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A reason to form High-Sec Corperations / Alliances.

Author
I am disposable
Republic University
Minmatar Republic
#41 - 2013-12-28 01:40:43 UTC
Caleb Seremshur wrote:
You made your point one whole page ago now you're just rambling. I was in whores in space which was for a time the #1 wardec alliance in the game with more isk killed than all other wardec alliances combined. Please don't breathe down my neck about something you clearly have no experience with. As a policy wardecs against small corporations had to be privately funded by the interested parties ot by contract to people hiring us. The majority of our wardecs by the end were against major null alliances and pirate corps. It was actually pointed out on reddit that entering highsec especially the Jita and amarr areas during a wardec from us was a very stupid idea. There really is a lot more to the story than your shallow interpretation and noone really cares about deccing actual newbs because you can't make money from it.

As far as the rest of this thread I've said my piece and now bow out.


Roll
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#42 - 2013-12-28 02:21:52 UTC
as an addendum I should have added earlier: any consideration that maybe war decs from ither corps are their only way to control their area of space? If I ran a highsec corp and wanted to dominate the local sphere that's exsctly what I would do.
Zachpan
Star Dancers
#43 - 2013-12-28 05:00:24 UTC
I am disposable wrote:
Zachpan wrote:
You are right Evil Incar8, its amazing how forum discussions can drift and in this case settle on Hisec wardecs and their effect. Obviously many feel that is relevant to the corp formation prospects. And I for one do not dispute its relevance. But there is a lot more to the issue of of how to realise the potential of corps in making the game more social.

One is playable content. Many MMO's rely on 'instances' or 'raids' which can be successfully cleared only with a well balanced team. Could some higher level missions be redesigned with that in mind, or maybe even a separate stream of missions at all levels targeted at groups rather than individuals?

Another issue has to do with asset management. How many of the corporations in Eve consist of only of alts of just one RL player? Why do they exist? Have you ever tried to efficiently share resources between your alts without them being directors of your own corp with a hangar at a station? And once you do go down that path you lost your ability to join a real corporation.

Finally there is that issue of trust which has been mentioned by several respondents. Eve does not encourage trust in strangers and before you join a corp they are strangers to you and you a stranger to them. Actually I would see that as a compelling reason to join a corp as soon as you can find one you like. But what is needed is a more graduated process of joining a new corp, a way to get to know each other with limited risks to either side as what maybe called a novice or apprentice, someone with limited access to the corps and also limited exposure to any wars that corp might be in.

In summary: The corporation structures and the interface is probably the weakest part of what is otherwise a great game. Get to it CCP! You can do better :)


While there are definitely other issues, your post mostly comes down to pointing out that fear and distrust are keeping people from joining corps in high sec. That fear and distrust is mostly the result of the current wardec and awox mechanics in high sec. That is what I'm trying to point out.

Yes you made that point strongly and it does play a part in deciding whether to join a corp. But there are other factors too which are relevant to encouraging a more positive social experience. Let's keep a wide focus as it was requested by Evil Incarn8 in the original question. I think it needs some constructive thinking in addition to identifying negatives - which has been done abundantly.
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