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Is Dust 514 eating money away from EVE online?

Author
Ishtanchuk Fazmarai
#21 - 2013-12-29 14:38:31 UTC
Remiel Pollard wrote:
Ishtanchuk Fazmarai wrote:
you nor i have any evidence... but it is obvious...


This is called a contradiction. If neither you or I have any evidence as you claim, then nothing is obvious. Do you understand? And quite the contrary, actually. Just because you cannot find or have not seen the evidence, it doesn't mean that it doesn't exist. Arguments from ignorance are, in fact, merely admissions of ignorance. Also, I am assuming nothing.


Try to read the whole sentence next time...

"it is obvious that they tried to expand their income sources and came up with a less-than-bright result for it."

So the whole argument is: "we lack evidence for A and B, but C is evident and is compatible with proposition A"

They HAD the money and they invested it, so that disproves that hey would rather pocket it than invest it, thus if they didn't invested on DUST, that only left EVE and WoD to get the investment. Plus, investing in what gives you money is a sensible business decission.

Roses are red / Violets are blue / I am an Alpha / And so it's you

WarlockX
Free Trade Corp
#22 - 2013-12-29 19:26:56 UTC
Arduemont wrote:
Nevyn Auscent wrote:
You make the assumption that any funds used in the development of Dust would have been used on EVE and would not have gone into profits for the company instead.
Not all income from EVE is going to go into development, some goes to profits, and they likely used some of those profits that would have otherwise been pocketed to develop dust.


So your saying that if they weren't spending it on other things they would be putting directly into the pockets of their directors etc? You do realise how daft that sounds right? A good company reinvests as much of it's money as it can. CCP make some terrible business and marketing decisions but the notion that if they weren't running 5 different projects that they would just pocket the rest is straight up stupid.

It's not just Dust you realise? There's Valkyrie, WoD as well as the mobile apps Unifex is project managing.

If they were not spending money on those projects they would almost certainly be trying to push Eve's subscriber base higher and faster via more content, more advertising, better servers, etc etc. Unless businesses are constantly improving, they fail. No business sets it's targets to achieve what they achieved last year. The fact still remains that if Dust isn't pulling it's weight then Eve is pulling the financial weight of 5 projects on it's own.



Most likely dust is breaking even or making a tiny profit. That mean's it's not taking any money away from eve. You only need worry about dust if it was pulling negative numbers thus drawing funds from eve.
Arduemont
Rotten Legion
#23 - 2013-12-29 19:59:25 UTC  |  Edited by: Arduemont
WarlockX wrote:

Most likely dust is breaking even or making a tiny profit. That mean's it's not taking any money away from eve. You only need worry about dust if it was pulling negative numbers thus drawing funds from eve.


Fact is no one knows how well Dust is doing financially except CCP. Active player numbers though, look really bad for a free to play game.

http://eve-offline.net/?server=dust



Edit: Just for interest sake, lets do a quick Fermi estimate though.

Eve broke 500k subs a while ago and Hilmar in a recent blog referred to this '500k' roughly. So let's start here. Eve has 500k subs (accounts paying monthly), and it has 30k online active weekly average. Assuming the ratios of 'total people active' are the same between Eve and Dust (a big if) we find a figure of 50k active players on Dust (rounded up).

The problem we get now is that Eve active players all pay monthly, and Dust players don't need to at all. Now, technically speaking we should attempt to estimate the number of Dust players paying to win, but to make a point we don't even need to. If all 50k of those people are paying for constant skill boosts they would be paying roughly the same as we pay for our subs. That would put Dust at an income of 1/10th of what Eve brings in. I very much doubt it costs 1/10th of the cost to develop and maintain.

Working -
eveTotalSubs / eveActiveWeeklyAverage = 16.6 recurring
dustActiveWeeklyAverage * 16.66666 = 48900 (estimated dustTotalActive, comparible to eveTotalSubs)
passiveDustSkillBoostCost / dustAurAvailableFor$20 = 1.535
$20 / 1.535 = $13.3 recurring (rough cost of dustMonthly booster, which is roughly equal (giving people the benefit of the doubt) to Eve subs)

if eveSub == dustBoost && allDustiesPayingForConstantMonthlyBoosts && 50,000 is 1/10th of 500,000
then Dust earns 1/10th of Eve, not including extras.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Mr Epeen
It's All About Me
#24 - 2013-12-29 20:16:18 UTC
Quote:
Is Dust 514 eating money away from EVE online?


Wrong question.

The real question is: Is Dust 514 taking the good designers and imagineers away from EVE?

I don't think it is. We've been getting plenty of new and creative content even with them developing two new games.

Mr Epeen Cool
Nariya Kentaya
Ministry of War
Amarr Empire
#25 - 2013-12-29 20:23:34 UTC
Bagrat Skalski wrote:
Sentamon wrote:
DUST 514 is turning into the new WiS. All that time and money spent but no meaingful tie-in to New Eden.


Old WiS was a better idea then.

if we Had WiS, they coudl have turned that eventually into DUST, they'd have their FPS, tie-in to EVE, meaningful gameplay, as well as an additional feature to try and get people subscribed.

but no, its a money-vampire F2P FPS on a system dominated by a very small number of franchises for a decade with an advertising budget not even a tenth what those franchises dish out a week to get their name out.

making DUST a separate game instead of giving US the planet/stations they promised so long ago is whats killing their little FPS toy.

sure in theory it was good fro ccp to say "well spread more features out over more mediums of play" but in reality all that does is make more markets for them to try and compete in, all the while everything they add becomes one less thing in EVE we can access with our subscription.
Ishtanchuk Fazmarai
#26 - 2013-12-29 21:14:01 UTC
Arduemont wrote:
WarlockX wrote:

Most likely dust is breaking even or making a tiny profit. That mean's it's not taking any money away from eve. You only need worry about dust if it was pulling negative numbers thus drawing funds from eve.


Fact is no one knows how well Dust is doing financially except CCP. Active player numbers though, look really bad for a free to play game.

http://eve-offline.net/?server=dust



Edit: Just for interest sake, lets do a quick Fermi estimate though.

Eve broke 500k subs a while ago and Hilmar in a recent blog referred to this '500k' roughly. So let's start here. Eve has 500k subs (accounts paying monthly), and it has 30k online active weekly average. Assuming the ratios of 'total people active' are the same between Eve and Dust (a big if) we find a figure of 50k active players on Dust (rounded up).

The problem we get now is that Eve active players all pay monthly, and Dust players don't need to at all. Now, technically speaking we should attempt to estimate the number of Dust players paying to win, but to make a point we don't even need to. If all 50k of those people are paying for constant skill boosts they would be paying roughly the same as we pay for our subs. That would put Dust at an income of 1/10th of what Eve brings in. I very much doubt it costs 1/10th of the cost to develop and maintain.

Working -
eveTotalSubs / eveActiveWeeklyAverage = 16.6 recurring
dustActiveWeeklyAverage * 16.66666 = 48900 (estimated dustTotalActive, comparible to eveTotalSubs)
passiveDustSkillBoostCost / dustAurAvailableFor$20 = 1.535
$20 / 1.535 = $13.3 recurring (rough cost of dustMonthly booster, which is roughly equal (giving people the benefit of the doubt) to Eve subs)

if eveSub == dustBoost && allDustiesPayingForConstantMonthlyBoosts && 50,000 is 1/10th of 500,000
then Dust earns 1/10th of Eve, not including extras.


Well, I've been looking for data earlier, and I am under the general impression that F2P games can expect to average 1 to 2 dollars per month/user, albeit there are many variables and developers keep them secret. Taking the estimate of 50,000 DUST users, those would be between 600,000 and 1.2 million dollars per year, or the equivalent to 4,500-9,000 additional EVE subscribtions.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Devram Kaldora
Imperial Shipment
Amarr Empire
#27 - 2013-12-29 21:35:35 UTC
Dust was awful the last time I played, it didn't help that all the Clans are basically carebears and once Negative Feedback split up there just was no point in sticking around. 12 a side tops? lololol.
Ruezer
The Scope
Gallente Federation
#28 - 2013-12-29 22:35:44 UTC
I like how everybody points out the profits and R&D costs, but no one has mentioned the increase in long term debt. If dust never existed, would that number be lower? It's not your current money that they are investing, it's your future money.
Diomedes Calypso
Aetolian Armada
#29 - 2013-12-29 22:50:38 UTC
If you don't try new things you'll slide backwards from lack of effort.

yeah, you want to pick and choose what looks like good bets but I think seeing if they could get a foothold on another platform made sense in lots of ways.

Whether we like it or not (I'm irritated by it personally.. the switch is ruining many web sites I like) the PC is becoming a smaller and smaller portion of recreational electronic interaction.


I don't know the $ involved and it is a super fair question to ask "is a company adequately financed to try this" . It sounds like they did put out a product that was inline with other such products in quality... but it didn't quite hit the mark of gamers desires.

As 9 out of 10 new games must certainly flounder...to me it is really warped to criticize a company for being in the 90% failure segment.

These things are gambles.. if they catch on they can pay off in a huge way. There is also something in between... they likely have recouped at least a tiny bit of the cost. They're bound to have attracted at least a few new EVE players . The name recognition .... even if slight might make a future attempt easier (political canditates do it all the time.. pulling a 10% vote in their first attempt gives them name recognition that might make them look more viable as a known commodity 4 years later)

They might have learned a few things about first person shooters that could be caried back to the PC format with less investment than if they started from scratch.

And.... well, I'm not sure EVE needs to have more and more things to do in it... they definitely need to keep iterating but some of that is more about creativity than a huge financial investment in more people (they company could be generating more cash than really makes sense to put back in this game ... its a choice to pay dividends to stockholders or reinvest in new areas of business I'd imagine.)

.

Arduemont
Rotten Legion
#30 - 2013-12-29 23:04:26 UTC  |  Edited by: Arduemont
Diomedes Calypso wrote:
If you don't try new things you'll slide backwards from lack of effort.

yeah, you want to pick and choose what looks like good bets but I think seeing if they could get a foothold on another platform made sense in lots of ways.


I agree, it makes perfect sense for CCP to branch out into another project. Let me clarify though, another ONE project. CCP are currently developing/maintaining four games and a mobile app. Three of the projects they are working on are new, ie unreleased and it looks like Eve is the only one of those games paying for the development of everything else. Bioware, one of the most successful and powerful games companies on the planet are currently publicly developing.... ONE new game. Know why? Because splitting your resources so extremely is daft. Blizzard, another market leader is publicly developing ONE new game.

CCP, are developing two new games, and a mobile app. One of which is for a platform that hasn't even been released, and the mobile app is rumoured on the PS vita, a platform that might not even exist by the time the app is released. Honestly, what the **** are they doing?

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Diomedes Calypso
Aetolian Armada
#31 - 2013-12-29 23:20:57 UTC
Arduemont wrote:
Diomedes Calypso wrote:
If you don't try new things you'll slide backwards from lack of effort.

yeah, you want to pick and choose what looks like good bets but I think seeing if they could get a foothold on another platform made sense in lots of ways.


I agree, it makes perfect sense for CCP to branch out into another project. Let me clarify though, another ONE project. CCP are currently developing/maintaining four games and a mobile app. Three of the projects they are working on are new, ie unreleased. Bioware, one of the most successful and powerful games companies on the planet are currently developing.... ONEnew game. Know why? Because splitting your resources so extremely is daft. Blizzard, another market leader is developing ONEnew game.

CCP, are developing two new games. One of which is for a platform that hasn't even been released.


Yes I agree with you too. That seems pretty reckless to me .

A company has human capital as well as financial capital. Even if they have the cash to invest in the mutiple projects iit is unlikely that they have a team of their best for each segment. People learn how to work together with specific coworkers.. they learn how to communicate with the various departments and the executives who might demand some creative oversight in conjunction with the marketing department. There is only so much "attention" time to go around. Even if all the employees are super there are bound to be some more super than others..... you want them all tackling something so risky as anew project while being sure not to leave some blockhead linear thinkers around to take care of your cash cow existing product.

I don't know their balance sheet or cash flow etc.. but my worry would be less about the $ being drained but more about not enough people within the organization who've had the time to develop the trust and internal knowledge to efficiently navigate the decision making trees.... on top of being super creative.

Of course.. its not my money.... but I would hope them the best... and have an element of concern for "a friend" lets say.

.

TigerXtrm
KarmaFleet
Goonswarm Federation
#32 - 2013-12-29 23:30:20 UTC
I think the better question is; is Dust 514 showing a positive constant cashflow yet? Is the current income enough to cover the development cost or is it turning into a massive fail of a project that is causing CCP to lose money? Also don't forget that Sony made a sizeable investment in Dust during initial development.

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Arduemont
Rotten Legion
#33 - 2013-12-29 23:33:07 UTC  |  Edited by: Arduemont
Diomedes Calypso wrote:
Of course.. its not my money.... but I would hope them the best... and have an element of concern for "a friend" lets say.


Yea, me too really. I am sure that the ranting I do comes out as a little conspiratorial with an air of "Eve is dying", but the reason I rant is because Eve online is something special and CCP are probably one of my favourite games developers. It is ultimately out of concern that I rant, because I want Eve to be forever as Hilmar and friends have regularly said.

I think Dust could of been great as well. I played it myself on a friends PS3. He hated it, but I thought it was good. I would play it, but I am not buying a console that will shortly be worth less than the PCB it's made of when I don't even like consoles anyway.

TigerXtrm wrote:
I think the better question is; is Dust 514 showing a positive constant cashflow yet? Is the current income enough to cover the development cost or is it turning into a massive fail of a project that is causing CCP to lose money? Also don't forget that Sony made a sizeable investment in Dust during initial development.


That's a fair point. If Sony were subsidising it, then it might be that it's covering it's losses. From some very basic estimates it doesn't seem likely but it might not be all that bad. CCP have said that they have no intention of letting it die or putting a skeleton crew on it like most companies do. Maybe it will eventually grow into something worth being a part of. It took CCP 10 years to get Eve to where it is today. It probably does need a little time. I can't say I am optimistic though. It took Youtube almost 10 years to cover their setup costs, I guess they are in it for the long haul. I just don't like the possibility that Eve will suffer for it in the mean-time.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Remiel Pollard
Aliastra
Gallente Federation
#34 - 2013-12-29 23:42:16 UTC
Ishtanchuk Fazmarai wrote:
Remiel Pollard wrote:
Ishtanchuk Fazmarai wrote:
you nor i have any evidence... but it is obvious...


This is called a contradiction. If neither you or I have any evidence as you claim, then nothing is obvious. Do you understand? And quite the contrary, actually. Just because you cannot find or have not seen the evidence, it doesn't mean that it doesn't exist. Arguments from ignorance are, in fact, merely admissions of ignorance. Also, I am assuming nothing.


Try to read the whole sentence next time...

"it is obvious that they tried to expand their income sources and came up with a less-than-bright result for it."

So the whole argument is: "we lack evidence for A and B, but C is evident and is compatible with proposition A"

They HAD the money and they invested it, so that disproves that hey would rather pocket it than invest it, thus if they didn't invested on DUST, that only left EVE and WoD to get the investment. Plus, investing in what gives you money is a sensible business decission.


I read the whole sentence, and you lack the evidence for 'proposition C' as well.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Arduemont
Rotten Legion
#35 - 2013-12-29 23:46:02 UTC  |  Edited by: Arduemont
Remiel Pollard wrote:
Stuff


Rem. The idea that the directors would have absorbed 4 projects worth of company profit is just stupid. No amount of discussion or arguments about evidence is going to convince anyone otherwise. Companies reinvest. If they didn't invest in new projects they would be investing in getting more out of current projects. If a business doesn't reinvest, it dies.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Remiel Pollard
Aliastra
Gallente Federation
#36 - 2013-12-29 23:52:47 UTC  |  Edited by: Remiel Pollard
Arduemont wrote:
Remiel Pollard wrote:
Stuff


Rem. The idea that the directors would have absorbed 4 projects worth of company profit is just stupid. No amount of discussion or arguments about evidence is going to convince anyone otherwise. Companies reinvest. If they didn't invest in new projects they would be investing in getting more our of current projects. If a business doesn't reinvest, it dies.


Well, that's too bad about people who won't change their minds based on the evidence. There are other people that do that as well, cling to subjective validation and ignore any evidence that disagrees with them - anti-vaxers, conspiracy theorists, vegans... the list goes on.

Because the difference in profits for 2013 and 2012 clearly shows they have taken a hit to profits, while still maintaining a competitive income. Doesn't really matter whether anyone's convinced or not, the available data does not convince me, or anyone else with the capacity for rational thinking, that EVE would be any different were DUST not to exist.

I might also add that I, for one, don't see this 'suffering' that so many naysayers think they see EVE going through. I have liked all the expansions of late, I have enjoyed all their new content, with only a few minor complaints not worth going into detail over, and I don't expect CCP to add a thousand new solar systems and another 6G of WIS content to my client with every new expansion. The main reason I don't expect that is because I'm not paying for any of the expansions, so there's nothing for me to expect.

If you need some perspective on that, go back to November and pay $50 for a launch copy of X-Rebirth. There you had expectations, because you paid $50, that you would get something worth $50. Here, we're getting free expansions. And, well, in this case, you're quite simply getting more than you pay for.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Arduemont
Rotten Legion
#37 - 2013-12-30 00:05:21 UTC  |  Edited by: Arduemont
Remiel Pollard wrote:


Well, that's too bad about people who won't change their minds based on the evidence. There are other people that do that as well, cling to subjective validation and ignore any evidence that disagrees with them - anti-vaxers, conspiracy theorists, vegans... the list goes on.

Because the difference in profits for 2013 and 2012 clearly shows they have taken a hit to profits, while still maintaining a competitive income. Doesn't really matter whether anyone's convinced or not, the available data does not convince me, or anyone else with the capacity for rational thinking, that EVE would be any different were DUST not to exist.


I am not clinging to subjective validations any more than you are. You are convinced, with no evidence, that CCP's development on Eve would not be changed by the fact they have been developing and maintaining Dust as well as other games.

Doesn't that strike you as odd? You think that if CCP weren't spending that money on Dust and other projects they wouldn't be reinvesting it into the product that generates their income? The basic estimates we made show that it would take a fairly large leap of faith to believe Dust is pulling it's weight*. If it wasn't developed, then there would have been more money available for development on other projects. Where are you suggesting that money would have gone? At the moment, your argument more or less boils down to 'No! I won't believe it!'.

Also, implying I am a vegan is not helping matters. That's just rude.

*Those estimates are in no ones minds fool proof. If you see something wrong with them, come up with a better Fermi estimate and explain your changes. Peer review is important if you want to claim your acting scientifically. I am happy to relook at anything and come to potentially more accurate results.

Edit: I skipped over the rest of your edit. Nothing relevant worth replying to.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Felicity Love
Doomheim
#38 - 2013-12-30 00:07:03 UTC
Arduemont wrote:


It's not just Dust you realise? There's Valkyrie, WoD as well as the mobile apps Unifex is project managing.



It's not just DUST, you realize... it's that many of us don't give a rats ass about DUST.

Console "shooters" are a dime a dozen.

There is only one EVE.

And it's suffering for the sake of a 2nd rate, "been there, done that" shooter that STILL HASN'T delivered on the one unique concept that made it worth doing in the first place: full INTEGRATION into EVE.

But, hey. Not my company.


"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Miasmos
Aliastra
Gallente Federation
#39 - 2013-12-30 00:40:13 UTC
#1 reason I want Dust to tank quickly:

I feel the potential but it's such a horror to play that I want to be able to completely quit it without fear of falling off the peak of skill and skillpoint curve. Either it has longevity or I'm wasting thought thinking of the potential.

This is about as objective reason as there is to be hating on it IMHO.
Yonis Kador
KADORCORP
#40 - 2013-12-30 01:53:19 UTC
Wasn't Valkyrie developed as a 20% project? Because CCP devs are alloted 20% of their time to conceptualize and develop new projects, it isn't that surprising that there are so many projects being promoted right? Is developing software for platforms that do not yet exist risky? What is the word? Duh? But if that risk pays off, it tends to pay off in spades. As long as the 20% perk exists, we should expect more and more ideas to hit the deck. Instead of deriding them out of hand, I'd suggest we instead celebrate the hits and mourn the misses.

I get that some people would enjoy meaningful avatar interaction and they may have a point that the in-station engine could have been used to work out the bugs with Dust. I'm not a software engineer but it makes sense. If I were able to attend an in-avatar CSM town hall meeting, would I? Sure. Why not? But only if it could be raided by pirates who could kidnap, ransom, and/or execute everyone in attendance. Just like the risks one takes when going anywhere in public.

I seriously doubt that CCP is going to let Dust (or Valkyrie or any app) destroy its entire organization. They may shoot each other with guns, mow off each other's hair, and play sociopathic kamakazis in-game but I'm betting they have better business sense.

EVE, after all, is proof that they get some things right.

YK
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