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Cybernetics to 5?

Author
Carlatto
False Profits
#1 - 2013-12-16 04:00:53 UTC
I'm just wondering how worth it it is to train a young toon to cybernetics 5 for faster train time. Doing this to use +5. What are your thoughts on this?
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2013-12-16 09:38:00 UTC  |  Edited by: Tau Cabalander
In my opinion, there is no point to do it to only get +5 attribute implants early. It is only worthwhile to train to use hardwirings.

+4 max: (27 + 4) * 60 + (21 + 4) * 30 = 2610 SP/hour
+5 max: (27 + 5) * 60 + (21 + 5) * 30 = 2700 SP/hour
Difference: +90 SP/hour = +3.45%

+4 min: (17 + 4) * 60 + (17 + 4) * 30 = 1890 SP/hour
+5 min: (17 + 5) * 60 + (17 + 5) * 30 = 1980 SP/hour
Difference: +90 SP/hour = +4.76%

It is a gain of 90 SP/hour for every +1 of both primary and secondary attributes.
Elena Thiesant
The Scope
Gallente Federation
#3 - 2013-12-16 11:42:27 UTC
The difference is 90sp an hour. Getting Cyber 5 from 4 is 632 235 skill points. At an additional 90 sp per hour, it will take almost 10 months to recoup the Cyber 5 investment, assuming you plug in +5 implants (which are ~100 million each) for the atributes you're training and you can afford to replace them when you get podded
Frank Millar
The Scope
Gallente Federation
#4 - 2013-12-16 11:55:50 UTC
Plus, that 632235 sp (12-13 days? not sure) are best spent somewhere else for a young toon.

I'm years in and it's on my "to do" list, but not anytime soon.
Carlatto
False Profits
#5 - 2013-12-16 16:45:55 UTC
Thanks guys. Ill put it on the back burner and work on other things then.
Janna Windforce
Deep Core Mining Inc.
Caldari State
#6 - 2013-12-18 12:16:06 UTC
On the other hand the hardwirings are boss and if you do high-end PvE n' such, you want them.
Eliram Kahoudi
Big Fluffy Bunnies
#7 - 2013-12-18 17:06:55 UTC
Janna Windforce wrote:
On the other hand the hardwirings are boss and if you do high-end PvE n' such, you want them.


or pvp
Mashie Saldana
V0LTA
WE FORM V0LTA
#8 - 2013-12-18 20:07:15 UTC
I have never regretted getting cybernetics 5 on all my chars at an early stage. The +5 implants are nice and to not be restricted with any hardwires is a bonus
Batelle
Federal Navy Academy
#9 - 2013-12-18 20:35:15 UTC  |  Edited by: Batelle
i have two accounts over 60m sp each and never trained cybernetics 5 on either, despite never being without implants and rarely getting podded. level 4 lets you use 5% hardwires, so, eh.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Kosetzu
The Black Crow Bandits
Northern Coalition.
#10 - 2013-12-18 22:47:29 UTC
I would say the longer you play the game the bigger gain from using +5 implants over +4 becomes. Sure you can theorycraft that it takes a certain amount of time to "get the benefits", but you'll continue to reap them for years as long as you're in a clone with those implants.

If you have a PvP clone it's likely not using any learning implants unless you're using one of the pirate implant sets anyways, and if you do use pirate implants you need Cybernetics 5 for the omega implant as well.
Jack Miton
School of Applied Knowledge
Caldari State
#11 - 2013-12-19 02:44:26 UTC
You also need Cyber 5 for to high end pirate implants which you'll generally want at some point.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Janna Windforce
Deep Core Mining Inc.
Caldari State
#12 - 2013-12-19 07:02:02 UTC
Eliram Kahoudi wrote:
Janna Windforce wrote:
On the other hand the hardwirings are boss and if you do high-end PvE n' such, you want them.


or pvp


True, but I'd say there's bigger chance doing PvE with 6% hardwires instead of PvP :) Unless you like the shivers ofc!
Marcus Walkuris
Aww yeahhh
#13 - 2013-12-19 22:03:54 UTC  |  Edited by: Marcus Walkuris
AFter going with the 5+ implants for a while, I have decided its not worth it because of this. 5 +5 implants come down to 600mill plus/minus. 600mill is about 2 mill SP, 1 plex or a month training at optimal SP Edit:if you were to buy a new character from the bazaar * you would get your SP directly from ISK.
Don't forget that ISK trumps SP. That said you do get cyber 5 later for the skill hardwiring.
Batelle
Federal Navy Academy
#14 - 2013-12-19 22:35:14 UTC
Jack Miton wrote:
You also need Cyber 5 for to high end pirate implants which you'll generally want at some point.


only needed for the omegas.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Gianath
Gallentian Legitimate Businessmen
#15 - 2013-12-20 00:25:15 UTC
Carlatto wrote:
I'm just wondering how worth it it is to train a young toon to cybernetics 5 for faster train time. Doing this to use +5. What are your thoughts on this?


Do you think you will stick around awhile? If so, getting to 5 is a good investment early on.

I did this early in my career and invested in a full set of +5s, 3 years later I still have the same ones installed.

As long as you are primarily based in High Sec, and are willing to jumpclone into something with cheaper implants before venturing into low/null/WH space, there's very little risk of losing them.
Aivo Dresden
State War Academy
Caldari State
#16 - 2013-12-21 17:55:00 UTC  |  Edited by: Aivo Dresden
Not to mention that high grade pirate implants require Cybernetics 5 as well. It's worth it just for those alone.

I don't follow the ISK trumps SP though. Why would you ever buy 5 implants as well? Assuming you have some sort of skill plan, you only need to get 2 implants for the 2 primary stats you plan on training.

Most people will have several clones:
+5 Perc/Wil
+5 Int/Mem
HG pirate set
PvP set

In short, personally, I think it's definitely worth it.
Tau Cabalander
Retirement Retreat
Working Stiffs
#17 - 2013-12-21 19:02:49 UTC
Aivo Dresden wrote:
In short, personally, I think it's definitely worth it.

So many have missed the point: it is worth training to 5, but early-on there are more important things to train.
Ireland VonVicious
Vicious Trading Company
#18 - 2013-12-22 20:38:08 UTC
Train it early.

More SP is more SP.

I recommend every cheap skill you can get your hands on to L3 followed by the must have 1x multiplier skills to L5 followed by cybernetics L5.

Think long term and enjoy the extra SP you other wise wouldn't of had for years to come.
Sabriz Adoudel
Move along there is nothing here
#19 - 2014-01-14 05:04:03 UTC
Don't even consider plugging in +5s as a new player.

It will make you too careful, which will mean you take less risks, which will mean you learn less player skills.

A player with 19.8m SP and good habits is better placed than a player with 20m SP and bad habits.


As for experienced players making new characters - I am currently training a Dreadnaught pilot to sell. They have not ever undocked, will not undock while I own them, and they only took Cybernetics to 4.

I support the New Order and CODE. alliance. www.minerbumping.com

Secret Squirrell
Allied Press Intergalactic
#20 - 2014-01-14 06:17:40 UTC
I have characters with 60 40 and 32m SP, and the only one I've bothered with Cyber 5 on is the 40m, and that was because I trained it to be a booster alt, and knew in advance I would need it for mindlinks, and still only plugged in +4s. I'm probably going to train cybernetics 5 on my 60m character some time this year for an omega implant, but that character dies often enough that I'm unlikely to ever plug in more then a +3.
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