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[Proposal] AoE damage from exploding ships.

Author
Red Templar
Viziam
Amarr Empire
#41 - 2011-11-23 09:10:52 UTC
I like this idea.

And as a bonus - another dumb idea:

So that CCP doesnt have to remake entire game mechanics, implement this as a module. Call it something like "warp field destabilizer" or whatever.
If this module is active and ship is destroyed by enemies or selfdestruct, then explosion happens, damage and radius based on the quality of the module and signature/mass/capacitor of the ship, or all three. If you have a BS, full of cap and probably equiped with those lame cap extender battaries no one uses, then your boom is bigger. But your enemies can evade the boom by draining you.
And make it the same as interdiction/cyno/bombs/whatever. Those modules cannot be activated in high sec, make this one the same.
This would enable some version of "fire ships" in low/null sec space.

But anyway, this is cool, but at the same time horrible idea. But... we have plenty of horrible ideas implemented in eve already. So why not?

[b]For Love. For Peace. For Honor.

For None of the Above.

For Pony![/b]

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