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Can we remove attributes and learning implants already?

Author
Zosius
The Nordic Associates
Test Alliance Please Ignore
#1 - 2014-01-02 16:21:39 UTC  |  Edited by: Zosius
I know there have been a couple of threads before, but I will bring this up again. This is simply my own feeling about the subject so you are free to disagree or agree. I also saw Jester's take on this subject back in 2011 and I am surprised there has not been any progress.

As everything in eve, we try to maximize what we do. This goes for attributes mapping. To fly properly ships you need a lot of both int/mem and will/power skills. Problem with this, that once you set a plan and suddenly would like to train that longer skill of opposite attributes, tough luck, you are going to spend a lot more time. Don't use +4/+5s learning implants and that will be twice as long.

I took as an example Amarr Carrier V from eveMon. If I set wrong attributes with no learning implants I get 80 days of train time. Now if I maximize attributes and get +5s, I get this below 47 days. That's bloody 42% less training time. This should not be like this.

Where does this demotivate me personally? I never, or in very rare occasions, use implants other than learning ones just because the time difference is so massive. If they went away, I would use bunch of "fun" implants that add extra bonuses. A lot of implants are useless and traded 1-2 pc in JIta, just because there are only very few sets/situations when you use other than learning implants.

I also do not go to lol around in null even if i would like to. Solely because of learning implants. I could ignore the bonus and maybe at some point in the future I will, but now I just dont feel like losing all that time when there are things in the pipeline i want to train for. This is opportunity fights lost due current way skills training works. I am sure there are many people like me who just stick around in losec or WH space, just because to not get podded that often.

To end this, I would like to remind everyone how well was removval of learning skills met. I am sure it would be the same with attributes. I could waste ships left and right and ignore I did not waste precious training while i did so.
Batelle
Federal Navy Academy
#2 - 2014-01-02 16:58:47 UTC
you're free to remap to a balanced spread and not use learning implants.

Learning implants are an important isk-sink.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Mr Doctor
Star Nation
Goonswarm Federation
#3 - 2014-01-02 17:30:10 UTC
And risk/reward with both losing implants and going +5s instead of Low/Highgrades.

Should be kept.
Seranova Farreach
Biomass Negative
#4 - 2014-01-02 17:43:52 UTC
indeed. juicy pod kills are the stable isk padding of all null-bears :P

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

elitatwo
Zansha Expansion
#5 - 2014-01-02 18:01:38 UTC
Batelle wrote:
you're free to remap to a balanced spread and not use learning implants.

Learning implants are an important isk-sink.


And you can remap your attributes every year after your three remaps are used.

The End

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Mag's
Azn Empire
#6 - 2014-01-02 18:05:15 UTC  |  Edited by: Mag's
Zosius wrote:
I know there have been a couple of threads before, but I will bring this up again. This is simply my own feeling about the subject so you are free to disagree or agree. I also saw Jester's take on this subject back in 2011 and I am surprised there has not been any progress.

As everything in eve, we try to maximize what we do. This goes for attributes mapping. To fly properly ships you need a lot of both int/mem and will/power skills. Problem with this, that once you set a plan and suddenly would like to train that longer skill of opposite attributes, tough luck, you are going to spend a lot more time. Don't use +4/+5s learning implants and that will be twice as long.

I took as an example Amarr Carrier V from eveMon. If I set wrong attributes with no learning implants I get 80 days of train time. Now if I maximize attributes and get +5s, I get this below 47 days. That's bloody 42% less training time. This should not be like this.

Where does this demotivate me personally? I never, or in very rare occasions, use implants other than learning ones just because the time difference is so massive. If they went away, I would use bunch of "fun" implants that add extra bonuses. A lot of implants are useless and traded 1-2 pc in JIta, just because there are only very few sets/situations when you use other than learning implants.

I also do not go to lol around in null even if i would like to. Solely because of learning implants. I could ignore the bonus and maybe at some point in the future I will, but now I just dont feel like losing all that time when there are things in the pipeline i want to train for. This is opportunity fights lost due current way skills training works. I am sure there are many people like me who just stick around in losec or WH space, just because to not get podded that often.

To end this, I would like to remind everyone how well was removval of learning skills met. I am sure it would be the same with attributes. I could waste ships left and right and ignore I did not waste precious training while i did so.

Risk versus reward. You set your attributes towards certain skills, the reward is faster skill training. The risk is having to train other skills at a slower speed. As others have pointed out, you can always set them somewhat equally, or place 2 higher than others.

As far as implants are concerned, that is definitely risk versus reward. If you want to risk the cost of those implants when flying with them, then why shouldn't you reap the reward of faster training?

As far as null is concerned, sure it will cost more than low and high in regards to implants. But I always flew with +4 implants in the primary and secondary atts I was using at the time. It took next to no time in earning the ISK to replace them, as well as the other implants I used.

The removal of the learning skills, is nothing at all like what you ask for here. They took months of training time away from new pilots, when they could have been training for ships etc. It was obviously broken and even though some of us lost out in regards to SP per hour, we agreed with the change. All this request seems to be about is not wanting to takes the risk, or accept the consequences of the choices you make.

Also please don't make false statements regarding training times, it doesn't help your case at all.

I would also like to say that if you are taking preference with learning implants, over ones that will help you in PvP, then more fool you.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Caleb Seremshur
Commando Guri
Guristas Pirates
#7 - 2014-01-02 18:09:30 UTC
Batelle wrote:
you're free to remap to a balanced spread and not use learning implants.

Learning implants are an important isk-sink.


his point is that not using them will put you at a large disadvantage against someone else that started playing at the same time as you who did use them.

Xero Rico
Strategic Exploration and Development Corp
Silent Company
#8 - 2014-01-02 18:12:50 UTC
I agree that I'd rather plug in implants with interesting bonuses when I felt like risking those. And I also do spend less time in low sec and null because I have stupid +4's in and I'm trying to get training for this-or-that over with as quickly as possible. So in general I'd say I'm in favor of getting rid of the attribute-only implants. I'd think the "isk sink" will remain safe as people would just use a different set of implants.

However I don't know if I'd like to go all the way of removing attributes altogether to go to a system where you just earn generic skillpoints that could be applied to anything. I like having to make a skill plan and put some thought into how I map my attributes. Although I can see how some people might not enjoy that. The 1-year timer to remap seems a little excessive though, but meh.

As for how to mitigate the effects as much as possible with the current system, there's 2 basic things. First, realize that remapping is more powerful than the implants themselves. At max your implants can only contribute 7.5 to boosting your training speed (5 primary + 2.5 secondary), whereas mapping your attributes can contribute 12 (10 primary + 2 secondary). So if you want to keep a good bonus and do some medium-risk activity, you can use cheap +3's and realize that you're not really losing that much training time.

A second alternative if you're looking to do high-risk activity where you're planning on dying, but only do that kind of thing once in awhile, is to use a jump clone. Losing out on one day of your implant boost doesn't hurt terribly much in the long run. Compared to having your mapping wrong it's nothing.

I find a good system is to use 2 jump clones so I have one body with +5's, one with +3's for medium risk stuff, and one empty or with combat implants for PvP or other high-risk activity. Swap to the appropriate one when needed and you can get a good balance between fast training and freedom to risk your head.
Derath Ellecon
University of Caille
Gallente Federation
#9 - 2014-01-02 18:17:42 UTC
Caleb Seremshur wrote:
Batelle wrote:
you're free to remap to a balanced spread and not use learning implants.

Learning implants are an important isk-sink.


his point is that not using them will put you at a large disadvantage against someone else that started playing at the same time as you who did use them.



And?

As everyone else has said, it is part of the risk/reward kind of choices which are the cornerstone of eve.

Nobody is putting a gun to your head and saying you HAVE to remap or use implants. We all get the same base rate SP/hr.

What you choose to do beyond that is your choice. Where is the problem?

As an example I have never used beyond +3 implants due to my living in relatively harse EVE environments. Yes I train slower than the HS carebear flying around with his +5's. But that was my choice.

Also, beyond your 1st to 2nd year (and definitely beyond) it becomes far less critical. At my stage of the game already (which is nothing compare to many) I can already fly more ships than I have ever had time or isk to try.
Batelle
Federal Navy Academy
#10 - 2014-01-02 18:24:43 UTC
Caleb Seremshur wrote:
Batelle wrote:
you're free to remap to a balanced spread and not use learning implants.

Learning implants are an important isk-sink.


his point is that not using them will put you at a large disadvantage against someone else that started playing at the same time as you who did use them.



which basically means, "I don't want to have to do something so the rewards of it should be removed." which is not very compelling. Furthermore, Eve is not a race against people who started Eve at the same day as you.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Jessica Danikov
Network Danikov
#11 - 2014-01-02 18:24:53 UTC
Yes, but when you start playing EVE, most people will have been playing anywhere from a month to ten years longer than you, so there's always going to be a SP disparity and doing away with implants, remaps, etc. won't change that.

Implants have a nice spread of risk vs. reward that I don't think needs changing- as Xero says, maybe there needs to be better education, the UI needs to be more clear, or more people need to learn to use EVEMon :P
Derath Ellecon
University of Caille
Gallente Federation
#12 - 2014-01-02 18:28:03 UTC
Xero Rico wrote:
I agree that I'd rather plug in implants with interesting bonuses when I felt like risking those. And I also do spend less time in low sec and null because I have stupid +4's in and I'm trying to get training for this-or-that over with as quickly as possible. So in general I'd say I'm in favor of getting rid of the attribute-only implants. I'd think the "isk sink" will remain safe as people would just use a different set of implants.


This type of argument has never made sense to me.

You can't go do risky things because of the +4 implants? Make a jump clone. Heck put some relatively cheap +3's in the clone and you won't even lose that much training time overall.

So you'd be happier training more slowly (losing your +4 implants) as long as everyone loses theirs as well? I never realized the "keeping up with the joneses" concep was so pervasive in EVE.

I mean seriously, are you trying to train for this or that as quickly as possible for yourself, or are you trying to catch up to someone else? If you are trying to catch up then well, the lack of implants for everyone simply means you will be behind whomever you are chasing equally anyhow. If you are trying to train quickly for yourself, well same question as above? You would be happy losing that ability to train faster as long as nobody else can either?


Ice Dealer
Ice Dealer Corporation
#13 - 2014-01-02 18:30:54 UTC
Batelle wrote:
you're free to remap to a balanced spread and not use learning implants.

Learning implants are an important isk-sink.


There has been talk before about booster like implants. Similar to the Cerebral Accelerator. It would be great to have both in the game.
Example:
Basic Cerebral Ocular - +1 Perception for 30 Days
Advanced Cerebral Memory Augmentation - +3 Memory for 30 Days.
Standard Cerebra Neural Boost - +5 Willpower for 30 Days.

If you get podded, you keep them. Perhaps they should cost the same, or a bit less considering they only last 30 days.

That way they are a 30 day isk sink that doesn't prevent PVP.

Not my idea, it's been posted many times, and many people seemed to like the idea.
Batelle
Federal Navy Academy
#14 - 2014-01-02 18:45:06 UTC
Ice Dealer wrote:
Batelle wrote:
you're free to remap to a balanced spread and not use learning implants.

Learning implants are an important isk-sink.


There has been talk before about booster like implants. Similar to the Cerebral Accelerator. It would be great to have both in the game.
Example:
Basic Cerebral Ocular - +1 Perception for 30 Days
Advanced Cerebral Memory Augmentation - +3 Memory for 30 Days.
Standard Cerebra Neural Boost - +5 Willpower for 30 Days.

If you get podded, you keep them. Perhaps they should cost the same, or a bit less considering they only last 30 days.

That way they are a 30 day isk sink that doesn't prevent PVP.

Not my idea, it's been posted many times, and many people seemed to like the idea.


This is a decently interesting idea, but there's no reason to have them persist if you die. Unless you're going on suicide roams all the time you shouldn't be getting podded very often. The other issue is that part of the value of implants is that they're persistent. If you take that away, they're no longer an investment. Also, if these stacked on top of implants, its just another way that more isk = faster training.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

hmskrecik
TransMine Group
Gluten Free Cartel
#15 - 2014-01-02 18:48:35 UTC  |  Edited by: hmskrecik
Mag's wrote:
Risk verses reward. You set your attributess towards certain skills, the reward is faster skill training. The risk is having to train other skills at a slower speed. As others have pointed out, you can always set them somewhat equally, or place 2 higher than others.

I understand what you wrote but I don't buy it. Of course, there is all this choices and consequences bullshit but in my opinion it doesn't add meaningful depth to the game. To me it's an annoyance at best and min-max optimizing at worst. Not to the point when I would lead a crusade against it but anyway if CCP decided to remove it from the game, I would be one of those who'd welcome this decision.

P.S. It's "versus".
Derath Ellecon
University of Caille
Gallente Federation
#16 - 2014-01-02 18:55:36 UTC
hmskrecik wrote:
Mag's wrote:
Risk verses reward. You set your attributess towards certain skills, the reward is faster skill training. The risk is having to train other skills at a slower speed. As others have pointed out, you can always set them somewhat equally, or place 2 higher than others.

I understand what you wrote but I don't buy it. Of course, there is all this choices and consequences bullshit but in my opinion it doesn't add meaningful depth to the game. To me it's an annoyance at best and min-max optimizing at worst. Not to the point when I would lead a crusade against it but anyway if CCP decided to remove it from the game, I would be one of those who'd welcome this decision.

P.S. It's "versus".



Don't buy what? Implants have never been, nor ever will be a requirement. If they are such an annoyance you are free to choose to ignore their existence.
hmskrecik
TransMine Group
Gluten Free Cartel
#17 - 2014-01-02 19:05:33 UTC
Derath Ellecon wrote:
Don't buy what? Implants have never been, nor ever will be a requirement. If they are such an annoyance you are free to choose to ignore their existence.

The talk is about attributes.

I don't buy the "risk vs. reward" rhetoric applied to this particular part of the game mechanics. It's more like yet another thing to be maintained. I can live with it and without it I would be at least as happy as I am. In either case, the way I play the game wouldn't change much, if at all, which in itself is a good reason to remove it. On the other hand it is equally good reason not to invest dev time into said removal.
Xero Rico
Strategic Exploration and Development Corp
Silent Company
#18 - 2014-01-02 19:06:57 UTC
Derath Ellecon wrote:
Xero Rico wrote:
I agree that I'd rather plug in implants with interesting bonuses when I felt like risking those. And I also do spend less time in low sec and null because I have stupid +4's in and I'm trying to get training for this-or-that over with as quickly as possible. So in general I'd say I'm in favor of getting rid of the attribute-only implants. I'd think the "isk sink" will remain safe as people would just use a different set of implants.


This type of argument has never made sense to me.

You can't go do risky things because of the +4 implants? Make a jump clone. Heck put some relatively cheap +3's in the clone and you won't even lose that much training time overall.

So you'd be happier training more slowly (losing your +4 implants) as long as everyone loses theirs as well? I never realized the "keeping up with the joneses" concep was so pervasive in EVE.

I mean seriously, are you trying to train for this or that as quickly as possible for yourself, or are you trying to catch up to someone else? If you are trying to catch up then well, the lack of implants for everyone simply means you will be behind whomever you are chasing equally anyhow. If you are trying to train quickly for yourself, well same question as above? You would be happy losing that ability to train faster as long as nobody else can either?




Bro, did you read the rest of my post? Making a jump clone and using cheaper implants is exactly what I said to do.

I would just rather have everyone putting interesting implants in their heads and fighting more, rather than having to worry about losing training time.
Batelle
Federal Navy Academy
#19 - 2014-01-02 19:14:06 UTC
Xero Rico wrote:

Bro, did you read the rest of my post? Making a jump clone and using cheaper implants is exactly what I said to do.

I would just rather have everyone putting interesting implants in their heads and fighting more, rather than having to worry about losing training time.


There need to be more affordable "interesting" implants for slots 1-5 for this to happen. There are already plenty of interesting and affordable slots for 6-10. If you're not already fitting betas or basics, there's not much else to use unless you want to put in an amount of isk that becomes prohibitively expensive. Personally I think having betas or basics along with some hardwires is fine.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Mag's
Azn Empire
#20 - 2014-01-02 19:16:22 UTC  |  Edited by: Mag's
hmskrecik wrote:
Mag's wrote:
Risk verses reward. You set your attributess towards certain skills, the reward is faster skill training. The risk is having to train other skills at a slower speed. As others have pointed out, you can always set them somewhat equally, or place 2 higher than others.

I understand what you wrote but I don't buy it. Of course, there is all this choices and consequences bullshit but in my opinion it doesn't add meaningful depth to the game. To me it's an annoyance at best and min-max optimizing at worst. Not to the point when I would lead a crusade against it but anyway if CCP decided to remove it from the game, I would be one of those who'd welcome this decision.

P.S. It's "versus".
You may not agree, that's fine. But Eve is built on choices and the consequences of them. As well as risk versus reward.

P.S. It's also not "attributess", but sh*t happens sometimes. Blink Thanks anyway.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

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