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FW added role.

Author
Allyssa Lowell
Imperial Shipment
Amarr Empire
#1 - 2013-12-22 06:30:54 UTC
A few of my friends and I were discussing the possibility of allowing Faction Warfare (FW) Pilots to become an arm of CONCORD while in Low-sec. If an aggression is started in low, all FW pilots within a certain range of the aggression would get a notice of some kind so they could respond to it if they wished; the aggressing pilot would then be flagged for lawful PVP for a set time only to FW pilots in control of the system. Engaging in bouts such as these would have some faction bonuses tied to them. in contested systems factions involved with the contest would receive the distress signal, and the subsequent lawful flag. Allowing FW pilots to assist in the security of low-sec, and giving them another avenue to gain standing rather than running complexes.

there are some balancing and abuse issues that would need to be addressed, please be aware that this is a rough idea and needs considerable discussion to be viable or possible.

In my opinion this would increase PVP bouts in low-sec, as well as help make high-sec pilots more likely to travel to low-sec. thus reducing the learning curve of PVE-PVP in EVE. it is also my opinion that this would assist in getting more miners and producers into low-sec to increase traffic without artificially modifying risk.
ShahFluffers
Ice Fire Warriors
#2 - 2013-12-22 08:25:02 UTC
Or you can shoot at anyone who moves and be done with it.

It's easier and more secure to just shoot anyone you don't know than to create a haven for a bunch of people that may or may not be getting intel for the enemy.


Plus most "good" people in the militias are < -5.0 security status and don't care. We're not about enforcing security... we're trying to wage a war against an empire on behalf of another empire.
Starbuck05
Abiding Ormolus
#3 - 2013-12-22 10:05:06 UTC
A better idea would be to alow us to shoot people in hs that are not in fw but do have negative standings towards our faction... To be the navy's hand..cause they suck anyway.

Would give us something else to do if we cruise hs

Just because i am blond does not make me stoopid !

Seranova Farreach
Biomass Negative
#4 - 2013-12-22 12:08:00 UTC
Starbuck05 wrote:
A better idea would be to alow us to shoot people in hs that are not in fw but do have negative standings towards our faction... To be the navy's hand..cause they suck anyway.

Would give us something else to do if we cruise hs


no because any corp or alliance with money could just go to highsec and just kill every one then go and hand in tags to fix their status and just do it again

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Allyssa Lowell
Imperial Shipment
Amarr Empire
#5 - 2013-12-22 16:51:24 UTC
yes, the current way works: let me make all the isk I want by killing anything that isn't with me. if it isn't with me, its against me. the mentality that has kept a lot of pilots out of low and null for years.

talking with some of my friends who have never left high-sec. they stay there because they don't think they could handle pvp. by adding some form of security to low-sec, and creating a legitimate low sec area then you are helping people get into PVP, and adding more traffic to low sec, thus more targets for pirates, but also more pirates, and thus more targets for FW.

nothing is stopping you from killing the neut. other than the added risk of the consequence of the FW fleet getting alerted to your position and aggression to the neut in their space. it would then be their choice as to how they want to proceed. if they want to help the pirate, because he is in an allied corp/faction, or ransom all the ships, or kill everyone. that would be their options. it is after all their controlled space.

I say give them more control of that space rather than just warring over complexes; and in the process give less experienced players the illusion of safety and security to get them into low/null.

nothing is stopping the actions of normal, just giving the FW pilots in a short range knowledge of an attack happening in their space.
ShahFluffers
Ice Fire Warriors
#6 - 2013-12-22 18:44:06 UTC
Allyssa Lowell wrote:
yes, the current way works: let me make all the isk I want by killing anything that isn't with me. if it isn't with me, its against me. the mentality that has kept a lot of pilots out of low and null for years.

No... that's a smart way to operate because if you allow anyone into your space then you are also allowing in potential hostiles as well. The alliance CVA learned this the hard way.**


**CVA tried to make their little pocket of null-sec NRDS ("Not Red, Don't Shoot") in an effort to encourage newbies and player who wanted to experience null-sec to come down, use their space, and make them a little bit of profit.
What actually happened is that anyone and everyone who didn't like CVA blanketed the entire region with alts to keep tabs on potential targets... then ganked, Blopped, and hotdropped anything that stood still long enough (regardless of whether it was CVA or not). CVA eventually lost all their territory due in part to this policy (though, to be fair, when several larger 0.0 groups moved in there was nothing CVA could have done anyways).

Fast forward 1 year or so and CVA has now recaptured most of their old stomping grounds... but they now follow a NBSI ("Not Blue, Shoot It") policy... which has resulted in FAR less chaos and pain than before.

Allyssa Lowell wrote:
talking with some of my friends who have never left high-sec. they stay there because they don't think they could handle pvp. by adding some form of security to low-sec, and creating a legitimate low sec area then you are helping people get into PVP, and adding more traffic to low sec, thus more targets for pirates, but also more pirates, and thus more targets for FW.

Because there is no CONCORD there never will enough security for people who completely dislike the idea of PvP. It's a simple truth that was proven very early in EVE's history (when CONCORD was closer to what the Faction Police are now).

Allyssa Lowell wrote:
nothing is stopping you from killing the neut. other than the added risk of the consequence of the FW fleet getting alerted to your position and aggression to the neut in their space. it would then be their choice as to how they want to proceed. if they want to help the pirate, because he is in an allied corp/faction, or ransom all the ships, or kill everyone. that would be their options. it is after all their controlled space.

What will actually happen is that PvPers will switch over to ganking tactics to end a fight as quickly as possible so that there is minimal chance to be intercepted.
As an added bonus, this idea would also make brawling in any way, shape, or form completely untenable as the "alerts" will let the "biggest fish" in the area (which are almost never the militias) know that there are people to gank (note: Pandemic Legion and several null-sec groups have MANY spies in the various militias so they can drop in on any fight bigger than a cruiser brawl).

Allyssa Lowell wrote:
I say give them more control of that space rather than just warring over complexes; and in the process give less experienced players the illusion of safety and security to get them into low/null.

Illusions only last as long as they actually remain intact... which won't be very long if they don't know what they are doing.

It would be better to teach newbies about the "illusions" of getting ganked whenever you enter low-sec and null-sec and how to better survive.
Allyssa Lowell
Imperial Shipment
Amarr Empire
#7 - 2013-12-23 04:53:13 UTC
By comparing low sec to null sec alliances, you are proving my point that something needs to change here.

Its low sec, not modified Null.

Also you must have misread: only FW pilots in control of the system would get the alert, or if the system is contested, then the Factions involved with the contest would get the alert. Not every ship inside the range.

I am also not talking about players who dislike PVP, I am talking about players who want to 'learn the ropes' without falling off the cliff.

Something similar to this system would allow roaming FW pilots come to the aid of their buddies who are in complexes, and have a fleet fall on them.

Adding a policing role to the FW pilots would not change much of the mechanic other than letting the FW pilots know where the aggression is taking place; if the FC wants to fly the 'not blue, kill it' s/he can. It is after all that faction's space.
Zan Shiro
Doomheim
#8 - 2013-12-23 05:27:40 UTC
so I spam an alt I care nothing for in piracy shooting main first, kill them once the broadcast goes out (I'd conveniently be at the p-m they are "pirating" me on) for on the spot justice, kill them and fix standing of some kind.


This is why besides the ego boost of the km collection you you don't get much else from pvp in most places in eve. Some like me would have no issues shooting an alt if it gave some benefit beyond that.

Domanique Altares
Rifterlings
#9 - 2013-12-23 05:32:55 UTC
There are enough 'anti pirates' shitting up lowsec. If you love positive sec status that much, go to high or go to null. Otherwise, stay in low and mind your own business, or start shooting at whoever you want.
Swiftstrike1
Swiftstrike Incorporated
#10 - 2013-12-23 05:35:10 UTC
Players that commit crimes can already be freely engaged by anybody, in any-sec. Your suggestion is redundant.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

ShahFluffers
Ice Fire Warriors
#11 - 2013-12-23 05:38:57 UTC  |  Edited by: ShahFluffers
Allyssa Lowell wrote:
Also you must have misread: only FW pilots in control of the system would get the alert, or if the system is contested, then the Factions involved with the contest would get the alert. Not every ship inside the range.

You also skimmed over what I read.

Every 0.0 alliance has an alt in every FW militia. There is a reason why many of the top level FW alliances have their own secret channels.

Moreover, systems in low-sec are not officially owned by any alliance, FW or otherwise. So any status or alert about a system will be available to everyone in militia.

Allyssa Lowell wrote:
I am also not talking about players who dislike PVP, I am talking about players who want to 'learn the ropes' without falling off the cliff.

This is something that only those with experience can say;

PvP is a mentality. You can learn all the mechanics, tactics and ship fits... but no matter what there always be someone smarter, better equipped, with more friends, etc, etc.
To "learn the ropes" one has to be willing to accept the pains and losses that come with partaking in the "rat race" that is PvP. No veteran or newbie can escape it. And this is the part that newbies will always have the most problems with.

The "cliff" is accepting that you will die regardless of how well you plan. Any PvPer worth his salt can tell you, "the moment you undock your ship is dead."

Allyssa Lowell wrote:
Something similar to this system would allow roaming FW pilots come to the aid of their buddies who are in complexes, and have a fleet fall on them.

Already exists. It's called teaming up with people and calling out on comms (be it EVE voice, Teamspeak, Mumble, Jabber, Ventrilo, etc) where you are and what is attacking you.
Allyssa Lowell
Imperial Shipment
Amarr Empire
#12 - 2013-12-23 05:41:16 UTC
Zan Shiro wrote:
so I spam an alt I care nothing for in piracy shooting main first, kill them once the broadcast goes out (I'd conveniently be at the p-m they are "pirating" me on) for on the spot justice, kill them and fix standing of some kind.


This is why besides the ego boost of the km collection you you don't get much else from pvp in most places in eve. Some like me would have no issues shooting an alt if it gave some benefit beyond that.




Sounds like it would be working as intended with this method; if I am understanding you correctly. With every action there is a risk: this would just add risk to both pirating in low, and FW. just like lighting a cyno.
Domanique Altares
Rifterlings
#13 - 2013-12-23 05:43:57 UTC
Allyssa Lowell wrote:

Sounds like it would be working as intended with this method; if I am understanding you correctly.


You mustn't be, unless you're truly advocating for a system that is designed to be abused by people and their alts, which is what he just described.
Allyssa Lowell
Imperial Shipment
Amarr Empire
#14 - 2013-12-23 05:56:51 UTC
Swiftstrike1 wrote:
Players that commit crimes can already be freely engaged by anybody, in any-sec. Your suggestion is redundant.



Yes. However at the moment no entity is alerted that a crime is actively taking place or where its at to be of assistance, this is an idea to add a mechanic to FW pilots in Low-Sec to assist pilots who are being aggressed illegally, in an attempt to increase low-sec traffic.

Domanique Alares wrote:
You mustn't be, unless you're truly advocating for a system that is designed to be abused by people and their alts, which is what he just described.


So what method would you suggest for rectifying an abuse of this type? I said in my first post there are possible abuse and balance issues that should be discussed. Please give an alternative solution than what I have; or please state how would you personally fix an abuse at this point.

What method would you want to see implemented to attempt to get more people into low-sec? You speak as though you are making mountains of isk with PVP in low, why not do what you can to increase that traffic. Suggestions are welcome, wanted and warranted.
Domanique Altares
Rifterlings
#15 - 2013-12-23 06:03:20 UTC  |  Edited by: Domanique Altares
Allyssa Lowell wrote:

So what method would you suggest for rectifying an abuse of this type?


Don't introduce unnecessary game mechanics that can be easily abused.

Quote:
You speak as though you are making mountains of isk with PVP in low, why not do what you can to increase that traffic.


I don't make any isk with PvP in low. That's not why I PvP in low, or anywhere else. If I want to make isk, I do industry, exploration, or scam people.
ShahFluffers
Ice Fire Warriors
#16 - 2013-12-23 06:14:59 UTC  |  Edited by: ShahFluffers
Allyssa Lowell wrote:
What method would you want to see implemented to attempt to get more people into low-sec? You speak as though you are making mountains of isk with PVP in low, why not do what you can to increase that traffic. Suggestions are welcome, wanted and warranted.

PvP in low and null-sec is generally a negative ISK activity. Rarely does anyone profit from it outside of extraordinary circumstances (such as a "pimp-fit ship").

The only ways to mechanically increase/encourage traffic in low-sec is...

- increase security to CONCORD levels: which won't happen because it would obliterate the current ecosystem.
- give low-sec something that everyone else in the game wants: which would entice null-sec alliances to establish themselves more than they already have.

Basically, there are bad solutions and worse solutions towards making low-sec more attractive for people... and they have massive ramifications towards the rest of the game.
Allyssa Lowell
Imperial Shipment
Amarr Empire
#17 - 2013-12-23 06:25:49 UTC
ShahFluffers wrote:

- increase security to CONCORD levels: which won't happen because it would obliterate the current ecosystem.
- give low-sec something that everyone else in the game wants: which would entice null-sec alliances to establish themselves more than they already have.


Thank you for giving constructive solutions.

I agree with you on both points. increasing security of low sec is not the answer, and enticing null-sec alliances would also reduce traffic. and having a CONCORD or militia response on a delay based on sec-level would also not help with smaller fights and would primarily target large fights, so that wouldn't help either.
Danika Princip
GoonWaffe
Goonswarm Federation
#18 - 2013-12-23 08:03:26 UTC
Surely this would just mean that the militia show up, kill everyone involved and you end up with an even more deadly lowsec?
Vecen Verex
The Scope
Gallente Federation
#19 - 2013-12-23 21:36:17 UTC
Screw it all, if a ship goes kaboom, make it flash up like a momentary cyno or something on the overveiw, give it a few second life, then let it dissapate.. there you go, everyone knows theres a fight going on and where it is at it makes somewhat scientific sense (radiation/energy discharge from reactors blowing up). We cut out the lowsec entirely and just make it wayyyyyy easier for salvagers and bottom feeders to come collect the remnants and the pvper's come to sniff out any stragglers. Good way to make easy kills on trigger happy people (shoot an alt, set the trap)

I would go to test server just to se all the ideas people could come up with for such a mechanic if it ever got implemented

no one wants to die from eating a salad

Zan Shiro
Doomheim
#20 - 2013-12-24 02:47:18 UTC
Allyssa Lowell wrote:
Swiftstrike1 wrote:
Players that commit crimes can already be freely engaged by anybody, in any-sec. Your suggestion is redundant.



Yes. However at the moment no entity is alerted that a crime is actively taking place or where its at to be of assistance, this is an idea to add a mechanic to FW pilots in Low-Sec to assist pilots who are being aggressed illegally, in an attempt to increase low-sec traffic.



you could probe/scan ships in system out.

10 man local.

6 of you are FW.
2 are tuskers (or any other pirate corp)
2 are generic neuts.


If the tuskers are not near any FW peeps, they have to be somewhere. A good bet is they are hunting the 2 neuts down, find the neuts and you either find the tuskers or the prospect of a 8 on 2 may have them move on. System is now 'safe".

This would be why good roams pack something with probes or have pro's at d-scan to isolate belt targets faster at the least. Targets just don't go "I am here, planet 5 moon 4 belt 3 at 50 kms." in local every 10 seconds.

Eve a cold place....you need bait from time to time. Sometimes you get volunteers to bait to sleep easy at night. Sometimes, you still sleep easy as in this case those 2 neuts should have gtfo as soon as tuskers popped up in local in the first place.
Either way...work this right and scratch 2 tuskers.

Low sec enticing is already there. I know a few rich pos owners whose low sec reaction pos' generate tons of isk. Not all isk making involves shooting rats or mining. Funny thing is unless system eye'd by the blob low sec is one of the safest places in eve to put a pos. Loads of empire dec bears will happily kill an empire pos for some isk. Low sec? Man thats off the map, there be monsters out there.

Pirates tend to not sign up for the whole bash op cycle thing. It be why they went low sec and not 0.0. If they attack a pos based on one friends experiences with years of running low sec chains its to bait and see what drops in to rep the mild damage.


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