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Player Features and Ideas Discussion

 
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Ballistic Enhancer

First post
Author
Arthur Aihaken
CODE.d
#1 - 2013-12-18 16:37:48 UTC  |  Edited by: Arthur Aihaken
Ballistic Enhancer
This would function similar to the Tracking Enhancer for turrets, allowing missile-based ships to better apply damage without having to utilize rig slots - which frees up more options for PvP fits. This would be a passive low-slot module, and since low slots are a premium on most missile-based hulls - these would be a tradeoff for raw DPS, speed, damage control (etc.)

Ballistic Enhancer II (+variants)
• 10% missile velocity, 7.5% explosion radius and 7.5% explosion velocity (I)
• 12.5% missile velocity, 10% explosion radius and 10% explosion velocity (II)
• 15% missile velocity, 12.5% explosion radius and 12.5% explosion velocity (Faction)
• Passive module, low-slot; non-scripted; 15 tf CPU (I), 30 tf CPU (II), 25 tf CPU (Faction), 1 MW power grid (all)
• Weapon Upgrades IV (II) and Missile Operation II skill requirements
• Stacking penalized with other modules and rigs

I am currently away, traveling through time and will be returning last week.

Edora Madullier
French Kiss Singularity
#2 - 2013-12-18 16:40:53 UTC
As long as there is a "Ballistic Disruptor", why not ?
Bullet Therapist
FT Cold Corporation
#3 - 2013-12-18 16:43:32 UTC
People have been asking for something like this for a long time, personally I would like to see it. Your vision of this module is close to what I would expect as an implementation from CCP, though, I worry that as a trade off, turret destabilizers will be applied to missiles. We'll see, I feel like missiles as a whole need to be looked at, and the slot layout of a few caldari ships need to be looked at too. CCP has a lot of work ahead of them and I think that they need to review the ramifications of some of their recent changes/additions to the game.
Notorious Fellon
#4 - 2013-12-18 16:45:02 UTC
Personally I would rather not have the missile velocity modified by that proposed fitting. I would prefer they simply had more enhancement on Explosion Radius and Explosion Velocity.

Even as presented, it would be a welcome help to balance HML's and would offer no real change (except range) to Light Missiles which are in decent shape. Cruise and Torp would benefit which is good as well.

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Bullet Therapist
FT Cold Corporation
#5 - 2013-12-18 16:47:53 UTC
Notorious Fellon wrote:
Personally I would rather not have the missile velocity modified by that proposed fitting. I would prefer they simply had more enhancement on Explosion Radius and Explosion Velocity.

Even as presented, it would be a welcome help to balance HML's and would offer no real change (except range) to Light Missiles which are in decent shape. Cruise and Torp would benefit which is good as well.


You know, now that you say it, it might be nice to see a bigger benefit to radius and velocity over extra range. Application is one of the gripes have about missiles, and it would also help to keep missiles differentiated from turrets
Naomi Anthar
#6 - 2013-12-18 16:47:58 UTC
Edora Madullier wrote:
As long as there is a "Ballistic Disruptor", why not ?


This or forget it ;). but if you agree about that we can see this enhancer.
Arthur Aihaken
CODE.d
#7 - 2013-12-18 16:56:16 UTC  |  Edited by: Arthur Aihaken
Edora Madullier wrote:
As long as there is a "Ballistic Disruptor", why not ?

No, because some hulls may not be able to run any of these - so that would unfairly penalize them. And turrets still have a scripted mid-slot Tracking Computer, so tracking disruptors really tie-in with these more.

Bullet Therapist wrote:
People have been asking for something like this for a long time, personally I would like to see it. Your vision of this module is close to what I would expect as an implementation from CCP, though, I worry that as a trade off, turret destabilizers will be applied to missiles. We'll see, I feel like missiles as a whole need to be looked at, and the slot layout of a few caldari ships need to be looked at too. CCP has a lot of work ahead of them and I think that they need to review the ramifications of some of their recent changes/additions to the game.

Without a comparable missile-based Ballistic Computer, I don't see how that would be fair at all. Most turret-based hulls can afford to run 1-2 Tracking Enhancers and at least 1 Tracking Computer, whereas most missile-based hulls will be hard-pressed to just run a single Ballistic Enhancer. We also have Target Painters.

Naomi Anthar wrote:
This or forget it ;). but if you agree about that we can see this enhancer.

No. But we can agree that you're just trolling.

Bullet Therapist wrote:
You know, now that you say it, it might be nice to see a bigger benefit to radius and velocity over extra range. Application is one of the gripes have about missiles, and it would also help to keep missiles differentiated from turrets

I'm not necessarily fixated on missile velocity, although it would be nice to have some benefit. I might revise it down to 5%/10%/15%, respectively.

I am currently away, traveling through time and will be returning last week.

Omnathious Deninard
University of Caille
Gallente Federation
#8 - 2013-12-18 17:00:54 UTC
Arthur Aihaken wrote:
Edora Madullier wrote:
As long as there is a "Ballistic Disruptor", why not ?

No, because some hulls may not be able to run any of these - so that would unfairly penalize them. And turrets still have a scripted mid-slot Tracking Computer, so tracking disruptors really tie-in with these more.

Bullet Therapist wrote:
People have been asking for something like this for a long time, personally I would like to see it. Your vision of this module is close to what I would expect as an implementation from CCP, though, I worry that as a trade off, turret destabilizers will be applied to missiles. We'll see, I feel like missiles as a whole need to be looked at, and the slot layout of a few caldari ships need to be looked at too. CCP has a lot of work ahead of them and I think that they need to review the ramifications of some of their recent changes/additions to the game.

Without a comparable missile-based Ballistic Computer, I don't see how that would be fair at all. Most turret-based hulls can afford to run 1-2 Tracking Enhancers and at least 1 Tracking Computer, whereas most missile-based hulls will be hard-pressed to just run a single Ballistic Enhancer. We also have Target Painters.

Not all ships do fit tracking computers/disruptor. And yet they are still effected by tracking disruptors.

If you don't follow the rules, neither will I.

Arthur Aihaken
CODE.d
#9 - 2013-12-18 17:06:51 UTC  |  Edited by: Arthur Aihaken
Omnathious Deninard wrote:
Not all ships do fit tracking computers/disruptor. And yet they are still effected by tracking disruptors.

Not all turrets have issues with damage application; all missiles do (even with Target Painters). If we're going to level the playing field, then missiles also need a medium-slot scripted Ballistic Computer. And Drones also need to be affected by tracking disruptors as well. Since I suspect this would be akin to opening Pandora's Box, I'm just advocating for the low-slot module and to leave everything else as is.

I am currently away, traveling through time and will be returning last week.

Edora Madullier
French Kiss Singularity
#10 - 2013-12-18 17:15:42 UTC
Arthur Aihaken wrote:
Omnathious Deninard wrote:
Not all ships do fit tracking computers/disruptor. And yet they are still effected by tracking disruptors.

Not all turrets have issues with damage application; all missiles do (even with Target Painters). If we're going to level the playing field, then missiles also need a medium-slot scripted Ballistic Computer. And Drones also need to be affected by tracking disruptors.


The issues with damage application are the tradeoff for the missiles' ability to always hit. Not everything has to be the same, but if it does, then there needs to be the same options to counter it.
Arthur Aihaken
CODE.d
#11 - 2013-12-18 17:18:44 UTC  |  Edited by: Arthur Aihaken
Edora Madullier wrote:
The issues with damage application are the tradeoff for the missiles' ability to always hit. Not everything has to be the same, but if it does, then there needs to be the same options to counter it.

There's already a tradeoff for being able to "always hit", that being missiles can't get critical hits. It should also be noted that "always hit" often translates into negligible damage - and missiles are also affected by ECM. Does this mean missiles would get critical strikes if they were affected by tracking disruptors?

I am currently away, traveling through time and will be returning last week.

Alvatore DiMarco
Capricious Endeavours Ltd
#12 - 2013-12-18 17:19:23 UTC
That's fine and all, Edora, but you have "issues with damage application" and then you have "issues with damage application". We are currently operating under the latter.
Nariya Kentaya
Ministry of War
Amarr Empire
#13 - 2013-12-18 19:10:04 UTC
why does everyone always want to target/missile disrupt missiles?

they already have the penalties turrets dont, they take time to hit, giving you plenty of time to call for reps or make sure your **** is prepped, they have low alpha, and their damage scales ridiculously for the good and bad when they are fighting outside their weight class. a disruptor would just make them NEVER be viable in pvp.

as to the OP, im fairly meh, missiles do okay in pvp how it is, maybe they could use a little love, but i would prefer to see a retweak of existing missile rigs/modules to make them more appealing, rather than introduce an entirely new module.
Batelle
Federal Navy Academy
#14 - 2013-12-18 19:32:31 UTC
Arthur Aihaken wrote:
Ballistic Enhancer
This would be a passive low-slot module, and since low slots are a premium on most missile-based hulls - these would be a tradeoff for raw DPS, speed, damage control (etc.)


Lowslots are at a premium for shield-missile ships? color me surprised, because typically a see those ships stacking 4 damage mods just because there's nothing else worthwhile to put there.

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Viki Katana
Kusari Navy
Kusari State
#15 - 2013-12-18 21:09:06 UTC
If CCP made one of these mods I would use it. Any warheads bigger than rockets don't do their full dmg to moving targets. And to boot you can outrun rockets.
Arthur Aihaken
CODE.d
#16 - 2013-12-18 21:28:54 UTC
Batelle wrote:
Lowslots are at a premium for shield-missile ships? color me surprised, because typically a see those ships stacking 4 damage mods just because there's nothing else worthwhile to put there.

Yes, because we Caldari pilots would never run anything like a Damage Control, Nanofiber, Power Diagnostic, etc.

I am currently away, traveling through time and will be returning last week.

Zvaarian the Red
Evil Leprechaun Brigade
#17 - 2013-12-19 05:31:34 UTC
Edora Madullier wrote:
As long as there is a "Ballistic Disruptor", why not ?


So basically you want a module that can keep missiles useless in PVP. Got it.
Clansworth
Deep Core Mining Inc.
Caldari State
#18 - 2013-12-19 08:30:57 UTC
Aren't webs and TP's already mid-slot modules?
Arthur Aihaken
CODE.d
#19 - 2013-12-19 08:34:37 UTC
Clansworth wrote:
Aren't webs and TP's already mid-slot modules?

Yes, although I'm not sure what you're getting at...

I am currently away, traveling through time and will be returning last week.

Electrique Wizard
Mutually Lucrative Business Proposals
#20 - 2013-12-19 08:53:33 UTC
IMHO if this were to get implemented it'd have to be a midslot module.
Most missileboats are shield-based, so it makes sense that a buff to damage application would have to come with the cost of tanking/propulsion/cap.

Also if this exists, TD's will have to effect missile users.
No buff without nerf.

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