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Player Features and Ideas Discussion

 
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Missile pirate ships

First post
Author
Carniflex
StarHunt
Mordus Angels
#81 - 2013-12-17 08:39:42 UTC
Speaking about faction, I think EOM would be kinda fitting into the "missile pirate ship" slot, although they are caldari/amarr same as sansha and that slot might be already pretty full as it is.

But their paintjobs are awesome and they do love to shoot missiles.

As far as missile bobnuses go - perhaps a proper dedicated torpedo boat. Something that can haul torps to ~120 km or so with all bonuses.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Mascha Tzash
Ministry of War
Amarr Empire
#82 - 2013-12-17 09:05:44 UTC
Why not introduce a missile line of Guristas ships?
With the hulls of Kestrel, Caracal, Raven?

Have I mentioned that I like the paintjob?
Cassius Invictus
Viziam
Amarr Empire
#83 - 2013-12-17 10:16:20 UTC  |  Edited by: Cassius Invictus
Patri Andari wrote:


Give Guristas back their frakking missile damage bonuses and scrap the need for a new pirate ship line. (Who the hell thought drone bonus and Guristas went together?)



When I read comments like yours I begin to suspect that devs are secretly conducting subversion operations. I'm a fraking player of a fraking computer game and I want to have some fraking fun. The more ships I have the better. I don't even care if their only difference will be the ships model. That’s also great as I can chose which one I like the most. Sure devs spend time and effort to implement anything so it better be worth it. But apart from fixing obvious bugs, adding new content should be at the top of their list. We have no pirate missile ships, we want some pirate missile ships. I don’t really need a justification for that.
erg cz
Federal Jegerouns
#84 - 2013-12-17 10:36:45 UTC
Machariel is speed and projectile turrets. Make new (Mordu's ? ) BS also speedy, but give it missiles. Simple. Just please do not mix drones into it - drones are gallente / amarr...
James Razor
RazorEnterprise
#85 - 2013-12-17 11:25:47 UTC
How about we simply finaly just get our Khanid Battleship? A black/silver Abaddon with Missile Slots and Damage Bonus instead of the Turret Slots and Damage Bonus.

U wouldnt even have to change the rest of the stats much.

Old Bitter Veteran.

Kagura Nikon
Native Freshfood
Minmatar Republic
#86 - 2013-12-17 12:01:54 UTC
Gypsio III wrote:
Kirimeena D'Zbrkesbris wrote:
CCP Fozzie wrote:
I would really like to see a missile focused pirate race at some point. As posters above have noted, the trick is figuring out how to make such a race feel unique and distinct since we have such a large variety of missile archetypes covered between Caldari, Minmatar and Amarr already. At this point we're more focused on figuring out how to get the current pirate ships into a healthier state than on adding new ones, but I would not be surprised whatsoever if the next pirate faction we add (someday) is primarily missile focused.

You just added another drone pirate line of ships. Why not use this as an opportunity and rebalance Guristas vessels into proper missile ones (as they should be)?


Well, we already have a decent enough line of faction shield-missile ships and we don't really need another. It's probably a safe prediction that any future pirate missile faction will be armour tanked, but armour isn't really a Guristas thing.



Armor tanked , missile pirate ships, to replace the old Sansha that used to be that. Armor tanked missiel ships.

Yes, most do not remember that time :) Ever wodnered why there are true sansha armor modules but not shield ones ;) ?


"If brute force does not solve your problem....  then you are  surely not using enough!"

Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#87 - 2013-12-17 23:03:29 UTC  |  Edited by: Chris Winter
Hasikan Miallok wrote:
I presume the OP is after some improved pirate version of the CNR but will people pay the ISK for a billion ISK missile ship??

The Rattlesnake is a good case in point. Since the Dominix became the preferred drone boat the Rattlesnake prices have plummeted to around 400 mill ISK , occasionally less. People do not seem to want shiney missile ships.

... and "Balancing" the rattlesnake by improving its missiles and nerfing the drone side would make it even less popular.

Except that the rattlesnake isn't a missile ship. It's a drone ship with launcher slots. You can't point to the Rattlesnake and say "Look, people don't want shiny missile ships!" because it's not a missile ship. Obviously people don't need the rattlesnake if the dominix is filling the "powerful drone boat" role, since the Rattlesnake is a drone boat.

I would gladly pay a billion isk for a powerful missile ship, but one doesn't exist. As you go "up the chain" in missiles, you don't get more damage, just more application--which is often wasted if you're attacking battleship-sized opponents.

In fact, if you look at the missile battleships, there's only one battleship that does more paper damage than the Raven.
Looking at effective launchers for battleships:

Raven: 8 (6 * 1/.75)
CNR: 8 (8)
SNI: 8 (6 * 1/.75)
Widow: 6.67 (5 * 1/.75)
Golem: 8 (4 * 2)
TFI: 8.25 (6 * 1.375)
Typhoon: 8 (6 * 1/.75)
Armageddon: 5 (5)
Rattlesnake: 4 (4)

The TFI is the only "damage upgrade" from the Raven, and then only by .25 effective launchers. Everything else just gives you range or application (or both), but no more damage. In fact, depending on the available number of low slots, some of the supposed "upgrades" might do less missile damage than a Raven. And, if you notice, the Armageddon is more of a "missile battleship" than the Rattlesnake is, so yeah, no, the Rattlsnake isn't a missile battleship.

Compare to hybrids, for example:
Megathron: 9.33 (7 * 1/.75)
Navy Mega: 9.33 (7 * 1/.75)
Kronos: 10 ( 4 * 2 * 1.25)
Vindicator: 11 (8 * 1.375)

By that comparison, the problem becomes evident: all of the primarily missile battleships, regardless of Navy/Pirate/T2, do essentially the same amount of damage as the "starter" missile battleship, the Raven.

So yeah, I'd love to see a missile battleship with 9-10 effective launchers, and yes I'd pay a billion for it. And I suspect you'd find that the Rattlesnake would become more popular if it became a missile-based ship instead of drone-based, since then it would no longer be overshadowed by the much cheaper Dominix.
Little Dragon Khamez
Guardians of the Underworld
#88 - 2013-12-18 00:52:45 UTC
Turk MacRumien wrote:
Stealth "missiles suck whyyyyy?" post?

Stealth "missiles suck whyyyyy?" post.

But seriously, they probably don't because missiles suck. Maybe the future Cal/Matar (if they make one) faction will use them if they find a way to fix them.


Because lag.....

CCP hates lag so missiles are discouraged with crap performance as no missiles = no lag.

Dumbing down of Eve Online will result in it's destruction...

Little Dragon Khamez
Guardians of the Underworld
#89 - 2013-12-18 00:55:48 UTC
CCP Fozzie wrote:
Harvey James wrote:
CCP Fozzie wrote:
I would really like to see a missile focused pirate race at some point. As posters above have noted, the trick is figuring out how to make such a race feel unique and distinct since we have such a large variety of missile archetypes covered between Caldari, Minmatar and Amarr already. At this point we're more focused on figuring out how to get the current pirate ships into a healthier state than on adding new ones, but I would not be surprised whatsoever if the next pirate faction we add (someday) is primarily missile focused.


i would think a fast shield tanked missile ship

so pirates are next then in jan then? new pirate bc's/dessies perhaps?


Not in January, but pirate ships are getting up towards the top of our backlog.

Also I expect we'd do a rebalance of current pirate ships before adding any more new ones at this point.


Any hope of my phantasm being tweaked into useful service anytime soon. :) ?

Dumbing down of Eve Online will result in it's destruction...

Arthur Aihaken
CODE.d
#90 - 2013-12-18 01:27:16 UTC
Little Dragon Khamez wrote:
CCP hates lag so missiles are discouraged with crap performance as no missiles = no lag.

And the swarms of drones don't have any effect on server performance, either...

I am currently away, traveling through time and will be returning last week.

Alvatore DiMarco
Capricious Endeavours Ltd
#91 - 2013-12-18 02:02:00 UTC
I know everyone loves Sansha laser boats, but the notion of Sansha being fast, armor-tanked missile boats really does seem more logical than Sansha being a copy of Blood Raiders without the neuting.
Debir Achen
Makiriemi Holdings
#92 - 2013-12-18 03:37:43 UTC
Chris Winter wrote:
And I suspect you'd find that the Rattlesnake would become more popular if it became a missile-based ship instead of drone-based, since then it would no longer be overshadowed by the much cheaper Dominix.
'snake vs Domi is basically drone range+tracking vs tank. The 'snake can easily be fitted with one of the toughest sub-cap tanks in the game, and still carry a decent drone load out. For L4 MJD fitting, the tracking bonus isn't such a big deal (just throw on another Omni II).

For both ships, the primary high-slot hard points are the ones used for DLAs. The 'snake just uses missiles to fill its utility weapon hard points.

PvP might be a different story.

Aren't Caldari supposed to have a large signature?

Damarius Kaotica
We Aim To MisBehave
Wild Geese.
#93 - 2013-12-18 04:08:05 UTC
What if there was a Faction(s) that required more than 2 faction ship skills? Could this help make more desired pirate ships? Not necessarily better, but just more desired because of what they offer.

Also, I think balancing Guristas, obviously, could help with the missile problem/focus/whatever.
stoicfaux
#94 - 2013-12-18 05:36:00 UTC
Missile based ORE mining ships? Anyone? Bueller?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Kagura Nikon
Native Freshfood
Minmatar Republic
#95 - 2013-12-18 08:50:43 UTC
Alvatore DiMarco wrote:
I know everyone loves Sansha laser boats, but the notion of Sansha being fast, armor-tanked missile boats really does seem more logical than Sansha being a copy of Blood Raiders without the neuting.



They were never fast. They used to be armor tanked, quite well armor tanked missile boats.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Clansworth
Deep Core Mining Inc.
Caldari State
#96 - 2013-12-18 11:13:29 UTC  |  Edited by: Clansworth
A Mordu's missile+tp battleship would be awesome. And I don't say that just because i have a bunch of unused mordu's LP...

The problem here is one of Lore - there just isn't any real interaction between the caldari and the minmatar in any significant way to have formed any sort of hybrid faction. Mordu, if anything, would be another Caldari-Galente hybrid, as they have a heavy Intaki constituent.

The Lore could be the solution here though - The sansha incursion has certainly shown that CCP can bring lore into the gameplay, so why can't they generate an entirely new faction out of some lore based event? What if the Sansha incursion itself prompted the formation of a high-tech, highly-funded liberation force of caldari megacorps combined with the anti-slavery fervor of the minmatar tribes?
Chrom Shakiel
Center for Advanced Studies
Gallente Federation
#97 - 2013-12-19 13:40:00 UTC
Some bonuses that maybe could work for the new faction ships, I made some new ones to spice it up a bit. Would like to see if others have some ideas besides these they feel could work.

Offensive bonuses:

Tracking disruptor bonus 10%
Target painter bonus 10%
Web range bonus range 10%
Explosion Sig/Vel bonus 5 - 10%
Adjustable MWD range if there is a small and medium version planed
Damage boost, 5 – 10% All/Thermal or Explosive?
Missile velocity/travel time boost 10%
Chance for missile to mini bump target of same class off align 1-5% would be like crit for guns.


Defensive bonuses:

Shield resistance 4%
Lowered Signature 5%
base Speed increase 5%
Shield boots 7.5%
Shield HP 10%
Shield regeneration 75 base points each level
Different resist profile for shields?
Armor tank instead off Shield?

Kasife Vynneve
Aliastra
Gallente Federation
#98 - 2013-12-19 17:25:42 UTC  |  Edited by: Kasife Vynneve
Armour and Missiles.

I am a big fan of Khanid Innovation ships
Harvey James
The Sengoku Legacy
#99 - 2013-12-19 17:38:02 UTC
Kasife Vynneve wrote:
Armour and Missiles.

I am a big fan of Khanid Innovation ships


they are nice ships especially my damnation brick... if only the curse was a proper khanid ship like a missile version of the blood raider line

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Arthur Aihaken
CODE.d
#100 - 2013-12-19 20:59:13 UTC
Would a Caldari-Minmatar missile ship with rate of fire, damage and missile velocity bonuses be too much to hope for? And can we get it in black? Lol

I am currently away, traveling through time and will be returning last week.