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New dev blog: Player Owned Customs Offices: An update!

First post First post
Author
Max O'Deel
O'Deels Reclaimers
#321 - 2011-11-19 13:55:41 UTC
CCP Nullarbor wrote:
Jack Dant wrote:
A question for any devs that might still be reading this thread. Are you watching the test server feedback forum for the bugs and problems people are reporting? Can you acknowledge or comment on them? Examples so far:

  • Customs offices can be anchored inside POS force fields or right on a station undock as long as the distance to the planet is small enough.
  • Drones ignore orders to attack customs offices.
  • Customs offices have extremely small (100m) sig radius, so any missiles larger than heavies don't apply full damage.
  • Taxes for P0 items are larger than P1, and both are very different from the expected values.

Keep in mind, this is what people found despite all the obstacles to acquire a gantry on Sisi. Who knows what will actually surface once everyone is using them on TQ.


Not sure about the tax, I'd have to check with design on that, but the rest of those have already been fixed this week.

I personally quite liked the CO in the POS setup, emergent and cool but unfortunately has the potential to break things so you won't be seeing that on TQ.


And you really honestly belive that it would break EVE any more that some of this stuff, you are joking, right?
Scrapyard Bob
EVE University
Ivy League
#322 - 2011-11-19 13:57:09 UTC
It's the screw up with the tariff rates that have most of us peeved (combined with the hi-sec COs having too low of a rate so that lo-sec POCOs won't be able to compete).

A rational tariff scheme (based on the input/output ratios between the tiers would be roughly) as follows. This would give you approximately the same "percentage of market value" across the board.

P0:P1 - always 150:1 ratio
P1:P2 - always 16:1 ratio
P2:P3 - is either 6.67:1 or 10:1 ratio (go with 8.5:1 as a middle ground)
P3:P4 - is between 12:1 and 16:1 ratio (call it 15:1 on average)

P0 tariff = 1x the P0 tariff
P1 tariff = 150x the P0 tariff (currently set to 1/10th of the P0 tariff)
P2 tariff = 2400x the P0 tariff (currently set to 18x the P0 tariff)
P3 tariff = 20400x the P0 tariff (currently only 1200x)
P4 tariff = 306000x the P0 tariff (currently only 100000x)

A more nuanced tariff scheme would be to slightly reduce the tariff ratio at each level. The advantage here is that as you go up through the tiers, you pay slightly less in "percentage of market value". It would reward (even more) taking products up to a higher PI level before exporting them.

P0 tarrif = 1x
P1 tariff = 140x
P2 tariff = 2000x
P3 tariff = 15000x
P4 tariff = 200000x

As an example of what those nuanced tariff multipliers would look like if CCP says that we should pay about 100k to export P4 in hi-sec.

P0 - 0.50 ISK/u
P1 - 70 ISK/u
P2 - 1000 ISK/u
P3 - 7500 ISK/u
P4 - 100k ISK/u

The bottom end of P1 would have to rise a lot (especially the cheap stuff like Bacteria, Biofuels) instead of 130-190 you'd have to price those at 200-260. The upper-ends wouldn't be as effected, rising from 450-800 up to 550-900.

P2 prices would go up slightly. The lower end P2s would go from 4000-6000 up to 5000-7000. The upper end P2s are around 9000-11000 and would go up to 10000-12000 (about a 10% bump).

P3 prices would change a bit, but not terribly much. The 40-50k items would go up to 47k-60k, the 50-60k band would go up to 58k-68k.

P4 prices would go up about 50k across the board (which was already going to happen anyway).

The exact tariffs would depend on what CCP says is the final value (combined with the POCO owner), but using either set of ratios would make those final tariff values much more balanced across the tiers. At 70 ISK/u (the magical "10%" number?) a lo-sec PI harvest colony would probably produce between 250k and 500k ISK/day in tariff fees. Get a dozen PI colonies running on that planet and you're up into the realm of a lo-sec POCO almost being able to pay itself off in a month.
El 1974
Green Visstick High
#323 - 2011-11-19 14:20:31 UTC
I think a lot of the COs that will be built will be highsec people who are currently already doing PI. When somebody destroys the Interbus CO, they will soon have a planet with millions worth of PI which they cannot access. This changes the picture considerably.

When calculating the pay-back period, people forget that you won't make the investment before you have an almost full storage. That takes two weeks off the pay-back period.
Jade Nexia
CHON
THE R0NIN
#324 - 2011-11-19 22:24:15 UTC  |  Edited by: Jade Nexia
I have only one concern. Do we get all SP spend in planetary, back to pool? Because I spend a lot of time leveling my planetary skills to level 5 on 9 characters. I don't have any further plans to do PI anymore. You do plan change it from the bone, so give me back my SP spend in it.


BTW: POCOs is bad idea. PI need change by improving ****** interface. It is click-fest, dum UI with no brain.
Lone Gunman
Forhotea Corporation
#325 - 2011-11-19 23:20:01 UTC
El 1974 wrote:
I think a lot of the COs that will be built will be highsec people who are currently already doing PI. When somebody destroys the Interbus CO, they will soon have a planet with millions worth of PI which they cannot access. This changes the picture considerably.

When calculating the pay-back period, people forget that you won't make the investment before you have an almost full storage. That takes two weeks off the pay-back period.



Um...The highsec Customs offices will remain Concord, indestructible and therefore accessible by all. Interbus and POCO will be low, null and Wormhole.
ZaBob
The Scope
Gallente Federation
#326 - 2011-11-21 00:17:00 UTC  |  Edited by: ZaBob
OK, I have been waiting until I got caught up with this thread (now series of threads), but it's clear that's never happening.

CCP Omen, with all respect and sympathy, it's clear you don't know what you're doing. That's not criticism; it's a fact of life we sometimes find ourselves in when we take on challenging jobs. The key is to recognize the situation and respond accordingly.

Some of the ways you can do something about by paying close attention to these threads. I'll summarize some of those.

Some of them -- like the economic impact -- so much depend on player behavior that they're beyond prediction and analysis. It's NOT going to be enough to just say "we'll keep an eye on it and fix it". You stand a good chance of getting yourself into a whole chain of "fixes" that progressively make things worse.

You REALLY, REALLY want to avoid that.

Clearly, your expectations about how things will play out in Wormholes are not based on the realities of living in wormholes. Nobody, who has even the slightest clue, is going to set a WH CO to allow access by the public. You might find a few confused souls, but they won't last long, and they won't make money doing it, because they will have no *friendly* customers. (They might do it rather than set their co-habitants standings, but that'll just be clumsiness).

For me, the biggest single problem with this, is its orientation around corporations. You seem to think all corporations are like these massive swarms of goons, all doing the same things -- or single player corporations. There's a whole world out here of corporations of people who want to stay together -- yet do a lot of their own stuff, as well.

I've done a *lot* of losec planetary work -- deep in losec, in fact. Your proposals are so incredibly biased toward huge conglomerates, it is truely scary. You could, literally overnight, render all of losec as an uneconomic wasteland for players like myself.

You would completely eliminate solo ninja WH operators as well.

So here's my advice:


  1. You say you don't have time pressure. You are wrong. You do not have nearly enough time to sort out and discuss the issues and come up with a workable plan for the Winter Expansion. Put it off until Summer, to give yourself time to do it right. This will make the difference between success and a lingering, burning failure.
  2. Don't give up. There's potential here, but you're going to need to rework the ideas considerably.
  3. Do NOT allow POCOs to set themselves up to not allow others. That is too large a change, and unnecessary. And that, more than anything, is what hands economic power to the huge conglomerates, allowing them to access vast resources risk-free, while denying them to all the smaller operators.
  4. Do *NOT* tie the BPCs to LPs. These are too economically central, and this puts them out of reach to those, such as WH residents, who don't get LPs. In all the time I've played, I have yet to buy a single thing from the LP store, and have very few LPs, and chasing LPs is completely disconnected with anything I actually do.
  5. Fix the pricing model for POCOs, and simplify the process. If you want people to actually do this, you need to reduce the barriers. The ratio of potential grief to potential gain is WAY out of line.
  6. Make them launchable for either player or corporation. You should be ENCOURAGING individual initiative, not stifling it. In fact, NOTHING should be out of reach, for game mechanic reasons, of the individual player. I'd even like wallet and hanger divisions! You're going the wrong direction, empowering corporations -- especially large ones -- while disempowering the individual. Way to make the game boring...
  7. Introduce it slowly.I'd suggest starting in hisec -- let the higher tax rate drive people toward losec. Then hit nullsec, learn, WH's, learn, and finally, losec.
  8. Give people an out. Currently, the launch capability of command centers is not even remotely useful for serious production use. I use it occasionally when away to buy time,but you cannot manage a planet with serious production capability that way, and you cannot run a factory planet. So OK, maybe the downlink has to go through the CO, but make the uplink into a viable alternative.
  9. Do NOT give detailed information about my activities to the CO owner. Roll it up on a weekly basis or something. I'd rather not even give my identity. If he wants to try to hunt me down, don't hand my schedule to him on a platter. Make him actually work for it.. Don't turn it into a lazy pirate's alternative to a gate camp. "Where" is already a known; don't hand out "who what where" to go with it.


I would seriously look at investing (personally -- I'm not leaving my corp to do it!) in COs, were they adjusted to be a reasonable business proposition. Or let others invest, and continue to do PI, if you don't destroy my business model.

Presently, I foresee a scenario where COs get cleared out for the heck of it, but it's not worth anybody's investment to invest in them. Some get built for private use, by those large and powerful enough to defend them, who then end up controlling the entire economy.

In fact, according to the old stories, this is exactly the sort of thing that the Occupy movement was about back on Old Terra. Do we have to #OccupyJita to keep you from crashing our economy and throwing us out of work?
Ingvar Angst
Nasty Pope Holding Corp
#327 - 2011-11-21 19:26:36 UTC
And then, from Iceland, came the thundering sound of silence.

Six months in the hole... it changes a man.

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#328 - 2011-11-22 23:23:07 UTC
7 days till PI doomsday. :-(

Thanks tons CCP, can you break mining next?

Issler
Joshua Aivoras
Tech IV Industries
#329 - 2011-11-23 09:53:48 UTC
Issler Dainze wrote:

Thanks tons CCP, can you break mining next?




Drone Regions, my good sir.

95% of the players are loving EVE, the other 5%? On the forums.

Mike Whiite
Deep Core Mining Inc.
Caldari State
#330 - 2011-11-23 11:27:58 UTC  |  Edited by: Mike Whiite
I see an oppertunity for a new shipclass:

O.R.E. Planet Extractor

Role orbital planet resource extractor (deepspace version of an oil platfrom)

origanly build as a way to extract planet recources in unknown pace, but frequently used by smuglers to extract planet resourses without paying taxes.

maybe even in different versions bigger to smaller bays/abillity to extract against better hidability for instance.

This would make it possile for small corps to keep involved in PI, keeps it possible to ninja wormholes, and let wormholes/ and deeper low sec area's function without the need of a custom office.

After every downtime a POCO owner should get a message/Warning a person is smuggling recourses from his planet.

Maybe even something as a loosing standing.

It also give's the POCO owners a reason to accept people on their planets.

1) more people on a planet makes the chance smaller you'll be picked to be stripped
2) People on your planet, earns you more then being stripped.

In the end we need a ship that is able to drop and take people / machinery on planets anyway, how will those Dust dudes get on the planet otherwise....Hmmm that leaves room for Racial dropships as well.

Oh and for the fear that this would prevent any POCO's from being purchased, a POCO is probably cheaper, it makes more money from stuff you didn't extract, it will not be as easy to destroy as a ship.

As for people that want to point out this game is about playing with/against other people. I think this will actualy bring people to interact more than shutting down planets as whole.
Zyrbalax III
Goldcrest Enterprises
#331 - 2011-11-23 12:42:07 UTC  |  Edited by: Zyrbalax III
Mike Whiite wrote:

...stuff...

After every downtime a PACO owner should get a massage

...stuff...



Shocked

+1

This would make me much more inclined to invest in a POCO (or even a PACO)
Mike Whiite
Deep Core Mining Inc.
Caldari State
#332 - 2011-11-23 12:46:54 UTC
Zyrbalax III wrote:
Mike Whiite wrote:

...stuff...

After every downtime a PACO owner should get a massage

...stuff...



Shocked

+1

This would make me much more inclined to invest in a POCO (or even a PACO)


Archh how stupid of me: edited
Scrapyard Bob
EVE University
Ivy League
#333 - 2011-11-24 13:23:08 UTC  |  Edited by: Scrapyard Bob
Tariff rates for importing goods on Sisi are as follows (still):

Quote:
P0 - Everything was 0.50 ISK/u for import.

P1 - All 0.05 ISK/u for import except for:

Oxygen - 0.10 import
Water - 0.10 import

P2 - all 9.00 ISK/u for import

P3 - all 600 ISK/u for import

P4 - all 50k ISK/u for import.


Tariffs on P1 are even lower on Sisi then they are on TQ (and they were already very low on TQ compared to P3/P4 tariffs).

Existing tariff import rates (as of Nov 18th) on Sisi and their approximate tax burden on the resulting product:

P0: 0.50 = 10-25% tax rate (vs 1.0-2.5% on TQ)
P1: 0.05 = 0.0067-0.025% tax rate (vs 0.0507-0.19% on TQ)
P2: 9.00 = 0.0818-0.20% tax rate (vs 0.0409-0.10% on TQ)
P3: 600 = 0.667-1.82% tax rate (vs 0.333-0.909% on TQ)
P4: 50k = 3.125-6.25% tax rate (vs 1.56-3.125% on TQ)

Double those amounts for export fees.

Reference:
https://forums.eveonline.com/default.aspx?g=posts&m=411040#post411040
nardaq
Orion Expeditions
#334 - 2011-11-24 15:11:58 UTC  |  Edited by: nardaq
Quote:
And remember, if you are worried about the Customs Office Gantry Blueprint being expensive on the market, you can prepare by getting the required Loyalty Points in advance.

* You need 3000 LP with a factional warfare militia and 10,000,000.00 ISK
* Or, you need 6000 LP with CONCORD and 20,000,000.00 ISK


erm.... with the current isk/LP raito of 500 the total cost is not realy much getting lowered dont u think?

* put the BPO on the market for the same price of course Big smile to make it for us WAY easier for all of us
* add a 2min self destruct timer on that NPC CO to saves us hitting 10M points and and a lot of time Roll
* and let us pay (way cheaper tyvm) for the upgrade instead let us change the pi production tree to get it upgraded

/edit
ow wait, its a copy @ LP store, u sure know how to make PI more expensive. Shocked
Certis
Boa Innovations
Brothers of Tangra
#335 - 2011-11-25 00:27:36 UTC
Rommiee wrote:
To quote from the latest blog “One thing that really stood out was your concern for the transition period when all customs offices will be removed”

What about the other 80-odd pages of concerns ?

The “New” CCP is supposed to be listening to the players concerns, if you are still bringing this crap in, then obviously you are not.



My thoughts entirely - way to go CCP - you gonna loose even more subscribers if you bring in this crap - including me!
FFS stop moving the damn goal posts.
Certis
Boa Innovations
Brothers of Tangra
#336 - 2011-11-25 00:30:28 UTC
Ariane VoxDei wrote:
Hard to be even remotely constructive about it after that blog/blurb.

Essentially ignored all concerns and really weak copout on prices, which you were also warned about.
Spending LP is another (missed) opportunity cost.
So the BPC alone will be 80M+ if from concord, and a much less insane 20M+ from FW shops, clearly those numbers dictate that price will be set by the FW shop - just like they set the price for faction battleships.
Slap on another roughly 32M in P4 mats, for absolute minimum of 52M.
Wont stay there though.
Taxes will be yanked up in non-sov space, with the usual "why tax less than NPC when people have no other options" and taxes on NPC-PO are apparently still being doubled, since you seem to have wilfully ignored the lessons from the "11%" story that Eris was scapegoated for.

We dont need more "might makes right, so eat **** or die".

This will still practically kill lowsec PI, fruitlessly extratax hisec PI, effectively taxexempt nullsec PI and drive up PI prices a bit more as taxes and POCO losses (those not behind cynowalls) need to be amortized.
As for WH PI, that is going to be a particularly nasty nerf, but I dont have numbers on their share of the PI market to guestimate how big a pricehike that will generate.


Couldn't agree with you more - once again way to go CCP - even more subscribers out the window - including me!
FFS stop moving the damn goal posts and shooting yourself in the foot.
Certis
Boa Innovations
Brothers of Tangra
#337 - 2011-11-25 00:40:08 UTC
So PI is dead - now when do I get a refund of all my skill points and the ISK initially spent developing my low sec PI in the first place?

Scrap it, Pay up or loose this subscriber and a whole bunch more.Evil
XPhantasimX
SixLegion Federation
#338 - 2011-11-25 01:27:55 UTC
Not that this has anything to do with the customs office, but i would really like to see some way of moving the extractor heads all at once if desired. its a real pain to reposition all the heads individually.
Scrapyard Bob
EVE University
Ivy League
#339 - 2011-11-25 03:23:19 UTC
PI tariffs have changed on Sisi today. Import tariffs are now (for hi-sec CONCORD stations with 10.0% setting):

P0 - 0.25 ISK/u
P1 - 25.00 ISK/u (including Oxygen & Water), (100x P0 tariff)
P2 - 450 ISK/u (18x P1 tariff)
P3 - 3500 ISK/u (7.78x P2 tariff)
P4 - 67500 ISK/u (19.28x P3 tariff)

For the most part, these make sense now (except for P2 which should have been 16x the P1 tariff since it always takes 16 P1 to make P2, and P4 is a bit more expensive compared to P3 then it should be).

You'll definitely want to go from P1->P3 where possible or P2->P4 where possible to avoid an import/export tariff on the intermediate stage of processing.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#340 - 2011-11-25 03:31:45 UTC
http://wiki.eveonline.com/en/wiki/CustomsOffice

Customs Office Wiki is up

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.