These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Graphics Enhancement - High Slots

Author
Andros Korkyrates
The Scope
Gallente Federation
#1 - 2011-11-22 18:17:16 UTC
So, having dredged through these forums for a bit and found nothing to match the idea I've been thinking about of late, I thought I'd toss it out.

Non-weapon high slot fittings: give them actual modules visible on ship hulls. I believe it'd add both to the visual appeal of the game, as well as increase the "bling" value of the non-weapon mods. Some of the ships I fly most often include Dominix, Guardian, Noctis and Orca, and it always strikes me how "bare" they look when fitted with Drone fits, Ganglinks, Salvagers, Tractor Beams, Reppers or Transfer Arrays. There's nothing sillier than seeing the Tractor Beam or Salvager emitting from a blank spot on Noctis' hull.

Obviously, these visualizations can be split into two categories: Turret-like active modules and other, usually passive modules.

In the first category you'd have Salvagers and Tractor Beams, Remote Armor and Shield Repair projectors and Energy Transfer Arrays: these could use models similar to either weapons turrets or mining lasers that actual effect emanations can be then tied to.

In the second category, you could go for either fixed, static mods or animated ones, with or without effects - but I think it'd really make non-weapon-fitted ships look cooler. Arrays of "whip" antennae, spinning "sensor dishes", control towers or pods and the like would do a cool job of representing Drone Range Augs, Gang Links, Cloaks, Cyno Bridges and the like. Hell, if you wanted to go overboard, you could even represent Ganglinks as add-on "blisters" with illuminated windows and the like, suggesting added "tactical command centers" etc.

I know these are not items of great importance to gameplay (though I'll admit it'd be fun and useful to be able to look at that flight of battlecruisers and visually determine which of them are "leadership" boats, for example) but I'd argue they do have potential to make the game... prettier.
Goodgodyourface
Republic Military School
Minmatar Republic
#2 - 2011-11-22 19:11:55 UTC
I'm not even going to bother finding it, but just a few days ago (if not more recently still) I saw a thread to this exact same effect. Since I doubt it just disappeared, I have to conclude that "a bit" means you looked at pages 1 and 2, didn't search, and started a new thread just to be a special snowflake with a 'unique' idea.

This has been in demand since the dawn of EVE, really.
Morgan North
Dark-Rising
Wrecking Machine.
#3 - 2011-11-22 19:13:53 UTC
Andros Korkyrates
The Scope
Gallente Federation
#4 - 2011-11-22 23:02:44 UTC
GGYF, by "checked forums a bit" I will admit I mostly looked through the "Commonly Proposed Ideas" sticky post... though that thing really needs better organization as well as updating, apparently. Nevertheless... why so snarky? Smile a bit :)

Morgan, just read over your post and I can definitely get behind it - you propose far more in-depth, detailed implementation than what I had in mind but sure, hy the heck not :)
Alexa Coates
Center for Advanced Studies
Gallente Federation
#5 - 2011-11-23 02:36:33 UTC
But... salvagers and tractors do have models...

That's a Templar, an Amarr fighter used by carriers.

Aessaya
Independent treasure hunters
#6 - 2011-11-23 02:50:53 UTC
If my memory serves me well, in '11 fanfest during new turret model presentation CCP devs have stated that they intend to supply visible modules for all of the modules with effects, not only high slot ones.

I'm not entirely sure about "all modules", however they certainly mentioned launchers, remote repair, shield transfer and capacitor transfer modules.

But they intend on doing this in small increments, and the new turrets was only the first step.

Ah, you seek meaning? Then listen to the music, not the song.