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Still no game for solo player, still only an economy simulation and PvP-arena

Author
Aya Shinomiya
Promethean Ascension
#1 - 2013-12-26 21:10:33 UTC
Hi there,

today I was bored a little bit and I tried an Incursion. Bad mistake, lost a Tengu. Yes, yes, the EVE-veterans laughing about my stupidity. Yes, I was stupid. Stupid to think that you could do the cool things alone. Although "cool" is the wrong word because it is nothing else than a harder mission.

EVE Online is still no game for people which like to play solo. Yes, you can mining and this stuff. EVE has a very good working economy. But this is all. Missions become boring with the time. Mining is boring if you do it more often. And for what advandage? Money? For what? And there is the great low and null sec, the PvP. Yes, I like it to buy a ship and than losing it against some high skilled players which web me from all sides, disturb my warp, drain my energy and shot me to scrap in a second. That is fun.

The possibilities are very low if you play alone. There is not a single advandage you could use because everything has its stupid limits. You cannot use the cloak like the Klingons or the Romulan for your advandage. I recently used the micro warp drive to give me a shove so I could deactivate it and fly with the initial speed. The ship becomes slower and I realized: Oh yes, this is no physics simulation, this is EVE Online, because I gave no command to activate the braking engines.

The EVE-universe has nothing to explore. No nebulas, no endless asteroid fields, no anomalies like black holes. Nothing. i know that this is not possible with servers and such mass of people (especially not if you spam the game with mobile structures). Only this curious site stuff. You spend minutes to scan the anomalies only to realize that there is already someone there. The haul is poor and not very interesting or useful. It is more like a paper chase than exploring to find something what someone puts into space for you. I have another imagination of exploring than to haul stuff in space. Map uncharted regions as example. If you could at least find some alien weapon or artifact weapons from old wars. No, you find blueprints. As a combat pilot very useful, really. And I will not start to tell you what I think about these looting mechanic where you have seconds to collect the stuff and than it vanishes. I will not ask whereto the stuff vanishes. Or why I must hack a wreck if I could simply blast a whole into the hull. I mean, with some magic technology I can beam cargo from one cargohold to another in space and a firewall preventing me from doing it?

Everything feels so artificial and not like an living and breathing universe. I miss these alone feeling of "Freelancer" if you explore the outer systems, this "Final Frontier"-feeling. I miss it to fly in the direction I want and not form station to gate and gate to station.

Why is there no nebula which disturb the sensors so I could use this as advandage like in Star Trek II: The Wrath of Khan? Or some nebuals where you must search save routes through it like the "Briar Patch", so I can use the environment to balance my weaknesses and maybe escape an enemy. Nothing. You come into this dungeon, fire from all site, warp disruption (I hate these things because I think they are not only annoying but also stupid, together with these energy drain things) and bam. You are dead. Congratulations, again something what I will not do again. Level 5 skills, heavy ship but no chance. I can scan anomalies but I cannot scan mission sites to show me how many and which ships are inside. A little bit more intel would be nice before. You invest months and years to train skills and there is no real advandge than that you can use weapons with higher damage. I a second your are dead.

These damn ships have not even real maneuvers. Nice, that CCP in their trailers always present the game mechanics in the way that you could think the ships are high maneuverable and fast . But fiddlesticks! Fast maybe, but you have no real advandage from it. It is mostly a fight between jet and biplane. The ship is so fast that you exceed your optimal range plus falloff in a second. Because of the slow reaction time and the slow maneuvers it is a strain to fight like this. I even had a ship which was so fast that the orbit-maneuver could not keep the optimal range plus falloff. The turret was useless. Flying manual was impossible with this speed.

Than these whole module stuff. For everything you need a sperate module. A wonder that the ships has its own scanner and shields. Personally, I find these module mechanic out-dated. Why can't I simply "tune" my ship and its systems as whole? Or the turrets to give them better tracking instead installing a tracking enhancer. I think this would give the game a wider variety in ship builds, so every can customize his or her ship like they want. You can in this way still change parts like the engine or the power core. But you also can optimized this modules in the way you like. And do you think of redirecting ship ressource during battle instead of thes overload? Like energy from the shields to the weapons or from engines to shields. THIS would create interesting combats.

Sometimes I see this tournament stuff or fleet battles. But never to the end. It is simply too boring. No real maneuvers or tactics. Only ships firing on eachother until someone explodes.

Another thing what could give advandages. If you could target specific parts of a ship. Like the engines.

I find it unfair that the micro warpdrive consumes so much of the ships ressources but not warp disruption. Every small drone can use warp disruption. Or these stasis webs. I spare me the question to ask how both technologies works. Realism was never a strenght of EVE Online. But it is annoying if you creep to space with ships which have no good maneuverability by nature.

So please, CCP, could you please give us solo player something to do and more possiblities to use ships, weapons and the environment to balance our weaknesses. Would be nice.

Regards.
Sarah Stallman
Pen2 Logistics
#2 - 2013-12-26 21:27:33 UTC  |  Edited by: Sarah Stallman
Way back when I was a bright eyed new player, someone told me something that transformed EVE from "Just Another MMO" to one of the greatest games I've ever played:

Quote:
Trying to solo EVE Online is like trying to solo Facebook, and about half as much fun.


If you want to solo an EVE-like game I would strongly recommend you try something else. such as Evochron Mercenary
Batelle
Federal Navy Academy
#3 - 2013-12-26 21:43:55 UTC  |  Edited by: Batelle
ranting is prohibited, inb4 lock.

If you want to complain about a lack of solo content, you shouldn't make constant comparisons to star trek, or complain about the physics model. Those can have their own thread, but here it will just make people not take you seriously.

Hisec caters to solo players, lots of the industrial or trading pursuits can be done or are best done solo, and best done in hisec. It is true the solo-PVE opportunities here are limited. You're basically looking at blitzing 4/10s, running level 4's, COSMOS missions, and Epic Arc missions.

If you want tougher solo PVE, you need to go to wormhole space or to lowsec/nullsec. The PVE here is more challenging and rewarding, but part of the difficulty is doing it without getting killed by other players. Doing this well also requires access to advanced ships. Maybe look up 'ninja plexing.'

Many players who wish to be solo expand their horizons by having multiple accounts or using dual-character training.

Solo play is viable, even if it isn't easy. And even then you're not by yourself.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Aya Shinomiya
Promethean Ascension
#4 - 2013-12-26 22:03:18 UTC
Batelle wrote:
ranting is prohibited, inb4 lock.

If you want to complain about a lack of solo content, you shouldn't make constant comparisons to star trek, or complain about the physics model. Those can have their own thread, but here it will just make people not take you seriously.

Hisec caters to solo players, lots of the industrial or trading pursuits can be done or are best done solo, and best done in hisec. It is true the solo-PVE opportunities here are limited. You're basically looking at blitzing 4/10s, running level 4's, COSMOS missions, and Epic Arc missions.

If you want tougher solo PVE, you need to go to wormhole space or to lowsec/nullsec. The PVE here is more challenging and rewarding, but part of the difficulty is doing it without getting killed by other players. Doing this well also requires access to advanced ships. Maybe look up 'ninja plexing.'

Many players who wish to be solo expand their horizons by having multiple accounts or using dual-character training.

Solo play is viable, even if it isn't easy. And even then you're not by yourself.


Star Trek serves only as example so I need not to explain so much and the people know what I mean. With it I want to explain how I would improve the game mechanics so the possibilities become wider to survive on your own if you do not have a fleet covering our back.

As I said this whole economy stuff is nice but boring over the time. At least for me. I see no use other than making money. But for which purpose?

And I am not uninterested of PvP. Humans are better as an AI. But I want more than shooting eachother as I said. And I want a fair chance even if my stuff is not faction-level. I want the possibility to balance technical weaknesses with tactics. But the game offers no possibilities for it.
Sentamon
Imperial Academy
Amarr Empire
#5 - 2013-12-26 22:21:21 UTC
I got a great idea. Lets make a massive multiplayer game for a solo player. Lol

~ Professional Forum Alt  ~

ShahFluffers
Ice Fire Warriors
#6 - 2013-12-26 23:19:32 UTC  |  Edited by: ShahFluffers
Issue: Solo is hard and ships are too specialized. You have to make tradeoffs for every module you fit.
Solution: Give ships the ability to operate as "all-in-one" units that can "change" what they can do on a dime.
Problem: For every advantage you give a solo player you give more organized groups even more advantages (because groups are just collectives of "solo players").
Other things to consider:
- You allow every ship in the game to probe, scan, hack, etc... now everyone will be able to do anomalies, data/relic sites, and/or scan down other players while maintaining full combat effectiveness. That means less things to do for everyone.
- All ships can increase their own stats and the stats of any modules they fit... now there is no real advantage using any other ship and/or weapon and/or tactic against another. It all becomes homogenized.
- You create a way for a player in a single ship to hold his/her own against multiple opponents (a "real fight") and every other player will be able to do the same. Back to square one.


Issue: There is not enough to explore. More stuff should be added so we can get that "lonely" feeling in space.
Solution: Add more space and stuff that is out of the way.
Problems: For every bit of space you add, players will go there. Even if you create a mechanical system where more and more new systems are randomly created players will fly out there and inhabit (or claim) each and every single one of them (even if they have no intention of using that system). And the further you go out or more people you run into, the greater the need for organization and logistics... which brings you back to the first issue above ("solo is hard").
Examples:
- Look at null-sec. Even though it says one thing on the in-game maps less than half that space is inhabited by more than 1 person. Null-sec alliances don't like people they don't know roaming or claiming areas of space close to them... it is a potential threat. So they squash everything and ask questions later.
- Wormhole dwellers do the same.


Issue: Ships and ship controls are clumsy and you can't control them like you can a fighter.
Solution: Enable WASD or joystick controls and increase sensitivity of everything.
Problem: Technically unfeasible. The server operates on a 1 "tick" refresh rate (see: the server receives, updates, calculates, and sends information once per second) which allows so many people to play at the same time... sometimes even on the same grid. It is what makes fleet battles possible.
For reference: Ever wondered why First Person Shooter servers have a maximum of ~64 players on at any given time? Or why battles in other MMOs lag out when 100+ different people fight in the same area at the same time? It's because their refresh rates are in the miliseconds.


Issue: I want more "interesting combat."
Solution: Allow players to target the subsystems (weapons, propulsion, etc) of ships and disable them.
Problems:
- Remember that server refresh rate? Even with a "slower" system it greatly helps not to add too much needless complexity. Right now the server sees your ship as nothing more than a "sphere" with a certain amount of stats. Pretty every object in the game is a sphere from a purely mechanical point of view. If you want to target subsystems you have to create additional items within that "sphere"... which increases the calculations the server has to perform... which becomes a problem when you have large numbers of people attacking each other at the same time.
- For some ships in certain situations it just wouldn't work out. Death often happens in mere seconds.
- Which is better in a combat situation? Disabling a ship or killing it outright? I'd prefer (as I'm sure many others would) to completely nuke a ship so it can no longer be a threat.
- We already have Electronic Warfare for this (Warp Disruptors, Scrams, Webs, ECM, Damps, Target Painters, Tracking Disruptors, etc).



I think the issue OP is that you have pre-conceptions on how things should be and don't see more than the surface in terms of what is going on.
Look at EVE the way you would look at a Real Time Strategy game (like Starcraft)... except all the different units are individual players... and each player cannot be "controlled" in precisely the same way as every other player (some might even be against you and you'd never know it).
You are only one person commanding one ship (see: you not a fighter pilot) in a universe full of other commanders. Play accordingly.
EvEa Deva
Doomheim
#7 - 2013-12-26 23:52:18 UTC
Lots of solo players around they just have 2-5 accounts
Kaerakh
Obscure Joke Implied
#8 - 2013-12-27 00:00:48 UTC
ShahFluffers wrote:
Really, really, really well written cool stuff.



Shah hits the nail on the head. This isn't a solo game. However much I try to play it like that(and arguably succeed). ^^
Arthur Aihaken
CODE.d
#9 - 2013-12-27 00:11:08 UTC
The OP is right. EVE doesn't lend itself towards solo play other than M&Ms (mining and missions). However you want to spin or rationalize it, this is currently one of the major sticking points in the game.

I am currently away, traveling through time and will be returning last week.

ShahFluffers
Ice Fire Warriors
#10 - 2013-12-27 02:05:00 UTC  |  Edited by: ShahFluffers
Arthur Aihaken wrote:
The OP is right. EVE doesn't lend itself towards solo play other than M&Ms (mining and missions). However you want to spin or rationalize it, this is currently one of the major sticking points in the game.

While true, you have to understand that it is actually impossible to create true "solo" content in a game centered almost entirely around conflict (be in warfare, economics, resource collection, wealth accumulation, etc) against other players... at least, not without making things too easy and/or creating extremely arbitrary and draconian mechanics to force a certain style of play... the latter of which is "anti-sandbox" and can usually be worked around with enough time.

The notion of the "Lone Ranger" is romantic and attractive... I'll give you that... but the idea doesn't stand up very well when reality sets in... that reality being; that there will always be more safety, efficiency, and tactical/economic options when working with others.

Solo play is possible in EVE... find a niche and play smart. Just don't expect to match well organized gangs, corporations, and alliances who do the same things you do.
Daenika
Chambers of Shaolin
#11 - 2013-12-27 02:16:43 UTC
You want someplace to explore, where there's solo content, fun to be had by single players, and always something new? Where everything is unpredictable, content has a scale of difficulty from moderate for a solo player to difficult for a fleet?

Find a wormhole. Problem solved.

Seriously, W-space is the answer to your qualms. Variable system class, variable system effect, variable system entrances and exits. No local, just descan and your whits. Solo content for PvP and PvE, 2500 systems to explore with no map (and no possible map that's valid for more than few hours to a day), and always something new and exciting past the next jump.
I am disposable
Republic University
Minmatar Republic
#12 - 2013-12-27 02:34:51 UTC
Daenika wrote:
You want someplace to explore, where there's solo content, fun to be had by single players, and always something new? Where everything is unpredictable, content has a scale of difficulty from moderate for a solo player to difficult for a fleet?

Find a wormhole. Problem solved.

Seriously, W-space is the answer to your qualms. Variable system class, variable system effect, variable system entrances and exits. No local, just descan and your whits. Solo content for PvP and PvE, 2500 systems to explore with no map (and no possible map that's valid for more than few hours to a day), and always something new and exciting past the next jump.


As long as you stay in the lower classes (C1-C3) you are right. Beyond that wormholes are not nice to solo players.
Sarah Stallman
Pen2 Logistics
#13 - 2013-12-27 03:32:29 UTC
Solo play is the antithesis of what makes EVE great. While there are a few activities that can be sort of done alone, all of the really amazing moments only happen when you bring people together. Just like real life.
Obsidiana
Atrament Inc.
#14 - 2013-12-27 04:50:03 UTC
If I might recommend, I like flying different ships. There are lots and most are cheap. Collecting them works well with missions.


Here are some other ideas:

Want to do something interesting? Run a L3 in a Moa. :P

Want a high score? Start a solo corp and put a PoS in a 0.8 system.

Want a really challenging solo play style? Try being a CEO and get others to join you.
ShahFluffers
Ice Fire Warriors
#15 - 2013-12-27 05:01:56 UTC
Sarah Stallman wrote:
Solo play is the antithesis of what makes EVE great. While there are a few activities that can be sort of done alone, all of the really amazing moments only happen when you bring people together. Just like real life.

During FanFest 2013 one of the DEVs said something interesting about EVE that has stuck with me. I'll paraphrase...

"If you put a person in a small closet and watch them, it's kinda boring... if you lock two random people in closet and watch them, interesting things happen."
Arthur Aihaken
CODE.d
#16 - 2013-12-27 06:22:45 UTC
ShahFluffers wrote:
"If you put a person in a small closet and watch them, it's kinda boring... if you lock two random people in closet and watch them, interesting things happen."

Put a dev in a small closet, then we see things start to get fixed.

I am currently away, traveling through time and will be returning last week.

Zan Shiro
Doomheim
#17 - 2013-12-27 07:54:58 UTC
Aya Shinomiya wrote:

So please, CCP, could you please give us solo player something to do and more possiblities to use ships, weapons and the environment to balance our weaknesses. Would be nice.

Regards.



if ccp balances around making solo more uber for lack of a better word....all the people who actually partake of this MMO aspect of this game (damn odd behavior that...mmo and being social, wtf is up with that) get stronger as well. This would mean your gate camps get stronger, roams get stronger, blob hot drops get stronger, even gank dessies get stronger if empire based. Still not helping solo...probably making it harder in fact.

Kind of why much of the stuff you mentioned is in the game as is. Solo own mobiles of doom become wtf fleets of mega doom.


Ioci
Bad Girl Posse
#18 - 2013-12-27 08:51:13 UTC
There is a solid amount of solo content. You just don't make any ISK at it. The contrary, you can destroy ISK opportunities for others with it. Exploration is a good example. To think there was a time people made billions on T2 salvage. It wasn't that long ago I sold T2 Current pumps for 800K each. They are at 8K now. With that said, I would declare the new system a victory for the little guy. 800K to 8K that's a pretty powerful impact. For the little guy.

R.I.P. Vile Rat

Nevyn Auscent
Broke Sauce
#19 - 2013-12-27 11:07:36 UTC
ShahFluffers wrote:


Issue: There is not enough to explore. More stuff should be added so we can get that "lonely" feeling in space.
Solution: Add more space and stuff that is out of the way.
Problems: For every bit of space you add, players will go there. Even if you create a mechanical system where more and more new systems are randomly created players will fly out there and inhabit (or claim) each and every single one of them (even if they have no intention of using that system). And the further you go out or more people you run into, the greater the need for organization and logistics... which brings you back to the first issue above ("solo is hard").
Examples:
- Look at null-sec. Even though it says one thing on the in-game maps less than half that space is more or less uninhabited. Null-sec alliances don't like people they don't know roaming or claiming areas of space close to them... it is a potential threat. So they squash everything and ask questions later.
- Wormhole dwellers do the same.

*snips*

This bit isn't actually true.
You don't need to add systems to add additional stuff to explore.
You can add significantly more content to a system itself. Especially if you create a dynamic content creation system rather than the current statically coded anomalies.

Referring to the OP's thoughts, you could code for example, mini nebula, that move through a solar system. They could be blowing out from the sun, or in from the edge of the system caught by the sun. A tick every 30 or 60 mins can recompute their boundaries. These appear on the system map/probe map. And anything inside them, be it planet, mission, or signature, comes under certain different conditions of space. (Much like WH space). Ships inside could be invisible to deep scan but unable to deep scan. Deep scan might only work inside to inside.

Anomalies & missions would feel new & interesting if you no longer got 'Rescue a Maiden' 100 times, but got a randomly generated mission that created different objectives inside, that called for different tools also. And maybe even allowed some objectives to be left. Making shared mission running (Sorry Op, but this is a multiplayer game) much easier since you get bonus objectives as a result, without making it compulsory.

A lot more 'bonus room' type acceleration gates for instance, except since it's dynamic content, you don't know what you will find on the other side. It could warp you into a carrier + escort fleet, a rare gas cloud, or you could follow a chain of 8 bonus gates to..... Nothing.
Pure Ebil
The Ebil Empire
#20 - 2013-12-27 11:32:28 UTC
Aya Shinomiya wrote:
Hi there,

today I was bored a little bit and I tried an Incursion. Bad mistake, lost a Tengu. Yes, yes, the EVE-veterans laughing about my stupidity. Yes, I was stupid. Stupid to think that you could do the cool things alone. Although "cool" is the wrong word because it is nothing else than a harder mission.


You can 'solo' a vanguard site, I know, I've done it in a paladin.
It took forever & the reward wasn't worth the time but it was fun.
So firstly your problem is you brought the wrong tool for the job,
like if you were complaining that you couldn't remove a nail with a screwdriver…

Secondly incursions are designed for fleets,
the payout system even is geared up to pay out to the whole fleet,
the only difference between soloing a site & running it with a 10 man fleet is time.

& finally, the most fun I've had in EVE has been in fleets, be them PvP roams or incursion fleets,
I would strongly recommend giving fleet combat a try!

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