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D-scan disruptor!!!

Author
Thatt Guy
Republic Military School
Minmatar Republic
#1 - 2013-12-15 06:18:26 UTC
http://themittani.com/news/chaos-rubicon-new-mobile-structures


Please, please, please, let this be true!!!!!

Even if it's very limited, say 100km bubble.

PLEASE!

Haters gonna hate, Trolls gonna troll.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#2 - 2013-12-15 06:26:59 UTC
Thatt Guy wrote:
http://themittani.com/news/chaos-rubicon-new-mobile-structures


Please, please, please, let this be true!!!!!

Even if it's very limited, say 100km bubble.

PLEASE!


oh yes, lets make it nearly impossible to work in a wormhole...and lessen the difference between wormholes and null sec.....

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#3 - 2013-12-15 06:37:00 UTC
Barbara Nichole wrote:
Thatt Guy wrote:
http://themittani.com/news/chaos-rubicon-new-mobile-structures


Please, please, please, let this be true!!!!!

Even if it's very limited, say 100km bubble.

PLEASE!


oh yes, lets make it nearly impossible to work in a wormhole...and lessen the difference between wormholes and null sec.....

Can't you just pop all the non-statics and sit an alt in a cloaky ship by the static wormhole with your sound turned up. Be almost impossible to get jumped with the noise the bloody things make.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Thatt Guy
Republic Military School
Minmatar Republic
#4 - 2013-12-15 10:59:28 UTC
Barbara Nichole wrote:
Thatt Guy wrote:
http://themittani.com/news/chaos-rubicon-new-mobile-structures


Please, please, please, let this be true!!!!!

Even if it's very limited, say 100km bubble.

PLEASE!


oh yes, lets make it nearly impossible to work in a wormhole...and lessen the difference between wormholes and null sec.....



they are called combat scanner probes....

Haters gonna hate, Trolls gonna troll.

Aquila Sagitta
Blue-Fire
#5 - 2013-12-15 11:04:07 UTC
If these are a thing I'm guessing they will be like the anit cyno structures that are fire and forget for 1hour and cost enough to make them impractical for ratting
Thatt Guy
Republic Military School
Minmatar Republic
#6 - 2013-12-15 11:12:54 UTC
Aquila Sagitta wrote:
If these are a thing I'm guessing they will be like the anit cyno structures that are fire and forget for 1hour and cost enough to make them impractical for ratting



I'm ok with this, as long as either the cost is not too high or they are redeployable.

Haters gonna hate, Trolls gonna troll.

Jane Shapperd
Quafe Commandos
The Obsidian Front - Reborn
#7 - 2013-12-15 12:46:31 UTC  |  Edited by: Jane Shapperd
Barbara Nichole wrote:
Thatt Guy wrote:
http://themittani.com/news/chaos-rubicon-new-mobile-structures


Please, please, please, let this be true!!!!!

Even if it's very limited, say 100km bubble.

PLEASE!


oh yes, lets make it nearly impossible to work in a wormhole...and lessen the difference between wormholes and null sec.....


Agreed , Disrutpor is not good idea at all . Wormhole pilots hardly knows whos in the wormhole , with this they will be totally blind .
Unlike null sec pilots they will always check local

This Disruptor thingy will mess the wormholes gankers they wont be able to gank without alerting people in wormhole .as they have to us combat probes or
They have to warp from location to another to find prey , this could be slow work , and it will make covert ships the best ships for that .
Thatt Guy
Republic Military School
Minmatar Republic
#8 - 2013-12-15 14:25:36 UTC  |  Edited by: Thatt Guy
Jane Shapperd wrote:
Barbara Nichole wrote:
Thatt Guy wrote:
http://themittani.com/news/chaos-rubicon-new-mobile-structures


Please, please, please, let this be true!!!!!

Even if it's very limited, say 100km bubble.

PLEASE!


oh yes, lets make it nearly impossible to work in a wormhole...and lessen the difference between wormholes and null sec.....


Agreed , Disrutpor is not good idea at all . Wormhole pilots hardly knows whos in the wormhole , with this they will be totally blind .
Unlike null sec pilots they will always check local

This Disruptor thingy will mess the wormholes gankers they wont be able to gank without alerting people in wormhole .as they have to us combat probes or
They have to warp from location to another to find prey , this could be slow work , and it will make covert ships the best ships for that .


Ok, l

WH space and null are nothing alike, I'm not sure how you think it would make them closer to the same...
The only people that it would effect are people rolling holes to gank someone, just means the gankie has a chance to see probes and gtfo, and the ganker has to actually do something to find people in a site/safe ect..(also, everyone in WH space has, or should have a prober)

What I have in-mind is a deployable structure, like the mobile cyno-jammer, with an effective range of 100km or so, that simply blocks any ships/mobile structures/wrecks on d-scan. (note: will still show on combat probe results)
IMHO this opens up a ton of content for guerrilla war tactics and, combined with other structures allow you to make a true "dead space pocket" all your own.

Any problems can be offset by being fairly easy to kill and put a nice sized price on it, say 100 mil.

Thoughts?

Haters gonna hate, Trolls gonna troll.

Linkxsc162534
Silent Scourge
#9 - 2013-12-15 16:08:54 UTC
Thatt Guy wrote:
Jane Shapperd wrote:
Barbara Nichole wrote:
Thatt Guy wrote:
http://themittani.com/news/chaos-rubicon-new-mobile-structures


Please, please, please, let this be true!!!!!

Even if it's very limited, say 100km bubble.

PLEASE!


oh yes, lets make it nearly impossible to work in a wormhole...and lessen the difference between wormholes and null sec.....


Agreed , Disrutpor is not good idea at all . Wormhole pilots hardly knows whos in the wormhole , with this they will be totally blind .
Unlike null sec pilots they will always check local

This Disruptor thingy will mess the wormholes gankers they wont be able to gank without alerting people in wormhole .as they have to us combat probes or
They have to warp from location to another to find prey , this could be slow work , and it will make covert ships the best ships for that .


Ok, l

WH space and null are nothing alike, I'm not sure how you think it would make them closer to the same...
The only people that it would effect are people rolling holes to gank someone, just means the gankie has a chance to see probes and gtfo, and the ganker has to actually do something to find people in a site/safe ect..(also, everyone in WH space has, or should have a prober)

What I have in-mind is a deployable structure, like the mobile cyno-jammer, with an effective range of 100km or so, that simply blocks any ships/mobile structures/wrecks on d-scan. (note: will still show on combat probe results)
IMHO this opens up a ton of content for guerrilla war tactics and, combined with other structures allow you to make a true "dead space pocket" all your own.

Any problems can be offset by being fairly easy to kill and put a nice sized price on it, say 100 mil.

Thoughts?



So your saying that every WH corp should now need to have a person sitting there combat probing constantly to look for threats? Its bad enough a couple cloakies could just get in and stay off dscan entirely. There's no reason for a "gankee" to see probes before the attack comes because all the sites can be found on onboard scanner now. Now they're just pushing the ball even farther into the ganker's court.

"Yeah all you need is a cloaky alt sitting on every hole with their volume turned way up"
"All you need to do is have an alt constantly cycling combat probes checking to see if theres any new sigs"


Deployable structure needs to be set up at least 50km off of any holes or POSes. You can get your fleet in there, but you have to get seen on your way in on Dscan. Onn the ball corps would still be able to pick them up before its too late. And forget making another alt manpower intensive counter to something. Hell some WH corps only have like 10-15 guys in them. They ain't got the people to do this crap.
Rek Seven
University of Caille
Gallente Federation
#10 - 2013-12-15 16:31:49 UTC
If this is true, i think CCP should add new scan probes that don't appear on D-scan.
Shade Alidiana
PROSPERO Corporation
#11 - 2013-12-26 10:31:01 UTC
I approve d-scan disruptor, and to balance it you can still see the disruptor itself on scan. For those not willing to use probes.
But I personally don't want it to be, forcing the use of combat probes.
Ciba Lexlulu
Stay Frosty.
A Band Apart.
#12 - 2013-12-26 11:22:21 UTC
This is going to make pirates life even more difficult in lowsec, unless the mobile dscan disruptor structure can only be deployed in nullsec.

I can imagine people dropping this around FW plexes - making it difficult to know what the hell is inside.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#13 - 2013-12-26 12:12:32 UTC
If I understand you correctly, you guys assume that those structures will render everything within certain radius invisible on d-scan.
But that may or may not be CCP's plan for them.
Mr LaboratoryRat
Confederation of DuckTape Lovers
#14 - 2013-12-26 12:28:35 UTC
Look all the wormhole carebeasr cry about mayby missing out on their 300 - 500mil per hour income
I am disposable
Republic University
Minmatar Republic
#15 - 2013-12-26 13:31:35 UTC
I live in a wormhole, and I don't see a problem. Only fools rely solely on dscan in w-space anyway, what with all the cloaky gank squads running around.
Helios Aquiness
Perkone
Caldari State
#16 - 2013-12-26 13:54:22 UTC
The decoy thing is what Im hopeing for, as an added bonus I hope you get an alert when your decoy is destroyed/scanned down.
Carebear? Im a brony, motherf***er.
Derath Ellecon
University of Caille
Gallente Federation
#17 - 2013-12-26 14:16:41 UTC
Mr LaboratoryRat wrote:
Look all the wormhole carebeasr cry about mayby missing out on their 300 - 500mil per hour income



I'm thinking you have that backwards.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#18 - 2013-12-27 03:18:23 UTC  |  Edited by: Barbara Nichole
"....clear buff to the PvE playstyle "

I completely disagree with this assessment. I don't really think a d-scan disrupor is needed or would be a good idea. D-scan is used as much by PVEers against PVPers as PVPers against PVEers. Those designations mean nothing when it comes to d-scan anyway. The point is everyone uses it for a multitude of reasons. That's like saying that cloaking needs a nerf because only pvpers use it or benefit from it....it's not true because the premise is incorrect. I could sit here and name all kinds of ways the propsed change to D-scan would be a major buff to PVP playstyle but I'll let you use your imagination.. it seem to need exercise.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Daenika
Chambers of Shaolin
#19 - 2013-12-27 04:01:32 UTC  |  Edited by: Daenika
Quote:
Can't you just pop all the non-statics and sit an alt in a cloaky ship by the static wormhole with your sound turned up. Be almost impossible to get jumped with the noise the bloody things make.


You can pop the static too. They aren't activated until someone initiates warp to it. If you roll the static hole, a new one spawns, but it doesn't connect anywhere. It's just a proto-wormhole, and the system is effectively closed until either someone warps to that new static (after scanning it down) or someone else rolls into you. That's how carebearing in WH is kept safe.

This would make it even safer, because it means that as soon as you land in a site, you drop a disruptor, and anyone that rolls into you wouldn't have a clue if there were even any occupants. They'd have to warp to every anom and scan down and warp to every data, relic, and gas site to know for sure, or drop combat probes and lose any chance of a gank. It would basically destroy WH ganking of any sort short of gate-camping.

And I say that as someone who funds both my accounts via WH carebearing.

Edit: The only way I could see it working is if it prevents dscan both ways. If you're in the disruptor bubble, you can't be dscanned, but you also can't dscan anything outside the bubble.

Would still be fantastic for setting up essentially invisible safes to stage a fleet at, but wouldn't give a one-way intel advantage. Could also still be used tactically for ganks. Example, set up a mobile depot at a deep safe somewhere, with a disruptor active. Have a cloaky probing ship, plus a cloaky combat ship (or not, could just be a fast warp combat ship, like a dic), with the extra hull just floating in space next to the depot and disruptor. You can cloak before you leave the disruptor field, scout out any activity in the system, and if you find a good target, BM something close, warp back to your safe, hop in your combat ship, and warp out (cloaked or fast) to tackle said target.

You just couldn't use it to get an effectively guaranteed warning beacon if you get rolled into while ratting, unless you kept someone outside watching dscan.
NaK'Lin
Seamen Force
#20 - 2013-12-27 05:49:40 UTC
I am not one for rumors, but since this thread is openly like suggesting it in F&I forums, i would think i would welcome it, actually.

+1

But it should be, like every better mechanic, something that comes with a drawback.
If such a module would be implemented, it should work both ways. It should be like an EMP bubble to d-scan where scan waves don't travel.
therefore, Nobody would be able to dscan what is inside the bubble. Good.
The risk you ask?
Well, the person(s) inside the d-scan inhibitor bubble don't see ANYTHING on dscan, because scan waves do not travel within that bubble. They are not aware if there is combat scanner probes out, they are not aware if a 50-man gang is forming up on their plex's acceleration gate, nada, zilch, denied!

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