone say "ignorance of the law is no excuse" would really grate on them.

They still can't get over The Button.

One of the first things I tell noobs about is mission item theft. The other is why they should not linger outside a station with a broken tank on a glitter boat. The third thing I tell them about is how to tank a hauler such that it takes more ISK to kill it and not to carry more ISK than is worth what could be used to kill it. This is how I do a disservice to people who rely on their targets simply not knowing better, and then acting like they bested a worthy opponent.

But I come from a day when noobs were rarely popped in lowsec unless really asking for it or acting like a scout but people who were expected to know better, as indicated by their time in the game or what they were flying, received no mercy.

Bring back DEEEEP Space!

Nerf Burger
Doomheim
#140 - 2014-01-02 22:37:59 UTC  |  Edited by: Nerf Burger
Carmen Electra wrote:
Nerf Burger wrote:
Jenn aSide wrote:

It's not imbalanced, you could have fought back, planned better, brought friends.


all he has to risk is a shuttle or slasher, you pea brain. And friends aren't going to give you victory since it can be down to the fastest person to loot the item and therefore whoever has the fastest connection has the best chance. And why should one sociopathic loser be able to cause you that much trouble in high sec anyway? Get a clue.


Nerf, I kind of agree with you that these pirates ruining your day aren't really putting anything on the line. That said, I find your OP a little ironic juxtaposed with your signature.

At any rate, always remember that this is the GD forum. Threads like this one get eaten alive every time. RIP


Yours is the voice of reason and I'm glad you feel so inclined. thanks for your warning, I've come to expect this kind of non-sense from the rabid grief monkey crowd who have had it far, far too easy in this game.