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Which Ship would you like to see remodelled?

First post First post
Author
Mike Whiite
Deep Core Mining Inc.
Caldari State
#541 - 2013-12-18 14:43:37 UTC
[
Kagura Nikon wrote:
that makes sense when you build things in assembly lines and pieces are just connected and done.

Ships in eve are even larger than real live ships. And NEVER a ship is made like that. Things this size are build in ways that do not care for these properties.

You are not talking about a car with 3 meters here. You are talking about ships with half a km LONG!! Adding a new piece on other side just to make simmetrical will add THOUSANDS of tons of steel! Also internals of ships in real life are NOWHERE near simmetric therefore the pieces from left size of the ships are NOT interchangeable with the ones on right side anyway.

Makign simmetric Huge structures is LESS efficient!!

Just pay attention, military equipment around the world is basically the only place where you find assimetry. Why? BEcause military equipment cannot bother with "looking cool". They need to be efficient. The simmetry is kept up to a level for some logical reasons. A plane must have 2 equal sides to fly correctly.

But a tank have a coaxial gun on only 1 side. They have a search light on one side.

A carrier does nto have an island on each side of the runway, because 1 is enough!

Comemricial buildigns are simemtrical, because people care for it. Industrial buildings are not, because making them simmetrical would be a wastage!



one the search light and the Coaxial gun, do not make the base of the tank asymetric, as I said the specialised equipment should not be takern in account, I like the Radar on the Scorpion, but that is a symetric ship in my eyes, even though there aren't radars on both side.

as on wether or not things are symetric in design or not, I find you a bit hazy there.

at one point you mention that not bothering to look cool makes it symetric and on the other point you mention it takes extra effort.

I think you can bring it down to the following, if it moves (not only because of aerondynamics,) mass production, easy acces "Base Symetry" (not counting lights, radars, ect) is preferred. Cargo movers Ships, Trucks gain extra options by being able to be loaded and unloaded from both sides. once you enter mass production it's cost effective even or large buildings.

again this is a game so not everything needs to be done as in the real world though non capital ships in EVE could be counting as moving and mass production.
Pinky Hops
Caldari Provisions
Caldari State
#542 - 2013-12-18 14:51:29 UTC
Caldari Shuttle
Nami Kumamato
Perkone
Caldari State
#543 - 2013-12-18 15:10:49 UTC  |  Edited by: Nami Kumamato
Kallen Kozukie wrote:
That Crow looks great


The Crow looks like a frigging limp goose.
The Merlin class should replace the Condor class for the Interceptor role IMO.
The Merlin class hull looks like they would be capable of zooming after you with foam dripping from his mouth while while the Condor class hull looks like it woke up with a case of "bad-hull" day - or forgot to give the right of way at the last Stargate crossing.

I'm against remodeling for symmetry and aerodynamics (they're as practical and useful to you in 25th and 1/2 century as a bag of doorknobs) - however please remodel while keeping in mind the role that ship has to fill.

Fornicate The Constabulary !

Kagura Nikon
Native Freshfood
Minmatar Republic
#544 - 2013-12-18 17:02:56 UTC
Simetry is a DESIGNER thing. As an engineer I blame all evil and failure in mankind on DESIGNERS!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kitty Bear
Deep Core Mining Inc.
Caldari State
#545 - 2013-12-18 17:05:46 UTC
Hazzard wrote:
Moa "[Insert Minmatar shipname here]" (the ugliest ship in the game)
Bantam - see above


fixed.
Turk MacRumien
The Scope
Gallente Federation
#546 - 2013-12-18 17:30:04 UTC
Imicus hull and bellicose hull. I also think the maelstrom's solar sails are awful, but without them it would be a horrible looking ship, so I kind of get them

Moa goes without saying as well. And don't touch the blackbird! It's the epitome of efficient caldari design, totally looks like something a giant, machine like corporate entity would pump out
ElQuirko
University of Caille
Gallente Federation
#547 - 2013-12-18 20:06:37 UTC
CCP BunnyVirus wrote:
I'm listening

NOT THE DOMINIX DON'T TOUCH THE DOMINIX DON'T YOU DARE GO NEAR THE DOMINIX

Dodixie > Hek

Ramona McCandless
Silent Vale
LinkNet
#548 - 2013-12-18 20:08:23 UTC
ElQuirko wrote:
CCP BunnyVirus wrote:
I'm listening

DOMINIX


I agree

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#549 - 2013-12-18 20:58:43 UTC
I'd say:

- Rupture
- Typhoon

They still have very old Minmatar models, which means blocky hulls and spiky antennae. I'd like them to keep their general shape and certain nice details such as the Typhoon's double prow command bridge, but both could use some remodelling. Obviusly some more polygons and new textures on the models, but also, for example:
- Little radiator wings (such as the Hurricane's).
- Typhoon's auxiliary engine block could be located below/on top of it, rather than on its left side... Picture it for a moment, it could look nice. I personally can picture it as a semivertical missile ship composed of 2 large cilindrical/hexagonal-section parts.
- On both of them, I wonder how a 'floating hull' could look like. Something like this (I mean: secondary plates separed from the main hull by empty space); I personally find it fitting with their armor oriented tank.

The following ones are less important for me; just throwing wild ideas into the mix...

- Dominix: I'd give it a hammerhead look on its prow. It does have those little ears and a protuding 'forehead'; what about increasing those parts' size? It would refresh its look without changing it too much.
- Loki: why all T3's are 'longitudinal' ships? Aren't Minmatar fond on vertical ships? What about giving the Loki a vertical look?
- Proteus: and the Proteus becoming a 'flying wing' ship?



Little Dragon Khamez
Guardians of the Underworld
#550 - 2013-12-18 22:03:15 UTC
Kyria Shirako wrote:
There's a few Gallente ships with a particular design flaw: They look >Backwards.< They'd look good, or at least okay, if reversed. The Dominix would look fine if it was pointing the other way. To a lesser extent, this goes for the Erebus and Moros as well.

A few Gallente ships are just beyond ugly... And here I'm thinking of the space banana/mutant prostate vibrator Celestis first and foremost, then the Imicus, then the Obelisk and Catalyst.


Agreed on that point, I've pointed out earlier on in this thread that a lot of the Gallente hulls seem to look like motorbikes, which is a big turn of for me. I'm a bit sad like that, that a ship can have the best performance with the best fittings and I won't fly it because it's plug ugly.

Dumbing down of Eve Online will result in it's destruction...

The Zetin Sunn
Doomheim
#551 - 2013-12-19 00:25:00 UTC
Alpharius Astartes
Aliastra
Gallente Federation
#552 - 2013-12-19 01:28:05 UTC
I agree that Dominix has a unique shape but it could use some slight modification - let's say get rid of those ugly wheels / circles on the sides (whatever the hell they are) and replace them with drone bays (like on the Algos).

Gallente ships that need remodelling:
Imicus (looks like a chicken w/ a broken wing)
Maulus (looks like a flying banana)
Celestis (looks like a FAT flying banana)
Thorax (looking good, but maybe make it sleeker and add some wings... stop the falus jokes!)
Myrmidon (looking good, just get rid of the beak)

Amarr ships that need remodelling:
Inquisitor (looks like a flying shoe)
Tormentor (yet another banana)

I like all Caldari ships so no issues there and I don't fly Matari ships because I hate the rusty colour (maybe change it and give the solar sails a blue hue?)

What else? Oh right, stop giving us flying bananas!!!!! Evil
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#553 - 2013-12-19 02:11:16 UTC
Personally speaking as a player, I'd like to see a unique hull for the Bhaalgorn and the Rattlesnake.

Moar bloodraider style ships plx!

KTHXBYE :)

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Laizir
Doomheim
#554 - 2013-12-19 03:16:20 UTC
Arbitrator - I don't like the way the windows look on it. Would look a lot cooler with the Maller style windows.

Harbinger - Doesn't have enough windows and the wings are a tad large

Kiryen O'Bannon
GoonWaffe
Goonswarm Federation
#555 - 2013-12-19 03:58:57 UTC  |  Edited by: Kiryen O'Bannon
Kagura Nikon wrote:

Wrong. Simmetry needs a reason. Assimetry is the natural way ANY engineering project grows. If you need a device added to your project you find best place and put it there. making a second one to put on other side so it would be simmetrical is IDIOCY.

Only designers care for simmetry (and aerodynamics experts on a lesser degree).


No, that is not true. We are not talking about minor parts; we're talking about the structure/superstructure. "Natural" has nothing to do with engineering.

Small parts like machine guns or night sights on a tank won't be symmetrical, but the overall hull form of the tank will be.. because it is equally likely to need to engage targets on either side.

No one puts a second device on the other side for artistic symmetry, but only semantic pedants would point that out. Devices that need to be on both sides for full coverage (for example, point defense emplacements) will be.

Quote:
that makes sense when you build things in assembly lines and pieces are just connected and done.

Ships in eve are even larger than real live ships. And NEVER a ship is made like that. Things this size are build in ways that do not care for these properties.

You are not talking about a car with 3 meters here. You are talking about ships with half a km LONG!! Adding a new piece on other side just to make simmetrical will add THOUSANDS of tons of steel! Also internals of ships in real life are NOWHERE near simmetric therefore the pieces from left size of the ships are NOT interchangeable with the ones on right side anyway.

Makign simmetric Huge structures is LESS efficient!!

Just pay attention, military equipment around the world is basically the only place where you find assimetry. Why? BEcause military equipment cannot bother with "looking cool". They need to be efficient. The simmetry is kept up to a level for some logical reasons. A plane must have 2 equal sides to fly correctly.

But a tank have a coaxial gun on only 1 side. They have a search light on one side.

A carrier does nto have an island on each side of the runway, because 1 is enough!

Comemricial buildigns are simemtrical, because people care for it. Industrial buildings are not, because making them simmetrical would be a wastage!


Buildings do not move. Objects that need to move and fight are symmetrical because it is easier to design propulsion and arrange weapons and sensor coverage that way.

It doesn't matter how big ships in EVE are; there is no arbitrary size where asymmetry becomes the norm.

Furthermore, no one is talking about making every tiny bit symmetrical, either in EVE or in real life. It's about the overall hull form. Remember that aircraft carrier? it's lower hull IS symmetrical to make it pass through water more easily and with less complex design.

Britain had asymmetrical battleships in WWI. Some battleships had main battery turrets on the sides, and some were offset fore and aft so that they could (theoretically) fire a full broadside. It didn't work. Eventually the idea was abandoned and in-line turrets like the U.S. used became the norm. Look up the Neptune and Colossus class ships.

Aysmmetry without a specific reason is ******* STUPID.

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

Dirk Massive
D.O.O.M.
#556 - 2013-12-19 04:21:13 UTC
As far as I'm concerned I don't mind any ship design in the game, well except for the Imicus. That is one butt ugly ship.

**Bringing WAR and TERROR to a system near you.... **

loco coco
#557 - 2013-12-19 04:36:00 UTC
PLEASE remodel the Archon. The engines look so out of place and just stuck on.
Valkin Mordirc
#558 - 2013-12-19 05:58:13 UTC
Personally I would like to see the Moa resigned, keep the general theme with it, being Cal make it unsymmetrical, but mainly get ride of the 'Chicken neck' and it's 'briefcase' . If CCP wants to keep the idea of the Moa, being based of the actual creature, http://en.wikipedia.org/wiki/Moa, then honestly it's design is spot on. Even if we don't like it.
#DeleteTheWeak
Erin Crawford
#559 - 2013-12-19 08:10:19 UTC  |  Edited by: Erin Crawford
The Zetin Sunn wrote:


LOL, almost fell out my chair when I saw this. It's spot on! Lol

"Those who talk don’t know. Those who know don’t talk. "

Erin Crawford
#560 - 2013-12-19 08:18:01 UTC  |  Edited by: Erin Crawford
Just have to throw this in here again... replace the Harbinger model with the beautiful Oracle model - just remove two turrents from the Oracle and add them to the Harbinger and done! Would love to see more of the Oracle flying around! Blink

"Those who talk don’t know. Those who know don’t talk. "