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Player Features and Ideas Discussion

 
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Warping through planets....

Author
Ismaus Taeus
The Scope
Gallente Federation
#1 - 2011-11-22 09:57:03 UTC
At one point or another, we've all done this. Somehow, between gates and stations, we've warped through a celestial body without fear and without taking damage.

I think CCP needs to change this by allowing the ship to change direction while warping. And instead of 'aligning' to warp, the ship should 'plot a course' to travel "safely" between points.

I can give you a solution. Program a simple Beizer spline curved to take the smoothest route between two points before warp.
Ancy Denaries
Frontier Venture
#2 - 2011-11-22 10:04:57 UTC
Or just wait until Crucible is released? http://www.youtube.com/watch?v=L35ZkxJSNAA

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Esunisen
Les Tueurs de Killer
#3 - 2011-11-22 10:30:05 UTC
Ancy Denaries wrote:
Or just wait until Crucible is released? http://www.youtube.com/watch?v=L35ZkxJSNAA


I'm afraid you failed to understand what he said P

Warping works the same way in Crucible (align and warp), only the visual effect changed.

Morgan North
Dark-Rising
Wrecking Machine.
#4 - 2011-11-22 11:09:55 UTC
I understand the math.

Current situation works nicely though, for planets.
NiGhTTraX
Deep Core Mining Inc.
Caldari State
#5 - 2011-11-22 11:41:07 UTC  |  Edited by: NiGhTTraX
Ismaus Taeus wrote:
At one point or another, we've all done this. Somehow, between gates and stations, we've warped through a celestial body without fear and without taking damage.

I think CCP needs to change this by allowing the ship to change direction while warping. And instead of 'aligning' to warp, the ship should 'plot a course' to travel "safely" between points.

I can give you a solution. Program a simple Beizer spline curved to take the smoothest route between two points before warp.


Turning right at 6AU/s will probably not work the way you'd expect. So the ship should exit warp at every turn and auto piloting 30 jumps would not take 30 mins, but an hour because it would have to detour every planet on the way. Uhm.... no. Why does it bother you that you're warping through planets? Why not just think that your ship is vibrating so fast that it can pass through solid matter. It doesn't add anything to the game having to go around planets to reach your destination.

If you're gonna post here thinking your idea is the greatest thing since bacon and that it will save EVE and possibly all humankind with it, you're gonna have a bad time.

Aesiron
Viziam
Amarr Empire
#6 - 2011-11-22 15:46:23 UTC
Ismaus Taeus wrote:
At one point or another, we've all done this. Somehow, between gates and stations, we've warped through a celestial body without fear and without taking damage.

I think CCP needs to change this by allowing the ship to change direction while warping. And instead of 'aligning' to warp, the ship should 'plot a course' to travel "safely" between points.

I can give you a solution. Program a simple Beizer spline curved to take the smoothest route between two points before warp.


An object travelling at warp speed can go through solid objects without affecting it whatsoever, (this is CCP's words).
Tamiya Sarossa
Resistance is Character Forming
#7 - 2011-11-22 16:04:00 UTC
Crucible introduces a cool visual effect for when you're warping through a planet that fits in with their RP that warping ships don't interact with real matter or somesuch... I regard it as a satisfactory solution to the problem.
Goodgodyourface
Republic Military School
Minmatar Republic
#8 - 2011-11-22 19:14:40 UTC
Warp bubbles are tunnels of space in which the ship has effectively almost 0 mass, as far as I understand it. With this in mind, this allows it to pass through planets as if they're not there, because they might as well not be.

Mass Effect, in other words, if you know that game's 'science'.
Velicitia
XS Tech
#9 - 2011-11-22 19:22:47 UTC
Warping removes you from normal space. You cannot interact with anything in normal space whilst in warp. TBH, a proper "warp tunnel" would probably end up being a black screen, since normal space doesn't exist (i.e. your camera drone can't see anything outside the tunnel).

but that's boring, so we have what we have...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Alx Warlord
The Scope
Gallente Federation
#10 - 2011-11-22 20:16:52 UTC  |  Edited by: Alx Warlord
Esunisen wrote:
Ancy Denaries wrote:
Or just wait until Crucible is released? http://www.youtube.com/watch?v=L35ZkxJSNAA


I'm afraid you failed to understand what he said P

Warping works the same way in Crucible (align and warp), only the visual effect changed.



It is you that don't understand the warp physics:

When you activate the warp drive it generates around the ship a "Warp Bubble", that is a space distortion that keeps the space tread attached to the ship, and then this space bubble is stretched over the main tread (space) connecting 2 different spots (Warp tunnel). So for the ship it seams that it is travelling at low speed, but it is covering a huge distance in this process...

Note that warp bubbles can't be created over matter (you can't split a ship in half during a warp because it would consume a huge amount of energy to break the matter) but it can be stretched over matter, passing trough bodies without being noticed,since now the ship is in a compressed dimension... Also the warp out point can't have matter too, because the stretching effect (Or you would have to spent a huge amount of energy to bump out all the matter in the space that the bubble would replace)... So you can't pop the bubble inside a planet...

And how is possible to see inside a warp space? Relativity law?... the speed of light is constant for every referential point and you assume that the light can go insde this uni dimensional tunnel...

And why I cant see clearly trough the bubble? The view factors are distorted by the stretch effect of the bubble surface...

And what happens when you go trough a planet? There is no visible light inside of it? so everything will looks black...
(But if you consider the emission of a black body end the Kirchhoff's law of thermal radiation and also the visible wavelength of the emissions, you will see the black / brown / red / orange / yellow / white depending on the depth/temperature of the planet.)...

And what abot WH? they are not stretched like warp bubbles over the space tread, they are disconnected and connected elsewhere... so maybe the exits are sometimes on parallel planes, no one knows for sure...

Any doubts?
Ismaus Taeus
The Scope
Gallente Federation
#11 - 2011-11-23 04:49:17 UTC
NiGhTTraX wrote:
Ismaus Taeus wrote:
At one point or another, we've all done this. Somehow, between gates and stations, we've warped through a celestial body without fear and without taking damage.

I think CCP needs to change this by allowing the ship to change direction while warping. And instead of 'aligning' to warp, the ship should 'plot a course' to travel "safely" between points.

I can give you a solution. Program a simple Beizer spline curved to take the smoothest route between two points before warp.


Turning right at 6AU/s will probably not work the way you'd expect. So the ship should exit warp at every turn and auto piloting 30 jumps would not take 30 mins, but an hour because it would have to detour every planet on the way. Uhm.... no. Why does it bother you that you're warping through planets? Why not just think that your ship is vibrating so fast that it can pass through solid matter. It doesn't add anything to the game having to go around planets to reach your destination.

I shouldn't have to play make-believe with a science-fiction game. Trust me, a long time ago I thought of that too - that your ship was "phasing" through solid matter. However, if such was true then the ship nor the planet gave any physical representation that this was happening.

You know, it wouldn't be so bad if the "warp bubble" was an arc. And who is to say the warp bubble "has to be" shaped in a straight line? I mean, at one time people didn't think teleportation could be done while in warp, but Spock changed that theory. Who is to say the shape of a warp bubble is any different than that?

All I'm saying is the ship should simply 'change direction' while warping. It's not that hard to do, it looks better, and it gives a better sense of flying in space. And be honest, after a few years of meticulously flying point-to-point it tends to get pretty old, if not already boring.

So if we can't 'weave' between planets, if that's SUCH a bad idea, then at least can we 'arc' from point-to-point. Yes it will still be a curve. And remind you, this is 80,000 years from now - granted there were no world wars or cosmic disasters that setback humanity, of course except the New Eden wormhole closing...
Jiska Ensa
Estrale Frontiers
#12 - 2011-11-23 05:12:16 UTC
Look up the Alcubierre drive for more details.

As has been stated time and time again, you're not moving through normal space. You're in a "bubble" of spacetime being propelled at FTL velocities by warping normal space around it. You can fly through a star and feel nothing. The only thing that can get into a warp tunnel is gravity (maybe) (and apparently light, according to Eve. Which might negate the "through a star" bit). In other words until CCP has us warping through blackholes everything is fine and dandy as far as the science is concerned.

If you're going to make a fuss about moving through planets and moons, why not look at sub-light travel through these objects?
Ismaus Taeus
The Scope
Gallente Federation
#13 - 2011-11-23 08:31:50 UTC  |  Edited by: Ismaus Taeus
Jiska Ensa wrote:
Look up the Alcubierre drive for more details.

As has been stated time and time again, you're not moving through normal space. You're in a "bubble" of spacetime being propelled at FTL velocities by warping normal space around it. You can fly through a star and feel nothing. The only thing that can get into a warp tunnel is gravity (maybe) (and apparently light, according to Eve. Which might negate the "through a star" bit). In other words until CCP has us warping through blackholes everything is fine and dandy as far as the science is concerned.

If you're going to make a fuss about moving through planets and moons, why not look at sub-light travel through these objects?

Well fine and dandy just doesn't set well with me. That's why we are here, in the Features & Ideas Discussion, discussing things that go beyond complacency.

If you prefer point-to-point because it lines up with hypothetical theories, to include the Alcbuierre drive, then by all means I digress. But I seek to stir a change in the way people perceive gameplay, and to use their imaginations more.

For instance, one possibility within the very (warp theory) science given here could consist of an advanced method of warp bubble generation, discovered by some scientist, say Spock, which allows the bubble itself to move customary to the pilot. This would allow a player to change direction mid-warp, and it avoids confusion with whether or not the ship can or cannot pass through another object with mass.

If you still disagree with the non-linear movement of a warp bubble, then explain how the fractional dimension of spacetime inside the sphere also violates the laws of regular linear travel. Think, if you will, that you have a personal microwarp drive powerful enough to transport just one person to any point in our solar system. For the sake of this scenario, the moon is in the path between Earth and Mars - and you're going to Mars. Compress as much spacetime as you want to, you are not going through the moon without hitting something first.

The idea of warp travel, as described by EVE lore, is fundamentally 'teleportation'. Since you are 'moving' one section of spacetime to another "through" spacetime, in a separate fractional (3+1) dimension.
Esunisen
Les Tueurs de Killer
#14 - 2011-11-23 08:52:55 UTC
Alx Warlord wrote:
Any doubts?


I doubt you understood what I said but oh well.