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Player Features and Ideas Discussion

 
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Warp Threshold: Deep Space

Author
muhadin
Brutor Tribe
Minmatar Republic
#1 - 2011-11-23 05:08:33 UTC  |  Edited by: muhadin
1 light year is 63,239 Astronomical Units (AU) Eve is roughly 120 light years across at the farthest distance.

49.9 Minutes to travel 1 Light year in a Tier 1 Interceptor, or Covert Ops with t2 warp speed rigs, going 21.1 Au/s, which is currently the fastest possible speed.

Interceptors tier 1 and tier 2 should have a constant acceleration of warp past 150au since there are only a handful of systems in eve that are 200+ Au.

In short, you would be able to travel from system to system without using stargates, but at a time loss ofcourse.

Over lets say 200 au distance the ship starts accelerating to like 50 to 100 au/s or higher, alot of systems in even are less than a light year away but multiple jumps, this would create a whole new role for interceptors.

A warp threshold could be a point between systems any frigate could warp to, any other ship below 10au/s would take incredibly long times to reach your destination. It could be a structure that you activate to switch systems, not a gate, but a transfer array for system to system, and to go with a storyline, it could be these were the old ways of traveling star to star, and it normally took months and months, but now with technology at a higher level these arrays could be used for strategy.

Obviously it should have a distance limit, like not past 2 light years, so the use of gates would still be required, but you could get say 20 interceptors past a huge gate camp easily.

It does have a bit of a feel of black ops, but i thought i would share it, it would be pretty bad ass, giving you that real feel of the size of space, without slowing currently travel speeds. Its just a concept though, subject to change, but you never know what kind of ideas something like this can spark.

Enjoy, feedback is welcome.

"Love the Life you Live, Live the Life you Love"

Ismaus Taeus
The Scope
Gallente Federation
#2 - 2011-11-23 11:08:25 UTC
Traveling through the black? Advanced warp drive systems? Micro-jump engines?

That in conjunction with my warp drive arc idea, and you have a true space game. I keep forgetting, the reason I play eve is because I love to explore space! Not because I love business...
Daedalus Arcova
The Scope
#3 - 2011-11-23 12:06:29 UTC  |  Edited by: Daedalus Arcova
muhadin wrote:
Tier 1 Interceptor, or Covert Ops with t2 warp speed rigs, going 21.1 Au/s, which is currently the fastest possible speed.


Actually, the fastest possible warp speed with the ships currently in existence is 24.9AU/s But if you ever reach that speed, your skin starts to fall off and you turn into a lizard, leading to a dubious storyline about mating with your captain.
Morgan North
Dark-Rising
Wrecking Machine.
#4 - 2011-11-23 12:28:04 UTC
Well...

Here's a little idea:

Maybe stars will be selecteable as warp-in points. Only the closest of course. And then you... Warp to them. For quite a long time. And when you arrive... You arrive at target system's sun.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#5 - 2011-11-23 12:53:02 UTC
Morgan North wrote:
Well...

Here's a little idea:

Maybe stars will be selecteable as warp-in points. Only the closest of course. And then you... Warp to them. For quite a long time. And when you arrive... You arrive at target system's sun.

The old jumpgate system I believe did this, for a short time before instead just throwing you randomly into another system (not gate to gate).

Not a diplo. 

The above post was edited for spelling.

muhadin
Brutor Tribe
Minmatar Republic
#6 - 2011-11-23 14:26:28 UTC
Ismaus Taeus wrote:
Traveling through the black? Advanced warp drive systems? Micro-jump engines?

That in conjunction with my warp drive arc idea, and you have a true space game. I keep forgetting, the reason I play eve is because I love to explore space! Not because I love business...


Yeah it feels as if eve is missing the real feel of space, i mean the game is already pretty massive for a game, but its not massive in the prospect of deep space. And over 6k solar systems and no alien races, that seems pretty unlikely.

"Love the Life you Live, Live the Life you Love"

Jafit McJafitson
Viziam
Amarr Empire
#7 - 2011-11-23 16:02:58 UTC
Travel mecahnics are core elements of gameplay with a lot of other gameplay mechanics built on top of them. Changing them drasticly like this would change the game too much and too fast.

I do think that there are a lot of problems caused by the current travel mechanics, but if CCP were to implement this sugestion they'd have to do it in Eve 2.0
bartos200
Living Ghost
#8 - 2011-11-23 17:15:23 UTC
i like the idea of being able to warp between stars but i als know that if everyone does it there will be almost no pvp left

so it should take a decend amount of time to warp to the nearest star possebly by keeping the max warp speed unchanged and putting a max range on it i was thinking about 4 LY close to max jump range of most capital ships
(would take a freighter several days to do a max range warp :D)

but on the other hand if it takes too long it has no use either
Somal Thunder
Pator Tech School
Minmatar Republic
#9 - 2011-11-23 22:34:19 UTC
Maybe add a new region, expanding out from the outskirts of the dreaded drone regions, where deep-space travel is possible because... I don't know, the stars are bigger and that's why we can warp to them? Uncharted space with no gates... sounds interesting. Maybe I'm a day-dreaming sci-fi fanatic.
Spr09
Abyssal Echoes
Invidia Gloriae Comes
#10 - 2011-11-23 23:28:07 UTC
the problem with this idea is that people would warp to the jove regions and polaris
muhadin
Brutor Tribe
Minmatar Republic
#11 - 2011-11-25 16:11:57 UTC
Jafit McJafitson wrote:
Travel mecahnics are core elements of gameplay with a lot of other gameplay mechanics built on top of them. Changing them drasticly like this would change the game too much and too fast.

I do think that there are a lot of problems caused by the current travel mechanics, but if CCP were to implement this sugestion they'd have to do it in Eve 2.0


I didn't suggest taking away gate travel, i suggest adding this.

"Love the Life you Live, Live the Life you Love"

Elindreal
Planetary Interactors
#12 - 2011-11-25 16:47:15 UTC
Daedalus Arcova wrote:


Actually, the fastest possible warp speed with the ships currently in existence is 24.9AU/s But if you ever reach that speed, your skin starts to fall off and you turn into a lizard, leading to a dubious storyline about mating with your captain.


voyager was horrible because of this
Gerrick Palivorn
Caldari Provisions
Caldari State
#13 - 2011-11-25 17:28:40 UTC
Covops Frigs only, have a limit to 2 LY warp range and the extended warp uses racial fuel at a direct distance per unit rate consistant with current jump drives. Max Au/sec is not increased so traveling up to 2 LY would take a long time. Many systems including Jove regions are beyond this range so it wouldn't be an issue. Covops need a better role than just scanning down ships and pointing, this would give them a pivotal role in logistics and black ops operations.

This should be a module, midslot, and very expensive.

MMOs come and go, but Eve remains.  -Garresh-