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The tide is turning - Gals on the march

First post
Author
Mabego Tetrimon
Spiritus Draconis
#1 - 2013-12-18 11:26:43 UTC
so this was it? The tide seems to have turned once again in FW Gal vs Cal. First systems where captured (freed ;)) by Gallentean forces. Many of the uninhabitated systems fell prey to new Gallente farmers, many of them over 50% contested already.
Now how will Caldari Militia react? They all balled up in Innia and Heyd, while GalMil took a more diversified approach with several "home" systems, which could not have been taken besides Heyd. Activity of TESTies has declined, so as many null alliances which came to FW they ultimately falter to the stubborness of the dedicated FW-players!(?) On the other hand, CalMil showed some force with new and fresh FCs....so there is hope at least.
Crosi Wesdo
War and Order
#2 - 2013-12-18 12:08:01 UTC  |  Edited by: Crosi Wesdo
Mabego Tetrimon wrote:
so this was it? The tide seems to have turned once again in FW Gal vs Cal. First systems where captured (freed ;)) by Gallentean forces. Many of the uninhabitated systems fell prey to new Gallente farmers, many of them over 50% contested already.
Now how will Caldari Militia react? They all balled up in Innia and Heyd, while GalMil took a more diversified approach with several "home" systems, which could not have been taken besides Heyd. Activity of TESTies has declined, so as many null alliances which came to FW they ultimately falter to the stubborness of the dedicated FW-players!(?) On the other hand, CalMil showed some force with new and fresh FCs....so there is hope at least.


Actually, test won. Like all big entities before them, they pushed the tier system and made some isk. Unlike the entities before them they set their goals low. Apart from one guy in test who was clearly told to stop posting, the rest of TEST has been very clear how bad they are and that a red killboard was to be expected.

It has yet to be seen if the relative unity that has formed in cal mil will survive a downswing. It doesnt usually, which is the biggest problem for cal mil.
Super Chair
Project Cerberus
Templis CALSF
#3 - 2013-12-18 12:10:30 UTC
Personally I think cal mil should celebrate by shooting eachother since the gallente don't fight. Big smile
Crosi Wesdo
War and Order
#4 - 2013-12-18 12:14:19 UTC
Super Chair wrote:
Personally I think cal mil should celebrate by shooting eachother since the gallente don't fight. Big smile


Maybe you should try something new rather than baiting much smaller fleets that know your larger fleet is there lol.

Stats seem to indicate others are finding fights.
Sean Parisi
Blackrise Vanguard
#5 - 2013-12-18 12:22:19 UTC
I use my apathy to destroy the Gallente. Can you feel it? Probably not... never mind - I give up. Just shoot me, if you have the audacity that is.

I might just care.
Garan Nardieu
Super Serious Fight Club
#6 - 2013-12-18 13:51:06 UTC
Who cares.
Pendulum, tryhard, whatnot vRollv
Starbuck05
Abiding Ormolus
#7 - 2013-12-18 15:14:10 UTC
Well finaly , its about damn time .

Mission runnin at tier 2 just isnt worth it so i'd rather plex , and now since you gals are on the " march " it will give us more room to do so , and get rid of alot of farmers in the process


So yeah , have fun


( didint want those systems anyway ! Big smile )

Just because i am blond does not make me stoopid !

Bad Messenger
Rehabilitation Clinic
#8 - 2013-12-18 15:23:02 UTC
it is sad how some people think that isk grinding is victory, FW has been only about isk after Ankh (ex CSM) made it so, no point to talk about who is winning because everyone win isk.
Crosi Wesdo
War and Order
#9 - 2013-12-18 15:42:31 UTC
Bad Messenger wrote:
it is sad how some people think that isk grinding is victory, FW has been only about isk after Ankh (ex CSM) made it so, no point to talk about who is winning because everyone win isk.


I was just judging their victory by their stated goals. Its funny how bitter old roleplayers think there is an actual victory at all.
Bad Messenger
Rehabilitation Clinic
#10 - 2013-12-18 16:09:56 UTC
Crosi Wesdo wrote:
Bad Messenger wrote:
it is sad how some people think that isk grinding is victory, FW has been only about isk after Ankh (ex CSM) made it so, no point to talk about who is winning because everyone win isk.


I was just judging their victory by their stated goals. Its funny how bitter old roleplayers think there is an actual victory at all.


there was
Crosi Wesdo
War and Order
#11 - 2013-12-18 16:33:12 UTC
Bad Messenger wrote:
Crosi Wesdo wrote:
Bad Messenger wrote:
it is sad how some people think that isk grinding is victory, FW has been only about isk after Ankh (ex CSM) made it so, no point to talk about who is winning because everyone win isk.


I was just judging their victory by their stated goals. Its funny how bitter old roleplayers think there is an actual victory at all.


there was


Only in your mind, which is no more or less valid than any one elses victory by whatever standard.

There is no objective victory in FW though, which is a good thing for those of us with chemically balanced brains that actually want an opponent to fight.

I know you guys down in lad would like to log on and see empty system after empty system like it was in your 'good old days', fact is the current system is not perfect but its hugely better than the initial FW iteration you remember being relevant in.
Bad Messenger
Rehabilitation Clinic
#12 - 2013-12-18 16:37:15 UTC
Crosi Wesdo wrote:
Bad Messenger wrote:
Crosi Wesdo wrote:
Bad Messenger wrote:
it is sad how some people think that isk grinding is victory, FW has been only about isk after Ankh (ex CSM) made it so, no point to talk about who is winning because everyone win isk.


I was just judging their victory by their stated goals. Its funny how bitter old roleplayers think there is an actual victory at all.


there was


Only in your mind, which is no more or less valid than any one elses victory by whatever standard.

There is no objective victory in FW though, which is a good thing for those of us with chemically balanced brains that actually want an opponent to fight.

I know you guys down in lad would like to log on and see empty system after empty system like it was in your 'good old days', fact is the current system is not perfect but its hugely better than the initial FW iteration you remember being relevant in.


yes, but that was total victory
Crosi Wesdo
War and Order
#13 - 2013-12-18 16:43:07 UTC  |  Edited by: Crosi Wesdo
Bad Messenger wrote:
Crosi Wesdo wrote:
Bad Messenger wrote:
Crosi Wesdo wrote:
Bad Messenger wrote:
it is sad how some people think that isk grinding is victory, FW has been only about isk after Ankh (ex CSM) made it so, no point to talk about who is winning because everyone win isk.


I was just judging their victory by their stated goals. Its funny how bitter old roleplayers think there is an actual victory at all.


there was


Only in your mind, which is no more or less valid than any one elses victory by whatever standard.

There is no objective victory in FW though, which is a good thing for those of us with chemically balanced brains that actually want an opponent to fight.

I know you guys down in lad would like to log on and see empty system after empty system like it was in your 'good old days', fact is the current system is not perfect but its hugely better than the initial FW iteration you remember being relevant in.


yes, but that was total victory


Only in your mind. Fact is back then you could hold all the systems, which had no meaning and very few cared other than literally 2-3 people in each militia lol. Another fact is, there can be no capitulation in FW, so there can be no total victory by definition.
Bad Messenger
Rehabilitation Clinic
#14 - 2013-12-18 16:49:59 UTC
Crosi Wesdo wrote:


Only in your mind.


We took all systems, hold those more than 6 months, Caldari even sold all those systems.

Gallente managed to take those back only after we decided to invade minmatar too and CCP changed plex spawn mechanics.

if that is not total victory for you , then please tell me conditions for total victory.
Princess Nexxala
Zero Syndicate
#15 - 2013-12-18 17:06:47 UTC
No fucks were given

In all seriousness though, who cares? It's a cycle, this is how it goes. Up, down, up, down. Sort of like a squid slurping nobs.

nom nom

Crosi Wesdo
War and Order
#16 - 2013-12-18 17:08:48 UTC  |  Edited by: Crosi Wesdo
Bad Messenger wrote:
Crosi Wesdo wrote:


Only in your mind.


We took all systems, hold those more than 6 months, Caldari even sold all those systems.

Gallente managed to take those back only after we decided to invade minmatar too and CCP changed plex spawn mechanics.

if that is not total victory for you , then please tell me conditions for total victory.


There would not be a gallente by my definition of total victory.

And its always funny how you guys cant get over the fact that CCP took away some of the after downtime bias to make plexes spawn more fairly throughout the day (though there is still somewhat of an advantage after DT). Its like someone writing angry post after angry post complaining that Punkbuster has stopped them from using their multihack.

So yeah, victory, bias, balance, im not sure there is a single term where your definition makes any real sense. I know you are bitter because 3 dudes and a few alts can no longer control the warzone for the day in the few hours after downtime, before any WT's logged on. Im just always amazed that you think FW is broken now but working fine then lol.
X Gallentius
Black Eagle1
#17 - 2013-12-18 17:56:44 UTC  |  Edited by: X Gallentius
Eha III - State Protectorate Logistic Support, Better Known as "The Frontlines", or "Fortress Eha":

Today Luminaire General X Gallentius outlined the Federation Militia's efforts for defeating the former 0.0 Alliance known as Test Alliance Please Ignore, or simply TEST.

"The Gallente Strategy for defeating any entity, whether the entire Caldari Militia, Ev0ke, Khanblob, TEST, is and has always been the same," revealed the General. "You must attack an opponent's center of gravity, and the difficult thing with TEST in this long battle was figuring out what their center of gravity was."

"Center On, not around!"

Luminaire General X Gallentius continued. "Our intel sources at first identified three potential 'centers of gravity' for TEST - 1) 'We don't care, our killboards are red', 2) 'We achieve everything through Talwar blob', and 3) 'We are here only for the LP'." The trick was trying to figure out which one of these potential centers was their real center of gravity. Their killboards were, in fact, very red. They did achieve lots of goals through their infamous Talwar blob, and they made lots of LP running plexes and missions non-stop for months.

However, as we engaged TEST in fights over the last couple of months, we found that none of these potential centers of gravity were, in fact, their real center of gravity. They did care - as evidenced by massive amounts of chest thumping and forum warrioring. We even heard some of their chief donators say "We can't financially afford to keep losing this many ships!" from time to time. Their Talwar blobs were neutralized with our various tactics including Sniper Corms, Monitor Coraxes, heavily tanked Cruiser gangs. And finally, even after they achieved massive levels of LP, they were still in the warzone."

"The turtle, err, dinosaur has no clothes"

Luminaire General X Gallentius rambled on - "Finally, we figured it out. Their center of gravity was the ASCII art they posted in local. We tried to counter it, but being pvp'ers we were no match for their nonstop ASCII posts blotting out local. We lost many good pilots to their spam and it was not looking good for our side. Finally, however, we noticed what everybody else in the universe was afraid to say - their crown jewel of ASCII art, the corporate dinosaur, is really an angry turtle. Once this truth was out, there was no denying it. Not even the most loyal TEST member could hide from this fact."

"Once they saw this, our intel says that they started questioning every other foundation of their alliance. Killboards don't matter, but improving your pvp skills over time does matter. The cold, hard, fact was that TEST's pvp'ers and FC's really hadn't improved over the two months in being in FW. Blobbing is not the best way to win FW. And, finally their members realized that they could make more isk/hour running L5 missions in Tamo (or simply running Incursions, whatever) than they could participating in FW."

"So, here we are - with Fortress Eha still under Federation control - staring down a paper tiger with 10 times our number sitting docked up afk in Innia. I suspect we will be here long after TEST leaves, but you never know. This is FW and many strange things have happened before and will happen in the future. Good day."
X Gallentius
Black Eagle1
#18 - 2013-12-18 18:11:50 UTC
Bad Messenger wrote:
if that is not total victory for you , then please tell me conditions for total victory.

I still have nightmares of "Emperor Throne Guards" being in every system I enter. Curse you Joana Ramirez, curse you!
Hrett
The Scope
Gallente Federation
#19 - 2013-12-18 18:24:07 UTC
First and foremost, Gallente dont march. We just kinda stroll.

Second and rearmost, we need another null entity to come to FW to "recuperate." I got spoiled by TEST and am tired of having to go actually make an effort to look for fights.

The WELCOME mat in Eha is out.

Also - can someone tell me what to do with this LP I accidentally earned while fighting TEST? I have too many unused faction ships already. I have no idea what to do with the LP. What should I sell?

spaceship, Spaceship, SPACESHIP!

Bad Messenger
Rehabilitation Clinic
#20 - 2013-12-18 18:29:41 UTC
Crosi Wesdo wrote:
Bad Messenger wrote:
Crosi Wesdo wrote:


Only in your mind.


We took all systems, hold those more than 6 months, Caldari even sold all those systems.

Gallente managed to take those back only after we decided to invade minmatar too and CCP changed plex spawn mechanics.

if that is not total victory for you , then please tell me conditions for total victory.


There would not be a gallente by my definition of total victory.

And its always funny how you guys cant get over the fact that CCP took away some of the after downtime bias to make plexes spawn more fairly throughout the day (though there is still somewhat of an advantage after DT). Its like someone writing angry post after angry post complaining that Punkbuster has stopped them from using their multihack.

So yeah, victory, bias, balance, im not sure there is a single term where your definition makes any real sense. I know you are bitter because 3 dudes and a few alts can no longer control the warzone for the day in the few hours after downtime, before any WT's logged on. Im just always amazed that you think FW is broken now but working fine then lol.


tell me more about your anger, let it all come out.
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