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The golem and torpedoes

First post
Author
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#1 - 2014-01-02 14:09:14 UTC
So I got caught and ganked tonight in my golem out in branch. 4bil alll up loss between ship and pod. Throughout that fight I began to notice several deficiencies with the vessel. This particular gank would be I guess the first true stress test for the ship for me and since I am at work right now this initial post will just be a collection of my thoughts so far.

Well first of all if ccp want our ships to have active tanking as a way of mitigating fleet logi power then I suggest giving all active tanked ships a ******* damage bonus. My golem does an identical amount of dps as my raven - which costs 1/10th the amount. Considering all the extra training I have to do to fly a golem not to mention it is specced around active tanking through its bonuses and the bastion module.... why can't I have a damage bonus? Hyp gets one. Pretty sure the mael does too. Otoh abaddon gets free resists and a damage bonus... but raven gets rof? and only enough rof to put it on par with all other raven hulls? because we all know large missiles apply their damage so well. When I was reading the battleship rebalance thread a year ago I knew there were problems with caldari but tonight has really driven that home. Not even a kinetic damage bonus = huge fail and a diversion from every other hull class bonuses in the caldari tree.

Secondly I take massive issue with the bastion module. I made many posts during the marauder rebalance about how bad this was and it really is god-damn terrible. Why does this exist? CCP said at the outset of tiericide that no ship would be balanced just for pve or pvp now but here we are with a ship and module that can't do anything else. I think some of this stems from the fitting the golem has available. It doesn't have enough mids. it's a top class caldari ship. give it 8 mids. this is not negotiable. The sacrifices you make in fitting the ship are just too high. As fitting a marauder for agility and speed is a faux pas this leaves only 2 things being dps and it's application thereof and tank. We accept that a kronos will kill a vindicator every time but I doubt I'd take a golem against a rattlesnake if for nothing else than being out ranged and having inadequate damage over him. Missiles are the bastard children of weapons thanks to having no midslot application apart from tp and therefore losing applied damage to anything with a sig tank and an afterburner. I can't fit a mjd heavy cap booster and an ab. I can't fit any point and a web is too short ranged. I cant spare the grid for a heavy neut. Absolute **** vessel seeing as a kronos can do all of this without much stress.

I will preface the next paragraph by saying I have 6.6 million sp in missiles. I have level 5 in every subcap missile system and level 4 at least in all dps and application skills. So why did my torpedoes do so little damage that I couldn't even kill a cruiser? Granted I undocked unprepared for the fight in a manner od speaking. forgot to take multiple ammo types. forgot my boosters. forgot to swap out for a heavy neut. Forgot a cap injector. Forgot to swap a tp for an em ward. I derped and undocked fully intending to have done all these things but didn't and obviously paid the price. But none of those things on their own would have killed me. it was the combination of them all together that did it in addition to not being abke to hurt anything. With nearly perfect missile skills on the most powerful missile ship in the game I couldn't even kill a cruiser. I will leave the conjecture to others but to me that's just insane. For certain I will be doing extensive testing on sisi when I get back to my desktop in an effort to discern where it all went wrong. But I have a feeling I've already identified most of the issues.

450 calibration would be nice. A ******* damage bonus of gimp-mode module would be great too. Enough grid for to fit everything without needing 2 rcu would be awesome too. Another mid. Fixing the ******* missile algorithm.

At the beginning I had no confidence in the marauder changes and saw no need to train them. I got the skill and trained it. Flew one around for a little while and gained an idea. Now I have no clue whether it was wasted sp or not. I feel as if I should have won that fight easily or that at least I could have had I brought the items listed above but in my long experience as a missile user in pvp that's probably just wishful thinking. The golem doesn't have enough fitting space to do it's job as a 1v1 ship. Torpedoes compound this by being the only short ranged weapon I know with higher fittings than the long ranged. Bad damage application and comparatively low dps to other ships of the same size. I will not be flying another golem until they are modified in to being what they should be. what all marauders should be - viable in both pvp and pve not just pve. They surely should not need a support fleet to kill an ac nado and rupture either.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#2 - 2014-01-02 14:21:14 UTC
Cool story bro.

Can I have your stuff?
stoicfaux
#3 - 2014-01-02 14:30:15 UTC
For reference: http://gmva.eve-kill.net/?a=kill_detail&kll_id=21195971

Also, happy new year?


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#4 - 2014-01-02 14:50:21 UTC
I'm not that upset by the golem loss as it paid itself off in the time before it was killed. What I'm doing here is a candid review of my time flying it - the way the marauder rebalance forces you to use it for pve because the golem lacks any distinct advantage over flying something else. Tank alone is not enough so don't mention it because if that were true then surely dreads and carriers would be invincible?

Also your link doesn't work.

also my op does sound a bit butthurt but I'm not mad about it just disappointed that I undocked with a fit I intended to change but derped anyway. If anyone can build a decent pvp golem please post it here and we can talk about it. My experience is telling me it's a bad idea. The golem wants to do too many things and does none of them especially well in the first place.
Ralph King-Griffin
New Eden Tech Support
#5 - 2014-01-02 15:04:54 UTC
Forgive me if I'm missing something but isn't finding yourself in ppvp in a mission fit ship something akin having a juice box to defend yourself with?

I can appreciate the frustration but I don't think the problem was the ship,
You have said yourself that you ****** up, might that have more to do with the explosion than a supposed flaw?
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#6 - 2014-01-02 15:14:15 UTC
My fit had a number of issues yes but damage application and raw dps/tank should are not one of them. Or shouldn't be. I would be very interested to see a decent pvp fit for a golem that isn't some gimped mess of contradictory elements.

eg eschew the mjd and fit a heavy cap injector was certainly considered. But still couldn't kill them. Different ammo might have made for a different story but that's purely speculation I don't know what their fits were. Probably kinetic tanked as they could correctly guess that I would only be carrying kinetic ammo (purely by accident). What I want to see is if a differently equipped golem could have done the job instead of being a loot pinata.
Odithia
Ministry of War
Amarr Empire
#7 - 2014-01-02 15:35:11 UTC  |  Edited by: Odithia
I fail to see your point, basicly you whine because you got caught with your pant down in your over blinged ship ?
And thus claim that your mighty golem, bane of the gurristas, is in fact, an underpowered piece of garbage that need 8 launcher and 8 medium slot ?


Start by using cruise instead of torp if you want to do any kind of damage to anything but a painted BS.
T2 precision might help for damage application.

If you were flying says a Vargur with 1400mm you wouldn't have been able to do a single point of damage to a close ranged ennemy.
Ginger Barbarella
#8 - 2014-01-02 15:37:32 UTC
You complained before launch about how bad Bastion was, and yet you STILL used one in your "4bil" isk Golem... and died.

Hmmm....

"Blow it all on Quafe and strippers." --- Sorlac

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#9 - 2014-01-02 15:41:57 UTC
It's a design issue. Maybe I'll come here tomorrow with something that works? But probably not. Not exactly like raven is a normal fleet ship.

My complaint is months worth of sp invested in something that sucks at doing something on paper it should be very good at. Also arty Vargur no I would fit ac because active tank implies brawling. 2x tc with no scripts and a rack of ac and medium/heavy neut.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#10 - 2014-01-02 16:23:27 UTC  |  Edited by: Antillie Sa'Kan
Its not that the Golem sucks. It just sucks in that situation. Especially with that fit.

You are using the low tracking variant of a BS sized weapon system against two small and one medium target with capless weapons with no cap booster to fuel your tank, no buffer, and two neuts to drain your cap even faster. What did you really expect? Any BS would have lost in that situation. 3 on 1 is really hard to pull off in any ship.
Batelle
Federal Navy Academy
#11 - 2014-01-02 16:40:10 UTC
Here is the comment on eve-kill

"Caught doing belts, tackled by disruptor with nado, didnt use micro jump, ran neuts and died quicker, scythe with no drones held damage like a boss."

you are a terrible scrub, flying a multi-billion isk ship just to lol rat some belts in a questionable fit, you got tackled by four dudes who shouldn't even have been able to break your tank, and then you died. You also lost a set of lg crystals. To belt rat.

And then you come here to complain about the ship. Don't expect sympathy.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Ralph King-Griffin
New Eden Tech Support
#12 - 2014-01-02 16:40:34 UTC
Antillie Sa'Kan wrote:
Its not that the Golem sucks. It just sucks in that situation. Especially with that fit.

You are using the low tracking variant of a BS sized weapon system against two small and one medium target with capless weapons with no cap booster to fuel your tank, no buffer, and two neuts to drain your cap even faster. What did you really expect? Any BS would have lost in that situation. 3 on 1 is really hard to pull off in any ship.

Bear in mind, this is all in the op,
you know why your ship sploded.
There is no design flaw.
Batelle
Federal Navy Academy
#13 - 2014-01-02 16:43:06 UTC
Caleb Seremshur wrote:
the way the marauder rebalance forces you to use it for pve because the golem lacks any distinct advantage over flying something else.



Because a low-cooldown MJD, a massive tank, and ewar immunity are not distinct enough? Or maybe you think the pre-rubicon golem was a pvp beast? lol.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#14 - 2014-01-02 17:41:35 UTC
I engaged the nado under the hope it would be a reasonably quick kill. Instead I got tanked as the scythe landed 15-20 seconds in to the fight. I ran the neuts to kill his cap so his hardeners would shut off. Stupid move obviously.

The rest of the fight was me probing the other ships to see if i could hurt them and obviously I didn't. It was a bad fit I said it before. Didn't try to mjd because of the sabre on the gate. No station in system. easy to sit there on your pedestal and preach about my tactic but it was wrong place wrong time wrong ship wrong fit. I was actually getting ready for work when I spotted them in local and was about to head on to home station.

Incidentally I was also moving that ship to a freighter system for transport elsewhere on account of the aforementioned ratting which turned out to be a colossal of time (and now money). So yeah. Absolutely worst possible scenario. That's part of why I'm not upset but I like how noone is arguing a point instead of sitting there not grasping this long running complaint of torpedoes and recently marauders being rebalanced back in to a pidgeon hole of pve. I do fully intend to make a viable pvp one some day no matter what it's a matter of finding out how.
Odithia
Ministry of War
Amarr Empire
#15 - 2014-01-02 17:50:38 UTC
Caleb Seremshur wrote:
I do fully intend to make a viable pvp one some day no matter what it's a matter of finding out how.

With dual Ancillary Shield BoostersGolem can tank a ridiculous ammount of damage, add a nos for the hardeners and it is pretty much neut immune.

I'd start with that.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#16 - 2014-01-02 18:02:05 UTC
I was thinking 4x torp iis. 1 heavy nos 2 med neut. bastion mod
2x large asb (more charges in hold) 2x invul 1x em ward 1x tp and mjd
4 bcs
rigs t2 loading bay accelerator and probably thruster again

to be tested on sisi though


will likely have shitloads of grid to spare so open to suggestions. obviously lg crystals as a minimum and very probably a blue pill this time. ooff the top of my head combined tank of about 3k dps per asb?
Ginger Barbarella
#17 - 2014-01-02 18:15:12 UTC
Batelle wrote:
Here is the comment on eve-kill

"Caught doing belts, tackled by disruptor with nado, didnt use micro jump, ran neuts and died quicker, scythe with no drones held damage like a boss."

you are a terrible scrub, flying a multi-billion isk ship just to lol rat some belts in a questionable fit, you got tackled by four dudes who shouldn't even have been able to break your tank, and then you died. You also lost a set of lg crystals. To belt rat.

And then you come here to complain about the ship. Don't expect sympathy.


It may only be January 2nd, but I think this post wins Eve. Perfect, sir! :)

"Blow it all on Quafe and strippers." --- Sorlac

IIshira
School of Applied Knowledge
Caldari State
#18 - 2014-01-02 18:29:48 UTC
This loss wasn't because of the ship. This was strictly pilot error.

I hope this was a learning experience. Quickly thinking I can see a few points. I'm sure I've missed some.

1. Don't PVP in a PVE fitted ship

2. For "Pete's" sake train T2 launchers before you fly a Golem... They will save you a bit and also give you more range and DPS

3. Don't waste so much ISK on faction invulns... If you're ratting fit damage specific hardeners. Even deadspace specific hardeners are cheaper than faction invulns.

4. Don't neut a ship that can't be neuted..


Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#19 - 2014-01-02 18:46:00 UTC
IIshira wrote:
This loss wasn't because of the ship. This was strictly pilot error.

I hope this was a learning experience. Quickly thinking I can see a few points. I'm sure I've missed some.

1. Don't PVP in a PVE fitted ship

2. For "Pete's" sake train T2 launchers before you fly a Golem... They will save you a bit and also give you more range and DPS

3. Don't waste so much ISK on faction invulns... If you're ratting fit damage specific hardeners. Even deadspace specific hardeners are cheaper than faction invulns.

4. Don't neut a ship that can't be neuted..




1. I got caught red handed. look at my killboard im no idiot.
2. I have t2 everything. Faction launchers produce more dps unless you have specialists 5.
3. I found those hardeners through ratting in lowsec months and months ago. You're probably right but for the problem that marauders don't get t2 resists so omni tank modules are still a requirement.
4. I switched neuts to the rupture and sabre part of the way through to kill their scrams but too little too late.

The real crime here is that I undocked in something I had fully intended not to. I'm not going to keep repeating myself when I say how it all happened. The only reason I was even in branch was because I was moving ships between stations to get them freighted away. vOv Just bad timing really.
Bertrand Butler
Cras es Noster
#20 - 2014-01-02 18:53:16 UTC  |  Edited by: Bertrand Butler
Since you understand that you were using the wrong ship, with the wrong fit at the wrong time, why do you complain about the hull? There is no way that your Golem could kill the Rupture.

Next time use something like this if you want to spend so much money on a Golem:

[Golem, PvP]

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Co-Processor II
Damage Control II

Medium Capacitor Booster II, Navy Cap Booster 400
Republic Fleet Warp Disruptor
Phased Weapon Navigation Array Generation Extron
Pithum C-Type Adaptive Invulnerability Field
X-Large Ancillary Shield Booster, Navy Cap Booster 400
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Large Micro Jump Drive

Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Heavy Unstable Power Fluctuator I
Medium Proton Smartbomb II
Medium Proton Smartbomb II
Bastion Module I

Large Anti-EM Screen Reinforcer II
Large Anti-EM Screen Reinforcer II


Warrior II x5
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