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Issues, Workarounds & Localization

 
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Warning : Mobile Tractor Unit

First post
Author
Hasikan Miallok
Republic University
Minmatar Republic
#161 - 2013-12-22 23:31:26 UTC
Damasi DeFanel wrote:
Hasikan Miallok wrote:
TBH there is no huge problem with an excess of AFK mission running now drones are aggro-ed.

The supposed opposition to AFK missioning and mining is simply a rationalization that allows people to grief weak targets without feeling guilty.

In reality the main reason to leave mission drones on aggressive is for missions that disrupt targeting.

You will almost certainly have the same problem if you deploy FoF missiles when targeting is disrupted.

In both cases being at the keyboard will not avoid your drones targeting the wrong target.

The only solution would seem to be pull in the MTU when targeting is disrupted and you need to go aggressive.

I am not sure how that is "working as intended" but there are bigger oddities with drones - apparently remote repping drones is a bannable offense at GM discretion so I think this is mild in comparison and simply a case of "following the referees call" and pull your MTU in when you need to go aggressive.







Only, generally.... if you are active at your keyboard you will see the person attacking your MTU and would either recall your drones so that they dont get destroyed too, or to high tail it out, or to stop them aggro-ing and making you a target... cause well....

Drones are called that for a reason THEY DONT THINK...

they just Do.




Pretty sure FoF missiles will behave in exactly the same fashion.
Damasi DeFanel
24th Imperial Crusade
Amarr Empire
#162 - 2013-12-22 23:37:05 UTC
Hasikan Miallok wrote:
Damasi DeFanel wrote:
Hasikan Miallok wrote:
TBH there is no huge problem with an excess of AFK mission running now drones are aggro-ed.

The supposed opposition to AFK missioning and mining is simply a rationalization that allows people to grief weak targets without feeling guilty.

In reality the main reason to leave mission drones on aggressive is for missions that disrupt targeting.

You will almost certainly have the same problem if you deploy FoF missiles when targeting is disrupted.

In both cases being at the keyboard will not avoid your drones targeting the wrong target.

The only solution would seem to be pull in the MTU when targeting is disrupted and you need to go aggressive.

I am not sure how that is "working as intended" but there are bigger oddities with drones - apparently remote repping drones is a bannable offense at GM discretion so I think this is mild in comparison and simply a case of "following the referees call" and pull your MTU in when you need to go aggressive.







Only, generally.... if you are active at your keyboard you will see the person attacking your MTU and would either recall your drones so that they dont get destroyed too, or to high tail it out, or to stop them aggro-ing and making you a target... cause well....

Drones are called that for a reason THEY DONT THINK...

they just Do.




Pretty sure FoF missiles will behave in exactly the same fashion.



Friend or Foe ("F.O.F") missiles are available in standard-, heavy-, and cruise-launcher sizes. They can be fired without a locked target and will strike the nearest hostile ships or object.

Working as intended then.... as suspect for damaging your own gear = hostile.... am i right?

Again. If a Hi Sec mission runner is NOT afk, and NOT a bot.... Hi Sec runner should have the brains NOT to fire FoF if their stuffs getting shot at....

if they see a yellow blip, and STILL fire off the missiles.... then its their own damned fault and they shouldnt come crying here about it.

Cause and Effect, my friend.

Stupidity, Laziness or Carelessness being the cause....

rage, tears, and a kill mail being the result.

People should take responsibility for their actions and stop blaming "Broken" game mechanics
Tiberius StarGazer
Deep Core Mining Inc.
Caldari State
#163 - 2013-12-22 23:37:48 UTC
Simple solution to mission runners.

MJD 100km from the warp in point. Drop tractor, orbit tractor at 100km shooting all the oh so yawnish red crosses, someone comes into site they will have to burn into range of the MTU at which point you have aligned back to it, MJD back, scooped it and thrown a nice try better luck next time in local.

Or the rats aggro em as they burn for it and they have to pull out because of the DPS, that one was amusing.
Tuttomenui II
Aliastra
Gallente Federation
#164 - 2013-12-22 23:49:35 UTC
Marlona Sky wrote:
Mr Epeen wrote:
Eight pages of the usual suspects trying to justify a mechanic that gives them consequence free PVP.


Consequence free you say? Then explain this: http://eve-kill.net/?a=kill_detail&kll_id=21040282

He was going around shooting the MTU in peoples missions becoming suspect flagged. I showed up and took the law into my own hands and killed him. Blink


No honor among gankers =). hehehe.
Jonah Gravenstein
Machiavellian Space Bastards
#165 - 2013-12-23 00:17:27 UTC  |  Edited by: Jonah Gravenstein
Cygnet Lythanea wrote:
My question is: why is shooting at a in space deployable not a concording offense? It is if they engage POS.

A POS is a corporate structure and requires a wardec to attack in highsec, an MTU/Depot is a personal structure and seems to be regarded in the same vein as a jetcan for aggro purposes, that's a pretty big difference. CCP also categorically stated that attacking the new structures will not result in Concordokken but merely a suspect flag.

I'm seriously beginning to hate the post timer, once again I get a 404 ganked and a 36 second timer before I can post.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Tuttomenui II
Aliastra
Gallente Federation
#166 - 2013-12-23 00:34:58 UTC
Jonah Gravenstein wrote:
Cygnet Lythanea wrote:
My question is: why is shooting at a in space deployable not a concording offense? It is if they engage POS.

A POS is a corporate structure and requires a wardec to attack in highsec, an MTU/Depot is a personal structure and seems to be regarded in the same vein as a jetcan for aggro purposes, that's a pretty big difference. CCP also categorically stated that attacking the new structures will not result in Concordokken but merely a suspect flag.

I'll, seriously beginning to hate the post timer, once again I get a 404 ganked and a 36 second timer before I can post.


Actually less than a jet can, If you shoot a jet can you get concordokken. It is almost like they made the only suspect to avoid complaints of the devices being OP.

Sentamon
Imperial Academy
Amarr Empire
#167 - 2013-12-23 00:39:52 UTC
Tuttomenui II wrote:


Actually less than a jet can, If you shoot a jet can you get concordokken. It is almost like they made the only suspect to avoid complaints of the devices being OP.



Or lack of coding time or lack of QA time. It also completely runs counter to their whole handholding red/yellow/green safety feature that they spent so much time on. Hell, cant even loot in lowsec without a yellow setting. Big smile

~ Professional Forum Alt  ~

Tauranon
Weeesearch
CAStabouts
#168 - 2013-12-23 00:47:13 UTC
Tiberius StarGazer wrote:
Simple solution to mission runners.

MJD 100km from the warp in point. Drop tractor, orbit tractor at 100km shooting all the oh so yawnish red crosses, someone comes into site they will have to burn into range of the MTU at which point you have aligned back to it, MJD back, scooped it and thrown a nice try better luck next time in local.

Or the rats aggro em as they burn for it and they have to pull out because of the DPS, that one was amusing.


You are describing a player at the keyboard. This is largely not about that subset of droneboat pilots.

Also in my case its possible for drones to react on the server before my client updates, and also I suspect that I only need be in lockrange of an MTU to go suspect, I might not actually have to hit it.
Tuttomenui II
Aliastra
Gallente Federation
#169 - 2013-12-23 00:52:39 UTC
Tauranon wrote:
Tiberius StarGazer wrote:
Simple solution to mission runners.

MJD 100km from the warp in point. Drop tractor, orbit tractor at 100km shooting all the oh so yawnish red crosses, someone comes into site they will have to burn into range of the MTU at which point you have aligned back to it, MJD back, scooped it and thrown a nice try better luck next time in local.

Or the rats aggro em as they burn for it and they have to pull out because of the DPS, that one was amusing.


You are describing a player at the keyboard. This is largely not about that subset of droneboat pilots.

Also in my case its possible for drones to react on the server before my client updates, and also I suspect that I only need be in lockrange of an MTU to go suspect, I might not actually have to hit it.


In my Domi I have 86km targeting range but my drones reach out to 102km =). But I dont use a tractor unit with my domi i tried it once in a gone berserk mission it was faster to just come back with my noctis, plus there was more loot there than I could carry in the domi. I moved the tractor unit to the noctis, still useless. Makes a great auto looter though. I wish it prioritized the farthest stuff instead of the closest stuff.
Davon Mandra'thin
Das Collective
#170 - 2013-12-23 00:56:02 UTC  |  Edited by: Davon Mandra'thin
This has always worked like this. It used to be worse. Used to be that if someone stole from your cans whilst you were mining and you had your drones set aggressive they would attack automatically.

Working as intended. Maybe people shouldn't semi-consciously mission run with their drones set to aggressive.

Magna Mortem wrote:
It's a bug


I seem to vaguely recall you telling people to HTFU, and that this is a spaceship game with risks. Seems ironic that your in here whining that you don't like the risks.
Tauranon
Weeesearch
CAStabouts
#171 - 2013-12-23 01:02:49 UTC
Tuttomenui II wrote:
Tauranon wrote:
Tiberius StarGazer wrote:
Simple solution to mission runners.

MJD 100km from the warp in point. Drop tractor, orbit tractor at 100km shooting all the oh so yawnish red crosses, someone comes into site they will have to burn into range of the MTU at which point you have aligned back to it, MJD back, scooped it and thrown a nice try better luck next time in local.

Or the rats aggro em as they burn for it and they have to pull out because of the DPS, that one was amusing.


You are describing a player at the keyboard. This is largely not about that subset of droneboat pilots.

Also in my case its possible for drones to react on the server before my client updates, and also I suspect that I only need be in lockrange of an MTU to go suspect, I might not actually have to hit it.


In my Domi I have 86km targeting range but my drones reach out to 102km =). But I dont use a tractor unit with my domi i tried it once in a gone berserk mission it was faster to just come back with my noctis, plus there was more loot there than I could carry in the domi. I moved the tractor unit to the noctis, still useless. Makes a great auto looter though. I wish it prioritized the farthest stuff instead of the closest stuff.


The point is putting the MTU a long way from the aggressor may not significantly delay the aggressor. In all honesty if I was hunting MJD dominix afkers, I'd use an MJD neut domi anyway, jump right to them get aggro from their drones and then shut them down.
ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#172 - 2013-12-23 01:46:04 UTC
Thread has been moved to Issues, Workarounds & Localization.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

@ISDTyrozan | @ISD_CCL

LittleTerror
Stygian Systems
#173 - 2013-12-23 02:09:43 UTC  |  Edited by: LittleTerror
Kate stark wrote:
Tippia wrote:
What makes you think it's a bug?


the fact that if your safety is on green you shouldn't be able to flag yourself as suspect....


you are free to shoot at suspects when your safety is on green as it is not a criminal act, that is the safety settings purpose and it completes the circle of life, the weakest animal here in the circle of life is you. Please be more careful when using your drones
Ralph King-Griffin
New Eden Tech Support
#174 - 2013-12-23 12:31:09 UTC
cmon ppl! really. this is thick.
Romeo Deluxe
School of Applied Knowledge
Caldari State
#175 - 2013-12-23 22:03:46 UTC
There is a simple explanation to some of the replies to this post.

CYA
http://i.imgur.com/t6qh47p.jpg

Roll
Footnote: my apologies, I can find no good meme for this.
admiral root
Red Galaxy
#176 - 2013-12-24 15:46:35 UTC
ISD Tyrozan wrote:
Thread has been moved to Issues, Workarounds & Localization.


Does not compute. It's a whine thread which is why it was posted in general discussion.

No, your rights end in optimal+2*falloff

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#177 - 2013-12-24 17:17:15 UTC
Didn't drones get you CONCORD'd way back in the day or something? Or shoot your fleet mates?

It's unsurprising that drones are ******* things up again now, but it is mildly surprising that players think this is intended behavior. I'd be surprised if CCP said it's working as intended.

The simple solution for carebears is to set your drones to passive and watch your damned overview.
The simple solution for gankers is to milk those shiny mission boats as much as you possibly can before CCP changes it.

Katrina Oniseki

Morrigan LeSante
Perkone
Caldari State
#178 - 2013-12-24 22:16:15 UTC
FoF's wont target a suspect if they have not first opened fire. They wont even do it if you lock them.

The "safety" line is rubbish - it's nothing to do with that, the (percieved?) issue is one players actions provoking another players drones to open a limited engagement, that seems highly questionable.

Imo, it shouldn't work like this. But that's just my opinion.
Ithillian D'sade
The Scope
Gallente Federation
#179 - 2013-12-25 01:09:58 UTC
I think shooting at an MTU or Mobile Depot should get you Concorded. There are enough ways to PvP in this game without giving more opportunities to the gankers.
The person who shows up to your mission pocket and shoots your MTU knows there is really nothing you can do about it because your in a PVE fitted ship.
What is the purpose of high-sec anymore when people can scan you down in a mission pocket in high-sec and show up there and either loot your wrecks or kill your MTU all to bait you into PvP, which you will lose because they show in a PvP fitted ship with total advantage.
Why give another way to grief mission runners in high-sec?
Make shooting MTU's and depot's a Concord death.
Low or null are what they are but high-sec is turning into low sec with all the ways ppl can grief mission runners now.
Daichi Yamato
Jabbersnarks and Wonderglass
#180 - 2013-12-27 02:53:16 UTC
this is...EXCITING

afk mission runners under threat? players having to defend themselves and eachother?

when can we have MORE such modules?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs