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C1 space development.

Author
Spacedust
Deep Core Mining Inc.
Caldari State
#1 - 2013-12-30 13:50:47 UTC
Good morning, I am very new to the WH scene. I was hoping for some good advice.
Currently here is what I am working with.

C1 WH static high
Heavy focus on PI (20+ planets)
Medium mimitar tower
PI toons can scan and cloaky transport.
Basic ratting ship to clear sites
Basic mining ships to spit out ore into high sec (I was told full mining ops in a c1 isn't worth it)

I'm not aware if we get gas sites but if we do we will have ventures on standby.

Any tips on how to improve our current operations or if I'm missing something?

Currently we have a cheap enough but decent enough defenses that if someone wanted to make a serious push on a c1 for whatever reason we would be ok. Thanks for your advice.
Oska Rus
Free Ice Cream People
#2 - 2013-12-30 14:49:16 UTC
C1 is good fpr PI and industry. (pos reactions/manufacturing/reserach) You cant make much more of it. Sites are really not worth doing. What do you mean by basic ratting ship? With drakes you can move comfortably to C2. With at least two tengus or one marauder you can do even C4 anoms.
notha atfast
Republic University
Minmatar Republic
#3 - 2013-12-30 15:02:28 UTC
as a C1 dweller...PI with the right planet mix and your own POCO's can be a huge ISK maker. It's a lot of clicks and hauling though. Sites will be all about the ribbons. 2-3 per site average. So say 10-15 mil per site. If you can run them fast with an alt then they aren't awful, but not even close to other WH blue tag iskies.

Learn to do polymer reactions. the gas sites are easy to clean up and can net you some decent ISK along the way.

Only Mine once you have watched your static close or when you crashed it. If you have a connecting WH...forget about mining. WH players are drawn to mining ships like bee's to honey. But if you are closed up then you will have ALL ore's at your finger tips. Just expect those ships to go pop sometime...so mine cheap. The new hauler's help some with logistics too.

i would recommend upgrading to a Large tower...more defenses, PG, CPU, and the tougher the more likely other Corps are going to leave you alone. Also have Defensive gunners to focus fire.

So unless you pop a bigger corp running their loot to Jita, then you shouldn't have too many invaders. With anything bigger than a BC not able to get in makes taking out a large POS a big PITA. But if you have perfect PI, then someone might take a run at you so always have plenty of fighting ships for just that reason.

Lloyd Roses
Artificial Memories
#4 - 2013-12-30 15:23:28 UTC
C1s can be very lucrative (150-250mil/hr) if you run them with a proper ship, aka legion/zealot. That requires sufficient sites though, so living in a wh with a c1 static. Living in such a c1 will strongly limit your income - and for those reasons they are avoided for anything but research/PI/reactions.

If you really want the wh-experience, you won't get around moving into a wormhole with a wormhole-static.
Glyndi
Doom Generation
Best Intentions.
#5 - 2013-12-30 15:42:49 UTC
We've come to realise its not the home system that makes WHD fun/lucrative but your static. Granted if you don't have the capability to run your home sites your in too deep. C3-C3, C3-C2, C4-C3 or C2-C3/(other) would be ideal for a small corp.
Dmitry Wizard
Hard Knocks Inc.
Hard Knocks Citizens
#6 - 2013-12-30 17:44:49 UTC
Speaking as someone who runs a c1 for alliance PI alts and industry alts i can let you know a few things.

PI will be a great source of income for you even just making robotics or another fuel component will make you good isk it really all depends on how many PI alts you have.

You will get gas sites but they wont be awesome ones you may have to import another gas type to do reactions with and you'll make pretty good isk reacting all your fullorene

the sites are good if you can them very fast nano ribbons being the main source of income (try to use t2 salvage tackle rigs)

your hi sec static will allow for easy logistics and hauling in and out what you want/need

for a tower I use a large Caldari with a ton of ECM as the caldari towers allow you to anchor and online all your industry modules as well

running sites in a passive recharge drake works just as well as a legion for you and is a much cheaper investment for your operation scale

If you're looking to live in a wormhole full time and still be relatively unseen i would suggest a c2-c1 hi sec for your current needs

"Wormhole corps are like a bunch of homeschooled kids"

Derath Ellecon
University of Caille
Gallente Federation
#7 - 2013-12-30 19:38:20 UTC
Glyndi wrote:
We've come to realise its not the home system that makes WHD fun/lucrative but your static. Granted if you don't have the capability to run your home sites your in too deep. C3-C3, C3-C2, C4-C3 or C2-C3/(other) would be ideal for a small corp.



WTB C3 -C3 or C3-C2. ;-)
Batelle
Federal Navy Academy
#8 - 2013-12-30 20:17:53 UTC
Spacedust wrote:
Good morning, I am very new to the WH scene. I was hoping for some good advice.
Currently here is what I am working with.

C1 WH static high
Heavy focus on PI (20+ planets)
Medium mimitar tower
PI toons can scan and cloaky transport.
Basic ratting ship to clear sites
Basic mining ships to spit out ore into high sec (I was told full mining ops in a c1 isn't worth it)

I'm not aware if we get gas sites but if we do we will have ventures on standby.

Any tips on how to improve our current operations or if I'm missing something?

Currently we have a cheap enough but decent enough defenses that if someone wanted to make a serious push on a c1 for whatever reason we would be ok. Thanks for your advice.


The question you should ask is if your corp is a right fit for the hole that you're in now. Right now it sounds like you've got a dream-setup for any industrialist, but one that would bore someone looking for a lot of PVP or wants to get lots of nano-ribbons from lucrative sites to run. If you corp is still learning the ropes, then by all means stay where you are, but if you want to develop your operations, its going to be in the direction of industry-minded things.

The first scalable thing that comes to mind is reaction poses, which pretty much require a JF in k-space and are vulnerable to dreadnoughts. With hisec access you can supply them pretty easily, you can have a freighter move stuff, then ferry loads in and out with iteron 5's or preferably deep space transports. You can also look into t3 production, blueprint research and copying. You can also have your members try their hand at invention, which can be reliably profitable for smaller modules and ships, but then you're faced with selling the blueprints or building them in k-space yourself.

If your members want bigger and better sites, more pvp or whatever, and the random connections you get are not enough, then you should pack up and move on, but definitely be sure to sell the hole you're in, as I'm sure someone will want it.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Oska Rus
Free Ice Cream People
#9 - 2013-12-30 21:23:34 UTC
Glyndi wrote:
We've come to realise its not the home system that makes WHD fun/lucrative but your static. Granted if you don't have the capability to run your home sites your in too deep. C3-C3, C3-C2, C4-C3 or C2-C3/(other) would be ideal for a small corp.



There are no C3-C3 or C3-C2. C3s have always only one k-space static (mostly lowsec). C2s have one w-space and one k-space static.