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Caldari PVP needs a serious buff.

Author
Smiling Menace
The Scope
Gallente Federation
#41 - 2011-11-20 21:03:12 UTC
Mohr Cowbell wrote:

Caldari are overpowered.


YEAH! NERF CALDARI SHIPS!

Page 3 snipa Cool
Rigel Vex
Hull Warning
#42 - 2011-11-20 21:43:41 UTC
Obviously never flown a Nano Drake...
NoLimit Soldier
Caldari Provisions
Caldari State
#43 - 2011-11-21 02:17:12 UTC
I love how the devs are actually listening to their player base and we still can't help but try to troll each other.

I PVP with caldari alot and they do have SOME serious issues that need working out.

The T1 Frigates are fine. Those complaining about the hookbill need to go fly a firetail and report back.

The cruiser class, hopefully this gets resolved with the buff, as it stands now people think the caracal is the top tier cruiser and it sucks compared to top tier cruisers like the rupture. (As it should, a stabber isn't going to kill a MOA) (give the osprey a full 25mbit bandwidth/35 storage would also fix this class or at least round it out)

The BC Class is one of the few caldari are top of class in.

The battleship class, again hopefully this gets resolved with the upcoming buff. Those that say the raven is fine need to go buy, fit, and use a typhoon. It's cheaper, more EHP, more utility, just plain BETTER.

Assault ships, I'm hoping the harpy becomes really good after the buff, the hawk is outclassed by the jag in every way (Tank,damage,speed)

Heavy assault ships should just be completely redone, or give the cerb enough grid to hold HAMs and tank.

Recon, one of the 3 caldari are best in class already at.

T3, same

Interceptors: Just buff standard launchers's DRF. Will fix that real quick (And maybe even the caracal)

Command ships: This one does really kinda ticks me off. The nighthawk is just a drake with a little more EHP and about 100 more DPS. Give it some more agility or something jeeez.







AtaSaal
Die..Brut
#44 - 2011-11-21 09:27:43 UTC
You cannot be King of PvE and PvP.
Caldari are superior in PvE.

Currently there are....
Abaddon-Fleets
Maelstrom-Fleets
Drake-Fleets
Hurricane-Fleets
Armor-HAC (in decline)
Stealth Bomber

I would say these are the main fleet doctrine.

So, no reason to whine.
Bloutok
Perkone
Caldari State
#45 - 2011-11-23 04:20:47 UTC
AtaSaal wrote:
You cannot be King of PvE and PvP.
Caldari are superior in PvE.


So, no reason to whine.



I love how this means that you agree that Caldari have PVP problems.
Xuse Senna
Nocturnal Romance
Cynosural Field Theory.
#46 - 2011-11-23 09:13:51 UTC
Seen a great comment on someones Bio last night.

"I have a Drake Poster above my Bed, it makes me touch myself"

Says it all for me ^^

http://img152.imageshack.us/img152/7501/mindgamesceptionfinaldr.jpg

elitatwo
Zansha Expansion
#47 - 2011-11-23 21:07:35 UTC
vorneus wrote:
Original post is, for the most part, complete and utter nonsense
Slower ships .... better damage projection, more lows for nanos
No room for ewar .... don't use all the MANY mids for tank. Caldari ships have more mids for a reason.
Not enough damage .... more room in lows for damage mods due to shield tanking

Also conveniently forgotten is the fact that Minmatar mostly shield tank, and mostly have less mids than Caldari. Then there's the whole fact that even Gallente ships resort to shield tanks because their combat philosophy of armor tanking while needing to get in extremely close, thus needing speed, but losing it because of armor mods/rigs, don't mesh with one another. (that last point isn't entirely relevant, but highlights how Caldari ships are fundamentally designed better than Gallente ones at present).

The only vaguely valid point is on the Caldari hybrid lineup, which points the finger squarely at hybrids, not Caldari in general. But wait.. they're trying to buff hybrids because they know it's a problem! Think yourself lucky you aren't forced into using hybrids like anyone looking to fly most Gallente ships :)

I could go on (such as selectable damage types, racial resist bonus rather than rep amount, ECM, blah bla), but there's little point as the first reply sets the record straight (+1 to you sir).

-Ed

/ gibberish
I didn't know that all the fancy drones that Gallente are making use of do all the same type of damage.
Have you ever tried to do "attack" someone with torpedos that was NOT a Gurista boat? Since the torpedos were nerfed of thier perfect range they became a pos bashing weapon because of that stupid tracking of all missiles crap that were introduced so many years ago.
Yes there is ONE low slot module that buff the ROF and the total damage of missiles, but no module that tweak explosion radius or explosion velocity.
Then came some rigs for that at the penalty that they increase CPU need for all launchers big time.
Please be my guest and fit a Raven with 6x siege launcher II, a heavy neut, and a large smartbomb and then go ahead and try to fit something that is supposed to be called tank.
And if you did, fit 2 or 3 of these ballistic controls -oh wait you need 250 more cpu to do that.
With that awesome badass torpedo Raven please attack a tempest and win...
Did you ever open the market and just for your information READ the infomation that is printed on a missile warhead which states (in numbers not letter, which confuses the readers somehow) that no missile will hit any target that is faster then its explosion velocity, which is EVERY ship that is not an NPC or Caldari ship.
In any way this is so terrible wrong.
Let's try it with another picture:
Imagine a motorcycle that runs 300km/h is too small and too fast for an incoming cruise missile (Overpowermatar). That maybe true. Anyhow there is no way that tiny brave motorcycle driver will escape the explosion of the warhead no matter how fast he drives.
But that just my opinion about cruise missiles in a need for a serious buff.
After you fail with that Raven fitting, please go buy a Rokh and fit it with blastern and then attack a Machariel (if you can).
It may fool you that you will have no issues fitting the largest gun and shield tank on a Rokh, but I promise you that that Machariel will have you obliterated before you reach your optimal range!
I fly Caldari for 5+ years now and the most named ship is not the only ship that the Caldari have.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Korg Tronix
Mole Station Nursery
#48 - 2011-11-23 21:58:05 UTC
elitatwo wrote:
vorneus wrote:
Original post is, for the most part, complete and utter nonsense
Slower ships .... better damage projection, more lows for nanos
No room for ewar .... don't use all the MANY mids for tank. Caldari ships have more mids for a reason.
Not enough damage .... more room in lows for damage mods due to shield tanking

Also conveniently forgotten is the fact that Minmatar mostly shield tank, and mostly have less mids than Caldari. Then there's the whole fact that even Gallente ships resort to shield tanks because their combat philosophy of armor tanking while needing to get in extremely close, thus needing speed, but losing it because of armor mods/rigs, don't mesh with one another. (that last point isn't entirely relevant, but highlights how Caldari ships are fundamentally designed better than Gallente ones at present).

The only vaguely valid point is on the Caldari hybrid lineup, which points the finger squarely at hybrids, not Caldari in general. But wait.. they're trying to buff hybrids because they know it's a problem! Think yourself lucky you aren't forced into using hybrids like anyone looking to fly most Gallente ships :)

I could go on (such as selectable damage types, racial resist bonus rather than rep amount, ECM, blah bla), but there's little point as the first reply sets the record straight (+1 to you sir).

-Ed

/ gibberish
I didn't know that all the fancy drones that Gallente are making use of do all the same type of damage.
Have you ever tried to do "attack" someone with torpedos that was NOT a Gurista boat? Since the torpedos were nerfed of thier perfect range they became a pos bashing weapon because of that stupid tracking of all missiles crap that were introduced so many years ago.
Yes there is ONE low slot module that buff the ROF and the total damage of missiles, but no module that tweak explosion radius or explosion velocity.
Then came some rigs for that at the penalty that they increase CPU need for all launchers big time.
Please be my guest and fit a Raven with 6x siege launcher II, a heavy neut, and a large smartbomb and then go ahead and try to fit something that is supposed to be called tank.
And if you did, fit 2 or 3 of these ballistic controls -oh wait you need 250 more cpu to do that.
With that awesome badass torpedo Raven please attack a tempest and win...
Did you ever open the market and just for your information READ the infomation that is printed on a missile warhead which states (in numbers not letter, which confuses the readers somehow) that no missile will hit any target that is faster then its explosion velocity, which is EVERY ship that is not an NPC or Caldari ship.
In any way this is so terrible wrong.
Let's try it with another picture:
Imagine a motorcycle that runs 300km/h is too small and too fast for an incoming cruise missile (Overpowermatar). That maybe true. Anyhow there is no way that tiny brave motorcycle driver will escape the explosion of the warhead no matter how fast he drives.
But that just my opinion about cruise missiles in a need for a serious buff.
After you fail with that Raven fitting, please go buy a Rokh and fit it with blastern and then attack a Machariel (if you can).
It may fool you that you will have no issues fitting the largest gun and shield tank on a Rokh, but I promise you that that Machariel will have you obliterated before you reach your optimal range!
I fly Caldari for 5+ years now and the most named ship is not the only ship that the Caldari have.


I wish this post made sense so I could read it properly without my eyes bleeding.

Also considering how long you have apparently flown Caldari I think you need to rethink your Raven fits.

Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams]

ImmutableDark
Absalom.
#49 - 2011-11-24 05:59:26 UTC
I can't believe that the Gallente actually cried enough to have hybrids buffed but the Caldari get nothing as usual out of an expansion. I think CCP knows Caldari ships generally suck that's why whenever a new ship class is released they hand us the most powerful stuff (navy scorpion,tengu). What they really need to do is just go over and fix the t1 lines and add more ships lol (which they are half doing).
Desudes
The Scope
Gallente Federation
#50 - 2011-11-24 06:14:58 UTC
Buff Tengu & Drake imo

Excuse me, but what the f*ck are you desu?

Korg Tronix
Mole Station Nursery
#51 - 2011-11-24 07:39:53 UTC  |  Edited by: Korg Tronix
ImmutableDark wrote:
I can't believe that the Gallente actually cried enough to have hybrids buffed but the Caldari get nothing as usual out of an expansion. I think CCP knows Caldari ships generally suck that's why whenever a new ship class is released they hand us the most powerful stuff (navy scorpion,tengu). What they really need to do is just go over and fix the t1 lines and add more ships lol (which they are half doing).



That is because Caldari didn't need anything really certainly not in the way Gallant did anyway.

Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams]

Rio Orti
Absolute Order
Absolute Honor
#52 - 2011-11-24 16:59:54 UTC
Hi there,

I'm kinda new in the game, but I was checking on some ships attributes and fittings and it seems to me that a properly fit Drake or any properly fit Caldari BC (considering the bonuses - like you would do with any other race ships) can perform very well in solo pvp (1v1) against any same-class ship from other races.

Maybe I'm too new/inexperienced, but it's not clear to me where Caldari falls behind when compared to other races. If you know your ship, have a good understanding/guess of what you may face ahead and fly a Caldari ship as a Caldari, the difference lies mainly on the pilot knowledge/decision during combat, not on the ship's features/characteristics.

Am I that wrong? :-)

Cheers,

Rio
Katie Frost
Ministry of War
Amarr Empire
#53 - 2011-11-25 00:28:28 UTC
Re: Harbingers/Hurricanes better than Drakes...

I think most of the OP's points have been sufficiently ganked by other posters in this thread. One other factor that seems to evade the OP when comparing the Hurricane and Harbinger to the Drake is damage projection.

Guess how much DPS a Harbinger does at 30-35km (assuming the low slots are used for tank and not TEs)...? Approximately 87DPS, which is about what a flight of Hammerhead II's does if you are fielding them. The Hurricane probably about the same given their fall-off and Warrior II's. The Drake still does full damage with HM's.

On top of that it boasts the same if not superior tank to both the Harb and the Cane and can easily outrun the Harb and if nano-ed can at least compete with the Hurricane for speed.

Caldari PvP is fine and the hybrid buff this winter will give their blaster/rail boats a bit more love.
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