These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

industry: new type of research to allow building meta 1-4 items (e.g. researching BPC)

Author
el alasar
The Scope
Gallente Federation
#1 - 2011-11-21 18:43:05 UTC  |  Edited by: el alasar
currently meta 1-4 items can only be acquired through looting wrecks. by allowing some new form of research, e.g. research on BPC (yes, not BPO), you could thus enhance a BPC, allowing you to build meta 1-4 items. research should either be
a) a chance-based system giving higher meta levels at more and more reduced probabilty
b) allowing incremental research on a BPC to achieve higher meta levels at exponential time needed for the research

this would add another facet to industry players and open up a new way to react to the market. also removing the necessity to grind pve by opening up an alternative path to aquire meta 1-4 items.

balancing is needed such that based on ressources needed for production and time spent for researching the overall cost for building a meta 4 item will be equal or higher than a meta 5 items. thus it
a) makes pve not useless,
b) reflects reduced skill requirements of meta 4 items
c) reflects reduced fitting requirements (at often identical attributes to meta 5) of meta 4 items

balancing will be hard as some meta 4 items have the same attributes as the meta 5 variant at reduced fitting cost, while other meta 5 items actually offer higher bonuses... actually i would like to see this made consistent throughout all modules....

besides all above, i can just not understand how you are only able to build meta 0 and 5, but varying qualities (meta1-4) are appearing in wrecks. where did those ships get it from first place? or did a module turn to meta 4 when the ship gets destroyed on chance?

off-topic: the same philosophy, that you should be able to build all kind of variations, could also be applied to faction and officer levels. while not changing the current system (LP for faction / exploration for deadspace), also an alternative path could be introduced: you would need materials specific to faction / deadspace combined with industry activities to build those mods.

(updated with refined description based on posters' ideas and remarks up to including post #5)

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Anshio Tamark
Caldari Provisions
Caldari State
#2 - 2011-11-22 09:23:44 UTC
That could actually be interesting, though it'd kill the market horribly. I would probably drop it under Invention, and make it work just like Invention currently does, though I'd probably give it a higher chance of succeeding for low-meta items and a slightly lower chance of succeeding for the meta-4 items, as these tend to be as good as or better than T2 variants.

Currently, I can't see any reason why anyone would want to use a raw-T1 gun or launcher, if they can have the meta-3 or 4 version instead.
Esunisen
Les Tueurs de Killer
#3 - 2011-11-22 10:09:42 UTC
No. Would destroy missioning.

We can manufacture T2 and some faction, that's way enough.
GavinCapacitor
CaeIum Incognitum
#4 - 2011-11-22 15:30:33 UTC
Meta 4, meta 4 everywhere.
Venus Rinah
Arcanum Industry
#5 - 2011-11-22 15:38:23 UTC  |  Edited by: Venus Rinah
GavinCapacitor wrote:
Meta 4, meta 4 everywhere.


Potentially removing most T2 off the shelves as people would then buy a likley cheaper Meta 4 produced from just minerals? I say cheaper, as being able to manufacture them will likley drive current prices down and having sufficient volumes that they become a prefernce in a number of cases as they are so close to Tech 2 specs most of the time.

Could also then become a sensible choice when considering the reduced need to apply skilling to gain Tech 2 privaledges where meta 4 is sufficient for needs?

So it might be helpful, but likley send shockwaves through tech 2 mod industry.
el alasar
The Scope
Gallente Federation
#6 - 2011-11-22 17:48:08 UTC  |  Edited by: el alasar
thanks for the constructive comments. i updated the main post.

Esunisen wrote:
No. Would destroy missioning.

1. that depends - on the cost of the final product / the effort needed to put in into getting a meta x item.
2. why should you be required to do pve first place? many people feel it is a stupid grinding of static content. and most people currently missioning dont even do it for the loot but usuallly for the isk/LP/bounties OR the standing. (standing system would benefit from changes, but that is another topic).

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Callic Veratar
#7 - 2011-11-22 18:42:06 UTC
With a change like this, I would like to see missions lose 80-90% of module drops in favour of Metal Scrap, Salvage, or Drone Goo style loot. Rather than merely requiring more minerals to make a meta items, special loot can be added. Ideally refinable salvage with special components that can be used to make meta gear.

At the same time, I'd like to see Storyline BPs updated to use something that's not sleeper/mag site gear. Some of those modules require 200M of material to build for worse performance than a Meta 1 equivalent. (Rigs could also fall under a similar system.)
Obsidiana
Atrament Inc.
#8 - 2011-11-22 22:00:09 UTC
This was planned originaly in Eve. That is why "Duplication" and "Reverse Engineering" were skills. They have since been removed. Since the drop rates have made them abundant, there is no need for them.

Not a a bad idea, though. In fact, CCP had intended to do that originally.

http://www.eve-wiki.net/index.php?title=Duplicating
http://www.eve-wiki.net/index.php?title=Science_skills_overview
GavinCapacitor
CaeIum Incognitum
#9 - 2011-11-23 08:14:35 UTC
el alasar wrote:
thanks for the constructive comments. i updated the main post.

with:
el alasar wrote:
balancing will be hard as some meta 4 items have the same attributes as the meta 5 variant at reduced fitting cost, while other meta 5 items actually offer higher bonuses...


Do not understand, after posting that, how you cannot see why your idea is so terrible.

No one would buy T2 (in several cases), because it is strictly worse (in said cases). Everyone use/makes/buys meta4 for those items. No one trains the skills for T2 versions. Invention on those items is worthless. Huge loss of demand for T2 moon mats (and corresponding price implosion).

Your idea is badbadbadbadbad.
Esunisen
Les Tueurs de Killer
#10 - 2011-11-23 09:08:11 UTC  |  Edited by: Esunisen
el alasar wrote:
1. that depends - on the cost of the final product / the effort needed to put in into getting a meta x item.
2. why should you be required to do pve first place? many people feel it is a stupid grinding of static content. and most people currently missioning dont even do it for the loot but usuallly for the isk/LP/bounties OR the standing. (standing system would benefit from changes, but that is another topic).


If nobody looted items, you'd find nothing except meta 0, T2 and faction in market.

Mission for isk -> these people buy all their stuff in market/contracts
Mission fo LP -> these people buy faction items or BPCs and won't even look for a meta 4
Mission for standing -> needed to have better refines rates and jump clone, but what else ?

When i (rarely) go on a mission, i kill all, including LCO, and salvage/loot everything, including roids if i have time. Cuz i don't care about ISKs. I build everything i can, that's all.

60k players, 60k ways to play P

meta 4 have only one bonus: they use less CPU than T2, this is usefull when you're short, i.e. i use 4 meta 4 SPR on my Gila cuz there's not enough CPU and they have the same stats as T2.

Now researching a BPC to get a meta4 BPC, why not, but runs/me/pe should be affected just like T2 BPCs

Don't get me wrong, i like this idea, but it must be tweaked not to collapse EVE's economy
Ismaus Taeus
The Scope
Gallente Federation
#11 - 2011-11-23 09:15:11 UTC
Why not just make a new Meta series for Tech 2s.

That would provide some competency for Tech 1 Meta 4 lovers.
el alasar
The Scope
Gallente Federation
#12 - 2011-11-23 21:48:47 UTC  |  Edited by: el alasar
GavinCapacitor wrote:
el alasar wrote:
balancing will be hard as some meta 4 items have the same attributes as the meta 5 variant at reduced fitting cost, while other meta 5 items actually offer higher bonuses...


Do not understand, after posting that, how you cannot see why your idea is so terrible.

No one would buy T2 (in several cases), because it is strictly worse (in said cases). Everyone use/makes/buys meta4 for those items. No one trains the skills for T2 versions. Invention on those items is worthless. Huge loss of demand for T2 moon mats (and corresponding price implosion).

you missed the important part of that paragraph: "actually i would like to see this made consistent throughout all modules...."
this means that balancing could mean
- building meta 4 will be more costly than meta 5
- meta 5 bonuses could be always higher than meta 4
- meta 4 and 5 could always get equal attributes but meta 4 at reduced fitting cost
probably even more ways. price and reward in terms of needed skills, bonus and fitting costs need to be checked for all items. and if its not made consistent (changing module attributes), then it can still be done on BPC-base for every item.

i would appreciate if you pointed out which things you feel need to be changed addtionally to this "new" research idea, so that as a whole it becomes balanced. this would serve this thread more than saying you dont like it in its current form. i believe eve is about complexity and options and i feel we need much more of that...

and regarding the moon mats. nobody has said that a meta 4 item BPC could not require any. maybe the need for them increases with higher meta levels? all subject to design and balancing.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

el alasar
The Scope
Gallente Federation
#13 - 2011-11-23 22:16:44 UTC  |  Edited by: el alasar
Esunisen wrote:
meta 4 have only one bonus: they use less CPU than T2, this is usefull when you're short, i.e. i use 4 meta 4 SPR on my Gila cuz there's not enough CPU and they have the same stats as T2.

you mean all meta 4 have as only difference less CPU? this is not true. it is just all random. some examples:

a) reactor control unit: bonus 10%, 16CPU --> 15%, 20CPU
b) medium shield extender: 900HP, 5m, 28MW, 25CPU --> 1050HP, 7m, 31MW, 34CPU
c) shield power relay: 24%, 16CPU --> 24%, 22CPU
d) 10MN AB: 8GJ,126%, 50MW, 25CPU --> 8.8GJ, 135%, 55MW, 25CPU
e) shield flux coil: 25%, 16 CPU --> 30%, 22CPU
f) medium nosferatu: 36points, 12600m, 175MW, 20CPU --> 36points, 12600m, 200MW, 25CPU

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

el alasar
The Scope
Gallente Federation
#14 - 2011-12-14 16:00:23 UTC
bump

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Prizon
The Scope
Gallente Federation
#15 - 2011-12-15 16:39:03 UTC
Esunisen wrote:
No. Would destroy missioning.

We can manufacture T2 and some faction, that's way enough.



Hardly enough...

As a manufacturer inventor i would relish the idea of manufacturing the meta lvls not for profit mind you, but for my corpies and the thrill.

If a meta lvl module is needed to make the bpc and this module is consumed in the procces
where would you get the module in the 1st place?

I think that missioning won't be destroyed either; just redefined.
Nicolo da'Vicenza
Viziam
Amarr Empire
#16 - 2011-12-15 17:08:51 UTC
Meta 1-4s use to be valueless when they were common, and under the current system are a source of ISK available to low-level ratters and missioners. Not supported.
el alasar
The Scope
Gallente Federation
#17 - 2011-12-15 17:22:27 UTC
Nicolo da'Vicenza wrote:
Meta 1-4s use to be valueless when they were common

as stated earlier, the cost would depend upon balancing - how many ressources are needed for production and how long research would take.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like