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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Arthur Aihaken
CODE.d
#3421 - 2013-12-18 07:33:03 UTC
Niena Nuamzzar wrote:
Mission "burst" LOL. You can try whatever but 40 seconds reload will never be good for missioning. Unless you can clear the room and reload while hitting the gate and warping to a next pocket, you are losing time and in any serious mission running business time is everything. If you want cheap and effective fit Rigors and TP on a Cruise missile Raven and you are good to go. 40 seconds with small clip will never work, no matter what you do.

On the Gnosis it's an improvement. But yes, generally-speaking - 100% rapid launchers of any kind just doesn't work. You need to augment these with another weapon system so you have some sustained DPS while reloading. Hey, I tried...

I am currently away, traveling through time and will be returning last week.

Bouh Revetoile
In Wreck we thrust
#3422 - 2013-12-18 09:02:54 UTC
Elusive Panda wrote:
I've seen some convincing argument on both side, but can people please stop saying missiles are good in a fleet environnement?
No current doctrine uses missiles.
Some small gang doctrines do use missiles.

Niena Nuamzzar wrote:
Mission "burst" LOL. You can try whatever but 40 seconds reload will never be good for missioning. Unless you can clear the room and reload while hitting the gate and warping to a next pocket, you are losing time and in any serious mission running business time is everything. If you want cheap and effective fit Rigors and TP on a Cruise missile Raven and you are good to go. 40 seconds with small clip will never work, no matter what you do.
For once we agree, globaly. The problem for mission runing is not the burst mode mecanic (because as Rise said you can make two groups and fire while the second group is reloading to mimic a sustain dps), but in the poor sustain dps in itself.
Kagura Nikon
Native Freshfood
Minmatar Republic
#3423 - 2013-12-18 11:11:54 UTC
Bouh Revetoile wrote:
Niena Nuamzzar wrote:
33 km with precison is nice, adds some damage and web is always handy but that would be all. Regarding everything else ScytheFi is by far superior ship.
Back to what I was saying : you don't care about anything caldari have to offer. Everything else is speed and that's all. I think you'd like the Vagabond too. And the Stabber if you like heavy destroyers.


Arthur Aihaken wrote:
None of this changes the practical applications for RLMLs...
We already told you many times that yes, RLML are now not ideal for solo vs blob ; you'll have to find another OP weapon. I heard about sentries a lot these days.

Though because you don't like them in one specific utilisation don't mean they are bad. RLML require you to actually think about what you are engaging and about target prioritization. You indeed can't just shoot the first thing in range until he leave and switch to the next target until there is no more ennemies.



They are not good solo vs solo as well. They are not good at anything other than 3:1 (or multiples of it) where you need to kill one guy fast and gtfo before their friends arrive.

In other words.... they are good at a situation that you were already going to win anyway...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Sgt Ocker
What Corp is it
#3424 - 2013-12-18 11:29:25 UTC
Stitch Kaneland wrote:
Sgt Ocker wrote:
Stitch Kaneland wrote:
Oh, and forgot to mention, that fit has 2m 21s of cap life without neut. Plenty for kiting around in.

I think you need to look at your DPS for the Hams again.
Without implants;
Navy Scourge 341 - other 284
Scourge Rage 400 - other 333
Scourge Javelin 267 - other 222


Thats the DPS of the fit, so that includes the 2 warriors (hence the x2 warriors at bottom of fit description). Even removing my warriors my numbers aren't as low as yours. I think you need to recheck your numbers. I have no implants/boosters on that fit.

I found the difference.. you have reload time excluded in your calculations..
To get a full picture of how any weapon is going to perform it does help to include reload. Or at least include reload as part of the equation, like overheating.

If you fo further and take into account many don't have specialization trained to 5, most people I know (myself included) have specialization 4 , then your optimal DPS is less again.
This is something CCP don't seem to recognise when balancing either. RLML deal good damage, until you take into account non level 5 skills. When you only have 18 volleys dealing 2% less than optimal damage, makes a big difference between success or failure.
Then you need to decide, is another 17 days for 2% damage really worth it or will I just train another weapon system in that time that works well at lvl 4 specialization.
If you have ( like quite a few) over 100 mil SP, then the choice is not so hard but when your at 20 mil SP and training up support skills at the same time - is 17 days for 2% damage really worth it?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#3425 - 2013-12-18 11:37:29 UTC
Arthur Aihaken wrote:
I am currently away, traveling through time and will be returning last week....
Instead of returning last week, can you make it last month and tell CCP Rise and friends NOT TO RELEASE RLML & RHML with a 40 second reload, as it is a really really bad idea.

Hindsight is a wonderful tool. If only I could find a way to use it NOW. Blink

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Bouh Revetoile
In Wreck we thrust
#3426 - 2013-12-18 12:39:26 UTC
Kagura Nikon wrote:
They are not good solo vs solo as well. They are not good at anything other than 3:1 (or multiples of it) where you need to kill one guy fast and gtfo before their friends arrive.

In other words.... they are good at a situation that you were already going to win anyway...
RLML are better than before to go through an active tank. And if you don't focus on AB frigates that are unable to catch you, you can kill most MWD frigates faster than before too.

And anyway a nerf is not gonna make the weapon overall better, because RLML have indeed been nerfed.

@Sgt Ocker : skills almost always get higher as time goes on (like entropy), and some people do have all skills at 5, so if you don't balance everything for allV skills, you can have something not OP without allV, but OP with allV. Just be patient, your skillpoint will only increase.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#3427 - 2013-12-18 12:59:54 UTC
Sgt Ocker wrote:

Then you need to decide, is another 17 days for 2% damage really worth it or will I just train another weapon system in that time that works well at lvl 4 specialization.

The only thing working at lvl 4 spec for missile pilots are drones.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#3428 - 2013-12-18 13:31:42 UTC
Sgt Ocker wrote:
Stitch Kaneland wrote:
Sgt Ocker wrote:
Stitch Kaneland wrote:
Oh, and forgot to mention, that fit has 2m 21s of cap life without neut. Plenty for kiting around in.

I think you need to look at your DPS for the Hams again.
Without implants;
Navy Scourge 341 - other 284
Scourge Rage 400 - other 333
Scourge Javelin 267 - other 222


Thats the DPS of the fit, so that includes the 2 warriors (hence the x2 warriors at bottom of fit description). Even removing my warriors my numbers aren't as low as yours. I think you need to recheck your numbers. I have no implants/boosters on that fit.

I found the difference.. you have reload time excluded in your calculations..
To get a full picture of how any weapon is going to perform it does help to include reload. Or at least include reload as part of the equation, like overheating.

If you fo further and take into account many don't have specialization trained to 5, most people I know (myself included) have specialization 4 , then your optimal DPS is less again.
This is something CCP don't seem to recognise when balancing either. RLML deal good damage, until you take into account non level 5 skills. When you only have 18 volleys dealing 2% less than optimal damage, makes a big difference between success or failure.
Then you need to decide, is another 17 days for 2% damage really worth it or will I just train another weapon system in that time that works well at lvl 4 specialization.
If you have ( like quite a few) over 100 mil SP, then the choice is not so hard but when your at 20 mil SP and training up support skills at the same time - is 17 days for 2% damage really worth it?


And? If you can't kill something before the reload on HAMs, either your're fighting something you shouldn't, or they're a beastly active tank. As for RLML, i don't focus on the reload. I focus on what i can kill before the reload, as reloading indicates me warping off to a safe, reloading to the next appropriate ammo and coming back.

When fits are made/posted, its ALWAYS been with stats at lvl5. Its for comparison reasons only, to show the potential of the fit. I'm not going to spend the time to breakdown every potential combination of skills/stats. Fits are always posted at lvl5 stats, just how it is.

17 days for 2%, is it worth it? Probably not, but when you get to higher SP, those too, will eventually be trained. Gunnery has a couple skills like this too. For increasing fall-off 5%, its a 17d train for lvl5. My missile skills really aren't that great since i started out as a turret user. I'm slowly training into them now. However, somehow, unlike other people, i'm able to kill frigs with RLML(my most recent kill with a RoF bonus hull, http://eve.battleclinic.com/killboard/killmail.php?id=21316480). So, that tells me its not so much about your skills, but how you're piloting the ship and how you've fit it.

The RLML are actually hilariously overpowered when fitted/flown right. Still not sure how missile users haven't been able to kill frigs with, i'm assuming much higher missile SP than me, using RLML. Then downtalk them like they're uselss. In PVE, yes. PVP, no.

And the whole PVE debate.. really? HM/HAM/Cruise make way more sense than RLML. You can actually get away with having a dual/triple TP setup with rigors and still have enough to tank most missions. So why put yourself through the reload, just change how you fit if you insist on using missiles for missions. You're dealing with mostly static targets, that MWD very rarely, and can easily be killed with drones.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#3429 - 2013-12-18 13:47:48 UTC  |  Edited by: Niena Nuamzzar
Stitch Kaneland wrote:

The RLML are actually hilariously overpowered when fitted/flown right. Still not sure how missile users haven't been able to kill frigs with, i'm assuming much higher missile SP than me, using RLML. Then downtalk them like they're uselss..

RLML are indeed OP for your first easy frig and then useless for everything else. Try to understand, hit & run tactics is not the most preferred one for everyone like it is for you.

EDIT:
Page 4, for those being late and lazy.

Michael Harari wrote:
This is a terrible idea.

1) Having a lot of downtime is just bad gameplay design. In a gang, you might stay on the field to provide point and webs, but if you are solo, you basically are going to kill 1-2 targets and warp out. And then nobody gets to do anything for the next 40s while you reload. It promotes non-interactive gameplay.
Bouh Revetoile
In Wreck we thrust
#3430 - 2013-12-18 14:31:06 UTC
Niena Nuamzzar wrote:
Stitch Kaneland wrote:

The RLML are actually hilariously overpowered when fitted/flown right. Still not sure how missile users haven't been able to kill frigs with, i'm assuming much higher missile SP than me, using RLML. Then downtalk them like they're uselss..

RLML are indeed OP for your first easy frig and then useless for everything else. Try to understand, hit & run tactics is not the most preferred one for everyone like it is for you.
The game is not made for your convenience. You do with the tools you have. It's never convenient for example to see our drones killed, yet that happen and we deal with it.

Michael Harari wrote:
This is a terrible idea.

1) Having a lot of downtime is just bad gameplay design. In a gang, you might stay on the field to provide point and webs, but if you are solo, you basically are going to kill 1-2 targets and warp out. And then nobody gets to do anything for the next 40s while you reload. It promotes non-interactive gameplay.
This completely ignore the fact that for the first 50s you were on field you did two times better job than if you had a weapon without long reload.

You do in 50s the job you would be doing in 110s. Please tell me you see the value of such a thing or I'll need to demonstrate you how not being on field is safer than being on field and that'll make me look condescending. :-(
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#3431 - 2013-12-18 15:26:30 UTC
Bouh Revetoile wrote:
The game is not made for your convenience. You do with the tools you have. It's never convenient for example to see our drones killed, yet that happen and we deal with it.

Lets add 40sec timer to all drone-bonused hulls and see how good your logic is.

Quote:
This completely ignore the fact that for the first 50s you were on field you did two times better job than if you had a weapon without long reload.

And you know that how? Merely reading about anything will make you an expert, right? Whatever you can imagine magically makes it real and hands-on experience is for the less intelligent, isn't it?

Quote:
You do in 50s the job you would be doing in 110s.

LOL, far from it.

Quote:
Please tell me you see the value of such a thing or I'll need to demonstrate you how not being on field is safer than being on field and that'll make me look condescending. :-(

So if Caldari weapons are nerfed to the ground you will feel safer on the field, is that what you are saying?
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#3432 - 2013-12-18 15:52:10 UTC
Are people seriously implying that all missiles are bad, or just the new terrible rapid launchers?
Bouh Revetoile
In Wreck we thrust
#3433 - 2013-12-18 15:53:17 UTC
Niena Nuamzzar wrote:
Lets add 40sec timer to all drone-bonused hulls and see how good your logic is.
I'm curious as to how you intend to do that. Really. And don't forget your main weapons are still there. Did you test HAML at least, as you like first hand experience ?

Quote:
And you know that how? Merely reading about anything will make you an expert, right? Whatever you can imagine magically makes it real and hands-on experience is for the less intelligent, isn't it?
Basicaly, yes : your experiments are not well thought out, flawed, so they are worthless to prove anything. Read about the scientific method if you want more insights about this. And you would be amazed if you knew all the things you can learn by reading. :-)

Quote:
Quote:
You do in 50s the job you would be doing in 110s.
LOL, far from it.
Do the maths and keep in mind Rise would have nerfed RLML for about as much sustain dps with or without burst mechanic. You earned ~50% rate of fire on RLML for the price of the long reload.

Quote:
So if Caldari weapons are nerfed to the ground you will feel safer on the field, is that what you are saying?
No that's not what I'm saying. Please read again and ask with more specific questions if you don't understand. :-)
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#3434 - 2013-12-18 16:14:52 UTC
Bouh Revetoile wrote:
Niena Nuamzzar wrote:
Lets add 40sec timer to all drone-bonused hulls and see how good your logic is.
I'm curious as to how you intend to do that. Really. And don't forget your main weapons are still there. Did you test HAML at least, as you like first hand experience ?

Whenever you use return to drone bay command you get 40sec timer, preventing you to launch new drones, basically to play with them back and forth as you please. What HAML, you not done with insinuations? Come to SiSi if you think I'm just empty talking the way you do.

Quote:
Quote:
And you know that how? Merely reading about anything will make you an expert, right? Whatever you can imagine magically makes it real and hands-on experience is for the less intelligent, isn't it?

Basicaly, yes..

WOW Shocked so it is confirmed.
Arthur Aihaken
CODE.d
#3435 - 2013-12-18 16:18:30 UTC  |  Edited by: Arthur Aihaken
TrouserDeagle wrote:
Are people seriously implying that all missiles are bad, or just the new terrible rapid launchers?

Heavy missiles need improved damage application and torpedoes could stand to see a bit of a damage buff. The new rapid launchers are just junk, contrary to the one or two dissenting opinions. Otherwise, they're fine. A passive low-slot Ballistic Enhancer would go a long way towards addressing any minor shortcomings.

Niena Nuamzzar wrote:
Whenever you use return to drone bay command you get 40sec timer, preventing you to launch new drones, basically to play with them back and forth as you please. What HAML, you not done with insinuations? Come to SiSi if you think I'm just empty talking the way you do.

You don't even need a 40-second reload to make drone users cry… Just remove Drone Assist. Twisted

I am currently away, traveling through time and will be returning last week.

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#3436 - 2013-12-18 16:19:48 UTC
TrouserDeagle wrote:
Are people seriously implying that all missiles are bad, or just the new terrible rapid launchers?

No, only rapid launchers and heavy missiles. Heavy assault missiles could be good with damage application buff and torpedos could use some extra range.
Notorious Fellon
#3437 - 2013-12-18 16:19:51 UTC
Arthur Aihaken wrote:
TrouserDeagle wrote:
Are people seriously implying that all missiles are bad, or just the new terrible rapid launchers?

Heavy missiles need improved damage application and torpedoes could stand to see a bit of a damage buff. The new rapid launchers are just junk, contrary to the one or two dissenting opinions. Otherwise, they're fine. A passive low-slot Ballistic Enhancer would go a long way towards addressing any minor shortcomings.



This is it in a nutshell.

Crime, it is not a "career", it is a lifestyle.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#3438 - 2013-12-18 16:24:49 UTC
Niena Nuamzzar wrote:
TrouserDeagle wrote:
Are people seriously implying that all missiles are bad, or just the new terrible rapid launchers?

No, only rapid launchers and heavy missiles. Heavy assault missiles could be good with damage application buff and torpedos could use some extra range.


I feel torpedoes could use reduced charge size. It's not possible to actually kill anything with them before reloading, and you can't carry any at all in cargo because they're so huge. Also expensive, for some reason.

I'd be down for an all-around buff on heavy missiles, basically undoing the nerf, but I'd like to see it at the same time as CCP de-sillying the fitting requirements - heavies and cruises should probably use lots of fitting like light missiles and all the other LR weapons in the game. It's all backwards right now, and I don't get why.
Arthur Aihaken
CODE.d
#3439 - 2013-12-18 16:40:08 UTC
Ballistic Enhancer
Let's see if we can get some interest going… This would actually address all the issues for heavy missiles and torpedoes (namely, damage application for heavy missiles and slightly extended range for torpedoes). Rapid launchers are still a lost cause at this point, but maybe we could get this module implemented to salvage the rest.
https://forums.eveonline.com/default.aspx?g=posts&m=4016368#post4016368

I am currently away, traveling through time and will be returning last week.

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#3440 - 2013-12-18 16:42:02 UTC
TrouserDeagle wrote:

I feel torpedoes could use reduced charge size. It's not possible to actually kill anything with them before reloading, and you can't carry any at all in cargo because they're so huge. Also expensive, for some reason.

I'd be down for an all-around buff on heavy missiles, basically undoing the nerf, but I'd like to see it at the same time as CCP de-sillying the fitting requirements - heavies and cruises should probably use lots of fitting like light missiles and all the other LR weapons in the game. It's all backwards right now, and I don't get why.

Well, here is why:

http://www.youtube.com/watch?v=OIolD0UaCAk

Any resemblance to actual persons or events is purely coincidental.