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Possible to lock and scram pod if spamming warp?

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CCP Falcon
#21 - 2013-12-28 00:24:24 UTC

It's quite possible to lock and scramble a pod in lowsec, or highsec for that matter, even if the pilot in the pod is spamming warp.

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CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

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Vincent Athena
Photosynth
#22 - 2013-12-28 00:26:45 UTC
Ive lost 2 pods while spamming warp.

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Tul Breetai
Impromptu Asset Requisition
#23 - 2013-12-28 00:43:53 UTC
You exit warp at 20% max speed, in a direction. If the spamwarp required you to warp in a different direction, it might have given the stiletto just enough time to lock and scram you. I suspect lag may have played a part in it as well, though.

Everyone has a story about how this fit caught this inty/pod this one time, but it's not falsifiable. Could just as easily be due to lag/human error, who knows...

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Johan Civire
Caldari Provisions
Caldari State
#24 - 2013-12-28 00:59:44 UTC
If the know how you travel or the have a backup ready yes very **** things can happening. I feel your lose and yes there is no "safety" thing in eve. Accept if you are dock thats the only real "safety"you have till you undock again.
Daily Operation
420 Enterprises.
#25 - 2013-12-28 02:13:17 UTC
Carmen Electra wrote:
Iria Ahrens wrote:
Using the right-click interface to get to a bm DOES take too long. When doing insta-undocks or other maneuvers that might require instant selection of bookmarks, have the people and places window already open. Current system bms will be green. So you can spam click them without the delay of the context-menu.


Thanks for this tip.


THIS IS FALSE. Don't do this.
Malcolm Shinhwa
The Scope
Gallente Federation
#26 - 2013-12-28 03:15:53 UTC
I've only lost pods to alcohol. But I've seen a guy with an instalock tornado blow away the ship and then the pod of pilots who knew what they were doing. It is very possible.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

MonkeyMagic Thiesant
24th Imperial Crusade
Amarr Empire
#27 - 2013-12-28 03:30:17 UTC  |  Edited by: MonkeyMagic Thiesant
Time-to-warp for a pod is something absurd like 0.25 seconds, while fastest possible lock time is 1.0 seconds (and an inty needs 2614+ scanres for that, ie double sebo). A single sebo would be 2.0 seconds, no sebo 3.0 seconds. Point also appears to go through the second after the lock.

This seems to fit with my experience, which is basically that if you see the death coming, you should almost never get podded outside a bubble (beyond lag, or bumping off something that prevents warp).
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#28 - 2013-12-28 03:35:44 UTC
CCP Falcon wrote:

It's quite possible to lock and scramble a pod in lowsec, or highsec for that matter, even if the pilot in the pod is spamming warp.

Pirate



Thanks. Nice to have some dev input on this!
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#29 - 2013-12-28 03:37:15 UTC
MonkeyMagic Thiesant wrote:
Time-to-warp for a pod is something absurd like 0.25 seconds, while fastest possible lock time is 1.0 seconds (and an inty needs 2614+ scanres for that, ie double sebo). A single sebo would be 2.0 seconds, no sebo 3.0 seconds. Point also appears to go through the second after the lock.

This seems to fit with my experience, which is basically that if you see the death coming, you should almost never get podded outside a bubble (beyond lag, or bumping off something that prevents warp).


This is kind of what I was thinking, but the dev chimed in, said it's possible so v0v
Kossaw
Body Count Inc.
Mercenary Coalition
#30 - 2013-12-28 04:44:37 UTC  |  Edited by: Kossaw
MonkeyMagic Thiesant wrote:
Time-to-warp for a pod is something absurd like 0.25 seconds, while fastest possible lock time is 1.0 seconds (and an inty needs 2614+ scanres for that, ie double sebo). A single sebo would be 2.0 seconds, no sebo 3.0 seconds. Point also appears to go through the second after the lock.

This seems to fit with my experience, which is basically that if you see the death coming, you should almost never get podded outside a bubble (beyond lag, or bumping off something that prevents warp).


Theres so much wrong in this post its barely worth pointing out the errors.

If youre not aligned while you spam warp and the attackers have 2 or 3 sebos youre f$&@ed. its not called an "Instacane" for nothing.

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Logical 101
PowerCow Farm
#31 - 2013-12-28 05:10:07 UTC  |  Edited by: Logical 101
Carmen Electra wrote:
Just so I know for the future, is there some inty fit that makes this possible, or was it network lag, or was I just wrong altogether about pod safety in low?

As I understand it, a Rifter, for example, that is loaded out with a SEBO, 2 Signal Amps and a TE rigged with TS Subcontrollers can have you locked up in less than 1 second. 0.9 seconds to be specific. In the unlikely event that your inty opponent had a loadout similar to this, it would theoretically be entirely possible for them to have you on the hook in less time (accounting for both wreck departure time and minor desync) than it would take you to warp anywhere (celestial or otherwise). 2010 was a banner year for experimentation with these fits, and I wouldn't be surprised whatsoever if I found out people were still fitting up these "pod killers".

Not sure if this helps, but from what I understand, pod popping is very much something you can plan ahead to do, and although most gangs see pods zip away, those with these sorts of ships have a different experience.
MonkeyMagic Thiesant
24th Imperial Crusade
Amarr Empire
#32 - 2013-12-28 05:38:49 UTC  |  Edited by: MonkeyMagic Thiesant
Kossaw wrote:

Theres so much wrong in this post its barely worth pointing out the errors.


Name one single thing then.

Just for starters, your "instacanes" are nowhere near instant, and are a poor choice for catching pods. With max skills and fleet leadership bonus, a double sebo cane has 736 scanres and thus a 3.549 second locktime, while triple is 989mm and 2.644s - and that's before the extra delay of the tick system.
Warde Guildencrantz
Caldari Provisions
Caldari State
#33 - 2013-12-28 05:49:01 UTC
CCP Falcon wrote:


Pirate



Finally some CCP support for our cause

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Iria Ahrens
Space Perverts and Forum Pirates
#34 - 2013-12-28 06:15:37 UTC  |  Edited by: Iria Ahrens
MonkeyMagic Thiesant wrote:
Kossaw wrote:

Theres so much wrong in this post its barely worth pointing out the errors.


Name one single thing then.

Just for starters, your "instacanes" are nowhere near instant, and are a poor choice for catching pods. With max skills and fleet leadership bonus, a double sebo cane has 736 scanres and thus a 3.549 second locktime, while triple is 989mm and 2.644s - and that's before the extra delay of the tick system.


A cane is not an inty.

An inty scanres starts well over 900, with bonuses...much higher.

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Sabriz Adoudel
Move along there is nothing here
#35 - 2013-12-28 10:13:13 UTC
MonkeyMagic Thiesant wrote:
Time-to-warp for a pod is something absurd like 0.25 seconds, while fastest possible lock time is 1.0 seconds (and an inty needs 2614+ scanres for that, ie double sebo). A single sebo would be 2.0 seconds, no sebo 3.0 seconds. Point also appears to go through the second after the lock.

This seems to fit with my experience, which is basically that if you see the death coming, you should almost never get podded outside a bubble (beyond lag, or bumping off something that prevents warp).



In a game with 1 second server ticks, 0.25 second align time is not always faster than 0.6 second lock time. And I don't think pods warp as quickly as you say either.

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Sirinda
Ekchuah's Shrine Comporium
#36 - 2013-12-28 11:36:13 UTC
Well. The server uses one second ticks. If the interceptor can lock a pod in noticeably less than a second. chances are that it will.

At least that's my take on it.
Hasikan Miallok
Republic University
Minmatar Republic
#37 - 2013-12-28 11:57:05 UTC
Sirinda wrote:
Well. The server uses one second ticks. If the interceptor can lock a pod in noticeably less than a second. chances are that it will.

At least that's my take on it.



yep, my understanding was if both the align time and the intie lock time occur before the next one second tick, then they will be seen by the server as simultaneous. How the server then deals with that situation and which "wins out" I have no idea.
ElQuirko
University of Caille
Gallente Federation
#38 - 2013-12-28 13:33:52 UTC
Carmen Electra wrote:
To be clear, my question was: "Can a pod align (I know they have virtually no alignment time) and warp faster than an inty can lock and scram them."

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Sal Landry
School of Applied Knowledge
Caldari State
#39 - 2013-12-28 13:58:47 UTC
Herzog Wolfhammer wrote:

Welcome to off grid boosted instalocking.


Except there's no such thing as scan resolution gang linksRoll
Ptraci
3 R Corporation
#40 - 2013-12-28 16:28:51 UTC
Sebos, boosts, etc. Sometimes when they really want you dead, that's exactly what you'll be. Can't win them all.
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