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Newbie PSA: Stacking Penalty

Author
Petrus Blackshell
Rifterlings
#1 - 2013-12-20 19:56:11 UTC
I don't usually give myself shameless plugs via forum posts, but this is important. Stacking penalty is a big factor in how ship fits work, but it is not well documented (at all, if I remember correctly) in the tutorials. It is also oft-overlooked when giving advice to newbies, since many older players simply acknowledge it subconsciously. This results in a lot of newbies going around in ships fit with so many modules of the same type that effectively only half of their fit ever does anything.

So, read up: http://www.thewholefrigate.com/2013/12/question-from-newbie-what-is-stacking.html

TL;DR: Many/most %-based effects (both module modifiers and buffs, and remote debuffs such as webs or target painters) suffer stacking penalty when multiple instances of the same effect are applied. Past the third effect of the same type, the penalty is so severe that it is almost never worth the effort to continue applying more of the same effect. Check the blog for more examples of why/how this works.

What you can do about it: Think smartly about what your fitting objective is and how you can achieve it without conflicting bonuses. For example, If you're trying to get your lasers to do more damage, don't use just heat sinks. Mix in some tracking enhancers. If you want maximum speed and agility, don't fit 6 nanos; fit 3 overdrive injectors and 3 inertia stabilizers.

TL;DR of this post: Every time you fit more than 3 of a type of effect, a kitten and puppy die. Don't do it. Think of the cute little animals, and remember stacking penalty.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Pontianak Sythaeryn
The Scope
Gallente Federation
#2 - 2013-12-20 21:20:14 UTC
Wasn't aware of this. Thanks for the tip. :)
J'Poll
School of Applied Knowledge
Caldari State
#3 - 2013-12-20 21:36:15 UTC
Bookmarked for future linking.

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J'Poll
School of Applied Knowledge
Caldari State
#4 - 2013-12-20 21:52:54 UTC
After actually reading it all.


Maybe add a small note.


2 modules with same scripts (like sensor dampeners with resolution scripts) have a stacking penalty.

2 modukes with different scripts (as above but now one has resolution scrips and other with range script) do not suffer from the penalty listed in the description because of the scripts move the properties to different stats.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Petrus Blackshell
Rifterlings
#5 - 2013-12-20 21:55:05 UTC
Well, that's why I tried to refer to "effects" rather than modules, and why I gave the EANM+hardener example. If others think the different scripts point is necessary, I will add it.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Radius Prime
Tax Evading Ass.
#6 - 2013-12-21 03:05:43 UTC
One could read about the stacking penalty if one would bother to read what the module actually does.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Petrus Blackshell
Rifterlings
#7 - 2013-12-21 03:56:52 UTC
Radius Prime wrote:
One could read about the stacking penalty if one would bother to read what the module actually does.

Details about the whys and hows are scant and it is not obvious to most people to go looking for them. I know it was not for me when I was new.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Jim Roebuck
State War Academy
Caldari State
#8 - 2013-12-21 04:06:12 UTC
While I already knew this, it's nice to see it explained out.

When Bon Scott died and he appeared before St. Peter at the gates of Heaven, St. Peter looked at his record and told him he couldn't get in. Just then, God screams at Peter, "Let him in, Karen Carpenter is driving me nuts. I want to hear some music with balls. We'll haggle over the paperwork later." At least I hope that's what happened.

DeMichael Crimson
Republic University
Minmatar Republic
#9 - 2013-12-22 02:27:53 UTC
Definitely some good info that's usually overlooked.

+1 to the OP.



DMC
Nancy Crow
Brave Newbies Inc.
Brave Collective
#10 - 2013-12-23 03:50:14 UTC  |  Edited by: Nancy Crow
Very good advice OP! Just as an aside, there are some exceptions to stacking penalties you can keep in mind as well.

Most modules with flat value bonus do not stack. Think of armor plates and shield extenders that are flat buffer increases, as well as drone link augmenters. Another fun exception is the reactive armor hardener, which dies not stack with standard armor membranes/hardeners, but instead only with the armor bonuses from a damage control.

Drone scope chips also do not stack with omnidirectional tracking links (thou EFT seems to think otherwise).