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CSM Ripard Teg's "Gateway drug" blog

Author
Benny Ohu
Royal Amarr Institute
Amarr Empire
#141 - 2013-12-28 13:42:55 UTC  |  Edited by: Benny Ohu
Katrina Oniseki wrote:
Benny Ohu wrote:
yeah i remember a dev saying something along the lines of 'having rats in pve act more like players is a goal'

also having pve fits the same as pvp fits would be a lot better. not having to warp out -every time- something appears on dscan and having the capability of fighting for the site would be great


On the other hand, when already struggling with a pissed off NPC vindicator... I'd not be too encouraged to see a player show up too.

the current situation is 'see someone on scan, warp out'

the one you're presenting is 'having trouble with npcs, see someone on scan, warp out'

this leaves room for 'doing pve, see someone on scan, get ready to kick some git's arse out of here' were you not having trouble with the npcs

besides that, 'having pve rats act more like players' and 'allowing players to use pvp fits in pve' doesn't need to mean pve is as difficult as fighting a player. hopefully, it'd just be a lot more interesting and open up some more room for emergent gameplay
James Amril-Kesh
Viziam
Amarr Empire
#142 - 2013-12-28 13:51:01 UTC
Ishtanchuk Fazmarai wrote:
James Amril-Kesh wrote:
You can't be serious...


Why shouldn't I? If the missions were key to third parties (the players being affected by the outcome), such third parties should be protected by a game mechanic.

The player whose interest could be harmed by a succesful mission would wish to be assured that nobody would blob the NPCs, and the player whose interest could be harmed by a failed mission would wish to be assured that nobody would blob the mission runner.

Third party player stakes would allow for third party NPC intervention as a check & balance system.

Why shouldn't I be allowed to interfere?
Do you not understand what a sandbox is?

Enjoying the rain today? ;)

Ishtanchuk Fazmarai
#143 - 2013-12-28 14:15:30 UTC
James Amril-Kesh wrote:
Ishtanchuk Fazmarai wrote:
James Amril-Kesh wrote:
You can't be serious...


Why shouldn't I? If the missions were key to third parties (the players being affected by the outcome), such third parties should be protected by a game mechanic.

The player whose interest could be harmed by a succesful mission would wish to be assured that nobody would blob the NPCs, and the player whose interest could be harmed by a failed mission would wish to be assured that nobody would blob the mission runner.

Third party player stakes would allow for third party NPC intervention as a check & balance system.

Why shouldn't I be allowed to interfere?
Do you not understand what a sandbox is?


Oh, but you can interfere. You can lose all the ships you want to CONCORD, as in any other place of the game.

Roses are red / Violets are blue / I am an Alpha / And so it's you

James Amril-Kesh
Viziam
Amarr Empire
#144 - 2013-12-28 14:23:27 UTC
Why do you demand CONCORD protection be extended to simple interference with PVE?

Enjoying the rain today? ;)

Benny Ohu
Royal Amarr Institute
Amarr Empire
#145 - 2013-12-28 14:25:19 UTC
i agree

also, when someone undercuts my sell order, they should be concorded.
Ishtanchuk Fazmarai
#146 - 2013-12-28 14:29:48 UTC
James Amril-Kesh wrote:
Why do you demand CONCORD protection be extended to simple interference with PVE?


Re-read what i wrote. It's player generated PvE which affects other players else than the mission runner and the wannabe gankers. CONCORD is a NPC third party that protects the interests of the player third parties affected by the mission.

A player shall win and another shall lose depending on how the mission turns, but they don't have any control on the mission as it's been delivered anonymously to a unknown misison runner. Why should they be affected by a win earned through cheating (mission runner brings a blob) or a miss caused by ganking?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Benny Ohu
Royal Amarr Institute
Amarr Empire
#147 - 2013-12-28 16:01:30 UTC
if the idea hinges on deliberately restricting emergent gameplay to such an extent, it's a bad idea
EI Digin
irc.zulusquad.org
#148 - 2013-12-28 17:56:52 UTC
Ishtanchuk Fazmarai wrote:
All that is nice and dandy... but let's remember that people is PLEXing their accounts with mission farming.


Please don't tell me that you think people who farm missions for PLEX are entitled to that PLEX every month.

Because we all know people of all types would be picking up the slack.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#149 - 2013-12-28 20:32:33 UTC
I don't know.

I have a feeling that CCP is only successful is because they are the only game in their niche.

The certainly have no part in helping new players for example.

All it will take is one game that is slightly better to be ruined.

And making spinoffs that are failures like Dust doesn't help the situation.

Maybe Valkyrie will be more successful though.

I mean the Oculus Rift is amazing and any product that works with it has that going for it.

Anyways...

I don't really care either way other than I like to see the EVE player base cry tears when they are continually abused by a company.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#150 - 2014-01-01 23:40:33 UTC  |  Edited by: Infinity Ziona
Captain Tardbar wrote:
I don't know.

I have a feeling that CCP is only successful is because they are the only game in their niche.

The certainly have no part in helping new players for example.

All it will take is one game that is slightly better to be ruined.

And making spinoffs that are failures like Dust doesn't help the situation.

Maybe Valkyrie will be more successful though.

I mean the Oculus Rift is amazing and any product that works with it has that going for it.

Anyways...

I don't really care either way other than I like to see the EVE player base cry tears when they are continually abused by a company.

I think you're correct. EVE is a fantastic game imo but CCP is amateurish, nepotist, and ignorant of its main playerbase. They've had a good run because there hasnt been a competitor but like you said when that changes the 80% of its customers it ignores might decide they're tired of being 2nd class subscribers.


EI Digin wrote:
Ishtanchuk Fazmarai wrote:
All that is nice and dandy... but let's remember that people is PLEXing their accounts with mission farming.


Please don't tell me that you think people who farm missions for PLEX are entitled to that PLEX every month.

Because we all know people of all types would be picking up the slack.

While I don't agree that Concord should intervene in low security space you're obvious feelings of entitlement to interfere with and disrupt missions in low as easily and safely as you currently can is just as carebear as wanting Concord protection.

In any pvp / pve engagement both carebear's and pvprs expect 100% success and safety. I believe that is a bad thing. No one can be criticized for not wanting to PvE in low when they necessarily have to fit against known damage types, are so easily probed out and fitting against them is so effective and easy.

Something as simple as timers on acceleration gates (1 ship per 60 seconds), extra spawns to aggro nuetral interlopers, omni damage npcs so all pve'rs can omni tank and similiar changes to make pve'rs able to defend against pvp'rs would be useful to make pve in low less suicidal.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#151 - 2014-01-02 00:44:09 UTC  |  Edited by: Wacktopia
DUST and Valkerie could make very good entry points for the EVE universe but not necessarily for EVE, the game, itself.

EVE's strength is, and always has been, it's player-driven content and anything-can-happen style. Using a console FPS and an arcade space shooter as an entry point to a complicated and established MMO is a big ask.

There is one exception to this that I can think of; you make friends with some DUST / Valk players that also play EVE and they convince you to give EVE a go and stick. I can see this working.

I am very excited about the marketing Valkerie will potentially provide for the EVE universe. I think it's a positive thing. But I agree with Ripard [Jester] that relying on it as a primary marketing strategy may be limiting.

Of course, all this is assumption because Hilmar's official reply has been NDA-wiped. From what I can see recently there has been a step up in the marketing of EVE. I've certainly seen more targeted ad's pop up on websites recently.

Inviting new players into the EVE universe is always going to be a tricky sell. The "I was there" video went some way to make a prospective player feel that they could become part of something great. I think a slightly grittier, less polished version of that would work well.

If ever I want to show someone EVE I always head straight for the Dominion Trailer. That trailer makes me want to play EVE. It also shows the ambush, the loss, the mistakes, etc that make up EVE.

Finally, I believe there is also mileage in the live-vlogger community that is growning [twitch etc]. Supporting the player base to be able to create attractive broadcasts on live streaming sites will help bring in fans. Perhaps someone doesn't understand EVE or think they might be any good at it but if they watch a good fight on twitch go down then perhaps they'll be more tempted to give it a go, believing they can be a part of it.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Alavaria Fera
GoonWaffe
#152 - 2014-01-02 00:50:55 UTC
Hah, it has carriers assigning fighters instead of sentry drones.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#153 - 2014-01-02 00:54:02 UTC
Alavaria Fera wrote:
Hah, it has carriers assigning fighters instead of sentry drones.


It was made with the drone-assist nerf in mind. Blink

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Ishtanchuk Fazmarai
#154 - 2014-01-02 07:55:23 UTC
Wacktopia wrote:
DUST and Valkerie could make very good entry points for the EVE universe but not necessarily for EVE, the game, itself.

EVE's strength is, and always has been, it's player-driven content and anything-can-happen style. Using a console FPS and an arcade space shooter as an entry point to a complicated and established MMO is a big ask.

There is one exception to this that I can think of; you make friends with some DUST / Valk players that also play EVE and they convince you to give EVE a go and stick. I can see this working.

I am very excited about the marketing Valkerie will potentially provide for the EVE universe. I think it's a positive thing. But I agree with Ripard [Jester] that relying on it as a primary marketing strategy may be limiting.

Of course, all this is assumption because Hilmar's official reply has been NDA-wiped. From what I can see recently there has been a step up in the marketing of EVE. I've certainly seen more targeted ad's pop up on websites recently.

Inviting new players into the EVE universe is always going to be a tricky sell. The "I was there" video went some way to make a prospective player feel that they could become part of something great. I think a slightly grittier, less polished version of that would work well.

If ever I want to show someone EVE I always head straight for the Dominion Trailer. That trailer makes me want to play EVE. It also shows the ambush, the loss, the mistakes, etc that make up EVE.

Finally, I believe there is also mileage in the live-vlogger community that is growning [twitch etc]. Supporting the player base to be able to create attractive broadcasts on live streaming sites will help bring in fans. Perhaps someone doesn't understand EVE or think they might be any good at it but if they watch a good fight on twitch go down then perhaps they'll be more tempted to give it a go, believing they can be a part of it.


Well, Hilmar was quite more explicit about the hopes that Valkyrie could lure new players into EVE, in his interview for Wired:

http://www.wired.co.uk/news/archive/2013-12/24/eve-valkyrie

Quote:
How will the EVE integration work?

Right now we're not focussing too much on the crossover. We just did massive things with Dust 514. You can fire a missile from EVE and it lands on the ground in Dust. It's super epic. We see all this interesting crossplay between EVE and Dust but it's also super involved to do that level of gameplay. With Valkyrie it's more focussed, simple, elegant, fast-paced and nimble. Starting with too much interconnectivity we didn't feel is the right way to harness the core experience, which is super compelling. We've distilled something from EVE. EVE is notorious for being the game you love to read about, but now you can play Valkyrie -- just a little sample and maybe it leads you into the rabbit hole... (laughs)


How that translates into neglecting your hisec playerbase and their monies in favor of the noisiy but SMALL nullsec lobby, with a plan for THREE YEARS that means nothing (possibly good) for hisec and absolutely nothing for new players, can't be explained properly without quoting some Infinity Ziona:

Infinity Ziona wrote:

I think you're correct. EVE is a fantastic game imo but CCP is amateurish, nepotist, and ignorant of its main playerbase. They've had a good run because there hasnt been a competitor but like you said when that changes the 80% of its customers it ignores might decide they're tired of being 2nd class subscribers.


CCP and EVE are a "One hit wonder". And that's showing.

Roses are red / Violets are blue / I am an Alpha / And so it's you

James Amril-Kesh
Viziam
Amarr Empire
#155 - 2014-01-02 08:55:50 UTC
I'm looking forward to your "I'm leaving" post. I'm sure it'll be received as well as the others.

Enjoying the rain today? ;)

ZynnLee Akkori
Perkone
Caldari State
#156 - 2014-01-02 12:33:38 UTC  |  Edited by: ZynnLee Akkori
derp, dbl post....
ZynnLee Akkori
Perkone
Caldari State
#157 - 2014-01-02 12:49:11 UTC
James Amril-Kesh wrote:
I'm looking forward to your "I'm leaving" post. I'm sure it'll be received as well as the others.

Lol, I rest my case. This is the problem, concisely demonstrated. Sorry man, you gotta admit it's true. Lol

As many others have said, the game needs new people or it will die. Alts supported through PLEX bought in-game can't sustain Eve. We need a New Player Experience that keeps them completely away from all the sociopaths playing this game. New players should have the option to start the game in a special non-pvp wormhole space with a dozen or so systems where they will be able to live for the first half million or so skill points. These players are guided through the punishingly hard learning curve via complex missions with advanced AI, and learn to fight, mine, explore, and to use the in-game tools like scanners, contracts, and the map.
They should also be able to sign on to "Roles", that will hold their hand in how to choose their skills. Once they exit this starting area, they will be equipped with a good skill foundation, have flown several types of ships, be able to navigate and explore, and understand how to fight and maneuver.

You have to get people hooked on the game if you want them to stay. The vast majority of gamers these days are PvE, and their money spends just as well as PvP'ers. A new player who spends the first few weeks dying repeatedly to other players, getting scammed out of their ISK, being unable to comprehend the dizzying array of systems and tools they are expected to know, and being cursed and laughed at by the 'veterens' as they get podded certainly isn't going to instill in them a desire to stay.

Finding a decent corp isn't exactly easy either, what that with the legion of corps that invite, then scam and abuse anyone they can. Maybe this is part of the reason why so people find it safer to stay in an NPC corp and miss out on what *could* be the best in-game experience Eve has to offer.

In a nutshell, if people in game are sociopaths, people won't stay. The sociopaths have the upper hand, and the support of CCP.
NightCrawler 85
Phoibe Enterprises
#158 - 2014-01-02 13:24:23 UTC
I will fully admit i only read the first 2 or 3 pages, so this might already have been mentioned.

So far i have seen a lot of older players saying that new players are leaving because of this and that, that no one (or few) are staying, and that CCP needs to change things because obviously its not working.

And, i cant agree.
EVE has never been the kind of game that everyone, or even most, people can get into. Thats what makes the game unique, makes the people you play with "special". Sure most of the people that start the game quit within 6 months, but the ones that do stay often end up being highly addicted and stay around for years.
If EVE became "mainstream" i think some of the uniqueness would disappear, and a lot of the "atmosphere" would go with it.

No matter how much CCP changes the new player experience this wont change unless CCP drastically changes the game as a whole, and in that case you can say good bye to a lot of the vets (not counting the ones that keeps their accounts active just to make sure the skill que is still going).

For many of you, you started before CCP improved the tutorials, made it so "safe" to be a new player (thinking about the no scamming/ganking/baiting rules, that now also is applied to non rookie systems), and you managed to fight trough it and learned to love EVE for what it is, ruthless, harsh, frustrating, aggravating and annoyingly addictive.

Of course after some years you get burned out, you get bored, you want new things to do, but that has nothing to do with new players and why they leave, so a completely separate discussion all together.

So, what can be done to help new players?
Don't put all the responsibility on CCP. When you come across a new player help them out, answer questions, hang around in the help channel, warn the noob that is about to get scammed in Jita local, blow them up and then tell them what they could have done differently, point them towards corporations you know that can help that player learn.

EVE needs to remain harsh, but that does not mean that the players cant stop going "yarr" for a few minutes and remember how lost they felt when they first started Blink
Pak Narhoo
Splinter Foundation
#159 - 2014-01-02 13:32:06 UTC  |  Edited by: Pak Narhoo
ZynnLee Akkori wrote:
snip..
(upps wrong char quote...)

You know what happens if those new players who've been playing in a sealed off aquarium get released into the big wide sea with the sharks & Piranha's, do you?

It's the same why at some point animals being nurtured by humans cannot be put back into the wild.

Shielding of new players from the at times harsh environment that is EVE is not the solution.
ZynnLee Akkori
Perkone
Caldari State
#160 - 2014-01-02 13:43:26 UTC
No need to 'shield' them forever. Just long enough to give them a chance to get to know the game enough to love it. You gotta admit that the type of player (PK) who LIKES ganking is the extreme minority. Most people have no interest in doing it, and hate it when it happens to them. WHy would they play a game where what happens to them causes that sort of feeling?

As to the "Eve has 2 types of players: the vet sociopaths and the non-sociopath temporary targets" mentality? How long with the vet's with the army of free alts be able to maintain Eve? Has Eve ever, in 10+ years gone over 40k *paying* subscribers? Has it ever gotten to 30K *paying* subscribers?

But this simply highlights what I said earlier. I WANT to like Eve, and I WANT to play it long-term. It's the only Sci-Fi sandbox-ish game out there. Hell, it's one of the few sandbox games at all out there right now. But the game is only fun long term if you are willing to receive and possibly dish out PK behavior. There are many, many MMO's out there that manage to encourage both PvE and Pv playstyle in the same game.

Hell, I could probably be happy if they just got rid of most blobs, and the active encouragement CCP gives scammers. After all, I'm finally over 8 million SP, and can finally start maybe being effective at stuff.