These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Help me CCP Soundwave, you're my only hope (or Post ALL your Little Things improvements wishes!)

First post First post
Author
Pius Rova
Doomheim
#1561 - 2013-09-07 03:58:47 UTC
Anslo wrote:
See this Soundwave? Who else will care? Who else could give two damns about us enough to actually CARE and LISTEN about the little things that could make Eve better?

Who will be our hope?!

Don't leave us man!


Fear not, theirs always that guy from EA. Twisted
Herzog Wolfhammer
Sigma Special Tactics Group
#1562 - 2013-09-07 04:48:25 UTC
Pius Rova wrote:
Anslo wrote:
See this Soundwave? Who else will care? Who else could give two damns about us enough to actually CARE and LISTEN about the little things that could make Eve better?

Who will be our hope?!

Don't leave us man!


Fear not, theirs always that guy from EA. Twisted




That's a troll posting done right. Cool

Bring back DEEEEP Space!

Zimmy Zeta
Perkone
Caldari State
#1563 - 2013-09-07 06:47:38 UTC
Uriel Paradisi Anteovnuecci wrote:
Soundwave left CCP, guys.
Looks like your only hope is gone Sad


He left already? Cry

Without saying goodbye first?

Or did I miss that?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Zqu
Inner Visions
#1564 - 2013-09-10 04:54:45 UTC
Allow me to see how close to a storyline mission I am when missioning. Something like a progression bar towards the 16 missions required for a storyline.

-

Gamer4liff
Deep Core Mining Inc.
Caldari State
#1565 - 2013-09-10 12:20:22 UTC
A new thread of this nature was made and recognized by CCP: https://forums.eveonline.com/default.aspx?g=posts&t=275894&find=unread

I don't think this thread will be used any more.

A comprehensive proposal for balancing T2 Production: here

Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#1566 - 2013-11-23 11:23:43 UTC
I have 4 changes I would really like to see that didn't make it into Rubicon;

1. When using D-Scan Instead of the tick box "Use Active overview Settings" why not change that to a drop down where you can select one of your saved overview profiles.

2. Locked target icons stop automatically shuffling when a ship is destroyed or unlocked.

3. The Agent locator reply mails should have the targets system and station as a clickable/dragable link. Currently I have to copy and paste or type them out then right click>Autolink>pick the correct item> sometimes respond to a pop up. Its adding unnecessary steps.

4. When A player is viewing a ship, asteroid, can, or item that expires the camera view suddenly violently moves back to your own ship and changes its size to default. This is a very clumsy behaviour I would like to see the camera remain focused where it is until I choose something
Solstice Project
Sebiestor Tribe
Minmatar Republic
#1567 - 2013-11-23 15:44:43 UTC
Bring CCP SoundWave back.


AND GIVE US PROPER EXPLOSIONS ALREADY !
OR AT LEAST, GIVE US BACK THE OLD ONES !
Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#1568 - 2014-01-01 12:44:15 UTC
There should be an option to have the stargates and stations ON your autopilot route, show in all your overview tabs when those objects have not been added to your overview profile. The stargates and stations that are not in your route can remain hidden.
Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#1569 - 2014-01-01 12:53:07 UTC
When adding a contact there should be a few more options in the popup window. A tick box menu that lets your select your contacts labels. Currently you have to add labels after the contact has been added which means opening more windows.

I would also like to be able to show all contacts without a label.

Also when adding a contact as a fleet boss you have to refresh the advert its extremely annoying especially since you get a popup tiwice. Where you have the option for free move you could have an option for always automatically renew fleet adverts. That would be nice for a lot of reasons actually.
Josef Djugashvilis
#1570 - 2014-01-01 18:43:49 UTC
Nicolo da'Vicenza wrote:
suggestion #1: ban npc corps

get rid of NPC corp taxes and restrictions, but make them deccable as individuals



Hello, I have not seen any of your posts for quite some time.

Man, you still have a thing for folk in NPCs.

There is much more to Eve Online than your odd obsession with NPCs.

You should move on and enjoy other parts of the game.

This is not a signature.

Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#1571 - 2014-02-16 20:29:19 UTC
Fleet Finder Update... Fleet Finder Update...

When the fleet boss adjust his own standings, the fleet advert is removed with 2x popups asking if you would like to renew. This behaviour is highly annoying when adding new contacts. I understand why it happens because they contacts standing is considered for fleets.

If this could be changed so that either the advert is automatically renewed when the Boss changes standings or
The fleet will consider the standings when the advert was last renewed without closing the advert, so in effect the fleet stays up but the boss has to renew the advert for the changes in standings to take effect.
Redpants
The Scope
Gallente Federation
#1572 - 2014-02-17 06:45:42 UTC
Feel free to publicly shame me if any this is already suggested.

How about a Monuments Men team for EVE? While most major cities in the world have monuments placed about that are similar to monumetns found in OTHER cities (guy on a horse anyone?) in EVE, as far as I've ever been able to tell, there is only ONE kind of monument. I would like to see monuments as being unique. They tell stories and commemorate events which are important to the fabric of the game. They should be something properly representative, like real monuments. Maybe it could be a contest with the player base and we could submit designs. It could get our resident sculptors, digital modelers and the role players involved. I want more excuses for space tourism!

I would also like to see populated planets have proper names. The proper naming conventions in the reality of the game world dictate that a planet be called "Planet VII" for example (with exceptions for racial home planets). This is acceptable, and accurate, if not clinical, but I imagine that the people who inhabit said planet, or colonized it ages prior, would have come up with something to call it. Humans are habitually sentimental like that. Hell, we name our ships, boats, cars and some guys name their ****. Planets that people live on would likely have a real name too. Again, maybe a fun contest could be held for the players to submit names that would be canon appropriate. Thus, for example a populated planet's details in the info screen wouldn't just say Planet VII but it could read Planet VII (Name).

And lastly, comets. Comets are out there! I don't know exactly how they could fit into the game, maybe they could give off gasses or materials or have some other use. Maybe they would just be a visual treat, a rare and beautiful sight in EVE in random solar systems just like in real life.

Ok one last idea! FLYING SAUCERS. No not flying saucers. Roll I'm done.
Malcorath Sacerdos
Republic University
Minmatar Republic
#1573 - 2014-02-17 09:44:04 UTC
make it so that you can start many indentical manufacture and research jobs faster.

Effect One
Caldari Provisions
Caldari State
#1574 - 2014-02-18 10:09:54 UTC
Link the system or station in locator agent mails to make it possible to right click -> set destination.

'This might be internet spaceships, but it's not rocket science to protect yourself and fly with a little common sense' - CCP Falcon

Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#1575 - 2014-03-08 23:24:59 UTC
On the watchlist can we have a right click option to sort names alphabetically and perhaps sort by range. I would like this as a logi pilot.
Freelancer117
So you want to be a Hero
#1576 - 2014-03-10 19:25:32 UTC
After many years tried some mining again, and I would like to suggest:

When you have an asteroid locked, that will show up "highlighted" in colour in the survey scanner list

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Stitcher
School of Applied Knowledge
Caldari State
#1577 - 2014-03-13 15:14:11 UTC
In the fitting window: a little line or marker or something when I mouse over a highslot to tell me where that highslot corresponds to in terms of the location of the turret/launcher on the ship model.

AKA Hambone

Author of The Deathworlders

Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#1578 - 2014-03-15 08:59:52 UTC
Under Character Information screen and Employment history could we have the number of days a player has been in each corp listed at the end of each row.
343guilty1
#1579 - 2014-04-09 22:25:12 UTC
Since my other thread was locked, "Instead of making users drop fleet to join another, just let us switch with a popup confirmation box" It is the same idea behind not having to pause training, and have the system do it for you, this would make switching from fleets far faster and more effective.
Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#1580 - 2014-04-20 11:45:44 UTC  |  Edited by: Adrian Dixon
I have noticed a small problem with the Autopilot, System, Incursion, info boxes in the top left of your screen.

At the end of the title they have a rectangular area of activation that extends far beyond the text this is a problem because;
- when trying to move the camera I sometimes click this area and nothing happens.
- when I double click in space to manually fly it just opens and closes that box.
- when I try to select a in space bracket under that box it just clicks the box.

What makes this problem worse is the background highlight only showing the width of this box is only shown when you mouse over it so you cant have a proper idea of its position until it is too late.

Here is a screenshot showing how overly wide the activation box is compared to the text 'Route'

http://i.imgur.com/yILRnVZ.jpg

I believe the width of the activation box should be based on the title width.