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Supercaps in low

Author
Baron SE
Dan Balan Fan Club
#1 - 2011-11-23 09:28:19 UTC
There is no viable weapon against the supercap in lowsec. Because of that CCP should make it so that they cannot travel into low sec.
grazer gin
Raving Rednecks
#2 - 2011-11-23 10:12:04 UTC
Lets see

winter expansion+HIC+NUTE SHIPS+decent logi+support+a good smothering of dreads = a dead super with only expendable losses
Aqriue
Center for Advanced Studies
Gallente Federation
#3 - 2011-11-23 10:22:53 UTC
1. Bring your own cap ship
2. Cyno in a buddy
3. Wait for it...
4. ????
5. BAM!!! Profit! Crucible installs a 2 meter wide thermal vent that even a newb in a frig can exploit. It can't fight back against small ships anymore, because it needs back up to defend it. So you won't be able to point it but if you suddenly decide to fly a HIC more often and see a cap ship, thats a plus. And it can't dock, so that is a plus. And it can't escape because of new logoffski mechanics if aggressed, thats a plus. And Titans can't shoot smaller ships or SC won't have normal drones for defense, so thats a plus. Dreads are not exactly fleet ships so thats a plus but normal carriers (don't really change much, still considered XXL BS that can't use gates)] might be used more often which is a plus for the epeen enlarging Viagra Killmails you all so desire.

Yeah, looks like a fix is in the works. Get with the times, you won't see single ship deployments of SC or Titan as often anymore. If you do manage to spot a solo cap ship in lowsec post expansion, you should be more worried if it has fleet back up for defense or can cyno in more of its own. Otherwise, it looks like win/win for the whiner
Jamradar
Native Freshfood
Minmatar Republic
#4 - 2011-11-23 11:35:18 UTC
Baron SE wrote:
There is no viable weapon against the supercap in lowsec. Because of that CCP should make it so that they cannot travel into low sec.

All I see is "mad" streaming out of your post.
If there's sc's on field phone someone else who have sc's or get a fleet and shoot it down OR just fly off and go elsewhere.
Jenn Makanen
Doomheim
#5 - 2011-11-23 13:19:36 UTC
Heh. Someone who's not just a forum alt should create a 'supercap kills' channel, to broadcast locations of dumb singleton supercap pilots ;)
Shaidar Hussan
HelloKittyFanclub
#6 - 2011-11-23 15:18:52 UTC
Baron SE wrote:
There is no viable weapon against the supercap in lowsec. Because of that CCP should make it so that they cannot travel into low sec.

Lmao, I get back from work... see this thread... we got hot dropped again didn't we? Lol

grazer gin wrote:
Lets see

winter expansion+HIC+NUTE SHIPS+decent logi+support+a good smothering of dreads = a dead super with only expendable losses


winter expansion+HIC+NUTE SHIPS+decent logi+support+a good smothering of dreads = The SC gets dropped on that small BC gang three jumps over instead of you. In the meantime you have some very bored dread pilots sitting in station, unnecessarily large amounts of logi and an excessive amount of neuts.
whaynethepain
#7 - 2011-11-23 20:52:53 UTC
http://eve-kill.net/?a=kill_related&kll_id=11652973

PL gave the time to grace CCP places on their KB., hope CCP don't feel frustrated.

I do imagine the expansion must improve player versus player combat scenarios across the galaxy.

Nice to see CCP getting involved.

Getting you on your feet.

So you've further to fall.

Valea Silpha
Sebiestor Tribe
Minmatar Republic
#8 - 2011-11-24 10:34:51 UTC
I may be hideously ignorant here...

But you can still use HIC's with the scripts right ? And they can hold down a supercap, no ? Also, any number of heavy neuts and a few smarties to kill the fighters are similarly free available at your local market hub.

So whats the problem ?

Point them, neut them, kill their drones, blow them up. All nice and neat.
whaynethepain
#9 - 2011-11-24 11:24:28 UTC
Do you know how difficult it is to get mercs to remove towers in low-sec?

Trouble is PL comes bounding in and doomsdays everyone.

Quite inconvenient.

I am not saying PL is at fault, they are playing the game well, makes them a bit of a target for me tbh, shooting newbies gets dull.

I ask, why are supers in empire. It is illogical, and unbalanced.

The super should be buffed, not nerfed, bigger fuel tanks, greater jump ranges. GTFO.

Getting you on your feet.

So you've further to fall.

Shaidar Hussan
HelloKittyFanclub
#10 - 2011-11-24 12:37:49 UTC
Valea Silpha wrote:
I may be hideously ignorant here...

But you can still use HIC's with the scripts right ? And they can hold down a supercap, no ? Also, any number of heavy neuts and a few smarties to kill the fighters are similarly free available at your local market hub.

So whats the problem ?

Point them, neut them, kill their drones, blow them up. All nice and neat.

Lol sounds simple, free supercap kills for all!

Can't wait to fit some neuts on my hurricane and take down a supercap next time one gets dropped on my homies.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#11 - 2011-11-24 14:27:45 UTC  |  Edited by: Mfume Apocal
Baron SE wrote:
There is no viable weapon against the supercap in lowsec. Because of that CCP should make it so that they cannot travel into low sec.


http://www.youtube.com/watch?v=XF9A4tSTb9c

[Tempest, Sailboat]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Quad LiF Fueled I Booster Rockets
Large Shield Extender II
Invulnerability Field II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Invulnerability Field II

800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
Heavy Unstable Power Fluctuator I
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
Heavy Unstable Power Fluctuator I
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L

Large Core Defence Field Extender I
Large Core Defence Field Extender I
Large Core Defence Field Extender I


Valkyrie II x5
Warrior II x5

Ignore my fit in the vid, I'd just pulled that out of somewhere for the gank and forgot to replenish cap booster and take off the point. /o\

We had 2 supers at the time to deal out additional DPS, but in five days, you can pull off what we did with as few as 15-20x Tempests under TQ conditions.

whaynethepain wrote:
Do you know how difficult it is to get mercs to remove towers in low-sec?

Trouble is PL comes bounding in and doomsdays everyone.


Not in lowsec they don't.
DrDan21
Perkone
Caldari State
#12 - 2011-11-24 17:58:43 UTC
whaynethepain wrote:
Do you know how difficult it is to get mercs to remove towers in low-sec?

Trouble is PL comes bounding in and doomsdays everyone.

Quite inconvenient.

I am not saying PL is at fault, they are playing the game well, makes them a bit of a target for me tbh, shooting newbies gets dull.

I ask, why are supers in empire. It is illogical, and unbalanced.

The super should be buffed, not nerfed, bigger fuel tanks, greater jump ranges. GTFO.



ಠ_ಠ

1. So that they can be moved around without needed to cyno in red space
2. Because lowsec is and always has been broken
Desudes
The Scope
Gallente Federation
#13 - 2011-11-24 18:56:00 UTC
I like that the counter is to zerg the **** out of them. Roll

Excuse me, but what the f*ck are you desu?

Mfume Apocal
Brutor Tribe
Minmatar Republic
#14 - 2011-11-24 20:07:37 UTC  |  Edited by: Mfume Apocal
Desudes wrote:
I like that the counter is to zerg the **** out of them. Roll


There were never more than 34 chars in fleet and perhaps 25 actual people (almost all the caps/supers were dualboxed) with the initial tackle and gank force being 25 chars. Solo and "small gang" supers are not hard to counter. And coming in a few days they are going to be hilariously easy to kill, regardless of your numbers (past certain basic baselines).

Previously we killed a Wyvern in Curse with (I think) 18 Tempests being the absolute bulk of our DPS.
Desudes
The Scope
Gallente Federation
#15 - 2011-11-24 22:24:50 UTC
1v34 and we owned that clown.

Excuse me, but what the f*ck are you desu?

Killstealing
Brutor Tribe
Minmatar Republic
#16 - 2011-11-26 17:08:53 UTC
Desudes wrote:
1v34 and we owned that clown.

They're about 15b isk, what do you expect

also kill a fighter bomber = 120m isk loss which covers a fitted tempest
Shaidar Hussan
HelloKittyFanclub
#17 - 2011-11-26 17:31:32 UTC  |  Edited by: Shaidar Hussan
Killstealing wrote:
Desudes wrote:
1v34 and we owned that clown.

They're about 15b isk, what do you expect

An epic ship which cannot easily be killed, and plays a near vital role in large fleet battles, but cannot be used to lolsolo small fleets with complete immunity to scouts, ewar and everything short of a well prepared 35 person gang that appears out of nowhere.

Personally, since they still need to be useful in large fleet fights I don't think nerfing their DPS and EHP is the best solution.

I would however like to see a strategy introduced that made it possible to deal with the Cyno boats themselves, as at the moment it's pretty tactless using them. There's no way to spot them, jam them and killing them before anything comes through is rarely feasible.

And before some smart ass says it, staying aligned and way out of web/neut/point range for the entire fight isn't really feasible either.
OninoTimmo
Republic Military School
Minmatar Republic
#18 - 2011-11-26 18:13:09 UTC
Guys I want to be able to camp a gate and gank industrials with no risk and complete impunity CCP why won't you let me do this ;______;
Shaidar Hussan
HelloKittyFanclub
#19 - 2011-11-26 18:48:39 UTC  |  Edited by: Shaidar Hussan
OninoTimmo wrote:
Guys I want to be able to camp a gate and gank industrials with no risk and complete impunity CCP why won't you let me do this ;______;

I liek, herd of these things called bait shipz. Apparently they comes and they pointz yous, and a bigger fleet kills u wen dey come.

Apparently you guys cba with scouts, baiting or fleet comps though, and just want risk free lolwtfiwin cyno buttons.

Can I also just point out a perfect example: http://eve.battleclinic.com/killboard/killmail.php?id=14560125

First kill I see on your KB, you killed a stealth bomber with eight supercaps. A while back you guys dropped four supercaps on four of our battlecruisers (and still didn't manage to kill anything, I might add.). Sorry but that's just a bit stupid, and if you guys want to pull it off regularly (which is pretty much all you do) it should at least be made vaguely challenging.
Ulstan
State Protectorate
Caldari State
#20 - 2011-11-26 20:10:42 UTC
I don't think supercap hotdrops in low sec at the drop of a hat are good for the game.

However, you can't prohibit supercaps from entering low sec unless you want to make it impossible for them to move from region to region in EVE - many times you can't jump from one 0.0 region to another without staging through low sec first.

While I do think cap ships need to be far less mobile than they are, even I think restricting supercaps to their one region is a bit harsh.
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