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Surviving Bubbles with Covert Ops ship

Author
Alec Halbrooka
Native Freshfood
Minmatar Republic
#1 - 2013-12-27 20:38:07 UTC
I will be able to fly my covert ops ship in a week. I have been searching YouTube and the forums for help on surviving bubbles or gate camps in null sec. I know that I can warp while cloaked and will only be visible for 1 second after entering a system.

Is that all there us to it?

I'm hoping there are some explorers out there that could help me out.
Batelle
Federal Navy Academy
#2 - 2013-12-27 20:42:00 UTC  |  Edited by: Batelle
Unless you screw up, you are 99% uncatchable. Theres always a tiny chance that you'll be right next to something that prevents you from recloaking, or that you get decloaked by someone that happened to be close to your spawnpoint.

Fit nanos, mwd, covops cloak.

It works exactly like doing the t2 cloak/mwd trick, except that you don't have to uncloak at the end to warp away, and you get a full mwd cycle of speed while cloaked because there is no penalty.

pick a direction to travel in, either a celestial to align to, or a random direction they won't pick guess.
Hit align or double-click in space
wait between 0.1 and 0.5 seconds.
activate cloak
activate mwd

Now, if you are warping to a gate and land in a bubble AND get decloaked by an item near the edge of the bubble where you landed, you have a very high chance of getting killed. Tactical boomarks and bouncing off a celestial are preferred when you see other people in local and the destination gate is out of scan range.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#3 - 2013-12-27 20:42:05 UTC
Alec Halbrooka wrote:
I will be able to fly my covert ops ship in a week. I have been searching YouTube and the forums for help on surviving bubbles or gate camps in null sec. I know that I can warp while cloaked and will only be visible for 1 second after entering a system.

Is that all there us to it?

I'm hoping there are some explorers out there that could help me out.


I just posted a similar question, so maybe take my response with a grain of salt. As far as I know, a ship with a covops cloak will help in escaping a bubble, but it's not nullified like intys and some T3s. Most good gatecamps will have an inty for tackle, and a good inty pilot will be able to decloak you before warping. If you fit an MWD and pulse it a split second after engaging cloak, it will help you escape bubble.
ErrorRon
Turbo-Encabulator LLC
#4 - 2013-12-27 20:42:06 UTC
You have to be careful not to hit a bubble off the gate when you warp to it. That will stop you in warp. And sometimes they'll drop jetcans on your landing point to decloak you when you land.
Also watch for interceptors decloaking you when you jump through.

http://www.youtube.com/watch?v=UtItWL6GfSM CCP Gargant -  Dev of my heart.

James Amril-Kesh
Viziam
Amarr Empire
#5 - 2013-12-27 20:44:00 UTC  |  Edited by: James Amril-Kesh
Don't warp straight to gates if you can help it. If there is nobody in system you can, but otherwise try to get in range to dscan your outgate (in many systems this isn't possible, but it often is). If you jump into a bubble camp, you can try to burn back to gate (cloak helps with this) or MWD out of bubbles while cloaking and attempt to warp off.

Enjoying the rain today? ;)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#6 - 2013-12-27 20:45:59 UTC  |  Edited by: Infinity Ziona
Usually you can get away with warp and cloak. If there's interceptor or bubble or both you might have to hit align or double click in space, cloak, mwd, and then warp. Its very hard for people to catch you unless you cloak and don't move.

Sometimes mwd back to gate, cloak and warp if not uncloaked is better because if you do get uncloaked you'll be close to gate and might be able to jump. Plus the decloakers likely will assume you're moving in the opposite direction if you're a cloaky.

Oh one more thing - its like Das Boot! Enjoy it.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Unsuccessful At Everything
The Troll Bridge
#7 - 2013-12-27 21:07:57 UTC
You know those 'useless' Engine Thermal Shielding rigs?

Those and some nanos/polycarbons make the MWD/cloak trick pretty much a sure thing to escape bubbles... unless you are against a pro decloaker..then only mad skills can save you.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Victoria Sin
Doomheim
#8 - 2013-12-27 21:11:12 UTC
Depends how big the camp is, whether it's snowballed and how good the de-cloaker is. I've seen plenty of covert, even nullified ships being blown up. There's no way to avoid it except not to land on it or jump into it. If you escape, you were lucky that time. Next time you might not be.
Iko Fumimasa
State War Academy
Caldari State
#9 - 2013-12-27 21:14:50 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=303887&find=unread

The above is a fantastic read that will answer your question, and questions you didnt know you had.

"We are pod pilots. We're the Joneses of outer space. So long as they make me decent sandwiches and stay the **** out of my face, my crew is doing their job." - Logical 101

Reaver Glitterstim
The Scope
Gallente Federation
#10 - 2013-12-27 21:19:30 UTC
Intel is also extremely important. I know I can attest from personal experience that what people call 99% safe is highly relative. I've lost track of how many ships I've lost because of a gate camp - as far as I'm concerned, any sizable gate camp has more than a 50% chance of getting you regardless of what you fly unless you have both bubble immunity AND covert ops cloak. And even then, you had best enter warp in about 2 seconds.

I lost my hound to a gate camp that had an interceptor decloak me literally in less than 2 seconds after I dropped gate cloak. I've had a shuttle pointed out of gate cloak. I've had a clear region with supposedly clear intel spawn a gate camp in an area I scouted around 5 minutes ago, mysteriously at the same time as I undocked my expensive ship but I've never seen them when I flew anything cheap around as a scout.

Nullsec "safety" is really just a game of Russian Roulette. If any one strategy other than flying in a giant fleet has ever worked for you several times in a row with no failures, it can be better attributed to several unloaded barrels in a row than anything else.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Knights Armament
Deep Core Mining Inc.
Caldari State
#11 - 2013-12-27 21:43:41 UTC
Alec Halbrooka wrote:
I will be able to fly my covert ops ship in a week. I have been searching YouTube and the forums for help on surviving bubbles or gate camps in null sec. I know that I can warp while cloaked and will only be visible for 1 second after entering a system.

Is that all there us to it?

I'm hoping there are some explorers out there that could help me out.


you're going to die

they put cans and **** 15 km from gate and these uncloak you

your only hope is a covert ops fit tech 3 with a nullifer and warp core stabs
Silvetica Dian
Imperial Shipment
Amarr Empire
#12 - 2013-12-27 22:41:14 UTC
jumping into a gate camp with bubbles is just a matter of MWD, cloak and use your speed to travel away from where the decloakers are trying to get you.
most cov ops frigs however are caught travelling to a gate and hitting a bubble that decloaks them. they are then pointed and killed. To avoid this use load ups on gates you often use (a load up is 250km from a gate not in the direction of any celestial)
warping to a well made load up will avoid all bubbles and allow you sight of the gate and intel of how easy it will be to break through.
If you don't have a load up then instead of warping gate to gate it is better to warp to a celestial well away from where you enter system and make a safe spot in warp. ideally this will be well out of align of celestials so that drag and stop bubbles will be missed. An alternate to this is to warp to a planet near the gate so you can see on dscan what is at the party.
dedicated gate camps aren't that common and usually at null entrance/exit points.
i often fly many jumps through hostile space in an assault frig with no issues. It is less scary/dangerous than people make out.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Aralieus
Shadowbane Syndicate
#13 - 2013-12-27 23:20:12 UTC
This is what happens when your reading something and take your eyes away for just a few minutes Big smile So...yea d-scan d-scan d-scan!

Oderint Dum Metuant

Alec Halbrooka
Native Freshfood
Minmatar Republic
#14 - 2013-12-28 01:43:03 UTC
Thank you for all the tips!
MonkeyMagic Thiesant
24th Imperial Crusade
Amarr Empire
#15 - 2013-12-28 02:06:05 UTC  |  Edited by: MonkeyMagic Thiesant
Fairly easy once you're used to it: pick a good direction, double-click to move there, cloak (cloak _before_ prop mod), overheat mwd, enable mwd, you'll be doing 4000m/s and clear the bubble in no time. It helps to have shortcut keys for all the module actions.

If you have the cash and are comfortable, an Astero is even better than a covops, higher speed/acceleration and more lows to use for nanos (and for a pure taxi fit, warp core stabs!)

Also remember to not panic. Take a moment to look around - is there a clear path out, have they got cans out, are there 3451345 drones, lots of orbiting inties? Some camps the numbers and your position is bad - if so just cloak/mwd back to the gate. Even if you do get decloaked, you'll jump before anyone can kill you.


If fast frigs chase you, just change direction. You're cloaked, they've only seen the initial movement, so it's easy to mislead. If this is the plan, it helps to be aware of where the celestials are in relation to the gate.
MonkeyMagic Thiesant
24th Imperial Crusade
Amarr Empire
#16 - 2013-12-28 02:08:59 UTC
Silvetica Dian wrote:

If you don't have a load up then instead of warping gate to gate it is better to warp to a celestial well away from where you enter system and make a safe spot in warp. ideally this will be well out of align of celestials so that drag and stop bubbles will be missed.


An alternative is to deliberately empty your capacitor with repeated warp/cancel, then warp to the gate. You'll land short but hopefully in dscan range.
Ptraci
3 R Corporation
#17 - 2013-12-28 02:10:07 UTC
Don't expect to get away every time, but yeah - align, microwarp, cloak and you'll be out of the way of any pesky ship trying to de-cloak you. You can however still be caught more often by an interdictor that is waiting cloaked near the gate. If you don't see a threat and thus just cloak up without hitting the MWD, he will have time to de-cloak, burn towards your last position, drop a bubble and tackle/kill you. I've had it happen a few times. Now I always act as if there's a gate camp if there are neuts in local.
Cypherous
Liberty Rogues
Aprilon Dynasty
#18 - 2013-12-28 02:54:33 UTC
ErrorRon wrote:
You have to be careful not to hit a bubble off the gate when you warp to it. That will stop you in warp. And sometimes they'll drop jetcans on your landing point to decloak you when you land.
Also watch for interceptors decloaking you when you jump through.


The FC's i fly with tend to refer to this as "spiking the bubble" usually its cans and other debris placed on the side of the bubble facing the thing you're trying to catch things from, its especially hard to escape from an older camp as there will be corpses and wrecks to decloak you, as a word of advice as a cov ops pilot, have an overview tab that shows anything and everything that can decloak you and fly around in empire for a bit, that alone should give you an idea of how complicated it can be to navigate a gate camp :)
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#19 - 2013-12-28 04:36:40 UTC
Silvetica Dian wrote:
jumping into a gate camp with bubbles is just a matter of MWD, cloak and use your speed to travel away from where the decloakers are trying to get you.
most cov ops frigs however are caught travelling to a gate and hitting a bubble that decloaks them. they are then pointed and killed. To avoid this use load ups on gates you often use (a load up is 250km from a gate not in the direction of any celestial)
warping to a well made load up will avoid all bubbles and allow you sight of the gate and intel of how easy it will be to break through.
If you don't have a load up then instead of warping gate to gate it is better to warp to a celestial well away from where you enter system and make a safe spot in warp. ideally this will be well out of align of celestials so that drag and stop bubbles will be missed. An alternate to this is to warp to a planet near the gate so you can see on dscan what is at the party.
dedicated gate camps aren't that common and usually at null entrance/exit points.
i often fly many jumps through hostile space in an assault frig with no issues. It is less scary/dangerous than people make out.

An empty ASB is good for draining your cap for mini warps to gates that are not within d-scan and don't have celestials nearby (probably preferred gates for camping for this reason, don't gate camp so not sure).




CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Katie Lazair
Royal Amarr Institute
Amarr Empire
#20 - 2013-12-28 04:42:44 UTC
Carmen Electra wrote:


I just posted a similar question, so maybe take my response with a grain of salt. As far as I know, a ship with a covops cloak will help in escaping a bubble, but it's not nullified like intys and some T3s. Most good gatecamps will have an inty for tackle, and a good inty pilot will be able to decloak you before warping. If you fit an MWD and pulse it a split second after engaging cloak, it will help you escape bubble.


mwd then cloak
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