These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Exploration Questions: Preparing for the Jump from High-Sec to Low and/or Null

Author
L'ouris
Have Naught Subsidiaries
#21 - 2014-01-02 16:16:31 UTC
Aeliana Augusta wrote:
Thanks for the replies. I'm actually pretty set on low-sec exploration knowledge from this thread, and I suspect it'll help others that will search and see this later. I'm going to look for some low-traffic low-sec systems and do some exploration after this post ;)

One other thing I noticed people talking about - for when I do eventually get into a cov ops exploration ship with the full cloak - is some say avoid player-run nullsec and do your exploration in NPC nullsec.

Could someone elaborate on that? I've seen some things about drag bubbles in nullsec with cargo containers in them which would pull a cov ops even out of their warped cloak fun mode, and that this makes gate-to-gate travel in null a nightmare, but I'm guessing those are going to be more in player-run null, or both?

Not sure if - when it comes to be cov ops exploration time - I'm going to want to stick to certain parts of null.


meh.

null sec lets folk use bubbles and all that other decloaking stuff. NPC or player SOV. Null sec tends to be emptier than Low sec. Survival tactics are the same in low and Null and even High sec under war dec. All the same player skills ( no skill queue needed! )
Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#22 - 2014-01-02 16:23:00 UTC  |  Edited by: Aeliana Augusta
L'ouris wrote:
Aeliana Augusta wrote:
Thanks for the replies. I'm actually pretty set on low-sec exploration knowledge from this thread, and I suspect it'll help others that will search and see this later. I'm going to look for some low-traffic low-sec systems and do some exploration after this post ;)

One other thing I noticed people talking about - for when I do eventually get into a cov ops exploration ship with the full cloak - is some say avoid player-run nullsec and do your exploration in NPC nullsec.

Could someone elaborate on that? I've seen some things about drag bubbles in nullsec with cargo containers in them which would pull a cov ops even out of their warped cloak fun mode, and that this makes gate-to-gate travel in null a nightmare, but I'm guessing those are going to be more in player-run null, or both?

Not sure if - when it comes to be cov ops exploration time - I'm going to want to stick to certain parts of null.


meh.

null sec lets folk use bubbles and all that other decloaking stuff. NPC or player SOV. Null sec tends to be emptier than Low sec. Survival tactics are the same in low and Null and even High sec under war dec. All the same player skills ( no skill queue needed! )


Thanks!

If I join a null-sec corp (later when I have a ton of SP and am comfortably exploring in a cov-ops solo), will my options for null-sec exploration become better, or worse? Will I have to avoid certain null systems I used to explore?

I'm thinking somewhere down the line I'm going to want to join one just for the sake of playing with other people, everyone says corps are what makes EVE fun. Though as people have said in this thread, there's no point joining corps for exploration; but I may want to join one for FW PvP or something, and not totally sure what features of a corp I should look for in that case, and what features to avoid.
L'ouris
Have Naught Subsidiaries
#23 - 2014-01-02 16:30:02 UTC
joining a good corp is always a good idea unless the very thought of being in social contact makes your skin crawl.

impact on exploration is negligible. flying in blue space puts you in competition for the good sites with everyone else ( hence my neutral alt ) but blues 'normally' don't shoot you. think high sec but with better lootz.

i would recommend trying to join a corp for just about everything you would ever want to do in Eve. Working with folk and against them is what really makes the game shine.
Demica Diaz
SE-1
#24 - 2014-01-02 16:37:33 UTC
From personal experience, null sec is the most serene space to do exploration. Specially NPC null sec. But I would not suggest it for low SP and in Imicus to enter null. Problem lies not in danger of null but more of site scanning. You will spend quite long time to scan down sites in imicus and when you finally scan down one, it might be quite difficult to crack the hacking system. So you will end up seeing sites getting blown up more often than loot.

Low sec is a good start. I would like to suggest also that take survival as main thing to learn from low sec, and all kinds of fancy tricks people use to find you and how to counter them. Because in future when you will be flying T3 in null with cargo of 5 billion in loot, last thing you want to be, is unexperienced in survival/"know how".
Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#25 - 2014-01-02 16:50:38 UTC  |  Edited by: Aeliana Augusta
Edit
Macookta
Center for Advanced Studies
Gallente Federation
#26 - 2014-01-02 23:38:42 UTC
It sounds like you're pretty set on low sec already, but as another new player in about the same situation, I figured I'd throw in my 2 ISK. Just a warning, I'm pretty much as new as you, with only ~1m SP, so I really know nothing.

Personally, I tried both high sec and low sec at first, but high-sec didn't have enough loot and low-sec resulted in my ship blowing up way too much. I decided null-sec might be worth a try considering my puny Imicus was worth almost nothing and I had at least accumulated 30m ISK or so with the loot from high and low-sec to replace as many ships as I needed.

I took the dive in an Imicus fitted with nothing but a core probe launcher, a relic analyzer, and a data analyzer. In my first few days, I died quite a lot (mostly from gatecamps) and the sites were pretty hard with my limited skills. After a bit more research into fits, I started training skills and adding more modules. I ended up with nearly the same fit as you have in your original post, but I opted for warp core stabilizers instead of nanofiber structures. The stabs have only saved me once, but I've also only had one run-in with a hostile since I got them.

Two weeks later, I'm now making what I think is a decent amount of money with null-sec exploration. I haven't died in four days just by watching local and using d-scan to look for potential threats. I hardly ever rely on my cloak other than to use the cloak/MWD trick when warping from a gate with other ships near it; I usually just run when I see other probes and I'm at a site. Three nights ago, my null-sec haul brought in 200m for a few hours of work, and last night, I got 300m. You might have different luck if you play during peak times, since I only really explore when there are <30k players online. I also generally skip data sites unless I'm on a dry streak and just want a little bit of loot.

However, as other people have pointed out, exploration can be very luck-based and there is competition even out in deep null-sec. I have sometimes gone hours at a time without finding a single site because other explorers have taken them all. There is also the added challenge of safely getting in and out of null-sec since gates tend to be heavily camped. I have found two gates that are relatively safe at the times I play, but I always use the map to check for active pilots and ships destroyed. Recently, I've taken to scanning down wormholes and using those to make my return trip to high-sec, but I might just be insane.


Overall, I'd definitely recommend null-sec exploration as long as you're ready to lose some ships early on while you get used to things. I've found that it's not nearly as unsafe as people say. Try the different regions of null-sec and see where you have the most success. I won't give away exactly where I explore these days, but I've spent time in at least 10 different regions of null-sec figuring out which was best for me. (Just stay away from drone space. I spent three hours roaming around just to find that there are no relic or data sites there)
Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#27 - 2014-01-02 23:46:58 UTC  |  Edited by: Aeliana Augusta
^^ Yep, I hear you. I finished a few hours run in low-sec a few hours ago (started around 12PM EST, finished around 4PM EST, not sure if that's peak time in EVE? I thought US prime time would be), and made out with the loot. Good times Big smile

So at least I had the low-sec experience, and avoided plenty of nasty pirates with corp names like "Mom and Pops Ammo Shop" with giant bounties on their heads. Lol

Loot was, surprisingly, not much more profitable than high-sec, I literally ran around for a few hours in Khanid low sec area, but the competition seemed even worse. Had about 60 low-sec jumps and netted about 20m (not running a cargo scanner, but I made it my priority to grab data/parts/materials). I chatted with a guy who offered to split a relic site with me and he said how it's ridiculous and he can't wait to get to a cov ops and out to null sec with better loot and less competition. Maybe I just had bad luck? The guy said there were a lot of low-sec explorers. Maybe I should've gone toward the anti-explorer stealth bomber role? Twisted

I might jump into null sec with my cheapo ship. Not much to lose and seemingly a lot more to gain. Of course I know this is a slow drip-feed of the next high until I'm flying a T3 all-in-one exploration Proteus or something.
Marcus Avon
New Eden Fedo Lovers Society
#28 - 2014-01-03 09:26:23 UTC  |  Edited by: Marcus Avon
Aeliana Augusta wrote:
Loot was, surprisingly, not much more profitable than high-sec, I literally ran around for a few hours in Khanid low sec area, but the competition seemed even worse. Had about 60 low-sec jumps and netted about 20m


I can confirm that the loot in low sec seems to be not much better than high, at least in my experience. If I'm going to risk my life, I at least want a decent payoff at the end of the rainbow so I'm seriously thinking about spending more time in null as well.

I have considered fitting out an interceptor for null exploration since inties are immune to bubbles, but a couple of vets I have talked to have advised against it although I'm still not sure why it wouldn't work....

Either way an interceptor is still a long way off - skill wise - so I think my first expeditions to null will involve nothing more impressive than a humble T1 explorer.
Cara Forelli
State War Academy
Caldari State
#29 - 2014-01-03 14:22:58 UTC
Marcus Avon wrote:
I have considered fitting out an interceptor for null exploration since inties are immune to bubbles, but a couple of vets I have talked to have advised against it although I'm still not sure why it wouldn't work....


An interceptor would struggle immensely with the hacking mini-game, so you'd mostly just blow up the loot. If you're in NPC null or somewhere you are allowed to dock and switch ships though, having an interceptor to carry your loot out past gate camps can be quite useful.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#30 - 2014-01-03 15:00:18 UTC  |  Edited by: Aeliana Augusta
Cara Forelli wrote:
Marcus Avon wrote:
I have considered fitting out an interceptor for null exploration since inties are immune to bubbles, but a couple of vets I have talked to have advised against it although I'm still not sure why it wouldn't work....


An interceptor would struggle immensely with the hacking mini-game, so you'd mostly just blow up the loot. If you're in NPC null or somewhere you are allowed to dock and switch ships though, having an interceptor to carry your loot out past gate camps can be quite useful.


I can see that. Just spent the past few hours in null and blew up half the containers.

Still made 10x more than I did in low-sec with the containers that survived.
Iria Ahrens
Space Perverts and Forum Pirates
#31 - 2014-01-03 17:13:11 UTC
It's all RNG and competition. But in general the lower the truesec the more containers and the more loot per container, and the harder the hacking game. A high sec data site might have 2-3 containers. A LS might have 4-6.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Marcus Avon
New Eden Fedo Lovers Society
#32 - 2014-01-03 17:45:22 UTC  |  Edited by: Marcus Avon
Cara Forelli wrote:
An interceptor would struggle immensely with the hacking mini-game, so you'd mostly just blow up the loot. If you're in NPC null or somewhere you are allowed to dock and switch ships though, having an interceptor to carry your loot out past gate camps can be quite useful.


Yeah that makes sense, I really hate it when the containers explode, especially if I know something nice is inside. I guess low scan strength would also be an issue but at least you can do that while you're cloaked.

I'm just going to have to work on my bubble avoidance skills although I have been toying with the idea of escaping null by following multiple wormhole chains until I find a hi sec exit. Does anyone do it that way or is it even more dangerous than running a bubble camp? I don't plan on saying hi to any sleepers or residents while in WH space, just scanning down other WH's to attempt an exit into back into hi sec.
Jessi Burns
24th Imperial Crusade
Amarr Empire
#33 - 2014-01-03 18:12:18 UTC
I would like to add that cloak is not a necessity, only a luxury. I never use cloak and I spend the majority of my time exploring low sec. It is important to note that I also spent quite a bit of time wandering around systems until I found some that were normally lower populated. Also, learn to use a least used route back to your high sec home base. I average about 20 mil+per hour in low sec. I also run both relic and data sites. Blue prints are very profitable when you also take up some manufacturing. I've only ever lost 1 ship and it was because I got lazy. I replaced it within the hour.
Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#34 - 2014-01-03 18:26:19 UTC
Jessi Burns wrote:
I would like to add that cloak is not a necessity, only a luxury. I never use cloak and I spend the majority of my time exploring low sec. It is important to note that I also spent quite a bit of time wandering around systems until I found some that were normally lower populated. Also, learn to use a least used route back to your high sec home base. I average about 20 mil+per hour in low sec. I also run both relic and data sites. Blue prints are very profitable when you also take up some manufacturing. I've only ever lost 1 ship and it was because I got lazy. I replaced it within the hour.


So manufacturing is worth investing the time in it if someone is a regular explorer, rather than just selling the blueprints?

Hmm. Might look into that.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#35 - 2014-01-04 00:50:03 UTC
One more thing about cloaks, and a reason to look at cloaking 4 before going for covert ops:

As people have said, t1 cloaks are basically only useful for going AFK in space because of the 90% velocity reduction. Even if your on a t1 ship, you may want to look into a t2 cloak and Microwarpdrive (if you can fit it). This allows you to pulse the mwd and activate cloak when entering a gate camp. If you cancel the cloak and warp when the mwd finishes you will warp instantly making it very hard to target you beforey ou get away. This works because t2 cloaks have a 75% velocity reduction instead of 90%. You ship can warp when it is at 75% of its full speed heading towards the destination. Microwarpdrives give a 500% speed boost. With a mwd and prototype cloak you will only be going at 50% of your full speed when the mwd cycle finishes, but with a t2 cloak you will be going at 125% of your normal speed allowing for the warp.

Obviously with covert ops ships, the covert cloak makes the point moot, but training t2 cloaks takes only three days or so, but training covert ops takes around two weeks.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#36 - 2014-01-04 01:26:38 UTC  |  Edited by: Aeliana Augusta
BeBopAReBop RhubarbPie wrote:
One more thing about cloaks, and a reason to look at cloaking 4 before going for covert ops:

As people have said, t1 cloaks are basically only useful for going AFK in space because of the 90% velocity reduction. Even if your on a t1 ship, you may want to look into a t2 cloak and Microwarpdrive (if you can fit it). This allows you to pulse the mwd and activate cloak when entering a gate camp. If you cancel the cloak and warp when the mwd finishes you will warp instantly making it very hard to target you beforey ou get away. This works because t2 cloaks have a 75% velocity reduction instead of 90%. You ship can warp when it is at 75% of its full speed heading towards the destination. Microwarpdrives give a 500% speed boost. With a mwd and prototype cloak you will only be going at 50% of your full speed when the mwd cycle finishes, but with a t2 cloak you will be going at 125% of your normal speed allowing for the warp.

Obviously with covert ops ships, the covert cloak makes the point moot, but training t2 cloaks takes only three days or so, but training covert ops takes around two weeks.


Right. I can completely understand the advantages now considering I had my first death after almost half a day of null-sec farming in a fairly quiet region, when I was jumping gate-to-gate in my T1 frig, and I realized I had warped into a new system where I was suddenly webbed and burnt down because my index finger was in autopilot mode just jumping through systems where I saw too many players and hitting "warp to 0" on the next gate in route. It was a feeling of "wait, why am I not warping away from this gate" and "oh, here's my first death". Big smile

Though looking back, not sure if I could've done anything to survive this situation (best option in a T1 frig is probably turn back toward gate and try to AB and jump through where I came?), I don't think any bookmark methods would've helped that much,I probably could've avoided it if I paid more attention on the star map to my current course more frequently with statistics (pilots in system, traffic, ships destroyed recently). Most guides on T1 frig null sec survival start and end at "stay the f out". Lol

It's pretty easy to get in a routine of being careless jumping gate to get in remote systems when it's off-hours, and then 4 hours of playing blows by and you're into peek time and you haven't checked the route that was quiet when you plotted it a while ago.

All in all though null sec exploration in a frig seems very doable, just at the cost of being a hunrded times more cautious and alert than being in a cov ops. I've read posts around the web where people say if you're in a cov ops and jump into a camp, who cares, just mwd+cloak burn a path clear of them all up or down to 200km and make a bookmark.

Until then I'll check my route more often with my frig. Cool
Cara Forelli
State War Academy
Caldari State
#37 - 2014-01-04 05:24:39 UTC
Aeliana Augusta wrote:
It's pretty easy to get in a routine of being careless jumping gate to get in remote systems when it's off-hours, and then 4 hours of playing blows by and you're into peek time and you haven't checked the route that was quiet when you plotted it a while ago.


Gate camps are found most often near high sec and in narrow pipes (several systems in a row with only two jump gates in each). If you spend enough time in a region you will start to learn which gates are camped often as well. Of course, that kind of experience won't keep you 100% safe, but it helps.

You probably already know this, but if there are others in local warp to nearby celestials and check the gate with dscan. It won't help you avoid camps on the other side, but at least you won't warp in to one in the same system. Bouncing from celestials will also help you avoid bubbles, because they are often set up to catch people warping directly from gate to gate.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Omega Sunset
Black.Omega
#38 - 2014-01-04 11:31:42 UTC
Aeliana Augusta wrote:
As a new player with low SP, I can focus in one of two directions, either solid at exploration relic/data, or toward combat. If I split, I'll be jack of all trades. At least this is how I understand things. A lot of my scanning skills should be pulled up to 3 or 4 first. (archaeology, hacking, the different astronometric ones).
ehh I started first with combat and exploration, it all trains pretty fast together (though combat training will seem to never end). Just wait until it's taking over a month for just one skill in other things he-he. I like my T2 Buzzard, still fly it a lot, and having missiles maxed really helps. But once into a T3 explorer, making sure you have some real combat skills is serious business. Exploration is far from void of combat situations, even radar sites in highsec sometimes have battleships.

—Ω—

Cara Forelli
State War Academy
Caldari State
#39 - 2014-01-04 14:16:36 UTC
Omega Sunset wrote:
even radar sites in highsec sometimes have battleships.


Ermm...no. Rats in high/low/null data and relic sites were removed in Odyssey. Wormhole space is the only place where rats spawn in these sites.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Macookta
Center for Advanced Studies
Gallente Federation
#40 - 2014-01-04 19:23:31 UTC  |  Edited by: Macookta
Marcus Avon wrote:


I'm just going to have to work on my bubble avoidance skills although I have been toying with the idea of escaping null by following multiple wormhole chains until I find a hi sec exit. Does anyone do it that way or is it even more dangerous than running a bubble camp? I don't plan on saying hi to any sleepers or residents while in WH space, just scanning down other WH's to attempt an exit into back into hi sec.


This is exactly the route I've been taking lately. I've safely made it out of nullsec with hundreds of millions of ISK worth of exploration loot by following wormhole chains. I think I've made the trip five times so far, and although I always mash d-scan to check for threats, I still haven't even seen another player. For my last two expeditions into nullsec, I even made the trip from high to null with wormholes, completely avoiding the hassle of finding a safe gate.

I think you should be fine as long as you're careful, though other people might have had worse experiences than me.