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Petition: Ban Strip miners in career and starting systems !

First post
Khoul Ay'd
The Affiliation
#41 - 2013-12-20 00:16:58 UTC
Strip miners and starter systems need a divorce, call it irreconcilable differences. If a player can afford a strip miner and a barge they are no longer a beginner, they may not know much but enough to leave the kiddie pool.

The things we do today we must live with forever.... Think about it

School of Applied Knowledge
Caldari State
#42 - 2013-12-20 05:57:16 UTC
Then also ban any person who is trying go fly a BC / BS from rookie systems.

As for same logic as above.

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Kate stark
#43 - 2013-12-20 14:41:54 UTC  |  Edited by: Kate stark
Khoul Ay'd wrote:
Strip miners and starter systems need a divorce, call it irreconcilable differences. If a player can afford a strip miner and a barge they are no longer a beginner, they may not know much but enough to leave the kiddie pool.

so week old players, that are still forced in to the rookie help chat thing, have no place in starter zones?
takes a week of training, and somewhere just over about 20 hours of mining to get yourself in a retriever with strip miners.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

commander aze
#44 - 2013-12-20 18:11:01 UTC
so 2 systems out there are rocks... fly there and set up shop.... lazyness is no excuss.

Commander Aze For CSM XII

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Sabriz Adoudel
Move along there is nothing here
#45 - 2013-12-22 22:09:28 UTC
Just make CONCORD not respond to illegal aggression in rookie systems, unless the target is a frigate (including the Venture), a destroyer, a shuttle or a pod.

Problem solved.

I support the New Order and CODE. alliance.

Barbara Nichole
Cryogenic Consultancy
#46 - 2013-12-23 00:20:38 UTC
The last thing we need is yet something else to be banned from high sec. There are other ways to get ore to mine than static belts.. part of the noobish learning process is discovering these.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -


Coyote Laughing
#47 - 2013-12-23 03:53:00 UTC
I'm only asking for a ban on 24 systems total, out of all of high security space. They could be made illegal goods, but that is unnecessarily punitive.

While most miners I know could adapt to a "environmental ban in highly populated" 0.9 and 1.0 systems, the career and tutorial systems would need to be upgraded to 0.9 and 1.0 respectively for this idea to work (not that I have a problem with that).

However, many players I know travelling from nullsec and wormhole space are looking for skill books, which is a problem if their security and/or faction standings is marginal.

If CCP was to make such a blanket change to security status, they at least need to add some more NPC career corporation stations in the same security status nearby.

Now going off topic.

Also, could we see the exploration tutorial changed for a celestial agent of the NPC career corporation - Rulie Isoryn sure gets around and some people think they have to go and visit her in person at her home station.

What we could do is move the exploration agent out of the station and have aura direct the new players to scan for the celestial agent and then hand the courier package over in "moving onwards", the 4th Aura tutorial.

I'd also like to see a gas mining tutorial with a civilian gas miner (it only needs to be some inert and worthless gas), as well as a civilian water ice miner to get people familiar with the concepts (both which can fit in the venture).

There are only 6 exploration tutorials, so perhaps a static wormhole should be placed in there leading to a nearby hisec system with an objective to be found on the other side.

The final tutorial should possibly lead into NPC nullsec space and use deep core mining, or at least supplying morphite (which can bought from the markets) - so long as it has plenty of warnings and no deadline on completion.

l8r \o/

Coyote Laughing
#48 - 2013-12-23 04:00:50 UTC
Also continuing off-topic.

Anchoring a container is another skill that the exploration tutorial could cover - although that would be tricky in 0.9 space, so it would have to merely direct the character to probe down and find a secure can belonging to the career corporation in question (with a unique password supplied by the agent so as not to flag themselves as suspects when they take stuff out), containing a proof of discovery document.

If you make the 9th mission scanning down a particular NPC enemy hiding out in system (perhaps in an industrial with one medium gun), this would be about 10 meaningful tutorials with a modest difficulty level.

l8r \o/

Coyote Laughing
#49 - 2013-12-23 04:07:47 UTC
Again, off topic.

On reflection, it would probably be pushing the new player too much to system scan - just have the celestial agent sitting on grid just inside the system (via the nearest gate).

This would mean the first exploration tutorial would mean something still (as much as a career tutorial can mean anything).

Also, the exploration tutorials hands out two ships - directing the player to go collect them from the station would encourage continuity with the other career agents (as a rookie ship wouldn't have the capacity to take it).

l8r \o/

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