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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Bouh Revetoile
In Wreck we thrust
#3501 - 2013-12-20 13:10:08 UTC
chrisss0r wrote:
Ishtar
Stabber Fleet Issue
AC Harbinger
...
You are way underestimating the frigates, or you'll use a very specific fit, like with no prop but 3 webs. AB frigates have no trouble orbiting anything with medium guns and larger and usually have enough tank to kill drones. Not to mention none of these is a T1 cruiser.
Alvatore DiMarco
Capricious Endeavours Ltd
#3502 - 2013-12-20 13:10:19 UTC
Arthur Aihaken wrote:
Sgt Ocker wrote:
RLML is now a ganking tool only for anything else it is just not viable.

I'm still not convinced that RLMLs are viable for banking.


If you walk into a bank with a RLML, I suspect they're going to comply with your demands.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#3503 - 2013-12-20 13:17:09 UTC
Stitch Kaneland wrote:

I will stay on field for however long its safe. Otherwise I warp off and reload.

Define safe.
Ransu Asanari
Perkone
Caldari State
#3504 - 2013-12-20 13:45:41 UTC  |  Edited by: Ransu Asanari
In related news, our new survey on Rubicon has no reference to the RHML/RLML "features" introduced in Rubicon. I'm shocked they don't want to get game-wide feedback on this feature... maybe they're afraid of what they'd find out? I'm not sure how CCP Rise and CCP Fozzie will be looking at metrics if it isn't included in the survey.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#3505 - 2013-12-20 14:35:34 UTC
Alvatore DiMarco wrote:
If you walk into a bank with a RLML, I suspect they're going to comply with your demands.

@#$%@#$'ing auto-correct...

I am currently away, traveling through time and will be returning last week.

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#3506 - 2013-12-20 14:37:49 UTC
Ransu Asanari wrote:
In related news, our new survey on Rubicon has no reference to the RHML/RLML "features" introduced in Rubicon. I'm shocked they don't want to get game-wide feedback on this feature... maybe they're afraid of what they'd find out? I'm not sure how CCP Rise and CCP Fozzie will be looking at metrics if it isn't included in the survey.

We can help them.

Which features did you like LEAST in the Rubicon expansion?

RLML
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#3507 - 2013-12-20 14:43:20 UTC
Niena Nuamzzar wrote:
We can help them.
Which features did you like LEAST in the Rubicon expansion?
RLML

Oh, every opportunity there was a box to expand on… Twisted

I am currently away, traveling through time and will be returning last week.

Fourteen Maken
Karma and Causality
#3508 - 2013-12-20 15:21:49 UTC
Arthur Aihaken wrote:
Niena Nuamzzar wrote:
We can help them.
Which features did you like LEAST in the Rubicon expansion?
RLML

Oh, every opportunity there was a box to expand on… Twisted


Same here. Lol
Fourteen Maken
Karma and Causality
#3509 - 2013-12-20 15:28:33 UTC
Bouh Revetoile wrote:
chrisss0r wrote:
Ishtar
Stabber Fleet Issue
AC Harbinger
...
You are way underestimating the frigates, or you'll use a very specific fit, like with no prop but 3 webs. AB frigates have no trouble orbiting anything with medium guns and larger and usually have enough tank to kill drones. Not to mention none of these is a T1 cruiser.


I don't care what you or your cronies say RLML was not OP, there are many weapons and ships in the game that truly are but always seem to get left alone, or worse buffed even more. RLML was very good, it was the best medium missile system, but it was not OP by the standards of any reasonable person. The main complaint about RLML is that it was good against frigates, but why should that not be the case? Short range turrets are extremely good at close range dps, far better than any missile in web range, does that make them OP? Long range turrets are extremely good at high alpha instant dps, which makes them far better for long range sniping than any missile system could be... does that mean they are OP? Or does it just mean they are good at doing what they are intended for. RLML were good at screening fleets from interceptors and good for solo pvp, but they would lose against blasters in scram range and long range turrets were still better at sniping; they had a viable role being the best at something does not = OP.

HAM's are not up to scratch, and HML's are decidedly under powered which leaves a gaping hole in my ship progression and even fewer options for missile pvp. Like a lot of other Caldari pilots I pay to play this game, and its not balanced for us. Why do the devs think its okay to throw paying customers under a bus to please other sections of the community who have obvious agenda's.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#3510 - 2013-12-20 15:33:13 UTC
Niena Nuamzzar wrote:
Stitch Kaneland wrote:

I will stay on field for however long its safe. Otherwise I warp off and reload.

Define safe.


depending on if there is an incoming blob or not. Or, if some of the bigger, brawlier ships are within warping distance to their frigate buddies, then i may warp off. "Safe" is very situational, and depends on how i'm feeling about the encounter. Each encounter varies.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#3511 - 2013-12-20 15:47:00 UTC
Stitch Kaneland wrote:
Niena Nuamzzar wrote:
Stitch Kaneland wrote:

I will stay on field for however long its safe. Otherwise I warp off and reload.

Define safe.

depending on if there is an incoming blob or not. Or, if some of the bigger, brawlier ships are within warping distance to their frigate buddies, then i may warp off.

But if nothing is within warping distance you will stay, trying to separate/engage another frig without reloading and then perhaps the 3rd one in the same way?
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#3512 - 2013-12-20 16:02:57 UTC
Arthur Aihaken wrote:
I'm fairly certain a RLML-fit cruiser will fall well short of the 600+ DPS a Catalyst can put out, not to mention being substantially more expensive. I can't see this being cost-effective for suicide ganking, but someone feel free to prove otherwise...


Arthur, after your very carefully researched analysis of missile systems I am surprised to see a disingenuous statement like this from you.

Here is a fit for a max reasonable damage catalyst:
[Catalyst, paper tiger]

8x Light Ion Blaster II (Void S)

Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I

Damage Control II
2x Magnetic Field Stabilizer II

Small Hybrid Collision Accelerator II

(100 remaining calibration - fit as you will)

it delivers 519dps at range 2100m. Beyond 4000m that number falls from 260 rapidly to 0.

Overheated, under perfect conditions, it's delivering 597 for something like 30 seconds until the guns are too far damaged to overheat any longer.

Perfect for suicide ganks (but note the T2 rig), but not much else. Note that I have included a DC rather than a 3rd mag stab because I am illustrating something here.

*This* is the kind of thing that is designed to kill frigates. It's the stated role of a destroyer. This is the weapon system for the job.

RLMLs seemed to be developed because people in cruisers had difficulty engaging frigates with missiles. Of course they did - they were using the wrong tool.

Using missiles? Try this:

[Corax, frigate killer]

7x Rocket Launcher II (Scourge Rage Rocket)

Limited 1MN Microwarpdrive I
Medium Shield Extender II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Ballistic Control System II
Internal Force Field Array I

Small Ancillary Current Router II
Small Bay Loading Accelerator I

308dps (overheated) out to 12km - where the overheated web is still working.

or swap to javelins to hit out to 22700m



Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Stitch Kaneland
The Tuskers
The Tuskers Co.
#3513 - 2013-12-20 16:03:59 UTC
Bouh Revetoile wrote:
chrisss0r wrote:
Ishtar
Stabber Fleet Issue
AC Harbinger
...
You are way underestimating the frigates, or you'll use a very specific fit, like with no prop but 3 webs. AB frigates have no trouble orbiting anything with medium guns and larger and usually have enough tank to kill drones. Not to mention none of these is a T1 cruiser.


You did mention in your first post "ANY" ship. However, its not about it being a HAC/BC that matters, its fhe fact you can fit an active tank on these ships far easier than most t1 cruisers. Plus, ishtar is just a frigate nuking ship anyway, drone hitpoints/damage bonuses? yea.. most frigates won't stand a chance against that regardless.

When you're active tank, 8/10 its a brawler ship. Which means, scram/web and potential neuts. These are not ships that you would typically find kiting, except maybe the ishtar or maybe SFI (both shield fit).. but those are generally armor active tanked.

The ships i'm using though are sparsely fit for tank, but max damage and speed. This therefore gives me the most damage i can achieve in the clip, and makes it a lot easier to separate frigs from the blob. Its a completely different play style than brawlers. Most brawlers can easily kill frigs, regardless of weapon type.

Kiting ships that could, depending on fit/skills, easily kill most frigs

Stabber
thorax
Bellicose
Potentially a caracal if you set it up for max speed/damage

Those are the T1's that i can think of that could get away with kiting and being able to kill 1 or more frigs (depending on the situation).

The only way i could see the caracal doing this is fitting it similar to my belli. Either go with tp or web. Web will allow you to apply max dps and have some range control if they frig gets ontop of you. TP will allow you project 275DPS out to 30KM with precisions. If someone would actually, genuinely want to try it, and fly it properly (as a kiter, not a brawler) here is the fit i propose:

[Caracal, Anti-Frig]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Warp Disruptor II
Fleeting Propulsion Inhibitor I Or PWNAGE TP

Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II

Medium Core Defense Field Extender I
Medium Warhead Calefaction Catalyst I
Medium Anti-EM Screen Reinforcer I

Warrior II x2

Its 18k EHP (almost 10K in shield) i believe, could easily be tweaked for more tank, but then you sacrifice dps/speed. You could add an additional BCU or DCU in place of one of the nanos. If you added a BCU, you could drop rig for another extender/resist rig. Bellicose is only 100 m/s faster than caracal, and it also get RoF bonus like the caracal. So.. if i can kill a frig in a belli, the caracal should be able to just as easily.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#3514 - 2013-12-20 16:47:05 UTC
Personally, I've never been keen on the Bellicose as an anti-frigate platform. It lacks missile damage and projection, and the lack of a missile velocity bonus makes it very difficult to use Precisions against an unwebbed target. Even interceptors can sometimes outrun CN ammo too in some situations. And once you do get inside web range, you're almost always better off webbing your target than painting it.

OTOH, if you really need the speed, the Bellicose is the one for you. The drones are nice too, if most useful against webbed frigates.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#3515 - 2013-12-20 17:14:15 UTC
Niena Nuamzzar wrote:
Stitch Kaneland wrote:
Niena Nuamzzar wrote:
Stitch Kaneland wrote:

I will stay on field for however long its safe. Otherwise I warp off and reload.

Define safe.

depending on if there is an incoming blob or not. Or, if some of the bigger, brawlier ships are within warping distance to their frigate buddies, then i may warp off.

But if nothing is within warping distance you will stay, trying to separate/engage another frig without reloading and then perhaps the 3rd one in the same way?


Yes. Generally I can kite and speed around them at 100-150km. Dive in to 50km a few times to see who follows. Kill them as I burnback to 100 if possible. I could easily reload on grid. The only issues are when they tackle me and they have guys offgrid, that's when I kill him, I leave. Theres many occasions that when I'm aligning to warp after killing tackle, people start landing on grid.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#3516 - 2013-12-20 17:23:54 UTC
Mournful Conciousness wrote:
Arthur, after your very carefully researched analysis of missile systems I am surprised to see a disingenuous statement like this from you.

Not at all. As I mentioned, I referenced Gevlon's Catalyst ganking guide. In it he actually alludes to 700+ DPS, and with implants he shows how overheated it can hit 730 DPS. I'm not an expert in suicide ganking, but Gevlon's made a career out of it - so I'll let his numbers and guide stand on their own merits.
http://greedygoblin.blogspot.ca/2013/08/catalyst-ganking-guide.html

So 308 DPS with the Corax (let's assume 350 with implants) is about half of what you can get with a Catalyst, which makes sense - because the Catalyst is the gank medium of choice for AFK miners. Not that you couldn't bank with a Corax, but I suspect you'd need two of them to achieve the same results. As for the Caracal, again - you're looking at twice the cost (or more) of a Catalyst to achieve the same result. Again, not saying you couldn't gank with a Catalyst - just not sure it's cost effective.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#3517 - 2013-12-20 17:26:26 UTC  |  Edited by: Arthur Aihaken
Gypsio III wrote:
Personally, I've never been keen on the Bellicose as an anti-frigate platform. It lacks missile damage and projection, and the lack of a missile velocity bonus makes it very difficult to use Precisions against an unwebbed target.

Explosion velocity is overrated. Explosion radius trumps explosion velocity and then some. Ditto for rigors vs. flares - a T1 rigor is more effective than a T2 flare. This is because explosion radius helps offset speed while explosion velocity doesn't help offset signature. This was previously indicated to me, and as incredulous as it sounds - the missile mechanic formula bears it out. Rigor, rigor and rigor (in that order).

I am currently away, traveling through time and will be returning last week.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#3518 - 2013-12-20 17:27:07 UTC
Gypsio III wrote:
Personally, I've never been keen on the Bellicose as an anti-frigate platform. It lacks missile damage and projection, and the lack of a missile velocity bonus makes it very difficult to use Precisions against an unwebbed target. Even interceptors can sometimes outrun CN ammo too in some situations. And once you do get inside web range, you're almost always better off webbing your target than painting it.

OTOH, if you really need the speed, the Bellicose is the one for you. The drones are nice too, if most useful against webbed frigates.


I just like using different ships, and to me the bellicose fits a good anti-frig role because of 2 things. It can fit missiles, and it gets the TP bonus. So, gets a bonus to increasing sig radius (good for hitting frigates), and also gives light missiles an additional buff for application.

Then, with the RLML's to actually give the belli a chance to kill a frig or 2. It may not put out much dps (276 with faction, 241 with precisions, thats not including drones). So when i can deal 85% of that damage to a MWD claw, i don't know of any claw or interceptor that can tank sustained 180+ dps. With drones you're easily in the 200dps range. So its actually a very brilliant, but niche` platform.

The scyFI out damages it both in dps and applied damage (damage bonus is better in so many ways), and speed. But its easier sometimes to get fights in the bellicose, than the ScyFI or my vagabond. Plus if i lose a belli.. pff, who cares.
Zvaarian the Red
Evil Leprechaun Brigade
#3519 - 2013-12-20 17:29:26 UTC
Ransu Asanari wrote:
In related news, our new survey on Rubicon has no reference to the RHML/RLML "features" introduced in Rubicon. I'm shocked they don't want to get game-wide feedback on this feature... maybe they're afraid of what they'd find out? I'm not sure how CCP Rise and CCP Fozzie will be looking at metrics if it isn't included in the survey.


That's sadly very telling.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#3520 - 2013-12-20 17:32:47 UTC
Zvaarian the Red wrote:
That's sadly very telling.

Don't ask, don't tell…

"We didn't include it because RLMLs are still widely in-use…"
"We didn't include it because the % drop in RLML use was less than expected…"
"We didn't include it because this change was endorsed as an alternative to a nerf…"
"We didn't include it because we haven't received any overall negative feedback on the new RLMLs…"
"We didn't include it because there was hardly any discussion with the RLML changes…"

I am currently away, traveling through time and will be returning last week.