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Do you lock your pinned windows? because it seems why might not be able to after Crucible...

First post
Author
Logan LaMort
Screaming Hayabusa
#1 - 2011-11-22 18:17:14 UTC
On the test server right now the option to lock pinned windows has been removed.

Now.... I don't know if it's just me but I've had this option ticked on for... well forever. It's the first thing I do when loading up a freshly installed client.

CCP's response to this:

CCP Optimal wrote:
This was removed on purpose. The feature was becoming increasingly hard to maintain due to technical reasons, and given the fact that very few people even knew of it's existence, we decided to remove it.


Sounds like a familiar reason they gave for removing those window borders, that upset a lot of colour blind users because they found them extremely helpful. CCP promised a work around to that... but that never came.

So are we going to be stuck with windows that can be moved when all you wanted to do was rotate your view?

I also have serious doubts that very few people lock their pinned windows either, hell, I even lock my modules in case of accidently moving my guns to another slot when I all I wanted to do was fire them.
It really doesn't take much for a click to turn into a drag, especially when you have a sensitive mouse.
Xercodo
Cruor Angelicus
#2 - 2011-11-22 18:22:24 UTC
D:

The Drake is a Lie

Handsome Hussein
#3 - 2011-11-22 18:24:05 UTC
I pin my windows in the client because it makes them more transparent. I hope that hasn't been removed...

I agree it's a pretty silly reason to remove a feature, especially one that actually provides some functionality.

Leaves only the fresh scent of pine.

Aamrr
#4 - 2011-11-22 18:32:58 UTC
Noo! I loved that feature Sad
Logan LaMort
Screaming Hayabusa
#5 - 2011-11-22 18:34:49 UTC
Handsome Hussein wrote:
I pin my windows in the client because it makes them more transparent. I hope that hasn't been removed...

I agree it's a pretty silly reason to remove a feature, especially one that actually provides some functionality.


I also pin my windows to make them more transparent. To be honest I never got why pinning them didn't lock them by default.
Occupy Hipness
Doomheim
#6 - 2011-11-22 18:38:45 UTC  |  Edited by: Occupy Hipness
It's pathetic that of all things, they couldn't muster up the prowess to maintain that. That in my opinion was the only thing that made the bajillion windows required on my screen to be tolerable. Everyone knew about them, it was a ******* button right at the top, go to a popular channel right now and ask them if they know about this functionality. They all do.

CCP is lying again because they are lazy, hung-over and inept. Nice Incarna engine also guys, you ******* imbeciles.
Potamus Jenkins
eXceed Inc.
Plucky Adventurers
#7 - 2011-11-22 18:40:52 UTC
as long as they fixed the bug that caused me to use that feature in the first place
Tippia
Sunshine and Lollipops
#8 - 2011-11-22 18:42:39 UTC
Logan LaMort wrote:
I also pin my windows to make them more transparent. To be honest I never got why pinning them didn't lock them by default.
Yeah, one would think that that would be the whole point of pinning them — to make them… you know… pinned down. Their becoming transparent and less intrusive was more of a a nice and handy bonus. Ugh


That said, I'm sadly not surprised. They've had increasing problems with pinning and snapping and stacking of windows ever since the CarbonUI rewrite, so trying to just kill or dump old code seems like an equally increasingly sensible thing to do.
Handsome Hussein
#9 - 2011-11-22 18:45:31 UTC
Tippia wrote:
Logan LaMort wrote:
I also pin my windows to make them more transparent. To be honest I never got why pinning them didn't lock them by default.
Yeah, one would think that that would be the whole point of pinning them — to make them… you know… pinned down. Their becoming transparent and less intrusive was more of a a nice and handy bonus. Ugh

There's an option to make them lock in place, but I don't know what it is off-hand. On my "widescreen client" I have them locked while on my "4:3 client" (with lower resolution) I have them unlocked, hopefully for obvious reasons. But either way, I pin them so i can see what's behind them.

Leaves only the fresh scent of pine.

Palovana
Inner Fire Inc.
#10 - 2011-11-22 18:52:38 UTC
BOOM!
Footshot!
Razin
The Scope
#11 - 2011-11-22 19:01:42 UTC  |  Edited by: Razin
CCP Optimal wrote:
This was removed on purpose. The feature was becoming increasingly hard to maintain due to technical reasons, and given the fact that very few people even knew of it's existence used it, we decided to remove it.

If you fix the quote a little it actually sounds like a reason to remove supercaps.

Seriously though, I hope people file some bug reports on this feature removal. It probably isn't too late yet.
Xonus Calimar
CaeIum Incognitum
#12 - 2011-11-22 20:05:13 UTC  |  Edited by: Xonus Calimar
As long as my windows stay where I put them, I will probably not miss this feature. Of course, if my windows start moving about during undocking/jumping it will definitely effect my experience with this new expansion. (Not that locking through pinning prevented that anyway.)

I can understand the whole "technical difficulties" thing. Its possible that some new features interfere with pinning. However, I do not care for the "no one knows about it" thing. I know that slippery-slope arguments are not solid, but a precedent of "I'm sure no one cares, lets just cut it" doesn't sound good to me at all.

Pruning obsolete features? Sounds good!
Re-working old features back in? Excellent!
Do you guys even use this anymore? Yes, yes we do. Don't touch that.

I don't know, maybe I'm just becoming too emotionally attached to the pixels.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#13 - 2011-11-22 20:26:36 UTC
Logan LaMort wrote:

CCP's response to this:

CCP Optimal wrote:
This was removed on purpose. The feature was becoming increasingly hard to maintain due to technical reasons, and given the fact that very few people even knew of it's existence, we decided to remove it.



This is the same reason CCP cited for removal of letter boxing. To this day I would still be using letter boxing because often times I can't tell if my modules are on due to overly bright nebulae that washes out their indicators.

I pin and unpin all the time depending on the lighting of whatever system I'm in. I like being able to make them completely opaque or transparent as the situation arises. It makes reading text easier. I have no idea what the inability to pin them will do. Hopefully, the new UI improvements will allow their transition from transparent to opaque just as easily. If not, I will be one very disappointed player especially, as with letter boxing's removal, elements of the interface become un-readable given background brightness.

The idea that noone uses this feature or knows about it is laughable.

Don't ban me, bro!

Nariya Kentaya
Ministry of War
Amarr Empire
#14 - 2011-11-22 20:45:41 UTC
Xonus Calimar wrote:
As long as my windows stay where I put them, I will probably not miss this feature. Of course, if my windows start moving about during undocking/jumping it will definitely effect my experience with this new expansion. (Not that locking through pinning prevented that anyway.)

I can understand the whole "technical difficulties" thing. Its possible that some new features interfere with pinning. However, I do not care for the "no one knows about it" thing. I know that slippery-slope arguments are not solid, but a precedent of "I'm sure no one cares, lets just cut it" doesn't sound good to me at all.

Pruning obsolete features? Sounds good!
Re-working old features back in? Excellent!
Do you guys even use this anymore? Yes, yes we do. Don't touch that.

I don't know, maybe I'm just becoming too emotionally attached to the pixels.

maybe we should all go shoot something in jita until they decide to devote teams to find a way to "fix" the technical difficulties instead of removing them.


i just think it would be hilarious if "Occupy Jita" became the response to anything the players even remotely disliked.
Xonus Calimar
CaeIum Incognitum
#15 - 2011-11-22 21:00:12 UTC
Nariya Kentaya wrote:
Xonus Calimar wrote:
my post

maybe we should all go shoot something in jita until they decide to devote teams to find a way to "fix" the technical difficulties instead of removing them.


i just think it would be hilarious if "Occupy Jita" became the response to anything the players even remotely disliked.


Well, I probably won't go shooting the statue again just because I can't pin windows. There is a difference between dislike and outrage. Can't speak for everyone though.


Palovana
Inner Fire Inc.
#16 - 2011-11-24 03:37:41 UTC
Covert Kitty
SRS Industries
#17 - 2011-11-24 04:22:22 UTC
I tried it once, and loved it until a couple windows flew into the center of the screen anyway, but stayed locked so that I could not move them back out of the way without disabling the "feature".
Obsidian Hawk
RONA Midgard Academy
RONA Directorate
#18 - 2011-11-24 04:44:14 UTC
Boy people will whine about anything.

CCP could give everyone a free month of eve and a million skill points and the forums would still be full of whining. Seriously if you are upset about pinned windows then now is the time to go out side and play the mmo real life. Its really fun.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Psychophantic
#19 - 2011-11-24 04:49:16 UTC
Thread full of people unaware of the issue or how the UI works.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#20 - 2011-11-24 06:51:14 UTC
Can I have some popcorn ?

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

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