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[Rubicon] Rapid Missile Launchers - v2

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Author
Hasikan Miallok
Republic University
Minmatar Republic
#3481 - 2013-12-19 13:19:39 UTC
Bouh Revetoile wrote:


What would convince any of you that RLML are not as bad as you say ?


That is easy.

A useful scenario OTHER THAN the two obvious ones where the reload time is irrelevant (suicide ganking and 1v1 PvP against frigate sized targets).
Bouh Revetoile
In Wreck we thrust
#3482 - 2013-12-19 13:27:29 UTC
Hasikan Miallok wrote:
Bouh Revetoile wrote:
What would convince any of you that RLML are not as bad as you say ?


That is easy.

A useful scenario OTHER THAN the two obvious ones where the reload time is irrelevant (suicide ganking and 1v1 PvP against frigate sized targets).
Could you explicit some of these scenarios please, so we clearly see what you are talking about ?
Notorious Fellon
#3483 - 2013-12-19 16:15:14 UTC  |  Edited by: Notorious Fellon
Bouh Revetoile wrote:
Hasikan Miallok wrote:
Bouh Revetoile wrote:
What would convince any of you that RLML are not as bad as you say ?


That is easy.

A useful scenario OTHER THAN the two obvious ones where the reload time is irrelevant (suicide ganking and 1v1 PvP against frigate sized targets).
Could you explicit some of these scenarios please, so we clearly see what you are talking about ?



Bouh,

You know there is more to the game than suicide ganking and 1v1. Don't pretend like you don't.

Crime, it is not a "career", it is a lifestyle.

Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#3484 - 2013-12-19 17:34:41 UTC
I'm fairly certain a RLML-fit cruiser will fall well short of the 600+ DPS a Catalyst can put out, not to mention being substantially more expensive. I can't see this being cost-effective for suicide ganking, but someone feel free to prove otherwise...

I am currently away, traveling through time and will be returning last week.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#3485 - 2013-12-19 18:12:19 UTC
Arthur Aihaken wrote:
So while I'm always open to constructive criticism, I'm not really seeing any killmails with RLMLs and RHMLs from solo (non-gang) engagements. If they don't exist, I think that speaks volumes.


Hm.. so i provide solo KM's like you mentioned, but now suddenly, they aren't good enough. You never specified exactly what these should be achieving. Just that you're not really seeing any KM's.

Arthur Aihaken wrote:
I think you nailed it right there. I was looking at some Scythe fits the other day and man are those things fast. Damage definitely trumps rate-of-fire when using any of the rapid launchers.


Interesting... so you agree with me that damage trumps RoF bonus. You have an ONI that provides 25%-50% damage bonus to missiles, but now you're not interested because the ScyFI gets 50% bonus for all missile types. True, but like i previously pointed out, the ONI has much better tank/utility than ScyFI. There is always a trade-off. But, i mean, a 10% kinetic bonus is nice.. i mean there just aren't wolfs/claws/stilletos/drams/daredevils or any other variation of frigate that doesn't have a massive kinetic hole. Except for gallente frigs.. which oh no, guess you should just pack up now, i mean its not like you're getting a 25% dmg bonus regardless to your other missiles.

Everyone's implied insults about turret users is pretty funny though, such poor thought put into some of the responses. I started as a turret user, but i'm training into missiles.. yet it seems people think that i somehow want missiles nerfed into the ground. Just to be clear, that is not the case. Why would i want a weapon system that i'm training into be nerfed? However, once people started mouthing off about RLML/RHML, i started doing my own testing, and found them to be useable, as long as you build your fit around them. So did my doing my own research and building up fits that actually work strike a nerve?

Let me ask everyone here something. Lets just use my vagabond as an example, or hell a stabber. Stabber is a lightly tanked ship a majority of the time. You jump a gate, to find a 10-15man frigate gang. You know you're faster than most of them. What would you do?

A. burn off gate and make them chase you, picking off what you can before the rest of the gang gets to you?

B. warp off, get them to chase you, and kill them individually so as to avoid the blob?

C. burn straight into them and try and brawl them down?

Now, when you're solo, you are almost always outnumbered. So, for the case of RLML, how does this differ from the same tactics used when i'm in a turret ship? I get 1-2 kills and them i'm out, due to incoming blob. But, no, for some reason, people don't see that, just that i'm "ganking" someone in 1v1. When its not a real 1v1, its a fight i setup to get them away from their blob and kill them before the rest lands. Thats called divide and conquer, something RLML boats do very well.

Why would i put myself in a situation where i could be killed during the reload? That's just stupid and not using your brain. I am working with the mechanics provided, why would i knowingly put myself into a situation that i know i would die from?
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#3486 - 2013-12-19 18:21:41 UTC
Stitch Kaneland wrote:
Hm.. so i provide solo KM's like you mentioned, but now suddenly, they aren't good enough. You never specified exactly what these should be achieving. Just that you're not really seeing any KM's.

Where did I say that exactly? (I think you're quoting me out-of-sequence)

Quote:
Interesting... so you agree with me that damage trumps RoF bonus. You have an ONI that provides 25%-50% damage bonus to missiles, but now you're not interested because the ScyFI gets 50% bonus for all missile types. True, but like i previously pointed out, the ONI has much better tank/utility than ScyFI. There is always a trade-off. But, i mean, a 10% kinetic bonus is nice.. i mean there just aren't wolfs/claws/stilletos/drams/daredevils or any other variation of frigate that doesn't have a massive kinetic hole. Except for gallente frigs.. which oh no, guess you should just pack up now, i mean its not like you're getting a 25% dmg bonus regardless to your other missiles.

When did I not agree that with respect to the rapid launchers damage trumps rate of fire? Feel free to scroll back through a few pages and you'll see that I'm in complete agreement. The ONI might have a better tank, but the ScyFI has more speed and a smaller signature radius. So in a dual between the two, my money's on the ScyFI.

Quote:
Everyone's implied insults about turret users is pretty funny though, such poor thought put into some of the responses. I started as a turret user, but i'm training into missiles.. yet it seems people think that i somehow want missiles nerfed into the ground. Just to be clear, that is not the case. Why would i want a weapon system that i'm training into be nerfed? However, once people started mouthing off about RLML/RHML, i started doing my own testing, and found them to be useable, as long as you build your fit around them. So did my doing my own research and building up fits that actually work strike a nerve?

It's only an implied insult if you're easily offended and overly sensitive. Glad you're enjoying the rapid launchers. I would say you're in the minority, however.

Quote:
Let me ask everyone here something. Lets just use my vagabond as an example, or hell a stabber. Stabber is a lightly tanked ship a majority of the time. You jump a gate, to find a 10-15man frigate gang. You know you're faster than most of them. What would you do?

Start spamming "D"...

I am currently away, traveling through time and will be returning last week.

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#3487 - 2013-12-19 18:28:26 UTC
Stitch, as a culprit of the insults against turret pilots I would like to mention that I am not including all turret pilots in that. Just the ones that like to invade a missile forum pointing fingers at missile pilots and raising the OP flag when we ask for certain missile buffs.
You have agreed with most of our points, although not all of the fixes, in regards to damage application so I do not include you in this category. You have a difference of opinion that is welcome and necessary to have any reasonable form of discourse. Other people however are not so reasonable and shift their arguments from page to page with no visible point other than to raise the ire of missile pilots and creating a bed for such insults to grow.
The thread "the great missile debate" is where I have migrated to in an effort to discuss missiles in general and to keep my off-topic ideas out of this more specialized forum.
On topic, you have raised the point that the Rapid series can be usable in the right situation, which is the same for just about every weapon system, but I still believe that it was rolled out much to quickly by CCP. FOr whatever reason our opinions were sought out, disregarded, and they were shoved down our throats with the message to deal with it. A few weeks of testing would have quickly shown that the reload time could use with a little shaving, and that ammunition switching should be much faster, and these changes could have been discussed and incorporated in a much less heated way prior to the rollout of the system.
I also believe that the new Rapid series should not have automatically replaced the existing Rapid system, which would provide the different choices that CCP, allegedly, wanted to create for missile pilots. This duality of systems could have been evaluated on SiSi and Tranquility, discussed in a forum, and an agreement could be reached had CCP not used brute force to put a broken mechanic in place to make the deadline and then switch to something else.
Possibly CCP needs to reevaluate their time table for the balancing they want to do.
Bouh Revetoile
In Wreck we thrust
#3488 - 2013-12-19 19:14:50 UTC
Notorious Fellon wrote:
Bouh Revetoile wrote:
Hasikan Miallok wrote:
That is easy.

A useful scenario OTHER THAN the two obvious ones where the reload time is irrelevant (suicide ganking and 1v1 PvP against frigate sized targets).
Could you explicit some of these scenarios please, so we clearly see what you are talking about ?
Bouh,

You know there is more to the game than suicide ganking and 1v1. Don't pretend like you don't.
I do know it, but I wonder what some people here understand with that because I see a lot more than two scenarios where RLML can be useful and I already listed some of them, but they've been ignored like everything I write past 3 pages.

The only scenario where RLML don't work is 1vtoo much in a brawl ; but in these scenarios nothing work except some hero active tanked brawler ships with implants, drugs and fleet booster, and they still die one time out of two. RLML are NOT a brawling weapon so don't expect them to do that.

And the question is still pending : what should RLML be able to do in which scenario to be considered good ?

I think there is no answer to that except stupidly overpowered things like taking down a dozen of frigates alone in a brawl. But I'd like to be proven wrong, so what should RLML be able to do and in which circumstances to be considered good ?
Alvatore DiMarco
Capricious Endeavours Ltd
#3489 - 2013-12-19 19:21:10 UTC
Arthur Aihaken wrote:
I'm fairly certain a RLML-fit cruiser will fall well short of the 600+ DPS a Catalyst can put out, not to mention being substantially more expensive. I can't see this being cost-effective for suicide ganking, but someone feel free to prove otherwise...


What if it's a RoF-bonused (maybe damage bonus would be better) cruiser with 3x BCU I and you set your RLMLs on overheat before you begin firing?

I mean, I could probably answer that myself in EFT, but I wanted to publicly suggest the notion as well.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#3490 - 2013-12-19 20:02:13 UTC
Alvatore DiMarco wrote:
What if it's a RoF-bonused (maybe damage bonus would be better) cruiser with 3x BCU I and you set your RLMLs on overheat before you begin firing? I mean, I could probably answer that myself in EFT, but I wanted to publicly suggest the notion as well.

Well, suicide ganking is profitable using Catalysts - because I think you can do the complete fit for under $2m (just going off memory from one of Gevlon's articles). Since they also revised the fitting requirements for RLMLs, this effectively eliminates any possibility of utilizing anything smaller than a cruiser. However, provided cost wasn't an issue - you could gank fit a Caracal for ~$17.5m that when overheated would do 462 DPS (891 per volley) with Faction ammunition; 564 DPS (1088 per volley) if you use Fury ammunition. This requires V skills and the two +5 missile implants, but no rigs.

Or you could have 8-10 Catalysts, because I'm not sure that the Caracal will survive significantly longer than the Catalyst to justify the price.

I am currently away, traveling through time and will be returning last week.

Alvatore DiMarco
Capricious Endeavours Ltd
#3491 - 2013-12-20 02:08:06 UTC
So basically the point is that RLMLs might be good for more than just a few specific situations, but if they are then none of those situations have been found yet and therefore probably don't occur often enough for serious consideration.

Right?
Astroniomix
School of Applied Knowledge
Caldari State
#3492 - 2013-12-20 02:21:44 UTC
Arthur Aihaken wrote:
Alvatore DiMarco wrote:
What if it's a RoF-bonused (maybe damage bonus would be better) cruiser with 3x BCU I and you set your RLMLs on overheat before you begin firing? I mean, I could probably answer that myself in EFT, but I wanted to publicly suggest the notion as well.

Well, suicide ganking is profitable using Catalysts - because I think you can do the complete fit for under $2m (just going off memory from one of Gevlon's articles). Since they also revised the fitting requirements for RLMLs, this effectively eliminates any possibility of utilizing anything smaller than a cruiser. However, provided cost wasn't an issue - you could gank fit a Caracal for ~$17.5m that when overheated would do 462 DPS (891 per volley) with Faction ammunition; 564 DPS (1088 per volley) if you use Fury ammunition. This requires V skills and the two +5 missile implants, but no rigs.

Or you could have 8-10 Catalysts, because I'm not sure that the Caracal will survive significantly longer than the Catalyst to justify the price.

The survival bit is irrelevant, both ships are going to have the same amount of time to blow up whatever they are trying to kill (once CONCORD targets you, you get permajamed also the battleships can oneshot anything)

But the point remains that as far as I can tell there is no RLML using setup that can beat a catalyst for ganking things, The only thing the missiles have going for them is their range.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#3493 - 2013-12-20 02:46:52 UTC  |  Edited by: Arthur Aihaken
Alvatore DiMarco wrote:
So basically the point is that RLMLs might be good for more than just a few specific situations, but if they are then none of those situations have been found yet and therefore probably don't occur often enough for serious consideration.

Right?

PvE is out, suicide ganking is probably a losing proposition - and we've only seen very limited success in PvP. I can't imagine these would fare any better in wormholes, and since missiles aren't used in fleet actions anyway…

Astroniomix wrote:
The survival bit is irrelevant, both ships are going to have the same amount of time to blow up whatever they are trying to kill (once CONCORD targets you, you get permajamed also the battleships can oneshot anything)

But the point remains that as far as I can tell there is no RLML using setup that can beat a catalyst for ganking things, The only thing the missiles have going for them is their range.

The whole concept of ganking with cruisers is irrelevant, because you're either going to use Catalysts (cheap) or Tornados if it's a really expensive target. In ganking you either lock them down or alpha them, so neither the lead time or range work for you.

I am currently away, traveling through time and will be returning last week.

Sgt Ocker
What Corp is it
#3494 - 2013-12-20 03:38:57 UTC  |  Edited by: Sgt Ocker
Stitch Kaneland wrote:
Niena Nuamzzar wrote:
Stitch Kaneland wrote:

The RLML are actually hilariously overpowered when fitted/flown right. Still not sure how missile users haven't been able to kill frigs with, i'm assuming much higher missile SP than me, using RLML. Then downtalk them like they're uselss..

RLML are indeed OP for your first easy frig and then useless for everything else. Try to understand, hit & run tactics is not the most preferred one for everyone like it is for you.


I like how you mention "easy" frig. Like somehow, the only frigates that die to RLML are the ones that suck. Nice try on attempting to downplay my point though. I kill most frigs within 5-8 missiles. With a full clip, that means i could get 2-3 frigs total before warping off, which is pretty decent. Are you wanting to kill an entire frig roam with one clip?

So because my play style is not "preferred", it makes the weapon system useless? So.. i'm killing frigates, using a weapon system designed to kill frigates, but thats not how i should be using it.. because someone wants their constant stream of missiles that frigates have no defense over? At least the RLML, they have a chance to overpower and kill the target through the reload. Yes, i did mention that RLML are hilariously overpowered, until the reload, which then gives frigate pilots a chance to kill RLML boats. That means, your tactics must change (by being fast, and warping off if things get hectic) so you can continue killing frigates, but avoid being taken out yourself.
I'd be interested as to which of the 3 kills with RLML you are basing your results on.
Your killboard shows 6 kills since the RLML changes came into effect, 3 of those indeed using, RLML Navy Scythe, each of them had less than 8k EHP. Out of interest how many volleys did it take you to down the Iteron 5, although slow as a brick he did have the most EHP of your RLML kills.

You may well indeed kill 3 frigates with no tank in 1 clip but come up against 2 or 3 tanky frigates I think you would find it a different story altogether.

The whole idea of spending as much time having to warp off to reload as you do fighting is just totally dumb. I would much rather have less instant DPS and the ability to switch ammo as required and stay on the field than "guess" as to which ammo to load then have to warp off every 50 seconds.

RLML is now a lowsec ganking tool only for anything else it is just not viable.
If picking the weakest target you can find and killing it is your style, go for rlml, if you want to go looking for a "fight" use another weapon system

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Hasikan Miallok
Republic University
Minmatar Republic
#3495 - 2013-12-20 04:06:17 UTC
A couple of comments on earlier stuff further up the thread.

- people with these things already fitted to a ship are likely to keep using them for a fair bit, its a bit early to judge the effect of the changes

- the assumption that the reload delay can/should be the same as RHML is unfounded, they are two different weapon systems and what is acceptable in a battleship fight with RHML may not be acceptable for RLML. Intuitively you would have expected if RHML were balanced with a 40 second reload then RLML should be set to 20 or 30 seconds to get the same effect in game.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#3496 - 2013-12-20 07:03:42 UTC
Stitch Kaneland wrote:

I like how you mention "easy" frig. Like somehow, the only frigates that die to RLML are the ones that suck. Nice try on attempting to downplay my point though. I kill most frigs within 5-8 missiles. With a full clip, that means i could get 2-3 frigs total before warping off, which is pretty decent.

So after you kill your first frig, do you stay on the field with 10 to 13 missiles, attempting to split another one from the group or do you reload?
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#3497 - 2013-12-20 07:04:12 UTC  |  Edited by: Arthur Aihaken
Sgt Ocker wrote:
RLML is now a ganking tool only for anything else it is just not viable.

I'm still not convinced that RLMLs are viable for banking.

Hasikan Miallok wrote:
- people with these things already fitted to a ship are likely to keep using them for a fair bit, its a bit early to judge the effect of the changes

With all due respect, most of us have been using and continually testing them for the past month. They are simply not feasible as a primary weapon system, nor will they work for PvE (missions will take an order of magnitude longer). PvP applications are extremely limited as well.

I am currently away, traveling through time and will be returning last week.

Bouh Revetoile
In Wreck we thrust
#3498 - 2013-12-20 09:02:24 UTC
Sgt Ocker wrote:
You may well indeed kill 3 frigates with no tank in 1 clip but come up against 2 or 3 tanky frigates I think you would find it a different story altogether.
I'd like to know of ANY ship able to reliably kill 3 tanky frigates alone in a brawl without smartbombs. Name one please.
chrisss0r
Sebiestor Tribe
Minmatar Republic
#3499 - 2013-12-20 12:28:30 UTC
Bouh Revetoile wrote:
Sgt Ocker wrote:
You may well indeed kill 3 frigates with no tank in 1 clip but come up against 2 or 3 tanky frigates I think you would find it a different story altogether.
I'd like to know of ANY ship able to reliably kill 3 tanky frigates alone in a brawl without smartbombs. Name one please.



Ishtar
Stabber Fleet Issue
AC Harbinger
...
Stitch Kaneland
The Tuskers
The Tuskers Co.
#3500 - 2013-12-20 13:03:13 UTC
Sgt Ocker wrote:
Stitch Kaneland wrote:
Niena Nuamzzar wrote:
Stitch Kaneland wrote:

The RLML are actually hilariously overpowered when fitted/flown right. Still not sure how missile users haven't been able to kill frigs with, i'm assuming much higher missile SP than me, using RLML. Then downtalk them like they're uselss..

RLML are indeed OP for your first easy frig and then useless for everything else. Try to understand, hit & run tactics is not the most preferred one for everyone like it is for you.


I like how you mention "easy" frig. Like somehow, the only frigates that die to RLML are the ones that suck. Nice try on attempting to downplay my point though. I kill most frigs within 5-8 missiles. With a full clip, that means i could get 2-3 frigs total before warping off, which is pretty decent. Are you wanting to kill an entire frig roam with one clip?

So because my play style is not "preferred", it makes the weapon system useless? So.. i'm killing frigates, using a weapon system designed to kill frigates, but thats not how i should be using it.. because someone wants their constant stream of missiles that frigates have no defense over? At least the RLML, they have a chance to overpower and kill the target through the reload. Yes, i did mention that RLML are hilariously overpowered, until the reload, which then gives frigate pilots a chance to kill RLML boats. That means, your tactics must change (by being fast, and warping off if things get hectic) so you can continue killing frigates, but avoid being taken out yourself.
I'd be interested as to which of the 3 kills with RLML you are basing your results on.
Your killboard shows 6 kills since the RLML changes came into effect, 3 of those indeed using, RLML Navy Scythe, each of them had less than 8k EHP. Out of interest how many volleys did it take you to down the Iteron 5, although slow as a brick he did have the most EHP of your RLML kills.

You may well indeed kill 3 frigates with no tank in 1 clip but come up against 2 or 3 tanky frigates I think you would find it a different story altogether.

The whole idea of spending as much time having to warp off to reload as you do fighting is just totally dumb. I would much rather have less instant DPS and the ability to switch ammo as required and stay on the field than "guess" as to which ammo to load then have to warp off every 50 seconds.

RLML is now a lowsec ganking tool only for anything else it is just not viable.
If picking the weakest target you can find and killing it is your style, go for rlml, if you want to go looking for a "fight" use another weapon system


I think the itty took about 4 or 5 volleys. It was easier than frigs. Define tanky frig. That dram could be considered tanky since it had an aar and high explo resist and an a/b. He still died in 8 shots. Using the belli on the firetail took 8 or 9 volleys as well. He was buffer fit and I was also hitting in his highest resist. So.. if you're talking about a tanky frig, those are fairly common frig tanks. I tried to kill a plated navy slicer with the belli, then he jumped though. he was in half armor after a few volleys.You will later see that kill on my vaga since he attacked me when I was fighting a thorax.

I will stay on field for however long its safe. Otherwise I warp off and reload. Also dealing with many drag bubbles, so having to be careful on way back.