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When to train capitals?

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Author
Nimrod vanHall
Van Mij Belastingvrij
#21 - 2013-12-24 14:39:15 UTC
If you live in nulsec Get a carrier asap, i dont care if you can fit any capital modules. you want to to move your **** around.
all you need is one alt/corp mate that can light a cyno on a station ( 5 km away from the station model but the entite 5km around teh cyno should eb in docking rage) and you can move ships/ vluables around lowsec/nulsec safely.
Money Makin Mitch
Paid in Full
#22 - 2013-12-24 14:46:07 UTC
carriers are probably my favorite ship class in the game. i mainly use them for moving ships around low/null and for the occasional ratting, but i do get to take them out for pvp/support every now and then as well. like people said earlier, they are pretty niche and are not meant to be flown solo. don't let that stop you though, it is possible to safely solo with a capital for moving around or ratting, although you need to be on your top game.
Black Panpher
CastleKickers
Rote Kapelle
#23 - 2013-12-24 14:51:59 UTC
Ambassador Crane wrote:
Black Panpher wrote:
So no one here uses there carriers to move ****? Courier providers must love you guys!


I was thinking the same but didn't want to sound like TOO much of the carebear that I often am.


Nothing carebear'y about jumping your pvp gear and ships around. Shocked
Batelle
Filthy Peasants
#24 - 2013-12-24 15:06:26 UTC
Black Panpher wrote:
So no one here uses there carriers to move ****? Courier providers must love you guys!


Seriously this. A fitted carrier costs less than a HG implant set, and you don't even need a full fit to make use of its jump drive capabilities. It can carry 2 fitted battleships, or about 8 cruisers. You don't need to be in a corp to appreciate that.

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Jenn aSide
Worthless Carebears
Pandemic Horde
#25 - 2013-12-24 15:16:01 UTC
Yea, i wait and waited and waited, and I finally train carriers on one character....


....And I've been kicking myself in the nether regions for the last 3 year for not doing it sooner. There is NOTHING as good as a carrier for moving personal crap. Hell, i stopped using freighters after I got my carrier to get stuff moved around empire space, I just went a few jumps from jita to the carrier, jumped the carrier to an friend/alt cyno (or 2) at some low sec station a few jumps from my dest and blam, screw you Niarja and/or Uedama.
Hevymetal
POT Corp
#26 - 2013-12-24 16:31:58 UTC
Seven Koskanaiken wrote:
At 40mil SP, or later?


When you can afford to lose one.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#27 - 2013-12-24 16:48:46 UTC
When you have the need for one... my carriers have never seen combat, but I had made probably 75+ jumps in them moving things around for whatever corp / alliance I was in and it was an absolute godsend.

Jump drive + corp hanger + refitting service + ship maintenance bay are far bigger assets to you and your corp than any particular combat use (except maybe dedicated triage).
Alavaria Fera
GoonWaffe
#28 - 2013-12-24 17:04:27 UTC
Sentient Blade wrote:
When you have the need for one... my carriers have never seen combat, but I had made probably 75+ jumps in them moving things around for whatever corp / alliance I was in and it was an absolute godsend.

Jump drive + corp hanger + refitting service + ship maintenance bay are far bigger assets to you and your corp than any particular combat use (except maybe dedicated triage).

Let me tell you about this thing called a slowcat fleet

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ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#29 - 2013-12-24 20:02:48 UTC
Thread has been moved to Skill Discussions.

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Secret Squirrell
Allied Press Intergalactic
#30 - 2013-12-24 20:32:44 UTC
There is skilling for a carrier, and there is skilling for a carrier for combat.

Anyone in 0.0 should seriously consider skilling for a suitcase carrier. All you need is the base skills to sit a carrier; There are two skills that aren't useful for your subcaps you need, advanced spaceship command V, and jump drive Operation V. Then you train jump cal 4 or 5, and fuel conservation 4 and your done. About 2 months of extra training. While alliance side JF services are going to be a lot cheaper for day to day supply via courier, when you need to move your fitted ships, not having to trash rigs pays for a lot of carrier fuel.

Training a carrier for combat is a lot more training time, and your training a lot of things that are going to be minimally useful in a subcap, or not useful at all. Don't bother unless your Alliance actually uses them and you have a need.
James Amril-Kesh
Viziam
Amarr Empire
#31 - 2013-12-24 20:53:36 UTC
Never not train jump cal 5.

Enjoying the rain today? ;)

Secret Squirrell
Allied Press Intergalactic
#32 - 2013-12-24 21:16:44 UTC
James Amril-Kesh wrote:
Never not train jump cal 5.


While I've trained it on my Cap character, and even one non-cap character for when I get around to training a cap, If the only jumping you do is of a suitcase carrier, you can probably get by with 4. Any other cap, or if your going to use your carrier for combat jumps, I agree, jump cal 5 is absolutely critical.
Silvetica Dian
Imperial Shipment
Amarr Empire
#33 - 2013-12-24 22:26:31 UTC
Seven Koskanaiken wrote:
At 40mil SP, or later?


on this char i will most likely wait a long time (this is my pvp main).
my indie char has just stopped training manufacturing skills and remapped to train jump freighter, then carrier then dread.
i often need to move loot from null plexing to high sec.
i often need new ships to null.
we often need carriers for pos repair, pvp or just redeploying.
we use dreads quite often.
So the question u need to ask is do you need one?
If u just want a ratting ship then don't bother.
if it will just sit in your hanger don't bother.
for me the pain of moving stuff in other peoples ships is intolerable and i want the extra firepower.

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Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#34 - 2013-12-25 00:20:42 UTC
Alavaria Fera wrote:
Let me tell you about this thing called a slowcat fleet


Something I'm very much aware of... but 1 extra carrier in a slowcat fleet does not make a big difference. If your alliance can field a slowcat fleet then it's probably fielding 50, 100+ of them.

However, the ability to move your assets about as and when you please. To the individual pilot that's worth far more.
Victoria Sin
Doomheim
#35 - 2013-12-25 00:25:35 UTC
Sentient Blade wrote:
Alavaria Fera wrote:
Let me tell you about this thing called a slowcat fleet


Something I'm very much aware of... but 1 extra carrier in a slowcat fleet does not make a big difference. If your alliance can field a slowcat fleet then it's probably fielding 50, 100+ of them.


Hello? The 2 ship slowcat fleet is made up of 1 carrier plus 1 extra carrier. The 3 ship slowcat fleet is made up of 2 carriers plus one extra carrier. You see where I'm going with this...
James Amril-Kesh
Viziam
Amarr Empire
#36 - 2013-12-25 03:41:42 UTC
Oh boy proof by induction. I know this!

Enjoying the rain today? ;)

Mashie Saldana
V0LTA
WE FORM V0LTA
#37 - 2013-12-25 09:30:12 UTC
I had a pretty much maxed out capital character, I sold her as it turned out capitals are pretty boring to play with.
Ptraci
3 R Corporation
#38 - 2013-12-25 15:29:10 UTC
Seven Koskanaiken wrote:
At 40mil SP, or later?


It's up to you. Training for something and sitting in something are not the same. You should not be sitting in a capital without the ability to jump a significant distance, and you should not be sitting in a capital without defensive and damage skills maxxed or almost maxxed. First you should strive for perfection on the basic core skills and support skills for cap, shields, armor, navigation, etc, before doing anything else in EvE. So in essence you are always training for all ships in the game, since the core skills are useful wherever you are. Then when you want to fly a particular ship and you have those core skills, you won't be killed through lack of skill (although possibly through lack of experience).
Ptraci
3 R Corporation
#39 - 2013-12-25 16:10:46 UTC
Mashie Saldana wrote:
I had a pretty much maxed out capital character, I sold her as it turned out capitals are pretty boring to play with.


Guess you haven't been in a fleet with hundreds of other capitals, reinforcing TCU's, i-Hubs and stations in under one cycle, or blapping enemy battleships in 1 or 2 shots. I agree that flying a lone capital ship is pretty boring (except for maybe carrier ratting - the isk/bounty tick keeps it interesting) - but in groups they can be fun.
RavenPaine
RaVeN Alliance
#40 - 2013-12-25 17:07:47 UTC
I knew very early that I would want to fly Cap ships some day. So, I started doing a skill here, a skill there, that all put me closer to a good Carrier.
A good Carrier will take many months to perfect, but it's not so painful if you pick away at it long before you actually buy the ship.
I don't use mine much at all.. but I am still training cap skills in those times when I don't have any hard core goals.
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