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Faction Drone Damage Amplifier

Author
Sa Matra
Dreddit
Test Alliance Please Ignore
#1 - 2013-12-29 01:00:02 UTC
CCP needs to introduce a faction version of drone damage amplifiers in order to improve the balance in game.
Johnathan Severasse
Dixon Cox Butte Preservation Society
#2 - 2013-12-29 01:02:56 UTC
I would find this incredibly useful.
Arthur Aihaken
CODE.d
#3 - 2013-12-29 01:18:52 UTC  |  Edited by: Arthur Aihaken
Sa Matra wrote:
CCP needs to introduce a faction version of drone damage amplifiers in order to improve the balance in game.

How about toning town the T2 version instead and introducing a Faction one with the T2 stats?

I am currently away, traveling through time and will be returning last week.

The Djentleman Paulson
Dreddit
Test Alliance Please Ignore
#4 - 2013-12-29 01:49:14 UTC
Such an item would present a great advantage to the current drone meta doctrines and should be sufficiently rare as to fetch a handsome price!
Arthur Aihaken
CODE.d
#5 - 2013-12-29 01:56:27 UTC
Sa Matra wrote:
CCP needs to introduce a faction version of drone damage amplifiers in order to improve the balance in game.

Yes, because Drone Assist is so balanced... Roll

I am currently away, traveling through time and will be returning last week.

Omnathious Deninard
University of Caille
Gallente Federation
#6 - 2013-12-29 02:52:40 UTC
Arthur Aihaken wrote:
Sa Matra wrote:
CCP needs to introduce a faction version of drone damage amplifiers in order to improve the balance in game.

How about toning town the T2 version instead and introducing a Faction one with the T2 stats?

T2 DDA gives an equal bonus to other damage modifiers. Should those also be nerfed to make the faction versions better?

If you don't follow the rules, neither will I.

Arthur Aihaken
CODE.d
#7 - 2013-12-29 02:59:39 UTC  |  Edited by: Arthur Aihaken
Omnathious Deninard wrote:
T2 DDA gives an equal bonus to other damage modifiers. Should those also be nerfed to make the faction versions better?

"Equal" is a matter of opinion. But since you want to have the T2 drone damage amplifier on par with the others, let's change it to 10% damage and 10.5% rate of fire. Then you can have 12.5% damage and 10.5% rate of fire with the Faction drone damage version. All good?

I am currently away, traveling through time and will be returning last week.

Nariya Kentaya
Ministry of War
Amarr Empire
#8 - 2013-12-29 03:14:12 UTC
Arthur Aihaken wrote:
Sa Matra wrote:
CCP needs to introduce a faction version of drone damage amplifiers in order to improve the balance in game.

How about toning town the T2 version instead and introducing a Faction one with the T2 stats?

how about we stop making T2 universally worse than faction?

faction exists to help make up for a lack of skills, not a flat-out upgrade over T2.
Omnathious Deninard
University of Caille
Gallente Federation
#9 - 2013-12-29 03:16:20 UTC
Arthur Aihaken wrote:
Omnathious Deninard wrote:
T2 DDA gives an equal bonus to other damage modifiers. Should those also be nerfed to make the faction versions better?

"Equal" is a matter of opinion. But since you want to have the T2 drone damage amplifier on par with the others, let's change it to 10% damage and 10.5% rate of fire. Then you can have 12.5% damage and 10.5% rate of fire with the Faction drone damage version. All good?

Drone ROF does not work, that is why it gives a fixed 23%

If you don't follow the rules, neither will I.

Arthur Aihaken
CODE.d
#10 - 2013-12-29 03:24:52 UTC
Omnathious Deninard wrote:
Drone ROF does not work, that is why it gives a fixed 23%

Breaks my heart...

I am currently away, traveling through time and will be returning last week.

stoicfaux
#11 - 2013-12-29 03:47:45 UTC
Sa Matra wrote:
CCP needs to introduce a faction version of drone damage amplifiers in order to improve the balance in game.

What balance needs to be improved? T2 requires a couple of IV skills and is already pretty powerful. So power and skill reqs aren't in need of balance. Perhaps you're implying that faction DDAs need reduced fitting requirements?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Harvey James
The Sengoku Legacy
#12 - 2013-12-29 03:57:46 UTC  |  Edited by: Harvey James
stoicfaux wrote:
Sa Matra wrote:
CCP needs to introduce a faction version of drone damage amplifiers in order to improve the balance in game.

What balance needs to be improved? T2 requires a couple of IV skills and is already pretty powerful. So power and skill reqs aren't in need of balance. Perhaps you're implying that faction DDAs need reduced fitting requirements?



T2 items do need to be harder to train skill wise and more specialist but with more actual performance drawbacks.

T2 DDA .. 23% damage higher fitting and skill requirements .. slight range penalty

faction DDA's

federation DDA's ... 21% damage and a small tracking boost
Imperial DDA's .... 19% damage and a slight range bonus

obviously caldari and minmatar shouldn't have any since they don't have drone focused ships..

and maybe an added meta 3 would be nice too
- reduced fitting requirement

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#13 - 2013-12-29 04:00:39 UTC
The key advantage of faction gear is near or higher than T2 performance at lower fitting cost thus allowing maximum pimp. A min maxers dream.
Nariya Kentaya
Ministry of War
Amarr Empire
#14 - 2013-12-29 05:56:11 UTC
Caleb Seremshur wrote:
The key advantage of faction gear is near or higher than T2 performance at lower fitting cost thus allowing maximum pimp. A min maxers dream.

the whole "better than tech 2 BUT less fitting" is what angers me, faction should either have higher fitting reqs but be better than T2, or be slightly lower fitting and just below T2 stats.

only thing that should be better than T2 is deadspace and officer, faction should be used to bridge the "skill gap" between T1 and T2, not fly right by it.
Lloyd Roses
Artificial Memories
#15 - 2013-12-29 06:08:39 UTC
Omnathious Deninard wrote:
Arthur Aihaken wrote:
Sa Matra wrote:
CCP needs to introduce a faction version of drone damage amplifiers in order to improve the balance in game.

How about toning town the T2 version instead and introducing a Faction one with the T2 stats?

T2 DDA gives an equal bonus to other damage modifiers. Should those also be nerfed to make the faction versions better?


Given how godmode an ishtar is alrrady with the currrent t2 amps:
No, this would break sentries completely.

You also shouldn't compare DDAs to other damage mods like that, rven though it suits your position. By that logic, I'd propose to halve the omni's projection bonus to put it in line with TCs. Or to nerf garde's and curator-base tracking by 50% to put them in line with mega beams/350 rails...
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#16 - 2013-12-29 06:08:44 UTC
Nariya Kentaya wrote:
Caleb Seremshur wrote:
The key advantage of faction gear is near or higher than T2 performance at lower fitting cost thus allowing maximum pimp. A min maxers dream.

the whole "better than tech 2 BUT less fitting" is what angers me, faction should either have higher fitting reqs but be better than T2, or be slightly lower fitting and just below T2 stats.

only thing that should be better than T2 is deadspace and officer, faction should be used to bridge the "skill gap" between T1 and T2, not fly right by it.

Why?
ShahFluffers
Ice Fire Warriors
#17 - 2013-12-29 06:10:53 UTC
Arthur Aihaken wrote:
Omnathious Deninard wrote:
T2 DDA gives an equal bonus to other damage modifiers. Should those also be nerfed to make the faction versions better?

"Equal" is a matter of opinion. But since you want to have the T2 drone damage amplifier on par with the others, let's change it to 10% damage and 10.5% rate of fire. Then you can have 12.5% damage and 10.5% rate of fire with the Faction drone damage version. All good?

I would agree with you... however... the problem is the code. Some DEVs have explained that they can't increase rate-of-fire for drones without "breaking them." So they made drone damage amps give a higher damage modifier to compensate.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#18 - 2013-12-29 06:37:06 UTC
Aliventi wrote:
Nariya Kentaya wrote:
Caleb Seremshur wrote:
The key advantage of faction gear is near or higher than T2 performance at lower fitting cost thus allowing maximum pimp. A min maxers dream.

the whole "better than tech 2 BUT less fitting" is what angers me, faction should either have higher fitting reqs but be better than T2, or be slightly lower fitting and just below T2 stats.

only thing that should be better than T2 is deadspace and officer, faction should be used to bridge the "skill gap" between T1 and T2, not fly right by it.

Why?

What about that didn't make sense?
T2 should be better than faction because T2 has higher skill requirements. Faction has the same skill requirements as T1 and in many cases is just plain better. Faction modules are presented as an intermediate module for the Meta 4 to T2 jump, but in effect are better than the T2 in most every case. To my knowledge the only existing faction modules that aren't better than their T2 counterparts are weapons, where T2 weapons actually tend to be better.
Faction either needs to be better than T2, which kinda screws the point of having T2, or fall between Meta4 and T2. Consistently.

*Use of "faction" excludes deadspace and officer mods*
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#19 - 2013-12-29 08:02:15 UTC
scorchlikeshiswhiskey wrote:

What about that didn't make sense?
T2 should be better than faction because T2 has higher skill requirements. Faction has the same skill requirements as T1 and in many cases is just plain better. Faction modules are presented as an intermediate module for the Meta 4 to T2 jump, but in effect are better than the T2 in most every case. To my knowledge the only existing faction modules that aren't better than their T2 counterparts are weapons, where T2 weapons actually tend to be better.
Faction either needs to be better than T2, which kinda screws the point of having T2, or fall between Meta4 and T2. Consistently.

*Use of "faction" excludes deadspace and officer mods*

Just because something takes more skills to use doesn't mean it should be better. See? I can present an opinion as fact too.

I hate to break it to you faction should be better than T2. Meta modules are the intermediary from meta 0 to T2. Many meta 4 modules are equivalent or in some cases perform better than their T2 counterpart. Why would I pay for a faction item when a meta 4 item does just as well? I wouldn't and I hope you wouldn't also. That would be a waste of isk.

Faction modules have a place in the universe. They follow the CCP Rise "Exponential cost for linear reward" policy. In other words you are paying many times the T2 price for only a marginal gain. To some that will be worth it. To others it won't be. This leaves both T2 and faction a place in New Eden.

See? Faction can be better than T2 without screwing it over.
Nariya Kentaya
Ministry of War
Amarr Empire
#20 - 2013-12-29 20:41:57 UTC
Aliventi wrote:
scorchlikeshiswhiskey wrote:

What about that didn't make sense?
T2 should be better than faction because T2 has higher skill requirements. Faction has the same skill requirements as T1 and in many cases is just plain better. Faction modules are presented as an intermediate module for the Meta 4 to T2 jump, but in effect are better than the T2 in most every case. To my knowledge the only existing faction modules that aren't better than their T2 counterparts are weapons, where T2 weapons actually tend to be better.
Faction either needs to be better than T2, which kinda screws the point of having T2, or fall between Meta4 and T2. Consistently.

*Use of "faction" excludes deadspace and officer mods*

Just because something takes more skills to use doesn't mean it should be better. See? I can present an opinion as fact too.

I hate to break it to you faction should be better than T2. Meta modules are the intermediary from meta 0 to T2. Many meta 4 modules are equivalent or in some cases perform better than their T2 counterpart. Why would I pay for a faction item when a meta 4 item does just as well? I wouldn't and I hope you wouldn't also. That would be a waste of isk.

Faction modules have a place in the universe. They follow the CCP Rise "Exponential cost for linear reward" policy. In other words you are paying many times the T2 price for only a marginal gain. To some that will be worth it. To others it won't be. This leaves both T2 and faction a place in New Eden.

See? Faction can be better than T2 without screwing it over.

my qualm isnt that T2 should be better for the sole fact that they have higher skill reqs, but because

faction are not only better ACROSS the board than T2 (which are supposed to be specialized modules) they ALSO have lower fitting requirements, meaning fi you have access to faction, there is little reason fro T2 to even exist.

im just saying faction shouldnt be better in EVERY REGARD to their t2 counterparts, its ridiculous.
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