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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Bouh Revetoile
In Wreck we thrust
#3601 - 2013-12-21 12:48:24 UTC
Fourteen Maken wrote:
At those speeds even light missiles don't hit for fulll dps, Cruisers can kill frigates that's not unique to the Caracal and was never sufficient justification to nerf RLML, because both Vexors and Caracals can kill frigates, granted the RLML Caracal did it better, but the Vexor was better against everything else. Now the Vexor is better at killing frigates and better at everything else as well.
The Caracal still kill frigates better than a Vexor. A frigate can reduce half RLML dps, but that's with AB or sig bonused MWD. Drones apply far less than that on a MWDing frigate because they pulse their prop and run in high range and tracking troubles. And they die.
Zvaarian the Red
Evil Leprechaun Brigade
#3602 - 2013-12-21 12:56:54 UTC
Mournful Conciousness wrote:

the proposition is an anti frigate ship. eve without drones it has 200dps and a neut and 77k ehp plus shield recharge.

no one said anything about fleets of cruisers. to fight them you need a different fit - called a fleet.

don't like my drake? I don't mind. would a raven do? or a prophecy?

it seems to me that you are determined to dislike the fit on idealistic grounds rather than those of actual game mechanics


You actually suggested it for cruisers or don't you recall?

Seriously man, it's a bad fit and a bad idea, and I honestly think you know it. It will be outmaneuvered and/or avoided by its intended prey (frigates), and will be an easy kill for everything else. Come on now.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#3603 - 2013-12-21 13:44:06 UTC  |  Edited by: Mournful Conciousness
Zvaarian the Red wrote:
Mournful Conciousness wrote:

the proposition is an anti frigate ship. eve without drones it has 200dps and a neut and 77k ehp plus shield recharge.

no one said anything about fleets of cruisers. to fight them you need a different fit - called a fleet.

don't like my drake? I don't mind. would a raven do? or a prophecy?

it seems to me that you are determined to dislike the fit on idealistic grounds rather than those of actual game mechanics


You actually suggested it for cruisers or don't you recall?

Seriously man, it's a bad fit and a bad idea, and I honestly think you know it. It will be outmaneuvered and/or avoided by its intended prey (frigates), and will be an easy kill for everything else. Come on now.


I am sorry if I have made that mistake. this is an anti frigate drake. the anti cruiser version would fit hams.

It seems to me that you are arguing that since this ship is not a multi-tool, it's a bad idea.

depending on your circumstances that may or may not be true.

I arguing something else: if you really want to kill frigates with missiles, there are ways to do it. missiles do not "suck" - they merely have different characteristics to guns. there are pros and cons to both weapon systems. one would do better to learn them and apply their strengths rather than argue for missiles to be good at everything.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Stitch Kaneland
The Tuskers
The Tuskers Co.
#3604 - 2013-12-21 14:24:01 UTC
Arthur Aihaken wrote:
Stitch Kaneland wrote:
I think it speaks volumes about the fit. It could have been a triple stabbed caracal with no bcu's for all we know. So no damage bonuses or hull bonus for rlml. Without knowing the details we can't determine if its poor fit, pilot, weapon system or any combination of the 3.

I know that some of you are really hoping RLMLs don't suck... I hate to be the one to break it to you, but regardless of fit - they do. The deal-breaker is quite literally the 40-second reload.


Roll I find that hard to believe. Especially when i've gotten kills with them. With a RoF fit ship just like the caracal you tried 100 pages or so back, that failed to kill a single frigate. So if i can kill a frigate with ****** missile skills, with a RoF bonused ship, then why can't you? Especially since, by the way you're talking you should have far better missile skills than I. So my Belli had a TP?, you can put a TP on your caracal and still get max dps on most targets (still 200dps to an a/b fit dram).

Or are you just pouting because you don't have a 60 charge clip that spews missile death upon frigates?

You can't just nerf LM application, because then you're also nerfing the frigate weapon, where frigates have much less ability to fit a TP or rigor/flare rigs. Maybe a web, but then that kind of defeats the range advantage of LM. So if you say, why didn't they nerf LM? Its because it would have caused issue with frigates/destroyers fitting LM. It would have been like the HM nerf was, but for LM. ****** application, unless painted out the ass.

Or reducing damage would really make standard LML fit suck even more. You have a 7-8s duration, and then you want to add even less volley damage? Why would anyone fit the standard launchers then.

So instead of nerfing LM's, they nerfed the only launcher that is OP with LM, the RLML. Even with the original RLML, how were groups of frigates supposed to survive an encounter with an RLML ship? There was no pause/break, just a constant stream of missiles. This has changed the format of the weapon, now there is a pause so frigates have a chance to kill (remember that risk/reward saying?) you, but you have increased initial dps to still provide a good anti-frigate role. Its anti-frigate, not, anti-frigate and can also anti-cruisers too. No, it kills frigates, thats its role. Cruiser killing is the role of the HML and HAM. Granted, HM's need some tweaking, but HAMs are still in a decent place right now. And for Caldari, hams are where its at since you have the velocity bonus.

So, here's how you do this. You feel like going out and harassing FW guys, and typically you deal with frigs. Fit RLML. You think you're going to deal with cruisers, fit HAMs. Not that hard a concept. And before you say it, yes even HAMs can kill frigs, maybe not swarms of them quick enough, but the random 1-2 frig tackle, it should handle easily (as long as you fit at least a web, which is kind of mandatory with HAMs anyway).

Drake Doe
88Th Tax Haven
#3605 - 2013-12-21 15:12:54 UTC
Killing paper thin frigates with a damage bonused hull does not mean that rlmls are im a good position. And the only reasons they were used to kill cruisers was because of the vast difference in the amount of tank that could be fit and the small difference between applied dps of heavy/heavy assault missiles outside web range (which maked the range bonus of quite a few ships redundant) and the applied dps of fury lights (which are designed to be used against larger ships/heavy tackled frigates) on cruisers.

Basically, the only viable long range option was nerfed to uselessness outside of killing frigs that aren't fit for tank.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Bouh Revetoile
In Wreck we thrust
#3606 - 2013-12-21 17:19:15 UTC
Drake Doe wrote:
Basically, the only viable long range option was nerfed to uselessness outside of killing frigs that aren't fit for tank.
If HM are a problem, tweak them, but don't use this argument to keep an OP weapon system.

Basicaly CCP couldn't know about HML balance because RLML took their place in the strategic view of things. Additionaly, it would be very hard to balance HML vs RLML, because most of the time one would obsolete the other, hence why they modified the gameplay of RLML, so they have a dinstinct niche to separate them from HML. Now they will be able to study HML correctly.
Arthur Aihaken
CODE.d
#3607 - 2013-12-21 21:23:43 UTC
Stitch Kaneland wrote:
Or are you just pouting because you don't have a 60 charge clip that spews missile death upon frigates?

You know what a shill is, right? Roll

I am currently away, traveling through time and will be returning last week.

Astroniomix
School of Applied Knowledge
Caldari State
#3608 - 2013-12-22 00:43:07 UTC
Bouh Revetoile wrote:


Basicaly CCP couldn't know about HML balance because RLML took their place in the strategic view of things

Actually everyone with a functioning central nervous system knew HMLs were garbage even with RLML.
Drake Doe
88Th Tax Haven
#3609 - 2013-12-22 00:50:24 UTC
Bouh Revetoile wrote:
Drake Doe wrote:
Basically, the only viable long range option was nerfed to uselessness outside of killing frigs that aren't fit for tank.
If HM are a problem, tweak them, but don't use this argument to keep an OP weapon system.

Basicaly CCP couldn't know about HML balance because RLML took their place in the strategic view of things. Additionaly, it would be very hard to balance HML vs RLML, because most of the time one would obsolete the other, hence why they modified the gameplay of RLML, so they have a dinstinct niche to separate them from HML. Now they will be able to study HML correctly.

So one had to be nerfed to the ground to show that another is "OP" (usable) and now that cycle is repeating the inverse, a cycle of nerfs and buffs solves nothing.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Arthur Aihaken
CODE.d
#3610 - 2013-12-22 01:32:38 UTC
Drake Doe wrote:
Bouh Revetoile wrote:
Drake Doe wrote:
Basically, the only viable long range option was nerfed to uselessness outside of killing frigs that aren't fit for tank.
If HM are a problem, tweak them, but don't use this argument to keep an OP weapon system.

Basicaly CCP couldn't know about HML balance because RLML took their place in the strategic view of things. Additionaly, it would be very hard to balance HML vs RLML, because most of the time one would obsolete the other, hence why they modified the gameplay of RLML, so they have a dinstinct niche to separate them from HML. Now they will be able to study HML correctly.

So one had to be nerfed to the ground to show that another is "OP" (usable) and now that cycle is repeating the inverse, a cycle of nerfs and buffs solves nothing.

HMLs were never "OP", but they nerfed them anyway. Then they buffed rails, lasers and artillery. Then they released this abomination. So basically missile players got screwed over 3 times.

I am currently away, traveling through time and will be returning last week.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#3611 - 2013-12-22 02:32:40 UTC
Drake Doe wrote:
Killing paper thin frigates with a damage bonused hull does not mean that rlmls are im a good position.


Bellicose isn't a damage bonused hull. Just RoF. And paper thin? No, the Firetail was average for frig EHP at around 6.3k. I was hitting his highest resist, and was still able to kill him under 10 missiles.
Astroniomix
School of Applied Knowledge
Caldari State
#3612 - 2013-12-22 04:54:10 UTC
Stitch Kaneland wrote:
Drake Doe wrote:
Killing paper thin frigates with a damage bonused hull does not mean that rlmls are im a good position.


Bellicose isn't a damage bonused hull. Just RoF. And paper thin? No, the Firetail was average for frig EHP at around 6.3k. I was hitting his highest resist, and was still able to kill him under 10 missiles.

6.3 is still on the low side, and even then, killing a lone frigate doesn't disprove that RLMLs are only good for killing lone frigates.
Sgt Ocker
What Corp is it
#3613 - 2013-12-22 05:03:29 UTC  |  Edited by: Sgt Ocker
Mournful Conciousness wrote:

Sgt Ocker wrote:


Mournful, seriously now; A drake with light missiles or rockets?


Please tell me why the 300 sustained dps from this (very imperfect) ship will not kill a frigate. It has 77,000 ehp (before overheat) - 10x that of a frigate. It will easily kill 5 of them if they are stupid enough to be in web range. You could even dual-asb it. Then you could kill frigate swarms all day long. Open your mind, young Skywalker....

6x Light Missile Launcher II (Inferno Fury Light Missile)
Medium Energy Neutralizer II

2x Adaptive Invulnerability Field II
10MN Microwarpdrive II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Large Shield Extender II

3x Ballistic Control System II
Damage Control II

Medium Anti-EM Screen Reinforcer II
2x Medium Core Defense Field Extender II

5x Hobgoblin II
I don't see how your getting 300DPS with lights. Your get 99DPS with all 5's from your Hobs (not good at hitting fast frigates) & 185 DPS from launchers with Furies (also not good at hitting fast frigates) Drake gets no bonus at all to light missiles.. So whatever you go after needs to be webbed and scrammed

At 1400m/s over heated your going to have trouble holding even an AB frigate in web range and of course if even 1 of your skills is not at 5 it changes the whole setup. Just having High Speed Maneuvering at 4 leaves you with less than 1 min cap using neut, 1min 40 without neut. Gallente Drone Spec 4 = 86 DPS, Light Missile Specialization 4 = 179 DPS, Acceleration control 4 = 1260m/s O/H.

I know I'm nitpicking minor things but those minor things can often make the difference between killing a 10mil frigate or losing a 150 mil battlecruiser.

Not to say it wouldn't work as a frigate killer but it is a very expensive frigate killer (around 160 mil) that is gonna die to anything bigger. Oh and I only get 59k EHP with all 5's, still respectable but not 77k... IMO you would be better off fitting a caracal with lights than a drake, although I'd be hesitant to use that as well.


Quote:
Stitch Kaneland
Or reducing damage would really make standard LML fit suck even more. You have a 7-8s duration, and then you want to add even less volley damage? Why would anyone fit the standard launchers then.
You don't have to reduce damage application on Light missiles to reduce damage output of RLML, reducing ROF on RLML would have quite simply reduced damage and have no affect on Light missile launchers.

The basic problem with RLML was they applied good damage very quickly, fix, slow down how fast they apply that damage. Each volley still applies the same damage as they used to but the volleys are further apart.

It is only in very specific and limited situations where you will get a missile to deliver 100% of its potential damage so by reducing how fast RLML applies its damage in any given situation is in fact a nerf as it reduces overall "DPS".

I'm not good at math but -
RLML ROF = 6.24 s = X DPS
RLML ROF = 7.24 s = Y DPS. .
Y DPS would have to be less than X as the missiles are launched at a slower rate..

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#3614 - 2013-12-22 06:32:20 UTC
Sgt Ocker wrote:
Mournful Conciousness wrote:

Sgt Ocker wrote:


Mournful, seriously now; A drake with light missiles or rockets?


Please tell me why the 300 sustained dps from this (very imperfect) ship will not kill a frigate. It has 77,000 ehp (before overheat) - 10x that of a frigate. It will easily kill 5 of them if they are stupid enough to be in web range. You could even dual-asb it. Then you could kill frigate swarms all day long. Open your mind, young Skywalker....

6x Light Missile Launcher II (Inferno Fury Light Missile)
Medium Energy Neutralizer II

2x Adaptive Invulnerability Field II
10MN Microwarpdrive II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Large Shield Extender II

3x Ballistic Control System II
Damage Control II

Medium Anti-EM Screen Reinforcer II
2x Medium Core Defense Field Extender II

5x Hobgoblin II
I don't see how your getting 300DPS with lights. Your get 99DPS with all 5's from your Hobs (not good at hitting fast frigates) & 185 DPS from launchers with Furies (also not good at hitting fast frigates) Drake gets no bonus at all to light missiles.. So whatever you go after needs to be webbed and scrammed

At 1400m/s over heated your going to have trouble holding even an AB frigate in web range and of course if even 1 of your skills is not at 5 it changes the whole setup. Just having High Speed Maneuvering at 4 leaves you with less than 1 min cap using neut, 1min 40 without neut. Gallente Drone Spec 4 = 86 DPS, Light Missile Specialization 4 = 179 DPS, Acceleration control 4 = 1260m/s O/H.

I know I'm nitpicking minor things but those minor things can often make the difference between killing a 10mil frigate or losing a 150 mil battlecruiser.

Not to say it wouldn't work as a frigate killer but it is a very expensive frigate killer (around 160 mil) that is gonna die to anything bigger. Oh and I only get 59k EHP with all 5's, still respectable but not 77k... IMO you would be better off fitting a caracal with lights than a drake, although I'd be hesitant to use that as well.


Quote:
Stitch Kaneland
Or reducing damage would really make standard LML fit suck even more. You have a 7-8s duration, and then you want to add even less volley damage? Why would anyone fit the standard launchers then.
You don't have to reduce damage application on Light missiles to reduce damage output of RLML, reducing ROF on RLML would have quite simply reduced damage and have no affect on Light missile launchers.

The basic problem with RLML was they applied good damage very quickly, fix, slow down how fast they apply that damage. Each volley still applies the same damage as they used to but the volleys are further apart.

It is only in very specific and limited situations where you will get a missile to deliver 100% of its potential damage so by reducing how fast RLML applies its damage in any given situation is in fact a nerf as it reduces overall "DPS".

I'm not good at math but -
RLML ROF = 6.24 s = X DPS
RLML ROF = 7.24 s = Y DPS. .
Y DPS would have to be less than X as the missiles are launched at a slower rate..


I take your point re skills but to be fair that applies to all participants.

As for cap time, you won't need more than 2 cycles of the neut.

If you're worried about being tackled by a cruiser, try it with dual Asb rather than extenders. Then you change rigs for better damage application.

As I said, it's only one example of many missile platforms that kill frigates effectively. It might even be more effective with navy ammo.


Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Drake Doe
88Th Tax Haven
#3615 - 2013-12-22 08:55:33 UTC
Arthur Aihaken wrote:
Drake Doe wrote:
Bouh Revetoile wrote:
Drake Doe wrote:
Basically, the only viable long range option was nerfed to uselessness outside of killing frigs that aren't fit for tank.
If HM are a problem, tweak them, but don't use this argument to keep an OP weapon system.

Basicaly CCP couldn't know about HML balance because RLML took their place in the strategic view of things. Additionaly, it would be very hard to balance HML vs RLML, because most of the time one would obsolete the other, hence why they modified the gameplay of RLML, so they have a dinstinct niche to separate them from HML. Now they will be able to study HML correctly.

So one had to be nerfed to the ground to show that another is "OP" (usable) and now that cycle is repeating the inverse, a cycle of nerfs and buffs solves nothing.

HMLs were never "OP", but they nerfed them anyway. Then they buffed rails, lasers and artillery. Then they released this abomination. So basically missile players got screwed over 3 times.

HMls were op, without a doubt, but they were overnerfed.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Drake Doe
88Th Tax Haven
#3616 - 2013-12-22 08:57:15 UTC
Stitch Kaneland wrote:
Drake Doe wrote:
Killing paper thin frigates with a damage bonused hull does not mean that rlmls are im a good position.


Bellicose isn't a damage bonused hull. Just RoF. And paper thin? No, the Firetail was average for frig EHP at around 6.3k. I was hitting his highest resist, and was still able to kill him under 10 missiles.

Link that kill, the only rlml to frig I found of yours was an Scythe FI against an odd dramiel fit.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Trolly McForumalt
Doomheim
#3617 - 2013-12-22 09:42:02 UTC
Mournful Conciousness wrote:
Zvaarian the Red wrote:

That's the thing I find so perplexing. RLMLs have been around for years yet they weren't dominating small gang and solo PVP on some massive scale.


Incorrect on 2 counts:
* They've been around for months.
* CCP's data suggested strongly that they were indeed dominating.



This post kinda sums up the majority of the posters and the problems that their bad/incorrect/ill-informed posts have caused in this thread.

RLMLs (as they are called now) have indeed been in the game for YEARS - they used to be called assault launchers and they have been in the game since I've started playing (and probably much longer). It's the exact same module, just a different name.

The reason they've seen their usage spike is because 1) light missiles were buffed and, 2) heavy missiles were nerfed - both in Retribution (as I recall). They also allowed all missile types gain the bonus from GMP in this expansion. The net effect was the increased usage of HAMs and RLMLs and the decrease in HMLs. RLMLs and AMLs were never buffed - just light missiles. Also, I bet if heavy missiles weren't nerfed you'd see a more even use of cruiser missile weapons (especially after the GMP change). Did heavies need nerfed? Well let's consider the uptick in use in the other missile systems and also the buff to other long range medium weapons. Certainly doesn't look like a justified nerf to me in hindsight.

Now this is a RLML thread and should just be limited to discussion on RLMLs (which have always been a weird weapon system IMO - though I've always liked them). Seems like most of the discussion is the lack of a good cruiser missile system (not entirely correct - HAMs are good while HMLs were over-nerfed) and the discrepancy between missile weapons and turret weapons (I believe missiles receive the short end of the stick in terms of development and balance). These issues deserve their own threads.

My point is this. If you're going to involve yourself in these discussions, you should probably know wtf you're talking about. If you're not going to bother getting your facts straight (at a minimum) then you probably shouldn't be posting here and just stick to smacking in GD.
Bouh Revetoile
In Wreck we thrust
#3618 - 2013-12-22 09:53:57 UTC
Drake Doe wrote:
Bouh Revetoile wrote:
Drake Doe wrote:
Basically, the only viable long range option was nerfed to uselessness outside of killing frigs that aren't fit for tank.
If HM are a problem, tweak them, but don't use this argument to keep an OP weapon system.

Basicaly CCP couldn't know about HML balance because RLML took their place in the strategic view of things. Additionaly, it would be very hard to balance HML vs RLML, because most of the time one would obsolete the other, hence why they modified the gameplay of RLML, so they have a dinstinct niche to separate them from HML. Now they will be able to study HML correctly.

So one had to be nerfed to the ground to show that another is "OP" (usable) and now that cycle is repeating the inverse, a cycle of nerfs and buffs solves nothing.
HML weren't nerfed too much, they were absurdly OP at the time.

Since then though cruiser speed has increased and MLRT got a huge buff.

RLML (and light missiles in themselves in fact) were OP too but not only because of HML. They were too good against frigates.

Now RLML are still very good against frigates but won't overlap on HML or obsolete destroyers anymore.

As for HML, I'm not sold yet on their uselessness. Missile users tend to miss their glory days when they were OP and allowed them to have one weapon to rule all the others. HML should not be better than HAML in HAM range, and seeing some comments here ("any range beyond point range is useless"), some here are definitely not looking for an LR weapon system. HML should be judged only for their performances beyond HAM range exactly like MLRT are judged only for their use outside of MSRT range.
Sgt Ocker
What Corp is it
#3619 - 2013-12-22 13:29:49 UTC  |  Edited by: Sgt Ocker
Mournful Conciousness..[/quote wrote:


I take your point re skills but to be fair that applies to all participants.

As for cap time, you won't need more than 2 cycles of the neut.

If you're worried about being tackled by a cruiser, try it with dual Asb rather than extenders. Then you change rigs for better damage application.

As I said, it's only one example of many missile platforms that kill frigates effectively. It might even be more effective with navy ammo.


Yes skills applies to everybody but in this case specifically the fit is simply not viable without all 5's. So yes if you have all 5's and want to fly a 100 mil + battle cruiser with small weapons on it to kill 10mil frigates, more power to you.

Dual ASB fit, You end up with a Battlecruiser with under 40k EHP (good tank ability for 60 seconds), under 200 DPS from primary weapon. Can't count on drones as caldari ships don't have the capacity to carry spares for when your 1st flight dies.

Really, my point is you can fit hobgoblins and light missiles onto a raven and call it a frigate killer but that is not going to change the facts. There is very limited choice when it comes to medium missile platforms. You have a Burst module, RLML (which is only usable for at most 40 seconds at a time) or Hams.

Neither of these is suitable for PVE and have limited/specialized application in solo PVP (especially on Caldari ships)

I still don't see why I should have to totally change my play style because someone thought a Burst weapon with extended reload time would be fun in a weapon system which already had limited choice.


Coming Soon;

425mm Auto Cannons. Capacity will be lowered to 30 rounds, rate of fire will be lowered to 4.5 seconds, 40 second reload.
Ok so now 425mm autos are in basically the same place as RLML but hang on they still have 220mm and dual 180mm to fall back on if they don't like the new burst module OR want to use the weapon class in a different way..
What do missile users have?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Bouh Revetoile
In Wreck we thrust
#3620 - 2013-12-22 14:45:06 UTC
Sgt Ocker wrote:
Yes skills applies to everybody but in this case specifically the fit is simply not viable without all 5's. So yes if you have all 5's and want to fly a 100 mil + battle cruiser with small weapons on it to kill 10mil frigates, more power to you.

Dual ASB fit, You end up with a Battlecruiser with under 40k EHP (good tank ability for 60 seconds), under 200 DPS from primary weapon. Can't count on drones as caldari ships don't have the capacity to carry spares for when your 1st flight dies.

Really, my point is you can fit hobgoblins and light missiles onto a raven and call it a frigate killer but that is not going to change the facts. There is very limited choice when it comes to medium missile platforms. You have a Burst module, RLML (which is only usable for at most 40 seconds at a time) or Hams.

Neither of these is suitable for PVE and have limited/specialized application in solo PVP (especially on Caldari ships)

I still don't see why I should have to totally change my play style because someone thought a Burst weapon with extended reload time would be fun in a weapon system which already had limited choice.


Coming Soon;

425mm Auto Cannons. Capacity will be lowered to 30 rounds, rate of fire will be lowered to 4.5 seconds, 40 second reload.
Ok so now 425mm autos are in basically the same place as RLML but hang on they still have 220mm and dual 180mm to fall back on if they don't like the new burst module OR want to use the weapon class in a different way..
What do missile users have?
You are a naysayer, focusing on what you can't do instead of what you can.

Your comparison with autocanon is bad on top of that in so many ways.