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[Rubicon 1.1] Sisters of EVE Battleship

First post First post First post
Author
Sal Landry
School of Applied Knowledge
Caldari State
#1661 - 2013-12-27 14:28:50 UTC  |  Edited by: Sal Landry
Roy Alleyne wrote:
or tournament


I think you hit the nail on the head. What's the one place where blowing 2b+ on a single hull doesn't remotely matter? AT.

Remember all those dumb energy transfer domi / basilisk teams that Fozzie et al were gushing over and naming after stupid Dota ****? This ship will allow for an armour version of that since you need multiple large reps to do what a logi can with a single XLASB.

Now it's obvious why they won't change it to anything useful, they've designed it to be used in Polaris only Roll
Savira Terrant
Native Freshfood
Minmatar Republic
#1662 - 2013-12-28 03:13:25 UTC
Celia, you are right. The Mobile Depot lacks greatly when it comes to refitting a whole fleet. I somewhat only thought about refitting a few ships before the engagement.
Roy, quickly refitting from PVE to PVP setups (and back if you are lucky Twisted) quickly actually is awesome e.g. for wormhole use and quite a convincing argument that goes for it.

I am not sure I can follow your whole argument on your command abilities argument though, especially the part where you talk about the Orca. What exactly is your point there? Please keep in mind, that the Orca is something between a battleship and a carrier.

Sure command ships are cheaper, but they also require the pilot to be an off-grid booster without pay, since having them on grid slightly or severely reduces efficiency, depending of content. So a battleship like the Nestor which while not perfectly efficient for e.g. Incursions, but adds active on-grid boosting without reducing effiency too much will be quite desirable. Also while support is kinda the idea behind the Nestor, I am not seriously suggesting it or find it remotely a good idea for this particular ship and obviously still prefer much better ideas already made. I guess what I try to say is that it is still better than the useless rep bonus and adds versatility...

.

Roy Alleyne
Dark Knowledge.
#1663 - 2013-12-28 08:04:27 UTC  |  Edited by: Roy Alleyne
Savira Terrant wrote:
Celia, you are right. The Mobile Depot lacks greatly when it comes to refitting a whole fleet. I somewhat only thought about refitting a few ships before the engagement.
Roy, quickly refitting from PVE to PVP setups (and back if you are lucky Twisted) quickly actually is awesome e.g. for wormhole use and quite a convincing argument that goes for it.

I am not sure I can follow your whole argument on your command abilities argument though, especially the part where you talk about the Orca. What exactly is your point there? Please keep in mind, that the Orca is something between a battleship and a carrier.

Sure command ships are cheaper, but they also require the pilot to be an off-grid booster without pay, since having them on grid slightly or severely reduces efficiency, depending of content. So a battleship like the Nestor which while not perfectly efficient for e.g. Incursions, but adds active on-grid boosting without reducing effiency too much will be quite desirable. Also while support is kinda the idea behind the Nestor, I am not seriously suggesting it or find it remotely a good idea for this particular ship and obviously still prefer much better ideas already made. I guess what I try to say is that it is still better than the useless rep bonus and adds versatility...


I appologise if I have muddled the arguments being made, adding command functions was originally proposed in post #1614. Tbh, warfare links fall outside the scope of my speciality in EVE and I am unfamiliar with their implementation within a fleet other than a theoretical understanding of the math behind the concept. I acknowledged the concept of adding command functions to the Nestor as a viable alternative way to produce a useful ship without making it OP and only support the perifial idea rather than any hard tactics or numbers.

As for my little rant on the Orca... uhh, let's just chalk that up to finger vomit. The way post #1614 was written was strikingly similar to the layout of an Orca and began the mental process of linking my support version of the Nestor with the established ship, almost against my will Sad. I felt it was nessisary to expose my thinking process than to risk appearing foolish or biased toward such a ship and having any of my good arguments dismissed by association. That said, you are right that an orca is the cross between a BS hull and the logistics abilities of a carrier with a command ship thrown in for good measure. If the support Nestor is implemented, it will also have those logistics abilities but with the added benefit of combat prowess. I though it would be proper to explain exactly what I was expecting based on that range of ability.

EDIT: by strikingly similar I mean sparked the idea and the memory modified itself to fit... I need to stop posting so late What?
Mhari Dson
Lazy Brothers Inc
#1664 - 2013-12-28 09:49:32 UTC
Looking at the discussion so far (didn't read it all but enough to get a decent idea) this thing is missing a leg and has 3 arms....

As for the bonuses as currently noted...
crap
give it up and give it covops or a no cyno required jumpdrive
Savira Terrant
Native Freshfood
Minmatar Republic
#1665 - 2013-12-28 12:53:33 UTC
Mhari Dson wrote:
Looking at the discussion so far (didn't read it all but enough to get a decent idea) this thing is missing a leg and has 3 arms....

As for the bonuses as currently noted...
crap
give it up and give it covops or a no cyno required jumpdrive


Yeah, but no cyno reqiured JD? This is a bad thing. We want this to be a support vessel and not a soloihatepeoplewtfpawnmobile.

.

Mhari Dson
Lazy Brothers Inc
#1666 - 2013-12-29 02:19:52 UTC
Savira Terrant wrote:
Mhari Dson wrote:
Looking at the discussion so far (didn't read it all but enough to get a decent idea) this thing is missing a leg and has 3 arms....

As for the bonuses as currently noted...
crap
give it up and give it covops or a no cyno required jumpdrive


Yeah, but no cyno reqiured JD? This is a bad thing. We want this to be a support vessel and not a soloihatepeoplewtfpawnmobile.



as-is it'll be seriously cap deficient and very vulnerable after burning 95% of that cap to jump.

On top of that, to be worth the 2.2 billion isk pricetag this is going to have it'll need something major for it to be anything more than an overpriced doorstop.
Savira Terrant
Native Freshfood
Minmatar Republic
#1667 - 2013-12-29 03:05:06 UTC
Mhari Dson wrote:
Savira Terrant wrote:
Mhari Dson wrote:
Looking at the discussion so far (didn't read it all but enough to get a decent idea) this thing is missing a leg and has 3 arms....

As for the bonuses as currently noted...
crap
give it up and give it covops or a no cyno required jumpdrive


Yeah, but no cyno reqiured JD? This is a bad thing. We want this to be a support vessel and not a soloihatepeoplewtfpawnmobile.



as-is it'll be seriously cap deficient and very vulnerable after burning 95% of that cap to jump.

On top of that, to be worth the 2.2 billion isk pricetag this is going to have it'll need something major for it to be anything more than an overpriced doorstop.


Hey, I am all for the (covert!) JD thing, but non that does not need a cyno to be lit, that would be sheer crazyness. And yes, cap might be an issue, but than again it should never be alone.

.

Joker Dronemaster
Aliastra
Gallente Federation
#1668 - 2013-12-29 06:20:43 UTC
Mhari Dson wrote:
Looking at the discussion so far (didn't read it all but enough to get a decent idea) this thing is missing a leg and has 3 arms....


Ok so you sound intelligent so far.......................

Mhari Dson wrote:
As for the bonuses as currently noted...
crap
give it up and give it covops or a no cyno required jumpdrive


And now you've lost me.

Translation............ I'm too cheap to pay for an alt.

How will you select the system you want to go to? A drop down menu? Text input box?

A drop down menu would be cumbersome to say the very least. Check this link for an idea of how many systems youd have to cram into it. http://evemaps.dotlan.net/range/Sin,5/E1F-LK I hope you have a big monitor...........

And a text input box just sounds annoying to use.
I am disposable
Republic University
Minmatar Republic
#1669 - 2013-12-29 10:35:00 UTC  |  Edited by: I am disposable
Joker Dronemaster wrote:
Mhari Dson wrote:
Looking at the discussion so far (didn't read it all but enough to get a decent idea) this thing is missing a leg and has 3 arms....


Ok so you sound intelligent so far.......................

Mhari Dson wrote:
As for the bonuses as currently noted...
crap
give it up and give it covops or a no cyno required jumpdrive


And now you've lost me.

Translation............ I'm too cheap to pay for an alt.

How will you select the system you want to go to? A drop down menu? Text input box?

A drop down menu would be cumbersome to say the very least. Check this link for an idea of how many systems youd have to cram into it. http://evemaps.dotlan.net/range/Sin,5/E1F-LK I hope you have a big monitor...........

And a text input box just sounds annoying to use.


A JD that didn't require a cyno would be easy to implement via the star map. Right click on desired star system, click 'jump to' option, jump is initiated with a random point in said star system being the arrival point. This option would only appear if the star system was within range.

As far as making the thing balanced and not completely broken, I think if it was limited to very short jumps, and was only usable with the Nestor and BLOPS it would be okay. Think half the distance of standard BLOPS jumps (so very, very limited). It could also be made more fuel-intensive.
Malseir Dabian
Shadow Consortium Holding's
#1670 - 2013-12-29 12:29:48 UTC
You uh.. Said show us.

Wheres the pic?
Veshta Yoshida
PIE Inc.
Khimi Harar
#1671 - 2013-12-29 14:09:57 UTC
I am disposable wrote:
..as far as making the thing balanced and not completely broken, I think if it was limited to very short jumps, and was only usable with the Nestor and BLOPS it would be okay. Think half the distance of standard BLOPS jumps (so very, very limited). It could also be made more fuel-intensive.

How can the ability to enter a system undetected ever be balanced by something as simple as ISK (ie. fuel)?

Might be viable if jumpdrive connected to a gate and fuel consumption was prohibitive, most easily done by adding small'ish fuel bay. Even with those restrictions it is borderline as mobility/projection needs to be decreased across the board not expanded upon .. it is my hope that the overall warp speed increases was CCP's first step in their battle against ease-of-movement-through-jumpdrives/bridges and that the need for planning when throwing ones fat across the map is reintroduced (having umpteen logged off cyno alts scattered all over the place does not really need planning).
Savira Terrant
Native Freshfood
Minmatar Republic
#1672 - 2013-12-29 15:09:59 UTC
Veshta Yoshida wrote:
... it is my hope that the overall warp speed increases was CCP's first step in their battle against ease-of-movement-through-jumpdrives/bridges and that the need for planning when throwing ones fat across the map is reintroduced (having umpteen logged off cyno alts scattered all over the place does not really need planning).


How nice of you trying to highjack this thread with your bittervet tears... I was almost starting to partake in discussion on this, but no. Not in this thread, which handles a totally different matter.

.

AstraPardus
Earthside Mixlabs
#1673 - 2013-12-29 15:27:43 UTC
My words in the previous SoE thread did not fall on deaf ears: LOGI!! \o/

I cannot stress how stoked I am about this ship.
Every time I post is Pardy time! :3
Igor Nappi
Doomheim
#1674 - 2013-12-29 16:42:34 UTC
Please replace the laser optimal bonus with something useful, please. After you are done repeat this for Stratios, too. Thank you.

Furthermore, I think that links must be removed from the game.

I am disposable
Republic University
Minmatar Republic
#1675 - 2013-12-29 19:27:51 UTC
AstraPardus wrote:
My words in the previous SoE thread did not fall on deaf ears: LOGI!! \o/

I cannot stress how stoked I am about this ship.


I don't get what you are excited about. For combat purposes a Dominix is superior and much cheaper. For exploration there is a very long list of ships that are a much better choice.
Silivar Karkun
Doomheim
#1676 - 2013-12-29 21:11:32 UTC
the ship follows the line of the other ships, apart from the armor repping capabilities, just deal with it and let CCP put in the game.....if people wants to spend 2 billions in the hull, let them do what they please.......it doesnt affect anyone, just saying
Savira Terrant
Native Freshfood
Minmatar Republic
#1677 - 2013-12-29 22:16:41 UTC  |  Edited by: Savira Terrant
Silivar Karkun wrote:
the ship follows the line of the other ships, apart from the armor repping capabilities, just deal with it and let CCP put in the game.....if people wants to spend 2 billions in the hull, let them do what they please.......it doesnt affect anyone, just saying


If it follows the line of the other ships, then what the hell is that line? Throwing the same bonuses at different hull-sizes surely is not. Especially in the case of exploration ships.

.

Cassius Invictus
Viziam
Amarr Empire
#1678 - 2013-12-30 10:57:55 UTC
Savira Terrant wrote:
Silivar Karkun wrote:
the ship follows the line of the other ships, apart from the armor repping capabilities, just deal with it and let CCP put in the game.....if people wants to spend 2 billions in the hull, let them do what they please.......it doesnt affect anyone, just saying


If it follows the line of the other ships, then what the hell is that line? Throwing the same bonuses at different hull-sizes surely is not. Especially in the case of exploration ships.


Yep. A cruiser hull can be universal and used for different purposes. A battleship hull is quite limited in its use. It won’t be an interceptor even if u put an interceptor bonuses on it. The problem with Nestor is that CCP is trying to force it into roles that are badly utilized by the hull, before any bonuses are applied. Ah the other problem is that the ship is ugly.

PS. My Zealot has 7 low slots, my Legion has 6, Proteus has 7. All armour BS have 7-8 low slots. A BS with 6 low slots is a joke. It worked on stratios and astro but it won't work on BS hull.
Mhari Dson
Lazy Brothers Inc
#1679 - 2013-12-30 12:40:02 UTC
4 lows on the astero worked out to provide a reasonably resilient frig.
5 lows on the strat provides an underperforming cruiser tank
6 lows on a battleship means it'll be a joke in a firefight any of the other faction BS's could handle.

With the pricetag of the ship bieng far beyond that of any other faction BS it's wow factor should be at least equal to the current iterations of the Vindicator or Machariel. Up the ante or watch it just be a hangar decoration.

As for this bieng an answer to logis getting to fly something other than a cruiser..... a guardian or oneiros will still outperform it with ease.
Cassius Invictus
Viziam
Amarr Empire
#1680 - 2013-12-30 14:06:53 UTC  |  Edited by: Cassius Invictus
Mhari Dson wrote:
4 lows on the astero worked out to provide a reasonably resilient frig.
5 lows on the strat provides an underperforming cruiser tank
6 lows on a battleship means it'll be a joke in a firefight any of the other faction BS's could handle.

With the pricetag of the ship bieng far beyond that of any other faction BS it's wow factor should be at least equal to the current iterations of the Vindicator or Machariel. Up the ante or watch it just be a hangar decoration.

As for this bieng an answer to logis getting to fly something other than a cruiser..... a guardian or oneiros will still outperform it with ease.


But astero and stratios did thier job as exploration ships so their lower pvp aplications was acceptable. Nestor will not. We have marauders, machs and vindis for high end PvE. With 6 low slots and T1 resists I dont see this ship flying C5 capital spawn. So really give it 7 low slot because it won't be exploring anything anyway...