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[Rubicon 1.1] Sisters of EVE Battleship

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Savira Terrant
Native Freshfood
Minmatar Republic
#1641 - 2013-12-24 23:01:34 UTC
Seranova Farreach wrote:


Nestor = exploration and possable prolonged deployment on exploration roams. it is not nessesarly a pvp ship, i wish people would stop theorycrafting it as a pvp ship.. its that kind of BULL-POO which got the stratios nerfed cause of damn EFT warriors.


Haha, I wish it was. But it's not. That's what I was campaigning for most of the thread.

You said you wish people would not theorycraft this thing for PVP, but in reality we are just discussing how to actually make it useful for exploration - which it is not - without making it OP for PVP by doing so, since it is it's lacking enough to even consider using it for anything.
I also disagree with you about the Stratios. While I would have left the 5th drone be and taken away a turret (and maybe even the whole highslot) in it's stead, even now the Stratios is quite capable and has it's uses in PVP unlike the Nestor. The Stratios has a bit of a pricetag, but people also use strategic cruiser for PVP and it's cheaper then that and performs better then those if you want a covert cloak.

.

Andrasta Morphias
Perkone
Caldari State
#1642 - 2013-12-24 23:49:17 UTC
what remote bonus.. just keep it like the others with covert ops.. dont *** it up again!
Roy Alleyne
Dark Knowledge.
#1643 - 2013-12-25 07:11:16 UTC
Savira Terrant wrote:
Seranova Farreach wrote:


Nestor = exploration and possable prolonged deployment on exploration roams. it is not nessesarly a pvp ship, i wish people would stop theorycrafting it as a pvp ship.. its that kind of BULL-POO which got the stratios nerfed cause of damn EFT warriors.


Haha, I wish it was. But it's not. That's what I was campaigning for most of the thread.

You said you wish people would not theorycraft this thing for PVP, but in reality we are just discussing how to actually make it useful for exploration - which it is not - without making it OP for PVP by doing so, since it is it's lacking enough to even consider using it for anything.
I also disagree with you about the Stratios. While I would have left the 5th drone be and taken away a turret (and maybe even the whole highslot) in it's stead, even now the Stratios is quite capable and has it's uses in PVP unlike the Nestor. The Stratios has a bit of a pricetag, but people also use strategic cruiser for PVP and it's cheaper then that and performs better then those if you want a covert cloak.

Savira is right, as it is, the Nestor won't be used for anything outside of a trophy ship or tournament. Most of the thread is dedicated to making suggestions to improve the viability of the ship for exploration at the very least, even if we may disagree on how to best achieve it.
elitatwo
Zansha Expansion
#1644 - 2013-12-25 17:46:00 UTC
Cry

Lasorz....

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

I am disposable
Republic University
Minmatar Republic
#1645 - 2013-12-25 21:52:34 UTC
Seranova Farreach wrote:

Nestor = exploration and possable prolonged deployment on exploration roams


It needs a massive redesign before that statement is even remotely true.
Roy Alleyne
Dark Knowledge.
#1646 - 2013-12-25 22:36:27 UTC
I am disposable wrote:
Seranova Farreach wrote:

Nestor = exploration and possable prolonged deployment on exploration roams


It needs a massive redesign before that statement is even remotely true.

True, to a point. Can you propose a use for this ship, as it is now, at which another ship wouldn't be more desirable? If so then please post it, the rest of us have been having difficulty brainstorming one. If not then post why you think you can't and offer your own thoughts on how to fix this.
Miasmos
Aliastra
Gallente Federation
#1647 - 2013-12-26 00:25:00 UTC  |  Edited by: Miasmos
What would make Nestor viable for me: INSTANT MJD ACTIVATION.

Nullsec solo exploration, travel fitted with i-stabs, w-stabs, cloak, MJD and MWD. Gatecamp evasion through MJD right off gate cloak with fast align to warp after it. Catchable by a ridiculously good camp setup but viable enough to function as a solo boat for running nullsec complexes. Would like this.

PVP: Instant MJD would allow surprise sniping when not scrammed, and also elusion. Nasty ceptor orbiting you? Lock him, MJD, deploy Curators and see if he's on the ball to change his movement vector before the sentry lock delay ends. Risk: scram. Competition: Dominix with drone tracking and Armageddon with neut range.

Edit: balancing factor 3 minute MJD cooldown, get it right or die in a fire.
Savira Terrant
Native Freshfood
Minmatar Republic
#1648 - 2013-12-26 01:35:14 UTC  |  Edited by: Savira Terrant
Miasmos wrote:
What would make Nestor viable for me: INSTANT MJD ACTIVATION.

Nullsec solo exploration, travel fitted with i-stabs, w-stabs, cloak, MJD and MWD. Gatecamp evasion through MJD right off gate cloak with fast align to warp after it. Catchable by a ridiculously good camp setup but viable enough to function as a solo boat for running nullsec complexes. Would like this.

PVP: Instant MJD would allow surprise sniping when not scrammed, and also elusion. Nasty ceptor orbiting you? Lock him, MJD, deploy Curators and see if he's on the ball to change his movement vector before the sentry lock delay ends. Risk: scram. Competition: Dominix with drone tracking and Armageddon with neut range.

Edit: balancing factor 3 minute MJD cooldown, get it right or die in a fire.



Haha, this is actually something that I would like to see for a possible future missile "pirate" bs. This and a ridiculous speed bonus for the missiles (not kindergarten stuff, something along the lines of 100% missile velocity Twisted ). 8 lows and highs and like 3 mid slots, 4 tops. And also bonus on damage and malus on ROF, so that the missile actually hits from 240km away, before the next volley shoots off. Bear

While it could work with the Nestor as you discribed and would be a cool bonus for a bs, I cannot support this for the Nestor though, I can't put a finger on it, something would just feel off.

.

I am disposable
Republic University
Minmatar Republic
#1649 - 2013-12-26 11:20:09 UTC
Roy Alleyne wrote:
I am disposable wrote:
Seranova Farreach wrote:

Nestor = exploration and possable prolonged deployment on exploration roams


It needs a massive redesign before that statement is even remotely true.

True, to a point. Can you propose a use for this ship, as it is now, at which another ship wouldn't be more desirable? If so then please post it, the rest of us have been having difficulty brainstorming one. If not then post why you think you can't and offer your own thoughts on how to fix this.


No I cannot. If they want to make it a exploration BS (which is a questionable concept honestly), they need to give it more than a few token "exploration bonuses". It needs some of, if not all of, the following:

1) Much faster align and warp speed than standard battleships.

2) Bonus to warp strength.

3) Interdiction immunity.

4) Cloaking bonus (blops-level at a minimum).


Barrogh Habalu
Imperial Shipment
Amarr Empire
#1650 - 2013-12-26 12:27:03 UTC  |  Edited by: Barrogh Habalu
The way I see "explo BS" is something to find and complete high-end lowsec (and some null) DEDs and escalations in timely fashion. Point is, there should be a reason to pick a BS sized hull over more nimble and harder to catch cruisers which are used for that already. Such reasons may include:

- being less dependant on refitting;
- completing stuff faster;
- something to make up for lack of scouting/scanning alt at least in terms of op safety (not a well-thought out reason perhaps, but less hassle with alts may be an edge ship may need in the eyes of someone who thinks he can fly BS relatively safe).

The problem is direct approach to achieving such design makes for one hell of an all-purpose ship (aka "pwnmobile") we all agreed in Stratios thread would be a bad idea.

That is not to mention that it may or may not happen that in the future T3s will possibly be able to be refitted in space entirely with subs, thus making them more competitive for the task at hand.

With that said, hacking bonuses on this ship do nothing to make it exploration vessel as long as the baddest and scariest ship you need to complete relevant content is covops. Althouth that itself may be changed in the future, who knoes.
Alvatore DiMarco
Capricious Endeavours Ltd
#1651 - 2013-12-26 15:10:07 UTC
Rubicon 1.1 is in late January. We're just a few short days away from early January.

I sincerely hope that when the relevant people at CCP come back from holiday break, the very first thing they do is deploy Rubicon 1.1 to SiSi. Let's please not have a repeat of RLMLs.
SFM Hobb3s
Perkone
Caldari State
#1652 - 2013-12-26 16:44:19 UTC
Barrogh Habalu wrote:

That is not to mention that it may or may not happen that in the future T3s will possibly be able to be refitted in space entirely with subs, thus making them more competitive for the task at hand.



You can change the subs on any t3 in space now, using either a mobile depot, carrier fitting services, or ship maintenance array.
Seranova Farreach
Biomass Negative
#1653 - 2013-12-26 18:27:45 UTC
Savira Terrant wrote:
Seranova Farreach wrote:


Nestor = exploration and possable prolonged deployment on exploration roams. it is not nessesarly a pvp ship, i wish people would stop theorycrafting it as a pvp ship.. its that kind of BULL-POO which got the stratios nerfed cause of damn EFT warriors.


Haha, I wish it was. But it's not. That's what I was campaigning for most of the thread.

You said you wish people would not theorycraft this thing for PVP, but in reality we are just discussing how to actually make it useful for exploration - which it is not - without making it OP for PVP by doing so, since it is it's lacking enough to even consider using it for anything.
I also disagree with you about the Stratios. While I would have left the 5th drone be and taken away a turret (and maybe even the whole highslot) in it's stead, even now the Stratios is quite capable and has it's uses in PVP unlike the Nestor. The Stratios has a bit of a pricetag, but people also use strategic cruiser for PVP and it's cheaper then that and performs better then those if you want a covert cloak.


well a cloak and possable carrier like bonuses and slots.. while retaining cov ops cloak bonuses logi like bonuses and maybe some more drone bonuses?

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Seranova Farreach
Biomass Negative
#1654 - 2013-12-26 18:29:11 UTC
I am disposable wrote:
Roy Alleyne wrote:
I am disposable wrote:
Seranova Farreach wrote:

Nestor = exploration and possable prolonged deployment on exploration roams


It needs a massive redesign before that statement is even remotely true.

True, to a point. Can you propose a use for this ship, as it is now, at which another ship wouldn't be more desirable? If so then please post it, the rest of us have been having difficulty brainstorming one. If not then post why you think you can't and offer your own thoughts on how to fix this.


No I cannot. If they want to make it a exploration BS (which is a questionable concept honestly), they need to give it more than a few token "exploration bonuses". It needs some of, if not all of, the following:

1) Much faster align and warp speed than standard battleships.

2) Bonus to warp strength.

3) Interdiction immunity.

4) Cloaking bonus (blops-level at a minimum).




#1 already done its 1/2 the mass of any other BS's

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Roy Alleyne
Dark Knowledge.
#1655 - 2013-12-26 20:20:22 UTC  |  Edited by: Roy Alleyne
Barrogh Habalu wrote:
The way I see "explo BS" is something to find and complete high-end lowsec (and some null) DEDs and escalations in timely fashion. Point is, there should be a reason to pick a BS sized hull over more nimble and harder to catch cruisers which are used for that already. Such reasons may include:

- being less dependant on refitting;
- completing stuff faster;
- something to make up for lack of scouting/scanning alt at least in terms of op safety (not a well-thought out reason perhaps, but less hassle with alts may be an edge ship may need in the eyes of someone who thinks he can fly BS relatively safe).

The problem is direct approach to achieving such design makes for one hell of an all-purpose ship (aka "pwnmobile") we all agreed in Stratios thread would be a bad idea.

That is not to mention that it may or may not happen that in the future T3s will possibly be able to be refitted in space entirely with subs, thus making them more competitive for the task at hand.

With that said, hacking bonuses on this ship do nothing to make it exploration vessel as long as the baddest and scariest ship you need to complete relevant content is covops. Althouth that itself may be changed in the future, who knoes.


Anyone who tries to solo with the Nestor outside of high sec is not going to make it very far. BS hulls are inherently dependent on a fleet to move safely through hostile territory. In the Nestor's case, the ideal fleet would be set up for long term exploration due to SoE's preference for the role. Towards that end, having the Nestor support that fleet in either a support or a command role would be preferable than making it a BS hull with unreal solo survivability.

P.S. I think low sec would be far to crowded for the Nestor to operate in, the price on its hull is to high for any random pirate not to call in their friends to take it out and it can't simply jump over systems unless Savira is successful in convincing Rise of a jump drive's need on the ship. I would think that the Nestor would be more useful as a support vessel in the depths of null or deap in wh space. Both of which could provide a small fleet with plenty of activities to keep it occupied, PvE and PvP alike, as long as they had access to support facilities that they could take with them. An Orca either requires a player to sit out on all the fun or use an alt. A carrier would work wonders in null and be cheeper than a Nestor but would be useless in Wspace where an orca would be the only option. However, operating an Orca in wh space brings the added worry of collapsing holes, separating your fleet, and prematurely ending the whole op as pilots are forced to head back into Kspace to regroup.
.
Savira Terrant
Native Freshfood
Minmatar Republic
#1656 - 2013-12-27 00:02:55 UTC  |  Edited by: Savira Terrant
Roy Alleyne wrote:
Anyone who tries to solo with the Nestor outside of high sec is not going to make it very far. BS hulls are inherently dependent on a fleet to move safely through hostile territory. In the Nestor's case, the ideal fleet would be set up for long term exploration due to SoE's preference for the role. Towards that end, having the Nestor support that fleet in either a support or a command role would be preferable than making it a BS hull with unreal solo survivability.


Sorry, lengthy post, but I will get to the point eventually. P

I would like to point out that I never considered this ship a solo ship. That being said, it should have 500-600 defense tank with specific resists against rats. This is actually possible as is with 3 lowslots and a rigslot for tank (dont ask the price for that, but it is possible). So we are good on the solo side of tanking. Non solo, remote rep bonuses become less impotant.

I still find my drone rep bonus idea the most elegant for the support role, escpecially combinend with a covert jump drive but even without, making this ship useful without being OP or have wasted bonuses.


  • 4 turret slots with 100% role bonus - 10% range bonus per level.
  • - Loosing the drone damage bonus, the ship would have the same damage potential it has now, when damage drones are used. I don't like the range as a role bonus anyway.
  • 20% bonus to Armor Maintenance Bot transfer amount and drone speed per level
  • - Puts the rep amount with 5 large bots to 2 large reppers. Of course rep drones do not drain your cap, but this is balanced by destructibility.
  • Loose the remote rep bonuses.
  • - If you feel this ship would benefit much from a measily 19km range, then I have to agree with some people here, that you should just upgrade the range of the module instead. 25km for large is my proposal. Make part of it a skill, as far as I am concerned, there is no Advanced Remote Repair Systems skill anyway P.


This way, it is possible to choose anything between full damage and full rep output (partly without refitting) with a very nice versatility. Also it keeps the high level goals of Gallente/Amarr being a drone/laser mix intact, only in a more refreshing way.


This could already work like that. But of course as you all know I will be unhappy without a covert jumpdrive. Thus I'd like to compare my propsal with the Redeemer to find out if further balancing is needed for the Nestor not being too strong in BO fleets.


  • The Redeemer has 7.5 effective turrets plus unbonused drones. The Nestor has 8 effective turrets.
  • Redeemer has a tracking bonus. Nestor has a rangebonus.
  • Redeemer has 4638 armor hitpoints less than the Nestor.
  • The Nestor has 1 slot more 2 effective because of the resist bonus.
  • The Nestor has half the scan resolution.

I think these are the relevant differences between the Nestor and Redeemer, once on grid engaging a juicy gank (bait) target. If you think there is more, feel free to call my attention to it.

The conclusion I draw from this comparison is that other than a needed HP nerf, my proposal would be rather balanced even if it would get full BO capabilites (which I am not saying it should, it is not a T2 hull afterall). My reasoning is as follows:

1.While the Nestor has 20% resists, which is about the same as an EANM, the Redeemer has a lowslot more to fit one of those.
2. The low scan resolution basicly forces the Nestor to fit one more Sensor Booster to perform. Which is a midslot preoccupied by default.
3. The short range encounters most BO fleets will find themselves in, would make a range bonus rather useless and requires a TC more by default to perform as good as the Redeemer.
4. For PVE enounters both the range bonus and the resist bonus are essential to perform well while HP can almost be neglected completely. The resist bonus could be changed to a local rep bonus instead of nerfing the armor HP. But let's be honest, who wants that? Also the armor bot bonus makes it possible to have enough rep for another Nestor or Stratios in medium or high difficulty exploration sites only in conjunction with the resist bonus.

A Black Ops battleship has the following special abilites:


  • Covert Cyno
  • Covert Jump Drive
  • Covert Jump Portal generator
  • No targeting delay after decloaking
  • Mulitplied cloaked velocity by 125 per level
  • Reduced cloak deactivation delay to 5 seconds


Out of these six, I solely ask for a covert jump drive (as I said earlier, with added range). Alone the 4th and 6th BO ability missing, reduces the capability of the Nestor in BO ganks rather severely.
For the WH argument, I say make skilling the jump skills only optional, and you have a "good" ship for WH too, since the rep drones are not killed (as far as I know, maybe someone can test this?) and for cap issues when shooting, each Nestor can fit 2 cap transfers.
After having the PVP balancing concerns out of the way, add to that quite a large fuel bay and the ability to bring a cruiser for your scanning buddy and you will have the perfect support ship for long term exploration.

.

Savira Terrant
Native Freshfood
Minmatar Republic
#1657 - 2013-12-27 00:32:31 UTC  |  Edited by: Savira Terrant
Roy Alleyne wrote:
P.S. I think low sec would be far to crowded for the Nestor to operate in, the price on its hull is to high for any random pirate not to call in their friends to take it out and it can't simply jump over systems unless Savira is successful in convincing Rise of a jump drive's need on the ship. I would think that the Nestor would be more useful as a support vessel in the depths of null or deap in wh space. Both of which could provide a small fleet with plenty of activities to keep it occupied, PvE and PvP alike, as long as they had access to support facilities that they could take with them. An Orca either requires a player to sit out on all the fun or use an alt. A carrier would work wonders in null and be cheeper than a Nestor but would be useless in Wspace where an orca would be the only option. However, operating an Orca in wh space brings the added worry of collapsing holes, separating your fleet, and prematurely ending the whole op as pilots are forced to head back into Kspace to regroup.


Only just saw your PS. Actually with the advent of the Mobile Depot, a thing which costs 1.2 mil and only requires 50 cargo, I cannot see a reason to have a mobile fitting service as fleet support role. Can you please be more specific as to scenarios which benefit from such a ship?

The only support role I can see for it other than my jumpdrive/cruiserbay idea, is as ON GRID fully effective command ship, dealing damage competitve to at least a navy apoc.
Even this would be completely restricted to wormhole C5 and C6 bs fleets and highsec (actually quite nice for Incursions as soon as they change the CS to on grid since efficiency is saved). Any other PVE need not bother with boosts, and PVP fleets are better of with actual command ships. But that wouldn't have anything to do with the Sisters or exploration anymore.

.

Celia Therone
University of Caille
Gallente Federation
#1658 - 2013-12-27 06:38:41 UTC
Savira Terrant wrote:

Only just saw your PS. Actually with the advent of the Mobile Depot, a thing which costs 1.2 mil and only requires 50 cargo, I cannot see a reason to have a mobile fitting service as fleet support role. Can you please be more specific as to scenarios which benefit from such a ship?

I guess that if you're in combat and trying to refit then waiting 45 seconds for a mobile depot o deploy so you can use its refitting services is quite a long time, especially when the enemy can potentially put the depot into reinforced mode during its online time. Also a depot can only serve as a refitting point for the pilot that dropped it and I think that there are minimum distances between them so it might be a pain for everyone to drop their own.

However it seems like almost anywhere you'd really want to use it like that it'd be easier and cheaper to use a much more powerful and versatile carrier instead. So you'd mostly be looking at high sec wars and wormhole space (in particular wormhole space where your enemy is unlikely to have any blapping dreadnoughts?) Or possibly in high sec incursion fleets for convenience.

It does seem like a very, very small niche, but maybe that's because those aren't my play styles?
Roy Alleyne
Dark Knowledge.
#1659 - 2013-12-27 08:52:43 UTC
Savira Terrant wrote:


Only just saw your PS. Actually with the advent of the Mobile Depot, a thing which costs 1.2 mil and only requires 50 cargo, I cannot see a reason to have a mobile fitting service as fleet support role. Can you please be more specific as to scenarios which benefit from such a ship?

The only support role I can see for it other than my jumpdrive/cruiserbay idea, is as ON GRID fully effective command ship, dealing damage competitve to at least a navy apoc.
Even this would be completely restricted to wormhole C5 and C6 bs fleets and highsec (actually quite nice for Incursions as soon as they change the CS to on grid since efficiency is saved). Any other PVE need not bother with boosts, and PVP fleets are better of with actual command ships. But that wouldn't have anything to do with the Sisters or exploration anymore.


Mobile Depots do significantly reduce the need for a ship mounted fitting service but with limitations such as being tied to a single pilot, restrictions on proximity to each other, activation time, and volume. With those restrictions, a fleet of a dozen pilots will have difficulties deploying them for use, loose 600m3 of cargo space, and each pilot would be responsible for carrying all of their own modules to refit into as well as ammo, spare drones, and anything else that they need while still being required to carry loot. These problems would compound as the fleet gained size and complexity, requiring fleets to be quite spread out and disadvantaged when enacting a fleet wide refit.

With the Nestor filling a support role, it will have a fleet hanger and fitting service to both the carry modules and fit them on her fleet mates.This role could also extend into a maintenance bay to carry spare ships in the event of situational change or destruction. Placing the fitting service on a ship also allows a fleet to refit in combat, with the most applicable situation I can think of being the switch from PVE to PVP in the event of an ambush. As a support ship for exploration ops, I would see the Nestor as the largest ship in the fleet aside from any BlOps. The rest of the fleet would need to be comprised of covert ops capable frigates and cruisers to maintain stealth and speed. With the multi purpose nature of exploration, I see the most likely ships being force recon ships, BlOps, T3s, and of course SoE ships with perhaps a covert ops frigate or bomber involved though unlikely due to their highly specialized nature and relative uselessness comparative to the roles the other ships can perform in addition to probing or gank.

As far as command capability would go, I can't see the ship being popular for that alone with actual command ships being superior and far cheeper. I mostly saw the ability as an add on to the support functions, much like an Orca's command functions being secondary to its logistics uses in terms of how most pilots use the ship. However, to be fair I felt I need to mention it as another viable fix to the Nestor's problem of lack of use as opposed to its lack of mobility.

I think I have mentioned the Orca a couple times now. As the only sub-capital fleet support ship, it is inevitable that if a support role is given to the Nestor, it will be comparable to the Orca. I would put forth that since the Nestor is built for combat, and will hopefully support added survivability, that the fleet hanger and maintenance bay be inferior to the Orca's to account for balancing issues. For moving through high sec, the Orca should still be preferred while a carrier should remain superior for logistics in null, similar to a blockade runner exchanging cargo space for survivability but still being inferior to a jump freighter. Orcas also posses a specialized ore bay to facilitate their use in mining fleet ops. It would be foolish to try to implement such a bay for exploration and I would deem one unnecessary when the ship can engage in combat as well as mount an effective tank in something other than its hull.
I am disposable
Republic University
Minmatar Republic
#1660 - 2013-12-27 11:36:16 UTC
Seranova Farreach wrote:
I am disposable wrote:
Roy Alleyne wrote:
I am disposable wrote:
Seranova Farreach wrote:

Nestor = exploration and possable prolonged deployment on exploration roams


It needs a massive redesign before that statement is even remotely true.

True, to a point. Can you propose a use for this ship, as it is now, at which another ship wouldn't be more desirable? If so then please post it, the rest of us have been having difficulty brainstorming one. If not then post why you think you can't and offer your own thoughts on how to fix this.


No I cannot. If they want to make it a exploration BS (which is a questionable concept honestly), they need to give it more than a few token "exploration bonuses". It needs some of, if not all of, the following:

1) Much faster align and warp speed than standard battleships.

2) Bonus to warp strength.

3) Interdiction immunity.

4) Cloaking bonus (blops-level at a minimum).




#1 already done its 1/2 the mass of any other BS's


Not really. Its alignment time is only a couple seconds better than most battleships, and I'm pretty sure it has the same snail-like warp speed.