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Exploration Questions: Preparing for the Jump from High-Sec to Low and/or Null

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Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#1 - 2013-12-31 22:53:23 UTC  |  Edited by: Aeliana Augusta
Since I’ve quickly become bored with high-sec exploration, I’ve spent the past few days reading and watching videos on how to learn just enough to maximize my chances of survival transitioning into exploration with more risk/reward, that being low/null sec. I don’t want to spend the next week in analysis paralysis, I expect to get blown up, but I’d like to minimize the “god that was stupid” moments and take any efficiency tips I can find in making this jump. I did note there seem to be a lot less null-sec exploration vids than low-sec ones.

I’ll start out by saying I’m barely a week old, just about to scratch 400k sp, I’m going to wait until my hacking/archaeology and other relevant scanning skills are up to 4 before making the jump, and I’m running this imicus cheap frigate fit atm: http://eve.battleclinic.com/loadout/67666-Imicus-null-explorer.html

I know, it's cheap, it's low SP, and I did consider buying an exploration char off the bazaar that can do cov ops, but I figured I'd see just how well this supposed null-sec exploration frigate works.

With all that said, there are some lingering questions:

1.) I’ve read on message boards that some players feel that you should just skip low-sec and go straight to null for exploration. Their arguments are:
a. The loot isn’t good enough in low compared to null
b. Because of the above, you’re better off hopping around null and whenever you see someone on local, go to the next jump. They claim that hopping around null and just skipping the zones where there is anyone in local is less nerve racking and more profitable in the end than constantly waiting for someone to jump on you in low sec for the crappy cheap loot in comparison.

What do you suggest is better?

2.) I’ve read conflicting stories of how to go about dealing with your loot in low/null. Some people say bring some sort of container people can’t find/scan at a safe spot, warp to it, and regularly dump your loot in there instead of carrying it on your ship, that way you might lose a ship (which in this case is a cheap frig). Is this something explorers typically do in low/null? I’m still confused exactly how the process goes and what exact container to buy. They make a safe spot in every zone they go in and stick a container there, and then warp to it after every hack, then pick it up and go to the next zone, rinse repeat?

3.) How painful is it going to be doing low/null in that frigate fit compared to a covops? It seems the covops fits end up being about 40-50m, this imicus fit is less than 10m total I think. Is the only difference patience? Or will the frigate die so much more that the cov ops is significantly better? The other consideration was going for the astero, but I can't see flying a 100m ship + whatever the fit cost is considering how much I see people making in low sec exploration.

4.) Should I eventually look for an exploration corp or stay solo? If I should, what exactly are the core things I should be looking for in one?

Thanks for any answers.
John Holt
State War Academy
Caldari State
#2 - 2013-12-31 23:24:26 UTC
My answers are my experience. More experienced players may disagree.

1. Low sec loot is decent. I wouldn't make the jump to null before being able to cloak. In fact, I can't imagine exploring low without a cloak.

2. You have to carry the loot out at some point. I personally just carry it in my ship.

3. As I said in 1, I can't imagine exploring low sec, much less null, without a cloak.

4. Definitely look for a corp. It is a MMOG, Massive MULTIPLAYER Online Game.

Done my time in null sec, now I'm just a Privateer wandering around High and Low Sec.

Sid Crash
#3 - 2013-12-31 23:29:57 UTC
Why not stop aiming for data/relic sites and start focussing on high sec combat sites? Quite good income and still "safe".
Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#4 - 2014-01-01 00:21:42 UTC  |  Edited by: Aeliana Augusta
Sid Crash wrote:
Why not stop aiming for data/relic sites and start focussing on high sec combat sites? Quite good income and still "safe".


As a new player with low SP, I can focus in one of two directions, either solid at exploration relic/data, or toward combat. If I split, I'll be jack of all trades. At least this is how I understand things. A lot of my scanning skills should be pulled up to 3 or 4 first. (archaeology, hacking, the different astronometric ones).

I've noticed a lot of explorers on youtube don't even bother with the combat sites, they just look for the data/relic, and I read that the trend is to skip the data sites and just go for the relic if you're doing low/null, there are claims the data are worthless except for the rare bpc which you can check for with a cargo scanner (which my fit in OP has), and if there is nothing worthwhile, blow it.

Plus, I'm not in it as much for the isk as much as I am for the fact that high-sec is utterly boring. ;) I do like PvP, and low/null exploration seems to give sort of the same rush, even though I'll be the hunted (at least until later on when I can fit something like a cov ops that can bite back).
Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#5 - 2014-01-01 00:27:13 UTC  |  Edited by: Aeliana Augusta
John Holt wrote:
My answers are my experience. More experienced players may disagree.

1. Low sec loot is decent. I wouldn't make the jump to null before being able to cloak. In fact, I can't imagine exploring low without a cloak.

2. You have to carry the loot out at some point. I personally just carry it in my ship.

3. As I said in 1, I can't imagine exploring low sec, much less null, without a cloak.

4. Definitely look for a corp. It is a MMOG, Massive MULTIPLAYER Online Game.


Thanks. In regards to the cloak thing, this is why I was looking for clarification, as I said in my original post, these T1 frig fits do include a more limited cloak (prototype), and obviously these fits are uprated on battleclinic like the one I linked in OP, but as I've seen in videos, they have a disadvantage compared to covops (or the astero) in that they can't fit the full out cloak that lets you fly around full speed and warp with it.

With the ability to use the full version of the cloak, I am wondering if skilling to fly an astero is actually worth it in this regard. It costs significantly more than the covops fitted (more than double), but it seems wildly popular looking at this fit, which actually also has some DPS to fight back: http://eve.battleclinic.com/loadout/68556-Astero-It-039-s-Greek.html

Though with the payouts I'm hearing people get in low-sec relic/data, I can't imagine a fitted astero being worth it. You'd probably have to run 6+ hours in low-sec and not die just to pay it off considering the ship itself is 100m excluding the fit. My cheap Imicus is probably paid off after 1 or 2 sites. The chance of not dying with that better cloak would have to be exponentially better to warrant the investment, no?

I'm not sure how much this limited cloaking on the standard T1 null/low fits will actually put me at a disadvantage. What I mean to say is that since you have to be uncloaked anyways when you're hacking data/relic, is the only actual significant advantage of the covops cloak going to be jumping across null-sec systems when I hit gates?

This was one of the things that put me off a bit when I saw these null-sec T1 frig fits with a prototype cloak. It seems that with this, you absolutely have to only explore in null-sec systems with no players, whereas with a covops you can probably be a bit more daring and do it with players in local.
ShahFluffers
Ice Fire Warriors
#6 - 2014-01-01 01:56:51 UTC
This is just general advice for low-sec...


- when going into low-sec try to go through an "out of the way" system and not the "shortest route." The same applies for leaving low-sec.

- unless you are cloaked... never linger too long in any location (not even a safe-spot) and keep your Directional Scanner open at all times.

- make bookmarks everywhere you go. Make some 150+ km off of each gate you frequent and/or gates that you find to be dangerous so you have ways to avoid conflict.

- don't worry too much about frigates sitting on a gate in low-sec. If they engage you they will be shot at by gate guns... and most frigates can't handle that kind of firepower. Worry more about cruisers with "glowing effects" on them and especially Heavy Interdictors.

- if you feel you cannot simply warp out of a gatecamp, burn back to the gate and jump through. Warp somewhere (anywhere) immediately after loading the grid to avoid anyone who followed you through.
Amaranthe Emberd
Aliastra
Gallente Federation
#7 - 2014-01-01 07:05:47 UTC  |  Edited by: Amaranthe Emberd
Let's see.

1. a) Low-sec loot can be decent. But as with everything in exploration, it's largely based on luck.
1. b) I'd say give both a try and decide for yourself. I know people who prefer to stay in low-sec (and deal with locals, pirates, losing ships etc) compared to having to deal with warp bubbles in null-sec when in a T1 frigate.

2. Loot. If you're in low-sec you can simply stash it in stations (might be a good idea to get insta undock bookmarks for the ones you end up using). In null-sec, I just check http://www.evepraisal.com/ and pick the cans with the most expensive loot (that also usually takes least space). This is especially important considering that the cov-ops' cargohold is much smaller than the T1 frigate's.

3. I did low-sec exploration for a while when I was starting out in a T1 frigate without a cloak. Jumped into a gatecamp (that I could've avoided if I had looked properly at the statistics for kills during the last hour on the map) only once. As long as you pay attention to local/d-scan and pick your route (and the systems you do exploration in) you shouldn't have too much trouble. As far as null-sec goes, exploring in a T1 frigate seems much more riskier. You never know what's going to be waiting on the other side of the gate and if you jump into a bubble you're pretty much screwed. Of course, you can try scanning a way through wormhole space to null and back and thus avoid most gatecamps. Still, a cov-ops definitely makes things much easier.

4. I don't think exploration corps are really a thing, since it's mostly an activity done solo. You can however start looking for a PvP corp (or whatever else interests you).

You don't need too high skills to do exploration. I'm doing fine in null with a cov-ops frigate, Astrometrics IV, rest of the scanning skills at III and Archeology and Hacking at III as well. Your scanning skills will be also useful if you do end up going for PvP. Also, the astero isn't worth it, imo.
Sid Crash
#8 - 2014-01-01 09:43:17 UTC
Aeliana Augusta wrote:
Sid Crash wrote:
Why not stop aiming for data/relic sites and start focussing on high sec combat sites? Quite good income and still "safe".


As a new player with low SP, I can focus in one of two directions, either solid at exploration relic/data, or toward combat. If I split, I'll be jack of all trades. At least this is how I understand things. A lot of my scanning skills should be pulled up to 3 or 4 first. (archaeology, hacking, the different astronometric ones).

I've noticed a lot of explorers on youtube don't even bother with the combat sites, they just look for the data/relic, and I read that the trend is to skip the data sites and just go for the relic if you're doing low/null, there are claims the data are worthless except for the rare bpc which you can check for with a cargo scanner (which my fit in OP has), and if there is nothing worthwhile, blow it.

Plus, I'm not in it as much for the isk as much as I am for the fact that high-sec is utterly boring. ;) I do like PvP, and low/null exploration seems to give sort of the same rush, even though I'll be the hunted (at least until later on when I can fit something like a cov ops that can bite back).



Lots of people watch Big brother and X-factor, doesn't mean they're quality programs. Lots of people will tell you things that aren't necessarily true or have merit, in fact lots of people are entirely clueless on how stuff really works. If you WANT to venture into low sec and 0.0 because that where you feel you'll have to most fun then that's a proper attitude to have in EVE but lets look at it this way, for now:

High sec is great for combat exploration, trust me. And until you trained up some combat related skills there's not much you can do (outside being a meat shield) in 0.0 pvp anyway, especially not on your own because apart from SP it also takes experience and understanding of how things work. Getting the SP and learning how stuff works takes time, why not take that time in an environment where you can make really good cash with your ever growing combat SP?

I'm not for a second saying you're doing it wrong, but you probably shouldn't believe the horror and/or amazing stories people make up and brag about in regards to certain forms of play style, loot and income. If people give you easy answers to your questions like "Caldari is for PVE", "Caldari sucks in PVP" and in this case "high sec sucks for exploration" then they're fcking morons and you probably shouldn't listen to them.

So again, if your choice is primarily driven by wanting to be on the edge then go for it, but if it's partially about the nonsense stories you've been told in regards to income then you might want to reconsider, at least for now.

Marcus Avon
New Eden Fedo Lovers Society
#9 - 2014-01-01 10:12:55 UTC
Lots of really good, useful advice being given in this thread. I've been dabbling in low/null exploration too, with really no idea what I'm doing. I ran straight into a bubble for the first time yesterday (exiting from null to low) and if it wasn't for the fact that I was the only one there, I would most certainly have died.

Thanks for posting the question OP, I'm learning a lot about how to do this properly.
Inxentas Ultramar
Ultramar Independent Contracting
#10 - 2014-01-01 11:12:32 UTC  |  Edited by: Inxentas Ultramar
Try lowsec first. Why? Bubbles!

In nullsec and wormhole space, players can use warp disruption bubbles. You don't have to worry about that in lowsec. There are ways around these bubbles but getting out of nullsec alive can be quite a time-consuming ordeal. If you plan to go back to hisec to sell your spoils you will find lowsec may yield somehat less reward, but so much less risk that you can do more sites in a given timeframe, and GTFO easier.

Yes, there is more ship traffic in lowsec and it has less completely deserted, out of the way places. It's also closer to hisec (usually) so it's easier to get a new frigate if one gets popped. 1 data site in lowsec can still yield about 10 million EST in non-BPC goodies, which translates to more then 2 of these frigates! So I don't know what people are whining about but don't forget simple greed: as time and SP progresses, a player may start to feel too 'veteran' to bother with lower level sites. After all he has a 40m Cheetah to replace if it dies to a random joe.

Start with lowsec, get your bearings with all the mechanics and hostilities there, and make some friends on the way. Then by all means, set out to nullsec and explore! I usually explore lowsec if I want to make some money, nullsec is I want to 'roll the dice' and some more exitement. While null systems are often calmer (it has a lot of dead zones) the possibility of a bubble behind the next gate makes it more thrilling, especially if you do get a good drop and want to attempt to bring it to hisec.
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#11 - 2014-01-01 12:32:34 UTC
I agree that as a new player it is probably best to start in lowsec, because of bubbles and interceptors. In a frigate in lowsec, people need to be pretty good to catch you if you are being cautious. Most people will still kill you if they can catch you, but they may not see you as being worth the trouble of hunting very hard.

Azual Skoll wrote a good guide to lowsec survival that is worth a read.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#12 - 2014-01-01 15:40:46 UTC  |  Edited by: Aeliana Augusta
Thank you for the answers everyone. I'm going to try low-sec.

Null is eventually a target for me, but with these skills and my frig, looks like I'll do low-sec until I can fly the cov-ops well. And I'll avoid the overpriced blingy Astero. I read elsewhere that it is generally inferior to a cov ops because the Astero is a jack of all trades master of none and costs way more (but requires way less skills), but I suppose in the grand scheme, the Astero is the bare bones entry into null sec exploration with that full cov ops cloak, which justifies its value IF the player knows how to survive out there and IF the ISK/hour average out there can justify the price tag.

So, that's probably the reason the Astero fits are wildly popular on battleclinic.
Shiloh Templeton
Cheyenne HET Co
#13 - 2014-01-01 17:03:32 UTC
You're showing a lot of progress and ambition for a week old character. Eve makes you develop patience while waiting to get the skills and equipment you need. I think that's a major reason people enjoy playing the game for years.

I think you're approach will work if you won't mind getting your ship and pod blown up occasionally/regularly. A slower approach could be to use Dotlan to find a section of high-sec that has a good run of .5-.7 systems that has connections to pockets of low-sec. You could make a home base that you can use to run a loop of systems looking for sites. I think the income will be plenty good for a brand new player. Learn how to use local and d-scan. Learn to spot the regulars and unsavory types. Learn to probe fast, and then learn how to run the sites quickly while keeping an eye on d-scan. Learn how to make safes and undocks. Make enough isk to acquire and fit some spare scanning frigates so you aren't out of action when you lose a ship.

Then start including some low-sec systems in the loop you run.

I think it takes about a month of skill training to get into a cov-ops ship. I think it's almost a requirement to live in low or null sec full time as an explorer.

Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#14 - 2014-01-01 17:24:49 UTC  |  Edited by: Aeliana Augusta
Shiloh Templeton wrote:
You're showing a lot of progress and ambition for a week old character. Eve makes you develop patience while waiting to get the skills and equipment you need. I think that's a major reason people enjoy playing the game for years.

I think you're approach will work if you won't mind getting your ship and pod blown up occasionally/regularly. A slower approach could be to use Dotlan to find a section of high-sec that has a good run of .5-.7 systems that has connections to pockets of low-sec. You could make a home base that you can use to run a loop of systems looking for sites. I think the income will be plenty good for a brand new player. Learn how to use local and d-scan. Learn to spot the regulars and unsavory types. Learn to probe fast, and then learn how to run the sites quickly while keeping an eye on d-scan. Learn how to make safes and undocks. Make enough isk to acquire and fit some spare scanning frigates so you aren't out of action when you lose a ship.

Then start including some low-sec systems in the loop you run.

I think it takes about a month of skill training to get into a cov-ops ship. I think it's almost a requirement to live in low or null sec full time as an explorer.



Thanks for the reply.

I've read a few articles on general low-sec tactics, use of bookmarks, but none of it was specific to exploration, and I've noticed in low-sec exploration videos some players aren't doing much more than creating a single safe spot and if a player pops up on overview while they're hacking, they just warp to that (if they can) and cloak up and move onto the next system, and that's about as far as low-sec tactics go for exploration in vids I've watched.

I'm trying to understand now exactly what changes when you go from T1 cheap frigs to the cov ops with the full on stealth, what the particular advantage gained is. I understand in null it's nice because you'll be able to warp to a bookmark 200km from the gate while remaining cloaked if you're in a cov ops, but in low-sec? What is the particular advantage the cov ops has over the T1 cheapo frig there?
Cara Forelli
State War Academy
Caldari State
#15 - 2014-01-01 17:50:49 UTC  |  Edited by: Cara Forelli
Congrats on your progress so far - you're very knowledgeable for a week old character. I think you should definitely head out to low sec as soon as you can fit a cloak. You've stated several times that high sec is boring and low/null give that extra danger that makes exploration fun again. As far as the high sec combat sites are concerned, they can be quite lucrative, but aside from "racing" others to the prize there isn't much PvP involved.

Aeliana Augusta wrote:
I do like PvP, and low/null exploration seems to give sort of the same rush, even though I'll be the hunted (at least until later on when I can fit something like a cov ops that can bite back).


You're quite right that you will be hunted in your t1 scanner, and it can actually be quite fun though it is not "traditional" PvP between equally matched parties. Just to correct any misconception, a covert ops frigate will NOT significantly increase your "firepower", but it WILL make you much safer as you can warp cloaked and move much faster while cloaked (allowing you to evade bubble camps more reliably). There are more advanced covert ops ships, like bombers and tech 3 cruisers which you can make a long term goal if you want to combine exploration with pew pew.

Edit:

As far as the use of covert ops in low sec, warping cloaked is just incredibly useful. It allows you to move around the system, using directional scan and visuals to determine where the locals are and if they pose a threat. With a T1 scanner you are limited to a single position to d-scan from. As soon as you want to move you have to uncloak and become vulnerable. As I said earlier you also move faster while cloaked. Every ship gets a massive velocity penalty when cloaked, but it is vastly reduced for covert ops capable ships.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

J'Poll
School of Applied Knowledge
Caldari State
#16 - 2014-01-02 01:22:02 UTC
And another newbie I have to keep my intel on. Judging by how you post, what you know and what you do and where you do it...I see a bright future ahead for this Padawan.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Nick Starkey
Native Freshfood
Minmatar Republic
#17 - 2014-01-02 09:43:32 UTC  |  Edited by: Nick Starkey
Starting in low is better for you as the hacking game is going to be very tough (read: mostly impossible) for a character with minimum skills in 0.0 sites. A covops skill is 100% worth it, not just because it's safer but because it's also much faster to travel around. You are almost impervious to most gatecamps, you can be almost perma cloaked due to the reduced timer and most importantly you scan faster and have an easier time hacking due to the extra virus strength bonus. Make this your top priority. Also, that container tactic looks pretty weird... Never done it, and if you're that worried about bringing your loot safe back home you should consider finding a way back via wormholes (note: this can take a long time).

I would not even go to Lowsec witouth the ability to fit a basic cloak, though. While it's perfectly possible to even go to null with a t1 frigate and a basic cloak, it's considerably more dangerous and a much slower process overal. If you need to know some particular tactics to stay safe in null, let me know.

I've made a signature. I hope you're enjoying it. www.evetrademaster.com - web based asset manager & profit tracker

Shiloh Templeton
Cheyenne HET Co
#18 - 2014-01-02 13:47:23 UTC  |  Edited by: Shiloh Templeton
Aeliana Augusta wrote:
What is the particular advantage the cov ops has over the T1 cheapo frig there?


Being able to warp cloaked is a lot more valuable than you think. Without it, anyone nearby will know you're there any time you want to warp. Say you scan down a relic site. If you land on grid with only a cloak anyone there will see you immediately and might attack. With cov-ops they will never know you're there until you decloak. Or if you're on grid when someone else lands. If you have cov-ops you could cloak and the other guy won't know if you stayed or warped. And they won't know which direction you warped. Same thing at gates. You'll feel a lot less vulnerable being able to warp while cloaked.

I'd have to check, but there may also be some ship bonuses for cov-ops that will help with exploration over the T1 frigs. Spend some time researching the advantages of the different cov-ops ships to decide which one you want to train for. There is a good variety between them for specific roles.

But go ahead and spend some time exploring with the T1. Then you can decide for yourself if you want to spend some time on other exploration skills before you go for cov-ops.
L'ouris
Have Naught Subsidiaries
#19 - 2014-01-02 14:23:37 UTC
If your really just focusing on ISK at this time, disregard the following:

It really is possible to survive and thrive in low/null without a cloak. By never learning how to survive without one, you pass up on numerous skills you could develop to make you a true native in any sec.

Your young, which means your stuff is cheap. This means that one good haul should pay for 100 or so hard learned lessons ( assuming you don't learn after the first two or three ).

I would encourage you to head try and head out with out a covops cloak, learn to make Bookmarks in the systems you will explore and use them to survive and thrive. You don't even "need" a regular cloak but it makes it handy for AFK moments etc when in hostile space. Good safe spots make that less necessary especially if your still in cheap ships and cheap clones for the off-chance someone bothers to scan you down when not at a site.

The reality is that the combat probes require the expanded core probe launcher which is murder on fitting, so most hunters you will run into won' be in a position to scan you down easily either. It will happen eventually, but even then, if your not afk you should be able to evade all but the most determined attempts to find you and small ships are still hard to grab under those circumstances.

My neutral alt runs sites in Null with just a heron and a protocloak. I got nabbed once or twice at gate camps with inties but that has been the smallest percentage of my experience.

Learning how to survive without a cloak will be a direct benefit to later running around solo in combat ships that don't have the luxury of cloaks.

Your main advantage of being new is that you have no reason to fear anything. your ships are cheap, clones are cheap and the rewards are the same as the 7 year players.

best of luck in Eve :)
Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#20 - 2014-01-02 16:09:23 UTC  |  Edited by: Aeliana Augusta
Thanks for the replies. I'm actually pretty set on low-sec exploration knowledge from this thread, and I suspect it'll help others that will search and see this later. I'm going to look for some low-traffic low-sec systems and do some exploration after this post ;)

One other thing I noticed people talking about - for when I do eventually get into a cov ops exploration ship with the full cloak - is some say avoid player-run nullsec and do your exploration in NPC nullsec.

Could someone elaborate on that? I've seen some things about drag bubbles in nullsec with cargo containers in them which would pull a cov ops even out of their warped cloak fun mode, and that this makes gate-to-gate travel in null a nightmare, but I'm guessing those are going to be more in player-run null, or both?

Not sure if - when it comes to be cov ops exploration time - I'm going to want to stick to certain parts of null.
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