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[Proposal] AFK game play - the cloaked vessel

First post First post
Author
Belloch
lll tempered sea bass
#101 - 2013-12-10 16:04:44 UTC
Since my thread was locked for redundancy I guess I'll chime in here instead.


Basically we just need to revolt. Start cancelling your alt accounts one by one until CCP addresses the issue. Make sure when you cancel the account to put (in the Reason box) "CCP has failed to stop cloaky camping, and I am cancelling this account in protest"

Maybe when the layoffs start someone will get off their kiesters and at least give us a cogent, well-thought, and well-intentioned response with substance on this topic.

Nikk Narrel
Moonlit Bonsai
#102 - 2013-12-10 16:26:37 UTC
I'm not seeing that as a good path.

I am a miner by preference, usually in null.

Before you can solve cloaky camping, you need to solve the reasons that inspire it.
Long story short, it is one of the more well known ways that has a reputation for success against PvE targets.

Give them a better way to attack PvE targets, (HINT: Something we can actually resolve instead of that useless stalemate effect), and you will eliminate the AFK cloaky bit.
Nofearion
Destructive Brothers
Fraternity.
#103 - 2013-12-11 14:21:40 UTC
Nikk Narrel wrote:
I'm not seeing that as a good path.

I am a miner by preference, usually in null.

Before you can solve cloaky camping, you need to solve the reasons that inspire it.
Long story short, it is one of the more well known ways that has a reputation for success against PvE targets.

Give them a better way to attack PvE targets, (HINT: Something we can actually resolve instead of that useless stalemate effect), and you will eliminate the AFK cloaky bit.


well that is one reason, lets not forget the main point, the most used reason for cloaky camping in null is not to actually kill anything but to disrupt game play. it is that threat of force projection that keeps many system from being used due to cloaky camping. If you cloak in a system and stay there down time to down time. there should be a mechanic to hunt you down and kill you.
this have been a great discussion please everyone keep it up and going, once this reaches 10 pages I plan to start pinging the CSM
So valid arguments for all sides of the issue are welcome.
Nikk Narrel
Moonlit Bonsai
#104 - 2013-12-11 14:37:26 UTC
Nofearion wrote:
Nikk Narrel wrote:
I'm not seeing that as a good path.

I am a miner by preference, usually in null.

Before you can solve cloaky camping, you need to solve the reasons that inspire it.
Long story short, it is one of the more well known ways that has a reputation for success against PvE targets.

Give them a better way to attack PvE targets, (HINT: Something we can actually resolve instead of that useless stalemate effect), and you will eliminate the AFK cloaky bit.


well that is one reason, lets not forget the main point, the most used reason for cloaky camping in null is not to actually kill anything but to disrupt game play. it is that threat of force projection that keeps many system from being used due to cloaky camping. If you cloak in a system and stay there down time to down time. there should be a mechanic to hunt you down and kill you.
this have been a great discussion please everyone keep it up and going, once this reaches 10 pages I plan to start pinging the CSM
So valid arguments for all sides of the issue are welcome.

Ok, let's say for now, that you are right. Cloaky camping has disruption as a primary focus, and any actual kills are simply a bonus. (Many would claim the reverse to be true, and they cannot be proven wrong either)

You are missing the real issue, by assuming that disrupting game play goes against the spirit of the game.

Obviously, the players only looking at the effect on PvE in null, with sympathy towards the players claiming they cannot operate, will see a problem.
BUT, does CCP agree?

This is EVE. The legendary sandbox, where betrayal and meta-gaming are actually advertised features, not embarrassing secrets.

The key is, and I know many players who will not hesitate to point out this fact, there are players who LIKE the psychological warfare aspect specifically involved with threat projection.
Is he actually paying attention?
Does he have a cyno fitted on his ship?
If he has a cyno, does he have enough players ready to go currently?

If all three of these can be answered yes, then you have the reality of danger, which is something many praise as intended to exist in EVE.
If you are uncertain about any aspect, then you have potential danger, the uncertainty that costs more ISK by reputation than actual ship losses themselves.
If you KNOW that any of these three is false, the threat is empty, and you can operate safely with minimum preparation against possibly a single ship.

BUT: If you open the door, even for the price of effort, to resolving the presence of a cloaked ship... then you also remove the uncertainty, and with that goes the cloaky plus AFK combination's effectiveness out the window.

TL:DR : If you can balance the ability to hunt cloaked ships, AFK Cloaking will become manageable, if not entirely obsolete.
Nofearion
Destructive Brothers
Fraternity.
#105 - 2013-12-11 14:57:17 UTC
Nikk Narrel wrote:
Nofearion wrote:
Nikk Narrel wrote:
I'm not seeing that as a good path.

I am a miner by preference, usually in null.

Before you can solve cloaky camping, you need to solve the reasons that inspire it.
Long story short, it is one of the more well known ways that has a reputation for success against PvE targets.

Give them a better way to attack PvE targets, (HINT: Something we can actually resolve instead of that useless stalemate effect), and you will eliminate the AFK cloaky bit.


well that is one reason, lets not forget the main point, the most used reason for cloaky camping in null is not to actually kill anything but to disrupt game play. it is that threat of force projection that keeps many system from being used due to cloaky camping. If you cloak in a system and stay there down time to down time. there should be a mechanic to hunt you down and kill you.
this have been a great discussion please everyone keep it up and going, once this reaches 10 pages I plan to start pinging the CSM
So valid arguments for all sides of the issue are welcome.

Ok, let's say for now, that you are right. Cloaky camping has disruption as a primary focus, and any actual kills are simply a bonus. (Many would claim the reverse to be true, and they cannot be proven wrong either)

You are missing the real issue, by assuming that disrupting game play goes against the spirit of the game.

Obviously, the players only looking at the effect on PvE in null, with sympathy towards the players claiming they cannot operate, will see a problem.
BUT, does CCP agree?

This is EVE. The legendary sandbox, where betrayal and meta-gaming are actually advertised features, not embarrassing secrets.

The key is, and I know many players who will not hesitate to point out this fact, there are players who LIKE the psychological warfare aspect specifically involved with threat projection.
Is he actually paying attention?
Does he have a cyno fitted on his ship?
If he has a cyno, does he have enough players ready to go currently?

If all three of these can be answered yes, then you have the reality of danger, which is something many praise as intended to exist in EVE.
If you are uncertain about any aspect, then you have potential danger, the uncertainty that costs more ISK by reputation than actual ship losses themselves.
If you KNOW that any of these three is false, the threat is empty, and you can operate safely with minimum preparation against possibly a single ship.

BUT: If you open the door, even for the price of effort, to resolving the presence of a cloaked ship... then you also remove the uncertainty, and with that goes the cloaky plus AFK combination's effectiveness out the window.

TL:DR : If you can balance the ability to hunt cloaked ships, AFK Cloaking will become manageable, if not entirely obsolete.


I fully agree with Most everything you have said, and if the a new mechanic was made that made it fully manageable I would agree with everything you stated. However I am not asking for it to be easy, in fact I want and active cloaky camper to be near impossible to catch without a lot of effort. this will make the risk go both ways. Currently, it is not a risk to cloaky camp, and many do it while fapping to lady gaga or some other online activity. I fully belive in the sandbox, I just belive it should be a two way street.
Nikk Narrel
Moonlit Bonsai
#106 - 2013-12-11 15:15:39 UTC
Shoretened quotes in the interests of brevity
Nofearion wrote:
I fully agree with Most everything you have said, and if the a new mechanic was made that made it fully manageable I would agree with everything you stated. However I am not asking for it to be easy, in fact I want and active cloaky camper to be near impossible to catch without a lot of effort. this will make the risk go both ways. Currently, it is not a risk to cloaky camp, and many do it while fapping to lady gaga or some other online activity. I fully belive in the sandbox, I just belive it should be a two way street.

We agree, in this case. Perhaps in many other ways as well.

I have worked the problem from reverse, and done some research into cloaking.
For myself, cloaking is great for travel, assuming one has the correct skills and tactics combined with a properly fitted ship.

I also explored the side relating to countering my own normal gameplay, by seeing how hard it was to catch miners or ratters.
(In null, obviously)
My results, in hindsight, were quite predictable.

I could not catch anyone. (Details oversimplified here, obviously)
Oh, sure, if someone had been traveling between systems at the wrong moment, or were not watching local or their intel channels, I might have had a better chance, but those opportunities are far from guaranteed, and can be rather uncommon.

Then I recalled how I had evaded similar threats while I mined. What tools and tactics I had used. What my vulnerabilities were.
In summary, I realized that if I was simply alert, and planned on what to do in an emergency, I was safe to anything beyond a ridiculous threat such as a blob reinforcing POS or outpost.
And I could simply JC out, or leave entirely with my corp, in that case.

My ideas on how to approach this followed, using my insights and experience.

The two threads linked in my signature, are intended to be used together or not at all.
This third thread below, can be used even with local unchanged at all. It also does not allow hunting of cloaked ships, but does trade better awareness for effort.

https://forums.eveonline.com/default.aspx?g=posts&t=112964&find=unread
Ecoskii
Penal Servitude
#107 - 2013-12-18 00:12:56 UTC
I can't see the point people rehashing posts on AFK cloaking when there are literally tens of thousands of posts already.

https://forums.eveonline.com/default.aspx?g=posts&t=216699

In all those posts I have never seen a single on-topiuc response or comment from CCP. Simple question - has CSM read the posts and given any view/been provided any feedback from CCP on their plans for this dumb mechanic that is the home of the butt-hurt OCD ants of some areas of 0.0, destroys game content and drives opportunities out of 0.0 (not that i am biased)
Omega Crendraven
The Scope
Gallente Federation
#108 - 2013-12-18 00:54:25 UTC
If you are bored because you are too afraid to undock due to neutrals grow a pair of big balls or go play DOTA meanwhile, nullsec isn't safe and it will never be, deal with it. Consider hisec as a afk-cloaker free carebearland
Nofearion
Destructive Brothers
Fraternity.
#109 - 2013-12-18 21:41:30 UTC
Omega Crendraven wrote:
If you are bored because you are too afraid to undock due to neutrals grow a pair of big balls or go play DOTA meanwhile, nullsec isn't safe and it will never be, deal with it. Consider hisec as a afk-cloaker free carebearland


ahh yet another flippant and off the hip response with no substantial thought or knowledge to contribute.
I hope its not these types of responses that keep CCP or the CSM from noticing these things.
I too want to know why CCP and or the CSM are not making any comments suggestions or even acknowledging any post on AFK posting, We are close to the point where I will spam the CSM with the link to this discussion provided I get meaningful responses.
Mag's
Azn Empire
#110 - 2013-12-18 22:13:49 UTC
Nofearion wrote:
Omega Crendraven wrote:
If you are bored because you are too afraid to undock due to neutrals grow a pair of big balls or go play DOTA meanwhile, nullsec isn't safe and it will never be, deal with it. Consider hisec as a afk-cloaker free carebearland


ahh yet another flippant and off the hip response with no substantial thought or knowledge to contribute.
I hope its not these types of responses that keep CCP or the CSM from noticing these things.
I too want to know why CCP and or the CSM are not making any comments suggestions or even acknowledging any post on AFK posting, We are close to the point where I will spam the CSM with the link to this discussion provided I get meaningful responses.
Just one question springs to mind. How do you post while AFK?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Zircon Dasher
#111 - 2013-12-19 01:15:36 UTC
Mag's wrote:
How do you post while AFK?


Same way you kill miners/ratters while AFK..........




MAJICK!

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Chang Usoko
Native Freshfood
Minmatar Republic
#112 - 2013-12-21 08:03:52 UTC
THis is a non issue. It is just another game mechanic people use and some abuse regularly. As for CCP response I can some it up in one of the oldest lines of Eve... Don't fly what you can't afford to lose.


But if I was going to make a suggestion to fix it then just make a tech2 version of the Mobile Cyno Jammer that would jam or decloak cloak a ship entering it's field.
Malcanis
Vanishing Point.
The Initiative.
#113 - 2013-12-21 10:14:29 UTC
Belloch wrote:
Since my thread was locked for redundancy I guess I'll chime in here instead.


Basically we just need to revolt. Start cancelling your alt accounts one by one until CCP addresses the issue. Make sure when you cancel the account to put (in the Reason box) "CCP has failed to stop cloaky camping, and I am cancelling this account in protest"

Maybe when the layoffs start someone will get off their kiesters and at least give us a cogent, well-thought, and well-intentioned response with substance on this topic.



tbh this smacks of half measures. If you're really serious about this, you should threaten to hold your breath until they give in.

If CCP won't give in, you'll die and that will make them murderers!! Then they'll go to prison.



Then they'll be sorry

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Baroness Vulna
Armada vi Vulnezia
#114 - 2013-12-21 11:41:05 UTC  |  Edited by: Baroness Vulna
I think most people have no issue with a pilots ability to stay cloaked, afk or not and harass enemies in a system. However add a new aspect to the game. Give us the ability to hunt cloaked ships just like the allies found new ways to hunt menacing submarines during world war one then again in world war two.

it just makes sense that technology would be developed to hunt cloaky ships.

It would add a new challenging aspect of game play too, trying to hunt down stealth boats and stealth boats no longer running around cloaked with complete impunity.

brought to you by -Barony of Vulnezia MMO micro nation- www.vulnezia.com Be a part of the world's first MMO Micro Nation

Nofearion
Destructive Brothers
Fraternity.
#115 - 2013-12-21 14:22:15 UTC
Baroness Vulna wrote:
I think most people have no issue with a pilots ability to stay cloaked, afk or not and harass enemies in a system. However add a new aspect to the game. Give us the ability to hunt cloaked ships just like the allies found new ways to hunt menacing submarines during world war one then again in world war two.

it just makes sense that technology would be developed to hunt cloaky ships.

It would add a new challenging aspect of game play too, trying to hunt down stealth boats and stealth boats no longer running around cloaked with complete impunity.


Finally Someone who not only understands what I have been getting at but has found a better way to put it.
This is Exactly what I have in mind.
Nikk Narrel
Moonlit Bonsai
#116 - 2013-12-21 14:22:52 UTC
Baroness Vulna wrote:
I think most people have no issue with a pilots ability to stay cloaked, afk or not and harass enemies in a system. However add a new aspect to the game. Give us the ability to hunt cloaked ships just like the allies found new ways to hunt menacing submarines during world war one then again in world war two.

it just makes sense that technology would be developed to hunt cloaky ships.

It would add a new challenging aspect of game play too, trying to hunt down stealth boats and stealth boats no longer running around cloaked with complete impunity.

I have long endorsed this as a solution.

BUT, it is not complete, by itself.

The reason is, in my own and several others opinion, that cloaking becomes trivialized if you are made aware of it automatically, and can then choose to hunt it based on this awareness.

The world war two analogy, did not have the radio shack operator warning their respective ships that a sub was in their region, and ships should return to port for safety concerns.
The sub had to either screw up, and let itself be spotted, or be known as a consequence to otherwise unexplained ship loss...

Battle Group Commander: This freighter was lost contact at these coordinates. With no enemy surface assets close by, it must be something we could not have seen, and we all know what that means...
Destroyer Captain: I follow your point, Sir. I'll have my boat and the others begin a sweep with sonar. We'll catch that devil!

It was also a point that proactive searching was also common, around important ships particularly.
Nofearion
Destructive Brothers
Fraternity.
#117 - 2013-12-21 16:17:52 UTC  |  Edited by: Nofearion
Nikk Narrel wrote:
Baroness Vulna wrote:
I think most people have no issue with a pilots ability to stay cloaked, afk or not and harass enemies in a system. However add a new aspect to the game. Give us the ability to hunt cloaked ships just like the allies found new ways to hunt menacing submarines during world war one then again in world war two.

it just makes sense that technology would be developed to hunt cloaky ships.

It would add a new challenging aspect of game play too, trying to hunt down stealth boats and stealth boats no longer running around cloaked with complete impunity.

I have long endorsed this as a solution.

BUT, it is not complete, by itself.

The reason is, in my own and several others opinion, that cloaking becomes trivialized if you are made aware of it automatically, and can then choose to hunt it based on this awareness.

The world war two analogy, did not have the radio shack operator warning their respective ships that a sub was in their region, and ships should return to port for safety concerns.
The sub had to either screw up, and let itself be spotted, or be known as a consequence to otherwise unexplained ship loss...

Battle Group Commander: This freighter was lost contact at these coordinates. With no enemy surface assets close by, it must be something we could not have seen, and we all know what that means...
Destroyer Captain: I follow your point, Sir. I'll have my boat and the others begin a sweep with sonar. We'll catch that devil!

It was also a point that proactive searching was also common, around important ships particularly.


I totally agree,
this is why I have not opposed cloaked ships dropping from local.
It may be another discussion and in other threads as well, but if local were not the intel tool it was, another method such as programbles scans that can be automated or somthing along those line should be implemented,
this also requires paying attention to the scans.
As far as cloaked ships goes, there should be some tell tail that they are there but not a glaring one unless you are actively searching. then you should have some reasonable chance of finding the cloaked devil. however if he is smart and alert that could be impossible and should be however if he is careless, and inactive hunting him down should not be all that difficult.
for instance, in wormhole space it is prudent to D scan every 5 to 10 seconds or so, and in Null, before I do anything I probe my systems and the systems around me to Wormholes so that I can have a reasonable chance of not being surprised by someone.
Nikk Narrel
Moonlit Bonsai
#118 - 2013-12-21 20:49:05 UTC
Nofearion wrote:
I totally agree,
this is why I have not opposed cloaked ships dropping from local.
It may be another discussion and in other threads as well, but if local were not the intel tool it was, another method such as programbles scans that can be automated or somthing along those line should be implemented,
this also requires paying attention to the scans.
As far as cloaked ships goes, there should be some tell tail that they are there but not a glaring one unless you are actively searching. then you should have some reasonable chance of finding the cloaked devil. however if he is smart and alert that could be impossible and should be however if he is careless, and inactive hunting him down should not be all that difficult.
for instance, in wormhole space it is prudent to D scan every 5 to 10 seconds or so, and in Null, before I do anything I probe my systems and the systems around me to Wormholes so that I can have a reasonable chance of not being surprised by someone.

Keeping in mind, that WH players have been perfectly clear that they want no means to detect cloaked ships.
(a few often show up in various threads, to warn off ideas they see as threatening their play style)

CCP has implied they would like to see cloaking made into a cat and mouse exchange, with ships chasing after each other.
I think that would add a lot of interest to the game, especially in null.
Ecoskii
Penal Servitude
#119 - 2013-12-24 23:01:26 UTC
Malcanis wrote:
Belloch wrote:
Since my thread was locked for redundancy I guess I'll chime in here instead.


Basically we just need to revolt. Start cancelling your alt accounts one by one until CCP addresses the issue. Make sure when you cancel the account to put (in the Reason box) "CCP has failed to stop cloaky camping, and I am cancelling this account in protest"

Maybe when the layoffs start someone will get off their kiesters and at least give us a cogent, well-thought, and well-intentioned response with substance on this topic.



tbh this smacks of half measures. If you're really serious about this, you should threaten to hold your breath until they give in.

If CCP won't give in, you'll die and that will make them murderers!! Then they'll go to prison.



Then they'll be sorry


How about you actually do something about the most posted mechanic in the game rather posting trash?
Nikk Narrel
Moonlit Bonsai
#120 - 2013-12-25 01:38:21 UTC
Quote:
How about you actually do something about the most posted mechanic in the game rather posting trash?

In the interests of full disclosure, I must point out that so-called "AFK Cloaking" has a definitive meta gaming aspect that has not been mentioned here thus far.

So-called "AFK Cloaking" is also a tool used BY the PvE players who meta game.

They set up a fake threat, under a different account and unfamiliar name, help it sneak into the system, and set it up to AFK cloak.

Using this fake threat like a scarecrow, they keep other alliance mates out of their systems... heck, they can even keep their own corp out, if they are nasty enough.

Using this threat to hold their "competition" away, they can rat and mine to their heart's content.

They can even stage mock battles showing how they narrowly escape the dangerous camper, to boost it's realism.

Nope, AFK cloaking can be done BY PvE too.

Welcome to the sandbox.