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Author
Nariya Kentaya
Ministry of War
Amarr Empire
#61 - 2013-12-23 18:52:17 UTC  |  Edited by: Nariya Kentaya
Dinsdale Pirannha wrote:
Ssoraszh Tzarszh wrote:
Zulu Death Mask wrote:
Unsuccessful At Everything wrote:
Drone assist whine threads : Easier than coming up with a counter-tactic.


[snip]
[snap]
The tidi is ridiculous, so is the lack of kills in long-hour fights.

No fun allowed :(



Once upon a time we had node crashes with 50 v 50, then CCP upgraded.
A wee little bit later we had node crashes with 100 v 100, then CCP upgraded.
So small amount of time later we had node crashes with 200 v 200, then CCP upgraded.
Woe the seconds that flew by we had node crashes with 500 v 500, then CCP upgraded.
long live the system pilot cap at 750 and advanced notice of fights.
Then time went by and we had node crashes with 1000 v 1000.
All hail the TiDi to root out our nodes of evil and provide stability to all places.
And so the blobs of Sauron came and went as the ages past and the blob was once again found, by a Yule lad no less.
and now we have node crashes with 2000 v 2000....

If CCP upgrades now you will just bring more alts online and make it 4000 v 4000 crashing the node once more until ccp upgrades that.

No amount of upgrading or nerfing is going to be a better solution to the mentality of just drop in 2000 more raging brainless F1 randoms. What you should be asking for is CCP think of a solution where it is counter intuitive to blob and strategically important to spread out over multiple fronts / systems.

Break the mentality not the game.


Introduce a game mechanic that allows for the possibility of ships not jumping, or jumping to a random system 1-3 systems away from the target, or even the complete destruction of the ship.

The more ships that jump, combined with a mass variable, the higher the chance that something bad happens when there is a fleet jumped. And the more ships in a system, the higher the odds of something bad happening also goes up.

You jump 100 BS's, nothing happens.
You jump 100 supercarriers, a 3% chance per ship of it not jumping, a 2% chance of it jumping to the wrong system, and a 1% chance of utter destruction.

Also, add in 1 hour cooldown timers for ANY ship that is jumped using a Titan cyno, and all supercaps have the same 1 hour cooldown timer.

You are correct.
The only way CCP fixes this mess is with social engineering, not hardware or software.

So basically caps can no longer be used effectively for offense, but they are still just as powerful, so whoever gets caps in first automatically wins. Also whether people randomly lose their multibillion Iso ship is now RNG, brilliant idea.

I'm all for nerfing power projection, but blind stupid isn't how
Leigh Akiga
Kuhri Innovations
#62 - 2013-12-23 19:42:06 UTC
All of this hurf blurf about why dont you do X,Y, or Z is dumb and bad because X,Y and Z has been done in regards to escalation and the damn node dies. 5 times now, dead node. More capitals on top of more capitals is not the answer, hardware cannot handle it

And now we're at the point where 2 fleets are gonna sit in bubbles plinking away at each from 180km with sentries because of these dumb and bad turtle tactics. This game is soo screwed. RIP EVE.
James Amril-Kesh
Viziam
Amarr Empire
#63 - 2013-12-23 19:59:52 UTC
ElQuirko wrote:
James Amril-Kesh wrote:
Digital Messiah wrote:
and here i thought people used smartbombs

Hello smartbombs this is Archon I'm here to tell you about my drone bay that can carry 320 flights of sentry drones.

From your previous posting, you seem to have some personal bitterness towards the archonfleets. Is the nag-counter not all it's cracked up to be? I'm sure your scathing words will be much more effective... Roll

Pointing out objective fact = bitter.

Take 80,000 / 250 = 320.

Enjoying the rain today? ;)

John XIII
The Carnifex Corp
#64 - 2013-12-23 20:00:31 UTC
Make bombers interdiction nullified, remove bomb launch timer.

TIA

Between Ignorance and Wisdom

James Amril-Kesh
Viziam
Amarr Empire
#65 - 2013-12-23 20:03:56 UTC
iskflakes wrote:
(I love the "They want us to kill their slowcats but we're not falling for that" line too)

I'm glad you saw fit to tell us you love something you just made up. Vain?

Enjoying the rain today? ;)

Beekeeper Bob
Beekeepers Anonymous
#66 - 2013-12-23 20:11:37 UTC
James Amril-Kesh wrote:
iskflakes wrote:
If your alliance actually has some courage, which yours does not, you can field titans. Titans will show a slowcat blob who's boss.

There's a distinct difference between having courage, and fighting someone on their terms.
Dropping titans is exactly what they want us to do, and it infuriates them that we won't. So they'll call us cowards.
We know what they're really saying.


So, you are saying there is a counter available, you simply refuse to use it?
Well played sir, well played....

Signature removed - CCP Eterne

Durka Time
Destructive Influence
Northern Coalition.
#67 - 2013-12-23 20:31:53 UTC
grrr drones
Jenn aSide
Soul Machines
The Initiative.
#68 - 2013-12-23 20:37:32 UTC
Nariya Kentaya wrote:
Dinsdale Pirannha wrote:


Introduce a game mechanic that allows for the possibility of ships not jumping, or jumping to a random system 1-3 systems away from the target, or even the complete destruction of the ship.

The more ships that jump, combined with a mass variable, the higher the chance that something bad happens when there is a fleet jumped. And the more ships in a system, the higher the odds of something bad happening also goes up.

You jump 100 BS's, nothing happens.
You jump 100 supercarriers, a 3% chance per ship of it not jumping, a 2% chance of it jumping to the wrong system, and a 1% chance of utter destruction.

Also, add in 1 hour cooldown timers for ANY ship that is jumped using a Titan cyno, and all supercaps have the same 1 hour cooldown timer.

You are correct.
The only way CCP fixes this mess is with social engineering, not hardware or software.

So basically caps can no longer be used effectively for offense, but they are still just as powerful, so whoever gets caps in first automatically wins. Also whether people randomly lose their multibillion Iso ship is now RNG, brilliant idea.

I'm all for nerfing power projection, but blind stupid isn't how


That's the problem with a "brilliant idea", the people who come up with them generally are not the types to consider the downsides. As you point out, doping what Dinsdale suggest would STRENGTHEN the defender and help them "entrench" themselves further in their space, where as the goal should be the opposite (making condittions favorable for the offense while still allowing for the natural advantages of the defense).
Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#69 - 2013-12-23 20:50:01 UTC
Ssoraszh Tzarszh wrote:
Zulu Death Mask wrote:
Unsuccessful At Everything wrote:
Drone assist whine threads : Easier than coming up with a counter-tactic.


[snip]
[snap]
The tidi is ridiculous, so is the lack of kills in long-hour fights.

No fun allowed :(



Once upon a time we had node crashes with 50 v 50, then CCP upgraded.
A wee little bit later we had node crashes with 100 v 100, then CCP upgraded.
So small amount of time later we had node crashes with 200 v 200, then CCP upgraded.
Woe the seconds that flew by we had node crashes with 500 v 500, then CCP upgraded.
long live the system pilot cap at 750 and advanced notice of fights.
Then time went by and we had node crashes with 1000 v 1000.
All hail the TiDi to root out our nodes of evil and provide stability to all places.
And so the blobs of Sauron came and went as the ages past and the blob was once again found, by a Yule lad no less.
and now we have node crashes with 2000 v 2000....

If CCP upgrades now you will just bring more alts online and make it 4000 v 4000 crashing the node once more until ccp upgrades that.

No amount of upgrading or nerfing is going to be a better solution to the mentality of just drop in 2000 more raging brainless F1 randoms. What you should be asking for is CCP think of a solution where it is counter intuitive to blob and strategically important to spread out over multiple fronts / systems.

Break the mentality not the game.



I think it's got something to do with a WW1 like mentality warfare style. Brute orcing things is a handy dandy way to win at eve atm.

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Logical 101
PowerCow Farm
#70 - 2013-12-23 21:05:32 UTC
Sentamon wrote:
Nullsec hasn't been fun since around 2003 Red Moon Rising.

I generally don't like to "fix" other people's posts, but I had to make a small adjustment on this one.
Vardec Crom
United Caldari Navy
United Caldari Space Command.
#71 - 2013-12-23 21:08:11 UTC
Aiwha wrote:
How's it any different than before? Group up, shoot x, then shoot y, then shoo- wait! GET POINTS GET POINTS GET POINTS GOD YOU ALL SUCK!


You can ask that with a straight face? It's the first time in the history of EVE that one side in a war has completely and absolutely abandoned subcapital doctrines. It's also the first time in the history of EVE that the entirety of the conflict is being fought by two fc's cycling target painters while thousands of nerds are afk.
Tasha Saisima
Doomheim
#72 - 2013-12-23 21:22:57 UTC
All those drones are one reason why the server keeps taking a ****
Pinky Hops
Caldari Provisions
Caldari State
#73 - 2013-12-23 21:30:18 UTC
If it wasn't one thing that crashed the node it will be something else. These fights will just get larger and larger until the node dies.

If you want to fix node crashing, get rid of all the timer-based sov mechanics. Those are the root cause of giant blobbing.
EI Digin
irc.zulusquad.org
#74 - 2013-12-23 21:37:53 UTC
Pinky Hops wrote:
If you want to fix node crashing, get rid of all the timer-based sov mechanics. Those are the root cause of giant blobbing.
James Amril-Kesh
Viziam
Amarr Empire
#75 - 2013-12-23 21:37:56 UTC
Beekeeper Bob wrote:
James Amril-Kesh wrote:
iskflakes wrote:
If your alliance actually has some courage, which yours does not, you can field titans. Titans will show a slowcat blob who's boss.

There's a distinct difference between having courage, and fighting someone on their terms.
Dropping titans is exactly what they want us to do, and it infuriates them that we won't. So they'll call us cowards.
We know what they're really saying.


So, you are saying there is a counter available, you simply refuse to use it?
Well played sir, well played....

What exactly do you think Omegafleet is?

Enjoying the rain today? ;)

CCP Eterne
C C P
C C P Alliance
#76 - 2013-12-23 22:24:21 UTC
I have removed an inappropriate post from this thread.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Nariya Kentaya
Ministry of War
Amarr Empire
#77 - 2013-12-23 22:44:10 UTC  |  Edited by: Nariya Kentaya
Pinky Hops wrote:
If it wasn't one thing that crashed the node it will be something else. These fights will just get larger and larger until the node dies.

If you want to fix node crashing, get rid of all the timer-based sov mechanics. Those are the root cause of giant blobbing.

So Sov changes every timezone because no one can.organize that many people across that many nationalities into a cohesive minuteman fighting force.

No timers, no fights. Only endless unopposed sov-flipping every 6 hours.
sparx Thiesant
Can't Someone Else Do It
#78 - 2013-12-23 22:54:11 UTC
Slowcats valid tactic cfc+rus attack n3+pl with more numbers and then they cry like pansys becouse n3+pl have a counter to cfc+rus blob

Cfc+rus are the attacking party and should bring they own caps/supers not whine like pansys

boohoo mom these dudes useing carriers with sentrys my 2000 man blob cant fight them boohoo up your game or go home simplsk
Terranid Meester
Tactical Assault and Recon Unit
#79 - 2013-12-23 23:08:03 UTC
That picture is a bombers wet dream?
sparx Thiesant
Can't Someone Else Do It
#80 - 2013-12-23 23:13:20 UTC
Yawn