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Command ship skill requierments, rly?

Author
Jaz Antollare
SovNarKom.
Goonswarm Federation
#1 - 2013-11-17 11:24:10 UTC
A simple question, why the command ships need ALL the leadership skill groups? Especially if it gives bonuses only to two.

Wouldn't it be more logical to require only those two instead of all four? O_o
Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2013-11-17 11:43:31 UTC
You should have seen them before.
Racial Cruisers V
Battle Cruisers V
Warfare Link Specialist IV
And depending on what one you wanted to use
Heavy Assault Cruisers IV (i think) or
Logistics IV (again not sure about the level IV)

If you don't follow the rules, neither will I.

Rikimaru Ichikawa
Imperial Academy
Amarr Empire
#3 - 2013-11-17 11:44:46 UTC
Jaz Antollare wrote:
A simple question, why the command ships need ALL the leadership skill groups? Especially if it gives bonuses only to two.

Wouldn't it be more logical to require only those two instead of all four? O_o


Yeah I got to agree, it should be race specific.
Zvaarian the Red
Evil Leprechaun Brigade
#4 - 2013-11-17 12:02:00 UTC
Personally I just want non-command ship T2 BC options. I don't have any interest in training all those leadership skills (with the high charisma needs). I just want a dedicated combat T2 BC.
Sarah Stallman
Pen2 Logistics
#5 - 2013-11-17 12:05:14 UTC
Does it require Warfare or Specialist? Because if it's Specialist then it makes perfect sense, as those skills grant passive bonuses to any ship simply by making that pilot squad booster. Specialist is the one that grants the links.
Alphea Abbra
Project Promethion
#6 - 2013-11-17 12:23:49 UTC  |  Edited by: Alphea Abbra
First of all, the Command Ship skill requires all 4 leadership bonuses, as well as Warfare Link Specialist, which gives all other Links bonuses. The Command Ships skill is not racial specific, and so cannot only require the regular racial skills.
Now, the leadership bonuses in question (Armored, Information, Siege & Skirmish Warfare) aren't directly linked to any one race either. If you have trained Siege Warfare 5, you'll give those bonuses to all squad members below you - Caldari and Amarr alike - and their bonuses are universally useful, although of course armor HP gives the a more useful bonus on armor tanked ships etc.

The question makes little sense in another way, insofar that the bonus skills mentioned give their bonuses whether you're in a Command Ship or not. All that matters is if you are in a squad, wing or fleet booster position. Indeed I have those skills trained a little, and I cannot fly Command Ships. I have them in case I have a little fleet with friends, then I want to transfer those small but useful bonuses to us all.

If CCP had decided that the Links skills themselves (Those being Armor, Information, Siege & Skirmish Warfare Specialist) then I would understand the surprise. Those skills are related directly to using warfare links and as such you won't see Siege Warfare Links in armor fleets or Armor Warfare Links in shield fleets. Luckily, that is not a requirement.
The requirement for Command Ships, as said, are your regular T2 requirements, and a few universal boosters.

All of those are relevant to a position as Fleet Booster, and most are also nice outside of that position.
Jaz Antollare
SovNarKom.
Goonswarm Federation
#7 - 2013-11-17 13:23:48 UTC
Alphea Abbra

You have a point there. But In general it looks so unnatural.

But at least the specializations are not needed..
Lloyd Roses
Artificial Memories
#8 - 2013-11-17 13:42:50 UTC  |  Edited by: Lloyd Roses
Think the leadership prereqs are quite justified. A CS is supposed to excel in the role of a on-grid booster, and as a heavy interdictor requires bubble-skills up, the CS requires leadership-skills up. Even though you can fit a CS like a badass battlecruiser, it's specialized role depends on those leadership-skills.


Also, the progression on link-efficiency depending on the toon's warfare-level is now a lot more flat, so even just after finishing those prereqs above, you can go a little bit further and start boosting directly ;)
Scuzzy Logic
Space Spuds
#9 - 2013-11-17 20:53:23 UTC
Lloyd Roses wrote:
Think the leadership prereqs are quite justified. A CS is supposed to excel in the role of a on-grid booster, and as a heavy interdictor requires bubble-skills up, the CS requires leadership-skills up. Even though you can fit a CS like a badass battlecruiser, it's specialized role depends on those leadership-skills.


Also, the progression on link-efficiency depending on the toon's warfare-level is now a lot more flat, so even just after finishing those prereqs above, you can go a little bit further and start boosting directly ;)


It could be argued that the Interdictors can be flown without the skills necessary to fit the Interdiction Sphere Launcher...
Captain Skarlet
u.k militia forces
Pandemic Horde
#10 - 2013-12-29 23:49:15 UTC
Hi Eve,

I petitioned this on the test, though never got a reply.

Why the hell have you changed the skills and now included the warfare skills as part of the skill set for Command Ships, it's ridiculous..! This now makes me 66 days to fly a Command Ship, though I am only 2 days away to fly a Dred, it's stupid!

My Son Captain Nyko was flying around in his Nighthawk for ages before he trained the warfare link skills.
He used to use his Nighthawk as a mission runner, cos he liked the ship; 'Oh' and his a bit pissed off you changed it into a drake, though that's another story..!

Is this new skill setup for the Command Ships an overlook or has this been done purposely, as when in EVE have we ever had to train for modules before we can fly a particular ship.. Normally we train for the ship, then if there are any modules we want to fit to that ship, we then train for them...!!

Thanks...Sk
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2013-12-29 23:59:51 UTC
Captain Skarlet wrote:
Hi Eve,

I petitioned this on the test, though never got a reply.

Why the hell have you changed the skills and now included the warfare skills as part of the skill set for Command Ships, it's ridiculous..! This now makes me 66 days to fly a Command Ship, though I am only 2 days away to fly a Dred, it's stupid!

My Son Captain Nyko was flying around in his Nighthawk for ages before he trained the warfare link skills.
He used to use his Nighthawk as a mission runner, cos he liked the ship; 'Oh' and his a bit pissed off you changed it into a drake, though that's another story..!

Is this new skill setup for the Command Ships an overlook or has this been done purposely, as when in EVE have we ever had to train for modules before we can fly a particular ship.. Normally we train for the ship, then if there are any modules we want to fit to that ship, we then train for them...!!

Thanks...Sk



It's a COMMAND ship. You have to train some COMMAND skills to fly it. Skills that provide a buff to everyone in your fleet regardless of what you fit to your ship. Why is this a bad thing?
Captain Skarlet
u.k militia forces
Pandemic Horde
#12 - 2013-12-30 00:00:49 UTC
Scuzzy Logic wrote:
It could be argued that the Interdictors can be flown without the skills necessary to fit the Interdiction Sphere Launcher...


Yeah the same applied to the command ships until CCP changed it to this ridiculous set-up.

It should be set back to how it was so players can train to just fly the ship, as did my son who used it as a mission runner for over a year now. Since that time he has now trained the warfare link skills all to L5, so he can use it's command capabilities..!
Captain Skarlet
u.k militia forces
Pandemic Horde
#13 - 2013-12-30 00:33:47 UTC  |  Edited by: Captain Skarlet
Danika Princip wrote:
Captain Skarlet wrote:
Hi Eve,

I petitioned this on the test, though never got a reply.

Why the hell have you changed the skills and now included the warfare skills as part of the skill set for Command Ships, it's ridiculous..! This now makes me 66 days to fly a Command Ship, though I am only 2 days away to fly a Dred, it's stupid!

My Son Captain Nyko was flying around in his Nighthawk for ages before he trained the warfare link skills.
He used to use his Nighthawk as a mission runner, cos he liked the ship; 'Oh' and his a bit pissed off you changed it into a drake, though that's another story..!

Is this new skill setup for the Command Ships an overlook or has this been done purposely, as when in EVE have we ever had to train for modules before we can fly a particular ship.. Normally we train for the ship, then if there are any modules we want to fit to that ship, we then train for them...!!

Thanks...Sk



It's a COMMAND ship. You have to train some COMMAND skills to fly it. Skills that provide a buff to everyone in your fleet regardless of what you fit to your ship. Why is this a bad thing?


You didn't have to, this is something new CCP have bought in with "Rubicon"...! Who said it was a bad thing? I'm talking about the skills for the modules you have to NOW train before you can fly the ship..

You DON'T have to train the skills for the Bastion module to fly the marauders..!

You DON'T have to train the skills for the Siege module to fly a Dreadnought..!

You DON'T have to train any Covert-Op's associated skills to fly a Covert-Op's Ship

When I trained for my Black-Op's Ship some 2 years ago, I just trained the skills for the ship, though CCP have changed that as well since the "Rubicon" up date...WHY..?

Plus it makes a mockery of the 1- 5 level skills tree, as you have to train all the warfare links to L5, before you can use the ship!
Zan Shiro
Doomheim
#14 - 2013-12-30 00:34:25 UTC
Captain Skarlet wrote:
Hi Eve,

I petitioned this on the test, though never got a reply.

Why the hell have you changed the skills and now included the warfare skills as part of the skill set for Command Ships, it's ridiculous..! This now makes me 66 days to fly a Command Ship, though I am only 2 days away to fly a Dred, it's stupid!



you are probably 2 days away because of the removal of BS 5. CCP gives and takes.

In regards to CS you may have noticed they also do 2 bonuses now. PIta to train CS now (well maybe more than before)? yes. But now you get 2 bonus sets. In the old days you picked cs carefully. You were in for penny in for a pound with say vulture. T3 booster gets 3....at some point you will learn all styles. Just accept and move on and do it now than later

You also have ot factor in forcing the side skills is actually of great benefit to you. Believe it or not those passive skills of the warfares are of great help once you have them. Sometimes an armour tanker will mix in with your shield fleet. While the say sb power use reduction link is not of much to them the armour passive hp boost is.

Also this will not go very far as you have die hard old school boosters who trained this stuff voluntarily. In a real fleet when FC asks for boosters, they usually want all 5's regardless. The side bene's mention aboved from passive warfares would be why.

Armour gets some hp love and all get a really nice targetting range boost even if vulture boosted and vulture is not running info links (as it can now boosted).

Or with armour and shield HP boosted...all ships live longer. A few extra hundred or thousand hp means more to chew through. I like even a few hundred armour hp on shield tankers. As I have lived to warp off when my shields were crashed. Some more armour had me not a km.
Lloyd Roses
Artificial Memories
#15 - 2013-12-30 01:11:21 UTC
Captain Skarlet wrote:
Scuzzy Logic wrote:
It could be argued that the Interdictors can be flown without the skills necessary to fit the Interdiction Sphere Launcher...


Yeah the same applied to the command ships until CCP changed it to this ridiculous set-up.

It should be set back to how it was so players can train to just fly the ship, as did my son who used it as a mission runner for over a year now. Since that time he has now trained the warfare link skills all to L5, so he can use it's command capabilities..!



Well, the training prereq used to be HAC IV / Logi IV in addition to fly the hulls, which on their own required unrelated skills to be trained to V (energy upg. V, long range targeting/signature focusing), so as they all got removed and the training time should stay the same, they decided to integrate skills actually benefiting the ship and it's supposed usage to that queue.

It just so happpened that you had the old prereqs and don't have the new ones, it's nothing big afterall. One of my alts went from 2d to near a month remaining training, another (a boost-alt) suddenly was able to fly CS. Sounds pretty reasonable to me.

Also, the leadership skills are a tiny training queue anyways, it's like 4 rank 2 skills Roll
Nevyn Auscent
Broke Sauce
#16 - 2013-12-30 01:14:51 UTC
Wow, some reading fails.

Command ships DO NOT NEED ANY LINK SKILLS TO FLY.

Read the skills required, they are the generic boost skills that NEED NO LINKS.
They work automatically on anyone in fleet if you are in a squad/wing/fleet leadership position. And add 10% (without mindlink) to the appropriate area like armour, shield etc. So are all useful to any fleet.

Also, you are a 'bit' late behind complaining on this, this was done to death when the CS skills changes a year or so ago, and most people prefer this change to the old skills.
Zan Shiro
Doomheim
#17 - 2013-12-30 14:58:37 UTC
Lloyd Roses wrote:
Also, the leadership skills are a tiny training queue anyways, it's like 4 rank 2 skills Roll



but but...it slows them down to ratting in a nh. because the rebels without a clue take up the lost cause of no tengu like most rational caldari pilots do.


Or they'd rather bling a sleipnir out when most of the fittings will drop on a mael or pest jsut as well and most times be much better performance for cheaper isk. BUt with sleipnir I do give some slack....in this case it be the better choice for pve over loki lol.
Batelle
Federal Navy Academy
#18 - 2013-12-30 15:17:03 UTC  |  Edited by: Batelle
Jaz Antollare wrote:
A simple question, why the command ships need ALL the leadership skill groups? Especially if it gives bonuses only to two.

Wouldn't it be more logical to require only those two instead of all four? O_o


because if you're the booster, you still give those boosts from the base skill, even if you're not running that kind of link.


Zan Shiro wrote:

but but...it slows them down to ratting in a nh. because the rebels without a clue take up the lost cause of no tengu like most rational caldari pilots do.


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